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On January 06 2017 23:31 VayneAuthority wrote: the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.
15% pickrate and 54% winrate lol. Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so.
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On January 07 2017 07:24 Reson wrote: League Newbie, long time Dota player Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.
For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?
Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling? You cannot animation cancel basic attacks with just the stop key alone. The closest to animation cancelling for basic attacks are autoresets, most skills that empower your next basic attack does this. There's too many interactions to list, but Riven is the most prominent example of basic attack and spell animation cancelling + autoresets.
In regards to basic mechanics there really isn't much changed. For wave manipulation check out SoloRenektonOnly's tutorials on YouTube.
While the champion has been completely reworked here's an extreme example of (ab)using autoresets + Show Spoiler +
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On January 07 2017 07:24 Reson wrote: League Newbie, long time Dota player Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.
For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?
Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?
Animation cancelling is pretty inconsistent along characters almost every character has some varying from impractical and useless to changing the tier of the character like riven and Yasuo cancels. The most universal cancel is to issue a move command as close to you feet as possible but again, this is very inconsistent by character.
I don't disagree with the above post I guess maybe the question was too broad.
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Also flash buffering if I understand the reference was patched out of the game. You can buffer movement spells with a cast time to cast during cc but I think all other buffering was removed unless I don't get the question
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Yes but I don't remember the e being required so that might be a work around. Not a thresh player but q flash was removed unless the e part is an adjustment to overcome the nerf (or I didn't know about it)
If by flash buffering the question was augmented skills with flash, then there are several still in the game. When I hear flash buffer I think of the old anti chain cc mechanic in which you could not be chain CC'd if your flash was available
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GrandInquisitor
New York City13113 Posts
Is Flash buffering the mechanic where, you issue a command on a target out of range, and then as your character paths to the target, you flash into range and the command instantly fires?
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On January 07 2017 02:56 GrandInquisitor wrote:Show nested quote +On January 07 2017 02:17 Gahlo wrote: A lot of high level people that I've seen complain about Lee isn't because Lee is Lee and does Lee things, but because the kick collide buff they gave him on top of what he already does is the issue. That he used to be a champion that required a high level of play to do well on, but now he doesn't. That shit came out August 20, 2015. Two Star Wars movies have come out since Lee got that buff. And all of a sudden now it's a problem? There's also the fact that the Jungle has gotten a facelift, the champion pool of the jungle has gotten cycled heavily, and masteries got a redo which puts Lee in a better spot from the get go.
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Thanks for the helpful answers.
So from what I can gather, there are two ways of animation cancelling/autoreset - using certain spells/abilities on specific champions - moving while autoattack animation (pre and post attack) Is this correct? It seems to me that we are mostly referring to cancelling the recovery time. Is it possible to Cancel an ability during its cast animation to fake a cast or is it going to happen once you start it?
The Fiora clip was really good.
For input buffering, the video I saw was only talking about flashing after casting a spell outside of its range which was suppose to be faster as opposed to the flashing then casting the same spell. I will look up the other forms of buffering mentioned.
I expected there to be a lot of Champion specific mechanics cause of how Riot designed the game but I will get into those later once I play them.
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I posted the Thresh video because it's supposed to be a bug/workaround that lets you buffer your flash. Normally you can't start your Q animation before flashing. If you flash Q you will have to wait for the Q animation to start and finish after your flash which takes a lot of time. If you Q flash you will finish your Q first and then flash. Ooops. If you E Q flash you should be able to start the Q animation before flashing but I'm not sure if it's still possible on this patch.
Unlike Thresh, Ahri doesn't need to do weird shit to buffer her E + Show Spoiler +
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This works on most champs not just ahri. You can also flash while ccd if you have good timing. Lets you semi dodge vi ult and similar.
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I see.
Two more general mechanics question. 1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?
In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.
2) What does fog of war affect? Is Bush just treated the same as fog? For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop? Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?
*target spell as opposed to skill shot spell
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On January 07 2017 09:52 JimmiC wrote:Show nested quote +On January 07 2017 07:38 nafta wrote:On January 06 2017 23:31 VayneAuthority wrote: the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.
15% pickrate and 54% winrate lol. Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so. Are you saying to balance for pro play or for solo q? If solo q why should Lee be 45%? I think what they're trying to get at is that Lee should be a high skill floor and ceiling champion. As a result, in higher ranks he'll have a favorable winrate because players can get the most out of his kit. But when you open up the metric to the larger, less skilled ranks, they shouldn't be able to do the same and his rank will drop as a result.
According to what I've seen pros say, nerfing Lee needs to happen for both soloq and competitive. Not sure why they picked 45%.
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pretty sure high pressure junglers are getting fucked by xp changes in next patch(which is fine). Elise,lee(on top of kick nerf). kha have big problem with raptors and dont want to waste time/hp on that camp but without it u will never get lvl5/6 unless enemy team literally feeds u kills, next patch vi,zac,hec and reksai will be relative stronger wonder how adc mains will feel about that xD
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On January 07 2017 10:18 Reson wrote: I see.
Two more general mechanics question. 1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?
In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.
2) What does fog of war affect? Is Bush just treated the same as fog? For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop? Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?
*target spell as opposed to skill shot spell
1) nothing disjoints except invul effects (zhonya hourglass (item)/lissandra ult/bard ult) or if the ability specifically says it makes you untargettable (fizz pole/some others). league moved away from disjoints and just made everything they want you to dodge into a skillshot, or the ability makes you untargetabble)
2) bush is effentially the same as fog. bush juking to avoid return fire is a thing, but usually rare as cast animatoins are generally fast in league
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On January 07 2017 10:18 Reson wrote: I see.
Two more general mechanics question. 1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?
In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.
2) What does fog of war affect? Is Bush just treated the same as fog? For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop? Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?
*target spell as opposed to skill shot spell
Only things that fizzle flying spells / autos are death for either party. Flash did in S1, but is gone.
Fog will break channels. That's about it.
There are several champions with immunities and untargetable effects though.
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I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless.
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On January 07 2017 11:31 Gahlo wrote: I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless. I believe so, unless it has been changed since the end of last worlds.
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