• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:38
CEST 14:38
KST 21:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)5Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho3Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
2025 GSL Season 2 (Qualifiers)7Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0
StarCraft 2
General
herO wins GSL Code S Season 1 (2025) Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure Is there a place to provide feedback for maps? Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
2025 GSL Season 2 (Qualifiers) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S Season 1 - RO4 and Grand Finals Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
Pros React To: Emotional Finalist in Best vs Light ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games
Tourneys
[ASL19] Semifinal A [USBL Spring 2025] Groups cast [ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread US Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17650 users

[Patch 6.24] Camille General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 20 Next All
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 06 2017 22:38 GMT
#321
On January 06 2017 23:31 VayneAuthority wrote:
the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.

15% pickrate and 54% winrate lol.

Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-01-06 23:19:49
January 06 2017 23:17 GMT
#322
On January 07 2017 07:24 Reson wrote:
League Newbie, long time Dota player
Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.

For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?

Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?

You cannot animation cancel basic attacks with just the stop key alone. The closest to animation cancelling for basic attacks are autoresets, most skills that empower your next basic attack does this. There's too many interactions to list, but Riven is the most prominent example of basic attack and spell animation cancelling + autoresets.

In regards to basic mechanics there really isn't much changed. For wave manipulation check out SoloRenektonOnly's tutorials on YouTube.

While the champion has been completely reworked here's an extreme example of (ab)using autoresets
+ Show Spoiler +
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:25:31
January 06 2017 23:22 GMT
#323
On January 07 2017 07:24 Reson wrote:
League Newbie, long time Dota player
Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.

For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?

Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?


Animation cancelling is pretty inconsistent along characters almost every character has some varying from impractical and useless to changing the tier of the character like riven and Yasuo cancels. The most universal cancel is to issue a move command as close to you feet as possible but again, this is very inconsistent by character.


I don't disagree with the above post I guess maybe the question was too broad.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:28:18
January 06 2017 23:28 GMT
#324
Also flash buffering if I understand the reference was patched out of the game. You can buffer movement spells with a cast time to cast during cc but I think all other buffering was removed unless I don't get the question
Carrilord has arrived.
Sent.
Profile Joined June 2012
Poland9135 Posts
January 06 2017 23:31 GMT
#325
Was this patched out too?

+ Show Spoiler +
You're now breathing manually
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:37:52
January 06 2017 23:35 GMT
#326
Yes but I don't remember the e being required so that might be a work around. Not a thresh player but q flash was removed unless the e part is an adjustment to overcome the nerf (or I didn't know about it)

If by flash buffering the question was augmented skills with flash, then there are several still in the game. When I hear flash buffer I think of the old anti chain cc mechanic in which you could not be chain CC'd if your flash was available
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 06 2017 23:57 GMT
#327
Is Flash buffering the mechanic where, you issue a command on a target out of range, and then as your character paths to the target, you flash into range and the command instantly fires?
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35118 Posts
January 07 2017 00:03 GMT
#328
On January 07 2017 02:56 GrandInquisitor wrote:
Show nested quote +
On January 07 2017 02:17 Gahlo wrote:
A lot of high level people that I've seen complain about Lee isn't because Lee is Lee and does Lee things, but because the kick collide buff they gave him on top of what he already does is the issue. That he used to be a champion that required a high level of play to do well on, but now he doesn't.

That shit came out August 20, 2015. Two Star Wars movies have come out since Lee got that buff. And all of a sudden now it's a problem?

There's also the fact that the Jungle has gotten a facelift, the champion pool of the jungle has gotten cycled heavily, and masteries got a redo which puts Lee in a better spot from the get go.
Reson
Profile Joined July 2014
530 Posts
January 07 2017 00:04 GMT
#329
Thanks for the helpful answers.

So from what I can gather, there are two ways of animation cancelling/autoreset
- using certain spells/abilities on specific champions
- moving while autoattack animation (pre and post attack)
Is this correct? It seems to me that we are mostly referring to cancelling the recovery time. Is it possible to Cancel an ability during its cast animation to fake a cast or is it going to happen once you start it?

The Fiora clip was really good.

For input buffering, the video I saw was only talking about flashing after casting a spell outside of its range which was suppose to be faster as opposed to the flashing then casting the same spell. I will look up the other forms of buffering mentioned.

I expected there to be a lot of Champion specific mechanics cause of how Riot designed the game but I will get into those later once I play them.
Sent.
Profile Joined June 2012
Poland9135 Posts
Last Edited: 2017-01-07 00:34:55
January 07 2017 00:34 GMT
#330
I posted the Thresh video because it's supposed to be a bug/workaround that lets you buffer your flash. Normally you can't start your Q animation before flashing.
If you flash Q you will have to wait for the Q animation to start and finish after your flash which takes a lot of time.
If you Q flash you will finish your Q first and then flash. Ooops.
If you E Q flash you should be able to start the Q animation before flashing but I'm not sure if it's still possible on this patch.

Unlike Thresh, Ahri doesn't need to do weird shit to buffer her E
+ Show Spoiler +
You're now breathing manually
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 07 2017 00:42 GMT
#331
This works on most champs not just ahri. You can also flash while ccd if you have good timing. Lets you semi dodge vi ult and similar.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 07 2017 00:52 GMT
#332
--- Nuked ---
Reson
Profile Joined July 2014
530 Posts
January 07 2017 01:18 GMT
#333
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell
Gahlo
Profile Joined February 2010
United States35118 Posts
Last Edited: 2017-01-07 01:28:16
January 07 2017 01:18 GMT
#334
On January 07 2017 09:52 JimmiC wrote:
Show nested quote +
On January 07 2017 07:38 nafta wrote:
On January 06 2017 23:31 VayneAuthority wrote:
the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.

15% pickrate and 54% winrate lol.

Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so.

Are you saying to balance for pro play or for solo q? If solo q why should Lee be 45%?

I think what they're trying to get at is that Lee should be a high skill floor and ceiling champion. As a result, in higher ranks he'll have a favorable winrate because players can get the most out of his kit. But when you open up the metric to the larger, less skilled ranks, they shouldn't be able to do the same and his rank will drop as a result.

According to what I've seen pros say, nerfing Lee needs to happen for both soloq and competitive. Not sure why they picked 45%.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-01-07 01:38:04
January 07 2017 01:37 GMT
#335
pretty sure high pressure junglers are getting fucked by xp changes in next patch(which is fine). Elise,lee(on top of kick nerf). kha have big problem with raptors and dont want to waste time/hp on that camp but without it u will never get lvl5/6 unless enemy team literally feeds u kills, next patch vi,zac,hec and reksai will be relative stronger wonder how adc mains will feel about that xD
Kaneh
Profile Joined April 2009
Canada737 Posts
Last Edited: 2017-01-07 02:16:12
January 07 2017 02:13 GMT
#336
On January 07 2017 10:18 Reson wrote:
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell


1) nothing disjoints except invul effects (zhonya hourglass (item)/lissandra ult/bard ult) or if the ability specifically says it makes you untargettable (fizz pole/some others). league moved away from disjoints and just made everything they want you to dodge into a skillshot, or the ability makes you untargetabble)

2) bush is effentially the same as fog. bush juking to avoid return fire is a thing, but usually rare as cast animatoins are generally fast in league
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-01-07 02:15:07
January 07 2017 02:14 GMT
#337
On January 07 2017 10:18 Reson wrote:
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell


Only things that fizzle flying spells / autos are death for either party. Flash did in S1, but is gone.

Fog will break channels. That's about it.

There are several champions with immunities and untargetable effects though.
Reson
Profile Joined July 2014
530 Posts
January 07 2017 02:25 GMT
#338
Thanks everybody.
Gahlo
Profile Joined February 2010
United States35118 Posts
January 07 2017 02:31 GMT
#339
I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 07 2017 02:43 GMT
#340
On January 07 2017 11:31 Gahlo wrote:
I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless.

I believe so, unless it has been changed since the end of last worlds.
Prev 1 15 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV May Playoffs
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
WardiTV1071
IndyStarCraft 225
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #92
Shameless vs IbaLIVE!
TBD vs YoungYakov
CranKy Ducklings120
LiquipediaDiscussion
GSL Qualifier
08:30
2025 Season 2 Qualifiers
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 225
StarCraft: Brood War
Britney 50753
Rain 8661
Calm 8262
Bisu 4266
Horang2 1521
Hyuk 1371
Pusan 516
Mini 361
Last 297
PianO 230
[ Show more ]
Leta 137
Soulkey 116
ZerO 108
Dewaltoss 100
Hyun 66
Sea.KH 58
ggaemo 55
Mong 50
ToSsGirL 49
Sacsri 44
Aegong 38
Killer 31
soO 26
sorry 24
Barracks 23
Icarus 21
JYJ20
hero 19
Free 18
Yoon 17
HiyA 12
Movie 10
ivOry 3
Dota 2
Gorgc3847
qojqva2115
XaKoH 791
Fuzer 240
Counter-Strike
x6flipin558
Super Smash Bros
Mew2King324
Heroes of the Storm
Khaldor316
Other Games
B2W.Neo800
DeMusliM528
Happy390
ArmadaUGS130
BRAT_OK 62
MindelVK14
ZerO(Twitch)9
Organizations
Counter-Strike
PGL72416
StarCraft 2
ComeBackTV 1137
ESL.tv147
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RaNgeD 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV936
Upcoming Events
Anonymous
1h 22m
BSL Season 20
2h 22m
TerrOr vs HBO
Tarson vs Spine
RSL Revival
4h 22m
BSL Season 20
5h 22m
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
22h 22m
Monday Night Weeklies
1d 3h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Road to EWC
5 days
SC Evo League
5 days
Road to EWC
6 days
Afreeca Starleague
6 days
BeSt vs Soulkey
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.