• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:50
CET 07:50
KST 15:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1833
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1363 users

[Patch 6.24] Camille General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 20 Next All
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 06 2017 22:38 GMT
#321
On January 06 2017 23:31 VayneAuthority wrote:
the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.

15% pickrate and 54% winrate lol.

Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-01-06 23:19:49
January 06 2017 23:17 GMT
#322
On January 07 2017 07:24 Reson wrote:
League Newbie, long time Dota player
Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.

For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?

Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?

You cannot animation cancel basic attacks with just the stop key alone. The closest to animation cancelling for basic attacks are autoresets, most skills that empower your next basic attack does this. There's too many interactions to list, but Riven is the most prominent example of basic attack and spell animation cancelling + autoresets.

In regards to basic mechanics there really isn't much changed. For wave manipulation check out SoloRenektonOnly's tutorials on YouTube.

While the champion has been completely reworked here's an extreme example of (ab)using autoresets
+ Show Spoiler +
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:25:31
January 06 2017 23:22 GMT
#323
On January 07 2017 07:24 Reson wrote:
League Newbie, long time Dota player
Learning League to play casually with some friends. Started researching and watching some videos on basic mechanics but some of the videoes are from early 2016 or late 2015. Is there a detailed and current resource for mechanics or quick way to check if a mechanic still work the same way? Google searches have been fruitless or gave conflicting information.

For example is Input Buffering still a thing? (Afaik Shift-queuing does not exist in League). In the video I saw, the examples that were given were all comboed with Flash. Does IB only work with Flash?

Can attack animation cancelling only be done with certain skills or can be it done with Stop ('s'). Is there spell animation cancelling?


Animation cancelling is pretty inconsistent along characters almost every character has some varying from impractical and useless to changing the tier of the character like riven and Yasuo cancels. The most universal cancel is to issue a move command as close to you feet as possible but again, this is very inconsistent by character.


I don't disagree with the above post I guess maybe the question was too broad.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:28:18
January 06 2017 23:28 GMT
#324
Also flash buffering if I understand the reference was patched out of the game. You can buffer movement spells with a cast time to cast during cc but I think all other buffering was removed unless I don't get the question
Carrilord has arrived.
Sent.
Profile Joined June 2012
Poland9267 Posts
January 06 2017 23:31 GMT
#325
Was this patched out too?

+ Show Spoiler +
You're now breathing manually
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-01-06 23:37:52
January 06 2017 23:35 GMT
#326
Yes but I don't remember the e being required so that might be a work around. Not a thresh player but q flash was removed unless the e part is an adjustment to overcome the nerf (or I didn't know about it)

If by flash buffering the question was augmented skills with flash, then there are several still in the game. When I hear flash buffer I think of the old anti chain cc mechanic in which you could not be chain CC'd if your flash was available
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
January 06 2017 23:57 GMT
#327
Is Flash buffering the mechanic where, you issue a command on a target out of range, and then as your character paths to the target, you flash into range and the command instantly fires?
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35165 Posts
January 07 2017 00:03 GMT
#328
On January 07 2017 02:56 GrandInquisitor wrote:
Show nested quote +
On January 07 2017 02:17 Gahlo wrote:
A lot of high level people that I've seen complain about Lee isn't because Lee is Lee and does Lee things, but because the kick collide buff they gave him on top of what he already does is the issue. That he used to be a champion that required a high level of play to do well on, but now he doesn't.

That shit came out August 20, 2015. Two Star Wars movies have come out since Lee got that buff. And all of a sudden now it's a problem?

There's also the fact that the Jungle has gotten a facelift, the champion pool of the jungle has gotten cycled heavily, and masteries got a redo which puts Lee in a better spot from the get go.
Reson
Profile Joined July 2014
530 Posts
January 07 2017 00:04 GMT
#329
Thanks for the helpful answers.

So from what I can gather, there are two ways of animation cancelling/autoreset
- using certain spells/abilities on specific champions
- moving while autoattack animation (pre and post attack)
Is this correct? It seems to me that we are mostly referring to cancelling the recovery time. Is it possible to Cancel an ability during its cast animation to fake a cast or is it going to happen once you start it?

The Fiora clip was really good.

For input buffering, the video I saw was only talking about flashing after casting a spell outside of its range which was suppose to be faster as opposed to the flashing then casting the same spell. I will look up the other forms of buffering mentioned.

I expected there to be a lot of Champion specific mechanics cause of how Riot designed the game but I will get into those later once I play them.
Sent.
Profile Joined June 2012
Poland9267 Posts
Last Edited: 2017-01-07 00:34:55
January 07 2017 00:34 GMT
#330
I posted the Thresh video because it's supposed to be a bug/workaround that lets you buffer your flash. Normally you can't start your Q animation before flashing.
If you flash Q you will have to wait for the Q animation to start and finish after your flash which takes a lot of time.
If you Q flash you will finish your Q first and then flash. Ooops.
If you E Q flash you should be able to start the Q animation before flashing but I'm not sure if it's still possible on this patch.

Unlike Thresh, Ahri doesn't need to do weird shit to buffer her E
+ Show Spoiler +
You're now breathing manually
nafta
Profile Joined August 2010
Bulgaria18893 Posts
January 07 2017 00:42 GMT
#331
This works on most champs not just ahri. You can also flash while ccd if you have good timing. Lets you semi dodge vi ult and similar.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
January 07 2017 00:52 GMT
#332
--- Nuked ---
Reson
Profile Joined July 2014
530 Posts
January 07 2017 01:18 GMT
#333
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2017-01-07 01:28:16
January 07 2017 01:18 GMT
#334
On January 07 2017 09:52 JimmiC wrote:
Show nested quote +
On January 07 2017 07:38 nafta wrote:
On January 06 2017 23:31 VayneAuthority wrote:
the "guaranteed lee sin" is much worse in vi. Tankier, ult is guaranteed to hit the target you want, clears slightly faster. Just weaker early.

15% pickrate and 54% winrate lol.

Vi is easy to play so it is normal for her to have high win rate. The fact that lee even has 49.9% is proof of him being very strong. Realistically lee shouldn't be higher than 45 or so.

Are you saying to balance for pro play or for solo q? If solo q why should Lee be 45%?

I think what they're trying to get at is that Lee should be a high skill floor and ceiling champion. As a result, in higher ranks he'll have a favorable winrate because players can get the most out of his kit. But when you open up the metric to the larger, less skilled ranks, they shouldn't be able to do the same and his rank will drop as a result.

According to what I've seen pros say, nerfing Lee needs to happen for both soloq and competitive. Not sure why they picked 45%.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-01-07 01:38:04
January 07 2017 01:37 GMT
#335
pretty sure high pressure junglers are getting fucked by xp changes in next patch(which is fine). Elise,lee(on top of kick nerf). kha have big problem with raptors and dont want to waste time/hp on that camp but without it u will never get lvl5/6 unless enemy team literally feeds u kills, next patch vi,zac,hec and reksai will be relative stronger wonder how adc mains will feel about that xD
Kaneh
Profile Joined April 2009
Canada737 Posts
Last Edited: 2017-01-07 02:16:12
January 07 2017 02:13 GMT
#336
On January 07 2017 10:18 Reson wrote:
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell


1) nothing disjoints except invul effects (zhonya hourglass (item)/lissandra ult/bard ult) or if the ability specifically says it makes you untargettable (fizz pole/some others). league moved away from disjoints and just made everything they want you to dodge into a skillshot, or the ability makes you untargetabble)

2) bush is effentially the same as fog. bush juking to avoid return fire is a thing, but usually rare as cast animatoins are generally fast in league
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-01-07 02:15:07
January 07 2017 02:14 GMT
#337
On January 07 2017 10:18 Reson wrote:
I see.

Two more general mechanics question.
1) What disjoints attacks? What disjoint spells? For example I assume Flash will disjoint projectiles. Do all of a certain type of abilities disjoint or only certain specific ones? Are there any activable items (that disjoint or at all)?

In case disjoint isnt a common League term, I am referring dodging an attack, spell, projectile that is homing on you. Of course you can just side step skill shots.

2) What does fog of war affect? Is Bush just treated the same as fog?
For example if I attack target someone and I am walking towards them then they go into fog of war, does my champion just stop?
Can fog disjoint cast animations? For example enemy cast target spell on me and during cast animation I go into fog, do they still cast that spell?

*target spell as opposed to skill shot spell


Only things that fizzle flying spells / autos are death for either party. Flash did in S1, but is gone.

Fog will break channels. That's about it.

There are several champions with immunities and untargetable effects though.
Reson
Profile Joined July 2014
530 Posts
January 07 2017 02:25 GMT
#338
Thanks everybody.
Gahlo
Profile Joined February 2010
United States35165 Posts
January 07 2017 02:31 GMT
#339
I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 07 2017 02:43 GMT
#340
On January 07 2017 11:31 Gahlo wrote:
I know for a while if a turret shot at you but died before you get hit, it wouldn't do anything. Don't know if that's still in the game, but it's pretty niche regardless.

I believe so, unless it has been changed since the end of last worlds.
Prev 1 15 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
Livibee 90
StarCraft: Brood War
actioN 481
Noble 275
Larva 97
Shuttle 81
ZergMaN 70
Sharp 41
Shine 41
Zeus 23
Bale 15
Icarus 6
Dota 2
monkeys_forever456
League of Legends
JimRising 752
C9.Mang0545
Super Smash Bros
hungrybox380
Other Games
summit1g4887
NeuroSwarm71
minikerr39
Organizations
Other Games
gamesdonequick2684
StarCraft: Brood War
UltimateBattle 28
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1169
• Stunt507
Upcoming Events
OSC
5h 10m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All-Star Invitational
19h 25m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 5h
AI Arena Tournament
1d 13h
All-Star Invitational
1d 19h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.