See the GAM vs IMT game for what he can possibly accomplish in terms of pressure if you make the game a fiesta
[Patch 7.21] RIP Ardent Censer General Discussion - Page 7
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VayneAuthority
United States8983 Posts
See the GAM vs IMT game for what he can possibly accomplish in terms of pressure if you make the game a fiesta | ||
M2
Bulgaria4100 Posts
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GrandInquisitor
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New York City13113 Posts
On October 30 2017 23:45 M2 wrote: is malphite just inferior to most of the other mega tanks? I've played several games with him and like all other tanks can do stuff when their ults are down, but malph has nothing without an ult and its not like he is tankier or doing more damage, although maybe its assumed that he does more damage due to his W, but I don't feel like you can apply the autoattacks so easily after your ult is down. Additionally, I am not convinced that Malph's ult is so much better than the other tanks ults and even in lane when you face another tank you cannot trade successfully, since, they can CC-you and disengage, not allowing you to autoattack them, which is supposed to be malph's stronger side. What do you guys think? Malphite's a bit of an unusual tank in that he has very little CC in his kit, which is probably why he feels so bad without his ult. He's supposed to make up for it with the +30% armor and armor scaling damage on his abilities, but I'm not sure he really justifies himself except against almost all-AD comps. All that being said, though, Malphite ultimate is always going to be one of the best abilities in the game in solo queue and/or lower elo. He needs a lot of stuff taken out of his kit in order to justify that ultimate, much like pre-rework Sejuani. | ||
Jek
Denmark2771 Posts
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JimmiC
Canada22817 Posts
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Gahlo
United States35114 Posts
On October 30 2017 23:45 M2 wrote: is malphite just inferior to most of the other mega tanks? I've played several games with him and like all other tanks can do stuff when their ults are down, but malph has nothing without an ult and its not like he is tankier or doing more damage, although maybe its assumed that he does more damage due to his W, but I don't feel like you can apply the autoattacks so easily after your ult is down. Additionally, I am not convinced that Malph's ult is so much better than the other tanks ults and even in lane when you face another tank you cannot trade successfully, since, they can CC-you and disengage, not allowing you to autoattack them, which is supposed to be malph's stronger side. What do you guys think? I don't even consider him a tank. He's just a beefy initiator. | ||
Alaric
France45622 Posts
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DarkCore
Germany4194 Posts
Because of his innate armor stats, Malphite actually makes for a good MR tank so long as the opponent doesn't have a hypercarry ADC. | ||
Fildun
Netherlands4122 Posts
Both Shen and Ornn aren't the best matchups, but most of the other melees should be fine. Almost nobody playes ranged champions, in which case your best bet is to run ap/magicpen and try to cheese them with Q spam and snowball off of that. The only ranged champion this doesnt apply for is Gnar, but no Gnar under diamond 2 is good enough to harass malphite out of lane anyway. Teamfighting can be a bit tricky, but the key thing to remember is that your DPS after the initial cooldowns have been used is much higher than most other tanks, so you gotta play around that. Try to get E on important targets (ADCs, bruisers) and try to land an impactful ult. It's fine if you gotta save your ult for a bit for that to happen, because it's soloq. You don't need to engage, since fights randomly break out all the time and the ult is better saved to really turn a fight like that around. The other team will fuck up and clump important people at some point, you just gotta wait for it. | ||
PrinceXizor
United States17713 Posts
Like Bramble + tabis is ~85 bonus armor, or ~124 bonus armor with your shield up. and thats without runes or base stats and things. I think Malphite gets a lot stronger with new runes, that Aftershock thing is insane in theory even if he cant trigger it constantly. ultimate hat and the gathering storm secondaries do a lot for him with his high AP ratio and the extra 15% on his Ult is huge for him. So you could potentially sit on like those two items and grab something else, like RG -> Warmogs or Adaptive+ Warmog or the locket/KV+ Gargoyle combo for something more support-y and tanky? maybe even zhonyas or some shit? i dont know. but he doesnt need more than like 100 armor from items to get as many stats as like maokai or any non-sejuani tank. even like RG +Zhonya + Tabi is gonna be ~137 Armor always and ~200 armo for your shield HP. an then just snag like Banshees/Abyssal and you have a lot more damage built in and a bunch of resists? I feel like maybe we're leaning too into the armor boon rather than using it to re-itemize. | ||
nafta
Bulgaria18893 Posts
Now that censer is nerfed he isn't TOO bad but still. You just can't be that useless without your ult. If you just sit down and really compare him to other tanks you just realise that there is no reason to pick him other than all the others are banned or "I am playing vs dummies". | ||
cLutZ
United States19573 Posts
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PrinceXizor
United States17713 Posts
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Jek
Denmark2771 Posts
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Gahlo
United States35114 Posts
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iCanada
Canada10660 Posts
Although, apparently with the direction on Rammus, Riot kind of thinks the opposite of me, so what do I know. | ||
cLutZ
United States19573 Posts
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dsyxelic
United States1417 Posts
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cLutZ
United States19573 Posts
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DarkCore
Germany4194 Posts
On October 31 2017 14:38 dsyxelic wrote: malphite would be instantly playable if riot let you flash at the end of his ult to move the knockup kinda like jarvan eq combo Please, not more mechanics that have 0 outplay. Rakan combo, J4 flash, Grag flash, so many of these combos become integral to their champions balance that they either become OP or get nerfed to the ground in every other aspect. They should honestly just make all his abilities gain bonus damage from armor. This I could live with. Gut his AP ratios in favour of lower mana costs and strong armor scaling, would fit well with his thematic. AP Malph is probably what is holding back mana and damage changes, because it's cancer to play against, at the very least Deathfire Grasp was removed from the game like 4 seasons ago. Those might also solve his weak laning phase. Being a lumbering rock with no real CC except for ult works out if he can 1vs1 most other melee champs, aka a juggernaut. | ||
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