On November 02 2017 23:26 General_Winter wrote: I was on vacation and just got back to read the patch notes, but I'm surprised people thought the Udyr boasts were so lack luster. The pure stat boost to tiger Udyr is equivalent to a free pick axe by level 10, or a BF sword by level 18.
That's a lot of stats. Being a half item up on people is a big edge in fights.
Of course none of this solves the problem of being Udyr.
This. Udyr already does quite a lot of damage, but has no real way to get in range to do exactly that.
pretty much, there's already way better champions at dueling 1v1 melee that do other things better too
like why be udyr when you can just be warwick/jax/shyvana/skarner/etc
warwick offers better teamfight and cc, jax offers extreme mobility/counters AAers, shyvana takes neutrals faster and has gapcloser thats unstoppable, skarner offers better cc/zone control
udyr's damage would need to be OBSCENE/the undisputed 1v1 king to even make him remotely viable but riot doesn't really like to do stuff like that with exceptions like fiora/vayne who are kept in check in other ways but skirt the edges of competitive play whenever they are given a little room to operate.
Maybe Udyr could be rebalanced if they eliminated his mana gating and made him CD-gated or energy-gated. Certainly would make for an interesting champ, like a pseudo-Singed.
On November 03 2017 05:06 GrandInquisitor wrote: Maybe Udyr could be rebalanced if they eliminated his mana gating and made him CD-gated or energy-gated. Certainly would make for an interesting champ, like a pseudo-Singed.
That's just skirting around his actual problem, which is that he's a relic from a time when LoL did not have as much mobility, and counter jungling defined the meta. I think the last time he was meta was in S2/3? Only person who ever played him between then and now was SKT T0m, and funnily enough he just retired.
Yea, Udyr was kinda the quintessential Diamondprox style pick, im and Alex would just go and bully people. Also great for early dragons. The change away from gold kinda killed his only real major leverage point in the game. He needs to be tankier to be relevant though right now so he can facetank at least as long as fully stacked Cho, probably longer because he doesn't have Flash-Feast.
On November 03 2017 05:06 GrandInquisitor wrote: Maybe Udyr could be rebalanced if they eliminated his mana gating and made him CD-gated or energy-gated. Certainly would make for an interesting champ, like a pseudo-Singed.
That's just skirting around his actual problem, which is that he's a relic from a time when LoL did not have as much mobility, and counter jungling defined the meta. I think the last time he was meta was in S2/3? Only person who ever played him between then and now was SKT T0m, and funnily enough he just retired.
Udyr was meta like a year or two ago for a few patches when runic echos gave 10% movespeed. Then he fell off the face of the planet again.
That was some confusing shit but looks really fun. I like a decent balance between batshit insane and simple yet deep design. We had Orn which is super simple but has some good shit he can do now this champ looks like she does a billion things.
The concept of picking up others' Flash is very clever. For all the hate CertainlyT gets I think his champions are probably among the most played in the game.
On November 03 2017 22:25 GrandInquisitor wrote: The concept of picking up others' Flash is very clever. For all the hate CertainlyT gets I think his champions are probably among the most played in the game.
They are very creative and interesting characters, they just don't fit the game's balance. He'd be better working at Valve making Dota, because pretty much all his champions have been staple meta picks and annihilate old champions. That flash orb collecting for example looks like it would dump on skill shot reliant champions, which make up like 75% of the champ pool.
Kalista is pretty broken but she'd be far more balanced if they just capped the rend damage to monsters. The fact that they refuse to do that is more on the balance team than his design. Thresh does a lot of stuff but honestly he just makes games more interesting. If he pushes out heroes I don't see the issue with that. Rest aren't really an issue. Yasuo is annoying but ultimately not great. Darius was broken but adjusting his numbers and a bit of his kit did work to make him fine.
So honestly think people overblown his character design issues. I think of a designer as someone pushing the concept to the max while the balance team needs to figure out the numbers and maybe slight adjustments to make them fit in the current game. Dota heroes tend to be more simple with depth in how they interact so not sure if it's fair to say his hero designs fit more in there. Both games can design similar ways if they want to. He may be better at dota design merely because the game has the ability to adjust it's control systems to actually do more interesting stuff. League's engine really stifles a lot of stuff. Which is a bit funny since some league devs seem to believe that what constitutes good design is what falls within the limitations they have forced themselves into and anything outside of that is bad design. Silly people.
ps: Earth Spirit is a freaking LoL hero man. Disgusting thing.
On November 03 2017 23:06 Numy wrote: Darius Thresh Zyra Yasuo Kalista
Kalista is pretty broken but she'd be far more balanced if they just capped the rend damage to monsters. The fact that they refuse to do that is more on the balance team than his design. Thresh does a lot of stuff but honestly he just makes games more interesting. If he pushes out heroes I don't see the issue with that. Rest aren't really an issue. Yasuo is annoying but ultimately not great. Darius was broken but adjusting his numbers and a bit of his kit did work to make him fine.
So honestly think people overblown his character design issues. I think of a designer as someone pushing the concept to the max while the balance team needs to figure out the numbers and maybe slight adjustments to make them fit in the current game. Dota heroes tend to be more simple with depth in how they interact so not sure if it's fair to say his hero designs fit more in there. Both games can design similar ways if they want to. He may be better at dota design merely because the game has the ability to adjust it's control systems to actually do more interesting stuff. League's engine really stifles a lot of stuff. Which is a bit funny since some league devs seem to believe that what constitutes good design is what falls within the limitations they have forced themselves into and anything outside of that is bad design. Silly people.
ps: Earth Spirit is a freaking LoL hero man. Disgusting thing.
I think this is something that people have said so much that it's just become a meme relying on itself for truth.
If he really designed bad champs, then they should be either 0% or close to 100% pick/ban in pro play. But it's obviously not the case . Yasuo was 38.5% pick/ban in Season 4 worlds. Zyra was 35% pick/ban last year. Thresh is currently 20% pick/ban.