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[Patch 7.21] RIP Ardent Censer General Discussion - Page 7

Forum Index > LoL General
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VayneAuthority
Profile Joined October 2012
United States8983 Posts
October 30 2017 13:32 GMT
#121
He's good in fiesta games, really high map mobility and ability to get picks in side lanes on people pushing by themselves. He's not as good as talon but hes passable. If he wasn't a jungler he would be trash tier, he's just lucky that he gets to skip the worst part of being a melee assassin by jungling.

See the GAM vs IMT game for what he can possibly accomplish in terms of pressure if you make the game a fiesta
I come in for the scraps
M2
Profile Joined December 2002
Bulgaria4120 Posts
October 30 2017 14:45 GMT
#122
is malphite just inferior to most of the other mega tanks? I've played several games with him and like all other tanks can do stuff when their ults are down, but malph has nothing without an ult and its not like he is tankier or doing more damage, although maybe its assumed that he does more damage due to his W, but I don't feel like you can apply the autoattacks so easily after your ult is down. Additionally, I am not convinced that Malph's ult is so much better than the other tanks ults and even in lane when you face another tank you cannot trade successfully, since, they can CC-you and disengage, not allowing you to autoattack them, which is supposed to be malph's stronger side. What do you guys think?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 30 2017 15:14 GMT
#123
On October 30 2017 23:45 M2 wrote:
is malphite just inferior to most of the other mega tanks? I've played several games with him and like all other tanks can do stuff when their ults are down, but malph has nothing without an ult and its not like he is tankier or doing more damage, although maybe its assumed that he does more damage due to his W, but I don't feel like you can apply the autoattacks so easily after your ult is down. Additionally, I am not convinced that Malph's ult is so much better than the other tanks ults and even in lane when you face another tank you cannot trade successfully, since, they can CC-you and disengage, not allowing you to autoattack them, which is supposed to be malph's stronger side. What do you guys think?

Malphite's a bit of an unusual tank in that he has very little CC in his kit, which is probably why he feels so bad without his ult. He's supposed to make up for it with the +30% armor and armor scaling damage on his abilities, but I'm not sure he really justifies himself except against almost all-AD comps.

All that being said, though, Malphite ultimate is always going to be one of the best abilities in the game in solo queue and/or lower elo. He needs a lot of stuff taken out of his kit in order to justify that ultimate, much like pre-rework Sejuani.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-10-30 16:09:11
October 30 2017 16:08 GMT
#124
Malphite is great against comps where a large portion comes from auto-attacks (his E is bonkers) and need at least two of them being AD based. Iceborn combined with Q slow makes it pretty easy to get autos off if you stutterstep.
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 30 2017 16:18 GMT
#125
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35158 Posts
October 30 2017 16:41 GMT
#126
On October 30 2017 23:45 M2 wrote:
is malphite just inferior to most of the other mega tanks? I've played several games with him and like all other tanks can do stuff when their ults are down, but malph has nothing without an ult and its not like he is tankier or doing more damage, although maybe its assumed that he does more damage due to his W, but I don't feel like you can apply the autoattacks so easily after your ult is down. Additionally, I am not convinced that Malph's ult is so much better than the other tanks ults and even in lane when you face another tank you cannot trade successfully, since, they can CC-you and disengage, not allowing you to autoattack them, which is supposed to be malph's stronger side. What do you guys think?

I don't even consider him a tank. He's just a beefy initiator.
Alaric
Profile Joined November 2009
France45622 Posts
October 30 2017 18:11 GMT
#127
Kit tankiness doesn't mean much when it's as limited as Malph's, what with items providing 50%+ damage reduction to anyone who builds it now.
Cant take LMS hipsters serious.
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 30 2017 21:51 GMT
#128
If Malph's mana costs were reduced, I think he would actually see more play. Champions like Ornn and Fiora have very low mana costs in comparison. Malphite scales very well tbh, becomes extremely tanky when picked into the right comps and does surprising DPS damage for a tank, although it's been pointed out that Adaptive Helm and Stoneplate achieve similar immortality. Also he's become pretty obsolete in League of Mobility.

Because of his innate armor stats, Malphite actually makes for a good MR tank so long as the opponent doesn't have a hypercarry ADC.
Fixed a bug where LeBlanc could lose
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 30 2017 21:56 GMT
#129
In matchups vs melees you need to run AD/attackspeed. Also always max E in these matchups. And don't use Q earlygame.
Both Shen and Ornn aren't the best matchups, but most of the other melees should be fine.
Almost nobody playes ranged champions, in which case your best bet is to run ap/magicpen and try to cheese them with Q spam and snowball off of that.
The only ranged champion this doesnt apply for is Gnar, but no Gnar under diamond 2 is good enough to harass malphite out of lane anyway.

Teamfighting can be a bit tricky, but the key thing to remember is that your DPS after the initial cooldowns have been used is much higher than most other tanks, so you gotta play around that. Try to get E on important targets (ADCs, bruisers) and try to land an impactful ult. It's fine if you gotta save your ult for a bit for that to happen, because it's soloq. You don't need to engage, since fights randomly break out all the time and the ult is better saved to really turn a fight like that around. The other team will fuck up and clump important people at some point, you just gotta wait for it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-30 22:39:44
October 30 2017 22:38 GMT
#130
Malphite i think just needs people to look at his item builds and stuff. free %armor means that he gets an increased benefit from items and doesnt need as much long term? When he was good randuins was really strong for the slow and stuff.

Like Bramble + tabis is ~85 bonus armor, or ~124 bonus armor with your shield up. and thats without runes or base stats and things. I think Malphite gets a lot stronger with new runes, that Aftershock thing is insane in theory even if he cant trigger it constantly. ultimate hat and the gathering storm secondaries do a lot for him with his high AP ratio and the extra 15% on his Ult is huge for him.

So you could potentially sit on like those two items and grab something else, like RG -> Warmogs or Adaptive+ Warmog or the locket/KV+ Gargoyle combo for something more support-y and tanky? maybe even zhonyas or some shit? i dont know. but he doesnt need more than like 100 armor from items to get as many stats as like maokai or any non-sejuani tank. even like RG +Zhonya + Tabi is gonna be ~137 Armor always and ~200 armo for your shield HP. an then just snag like Banshees/Abyssal and you have a lot more damage built in and a bunch of resists?

I feel like maybe we're leaning too into the armor boon rather than using it to re-itemize.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2017-10-30 22:50:31
October 30 2017 22:49 GMT
#131
Or maybe the champ just sucks dick if your opponents aren't retarded? Your item ideas are wayyyy worse than the standard.

Now that censer is nerfed he isn't TOO bad but still. You just can't be that useless without your ult. If you just sit down and really compare him to other tanks you just realise that there is no reason to pick him other than all the others are banned or "I am playing vs dummies".
cLutZ
Profile Joined November 2010
United States19574 Posts
October 31 2017 00:30 GMT
#132
Malph is balanced poorly given all the dashes in the game. Assuming consistent 3+ man ults he would be balanced compared to other tanks. That is a terrible assumption even against a team of Ashe-Soraka-Ori-Cho-Amumu. Given modern champs, your lucky to hit 2.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-31 00:54:19
October 31 2017 00:53 GMT
#133
It'd be neat to see if Malphite got some mini game like his ult CD is reduced by 10s for every enemy hit by it, to a minimum of 10 seconds (for ultimate hat) so if he manages a 5 man its a 10 second CD at max rank/cdr, or a 2 man one and its a 40 second CD (or 25 with ultimate hat).
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 31 2017 01:03 GMT
#134
They should honestly just make all his abilities gain bonus damage from armor.
It's Elo not ELO - Every statiscian playing League
Gahlo
Profile Joined February 2010
United States35158 Posts
October 31 2017 01:22 GMT
#135
One thing my friend has wanted to see is his W triggering his passive.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 31 2017 04:24 GMT
#136
I'd like to see him reworked so he is less... if the other team is all AD he is bullshit good, and otherwise he is just kind of meh? Like make him scale with both armor and MR, then balance him around that or something. Or remove his armor scaling totally and make his kit more powerful in other more healthy ways.

Although, apparently with the direction on Rammus, Riot kind of thinks the opposite of me, so what do I know.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 31 2017 05:15 GMT
#137
I don't see why they can't improve his laning or juggle clear given the existence of Maokai, Nautilus, or even someone like Taric.
Freeeeeeedom
dsyxelic
Profile Joined May 2010
United States1417 Posts
October 31 2017 05:38 GMT
#138
malphite would be instantly playable if riot let you flash at the end of his ult to move the knockup kinda like jarvan eq combo

TL/SKT
cLutZ
Profile Joined November 2010
United States19574 Posts
October 31 2017 06:48 GMT
#139
I think that would improve him for sure, but I am not sure that he can even stay in lane against good players right now. His mana costs are crazy.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 31 2017 08:26 GMT
#140
On October 31 2017 14:38 dsyxelic wrote:
malphite would be instantly playable if riot let you flash at the end of his ult to move the knockup kinda like jarvan eq combo



Please, not more mechanics that have 0 outplay. Rakan combo, J4 flash, Grag flash, so many of these combos become integral to their champions balance that they either become OP or get nerfed to the ground in every other aspect.

They should honestly just make all his abilities gain bonus damage from armor.


This I could live with. Gut his AP ratios in favour of lower mana costs and strong armor scaling, would fit well with his thematic. AP Malph is probably what is holding back mana and damage changes, because it's cancer to play against, at the very least Deathfire Grasp was removed from the game like 4 seasons ago. Those might also solve his weak laning phase. Being a lumbering rock with no real CC except for ult works out if he can 1vs1 most other melee champs, aka a juggernaut.
Fixed a bug where LeBlanc could lose
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