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On January 06 2017 09:44 Nemireck wrote: Biggest problem I have when I'm ADC right now is the 2-4 item period (counting boots) where I feel like the tickle-monster against any champion that isn't a lvl 2 Zyra maxing W first.
Like, I can dominate a lane and come out with 3 kills and 125CS at 15 minutes, and along comes some 0/2 Shyvanna and we can't kill her 3v1 because after 10 seconds of autos and spell-casts, she still has 3/4 health and picks up a triple kill after blicking me.
I'm exaggerating a bit, but I think that the situation I described accurately captures the feeling of playing ADC right now. Fucked if I know what the problem actually is, nevermind the solution, but ADC feels terrible to play right now in the 10-30 minute range of any game I play. From the outside, it looks like a problem of ADC items aren't designed to be impactful enough on their own like AP items, or the game state demanding an ADC presence before the stat teepee can be built to actually throw some weight around.
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You don't understand Jimmi, that is normal and healthy lack of agency for other players!
ADC's having the same thing early is toxic and evil.
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In my last 15 games, Lee Sin has been picked or banned in 13 of them. Nerf that shit already.
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not 15 out of 15? strange... xD
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Czech Republic11293 Posts
On January 06 2017 09:44 Nemireck wrote: Biggest problem I have when I'm ADC right now is the 2-4 item period (counting boots) where I feel like the tickle-monster against any champion that isn't a lvl 2 Zyra maxing W first.
Like, I can dominate a lane and come out with 3 kills and 125CS at 15 minutes, and along comes some 0/2 Shyvanna and we can't kill her 3v1 because after 10 seconds of autos and spell-casts, she still has 3/4 health and picks up a triple kill after blicking me.
I'm exaggerating a bit, but I think that the situation I described accurately captures the feeling of playing ADC right now. Fucked if I know what the problem actually is, nevermind the solution, but ADC feels terrible to play right now in the 10-30 minute range of any game I play. Break out the new meta AP mages in bottom lane
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the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.
15% pickrate and 54% winrate lol.
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not a fan of the kick->Q combo very much these days. need to lower the stun on the kick so people can actually move out of the Q
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RQ isn't a problem.
Lee has always had RQ.
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GrandInquisitor
New York City13113 Posts
On January 07 2017 01:00 iCanada wrote: RQ isn't a problem.
Lee has always had RQ. It's so weird isn't it? Pretty sure I saw a Lee Sin do RQQ the first time I ever watched LCS. Next thing you'll know people will complain that getting hit by Sion ult means you'll also get hit by a Q knockup, or that getting gold carded by TF means you automatically get hit by the Q.
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Riot removed Gragas's E + instant R combo, I don't see why they can't do something silimar to Lee's R + Q combo. Not that I think it's needed now, but wouldn't be mad if they chose to do that.
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A lot of high level people that I've seen complain about Lee isn't because Lee is Lee and does Lee things, but because the kick collide buff they gave him on top of what he already does is the issue. That he used to be a champion that required a high level of play to do well on, but now he doesn't.
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GrandInquisitor
New York City13113 Posts
On January 07 2017 02:17 Gahlo wrote: A lot of high level people that I've seen complain about Lee isn't because Lee is Lee and does Lee things, but because the kick collide buff they gave him on top of what he already does is the issue. That he used to be a champion that required a high level of play to do well on, but now he doesn't. That shit came out August 20, 2015. Two Star Wars movies have come out since Lee got that buff. And all of a sudden now it's a problem?
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It does not compute. Lee R-Q means he already was in melle range without using his gapcloser.
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Well, you can still W-flash for range.
My most common ganks on LS since S1 been W hopping a wall with ward then RQing enemy lane. On the side lanes you take 1 tower shot and kick the guy into the middle of the lane. Mid you go over wraiths.
It's flashy cuz you dive kids, theb use your offensive spells defensively and put them in a shit spot. Always been good but even still it's never been op.
RQ not the problem. The problem is how much time junglers have to run around with nothing to do. Before junglers had to farm well to not fall behind. Now you get like 2 minute windows of "Well I guess I'm camping mid?"
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On January 07 2017 05:20 JimmiC wrote: I don't think you nerf something because it's played too much. You nerf it if its oppressive and wins to many games.
If its played way to much you just make it a skin and laugh all the way to the bank xD
He's the best jungler in the game right now (especially competitive). His playrate has always been high, people are talking about nerfs because he is incredibly strong right now. If you listen to any high elo/pro player talk about current Lee Sin they will tell you that he's overpowered.
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League Newbie, long time Dota player Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.
For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?
Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?
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