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[Patch 6.8] Rumble Jungle General Discussion - Page 7

Forum Index > LoL General
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Discuss upcoming 6.9 changes and other mid-season updates here: http://www.liquidlegends.net/forum/lol-general/507856-mid-season-updates
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-21 20:00:56
April 21 2016 20:00 GMT
#121
If you can't combo as alistar after the last change you probably don't have a functioning hand

You haven't seen lee kick away bruisers cuz you play with trash players
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-21 20:04:59
April 21 2016 20:04 GMT
#122
This is an interesting discussion - how would you rank the 25 supports in the game on difficulty. I'm talking skill floor here, not ceiling; i.e., how much practice do you need to have on the champ before you're not a liability to the team, not how much practice do you need to hard carry your teams.

Here's a quick rough guesstimate:

Thresh
Vel'Koz
Zyra
Bard
Taric
Nami
Annie
Blitzcrank
Zilean
Lulu
Leona
Karma
Nautilus
Lux
Brand
Trundle
Braum
Alistar
Poppy
Soraka
Shen
Tahm Kench
Morgana
Janna
Sona
What fun is it being cool if you can’t wear a sombrero?
Slayer91
Profile Joined February 2006
Ireland23335 Posts
April 21 2016 20:06 GMT
#123
sona hardest support if you play like me and try to assassinate adcs in teamfights
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-21 20:11:43
April 21 2016 20:10 GMT
#124
Depends on the meta and skill level of players in game. Because a lot of champs are very easy to play in some teamcomps vs others but hard otherwise.

Say thresh really is pretty fucking easy if enemy doesn't have good engage and you just have to protect your carry but actually making aggro plays can be difficult.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-04-21 20:14:23
April 21 2016 20:12 GMT
#125
You forgot aurelion sol. He is top 3 for supports where he can either make your lane 1v3 if he has no idea what hes doing or be a pretty solid support on an experienced player

im going to go with blitz/bard/aurelion sol.


If you can't hit hook, you're literally useless.

bad bard players are cancer and can 1v9 lose the game by themselves. Roaming at wrong times, cant hit Qs, bad ults, often overextend in lane and die since hes super squishy, etc

aurelion sol because he passively pushes if you arent careful, have to know his 2 sphere ranges by heart to be effective, have to hit your stun, etc.
I come in for the scraps
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 21 2016 20:21 GMT
#126
On April 22 2016 04:39 iamcaustic wrote:
Show nested quote +
On April 22 2016 04:29 VayneAuthority wrote:
He was/is supposed to be the quintessential beginner melee support and very simple to play.

More emphasis on "was", less on "is". The whole point of the rework was to make him less basic point/click and more healthy in the greater scope of League's road map. Riot made mention of that numerous times during Taric's development.
Show nested quote +
On April 22 2016 04:39 nafta wrote:
Annie and soraka
I'd add Nami into that list. She might not be as great in high Elo where the mechanical, playmaking supports shine, but her kit is pretty straightforward. Only hard part about her is actually landing her Q, but it's pretty simple to understand and use and the rest of her kit (poke/heal/buff/cc) is very easy to execute.


Could you link to where you saw that? I saw multiple riot posts on their forum saying they intended to keep him as one of the "simpler" to play supports
I come in for the scraps
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
April 21 2016 20:25 GMT
#127
On April 22 2016 04:52 nafta wrote:
Show nested quote +
On April 22 2016 04:39 iamcaustic wrote:
On April 22 2016 04:29 VayneAuthority wrote:
He was/is supposed to be the quintessential beginner melee support and very simple to play.

More emphasis on "was", less on "is". The whole point of the rework was to make him less basic point/click and more healthy in the greater scope of League's road map. Riot made mention of that numerous times during Taric's development.
On April 22 2016 04:39 nafta wrote:
Annie and soraka
I'd add Nami into that list. She might not be as great in high Elo where the mechanical, playmaking supports shine, but her kit is pretty straightforward. Only hard part about her is actually landing her Q, but it's pretty simple to understand and use and the rest of her kit (poke/heal/buff/cc) is very easy to execute.

Nami is garbage if you don't land bubble. Soraka is pure faceroll pls. Annie isn't complete but is decent if you are a bonobo.

braum/alistar/trundle all have pretty low skill floors

Interesting, I'd consider Braum/Ali having a higher skill floor than Nami. Braum especially; he's in the category I described as "mechanical, playmaking support". His Q is a skillshot, his W is a dash that requires some thought on good positioning, his E gets misdirected all the time by low mechanical players, and his ult is another skillshot on top of being a zoning tool (which requires some knowledge on positioning to utilize particularly well beyond a point-blank knockup scenario).

Nami, in comparison, is point/click for her W and E, and her ult is just a huge ass wave -- choose your general direction and fire, it'll cover a good portion of the lane. I agree her power drops considerably if you don't land Q, but that's mostly applicable as you rise in Elo (I did mention she's not as great there). I've seen bad Braums and bad Namis (I'm talking playing with Bronze V friends, here), and I'd take the bad Nami pretty much every time.
Twitter: @iamcaustic
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 21 2016 20:28 GMT
#128
Well it depends on what skills you consider harder overall. I honestly haven't played normals or ranked below a mid gold level in >2 years so maybe my thoughts on bad players don't align with today's reality.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 21 2016 20:33 GMT
#129
On April 22 2016 05:28 nafta wrote:
Well it depends on what skills you consider harder overall. I honestly haven't played normals or ranked below a mid gold level in >2 years so maybe my thoughts on bad players don't align with today's reality.


I did a recent silver to diamond, basically they learned how to lane.

Full retard after that
I come in for the scraps
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2016-04-21 20:42:18
April 21 2016 20:36 GMT
#130
On April 22 2016 05:21 VayneAuthority wrote:
Show nested quote +
On April 22 2016 04:39 iamcaustic wrote:
On April 22 2016 04:29 VayneAuthority wrote:
He was/is supposed to be the quintessential beginner melee support and very simple to play.

More emphasis on "was", less on "is". The whole point of the rework was to make him less basic point/click and more healthy in the greater scope of League's road map. Riot made mention of that numerous times during Taric's development.
On April 22 2016 04:39 nafta wrote:
Annie and soraka
I'd add Nami into that list. She might not be as great in high Elo where the mechanical, playmaking supports shine, but her kit is pretty straightforward. Only hard part about her is actually landing her Q, but it's pretty simple to understand and use and the rest of her kit (poke/heal/buff/cc) is very easy to execute.


Could you link to where you saw that? I saw multiple riot posts on their forum saying they intended to keep him as one of the "simpler" to play supports

Here's one example from 2013. Small excerpt from the post:

Scarizard said:
What this means, is in his current state he won't get worse - but he ain't gettin' better. We'd need to do some deeper refactoring on Taric to find ways to add more actual counterplay/gameplay in his kit, and hopefully get him feeling like that playmaking/hero support (Even Alistar/Soraka, lesser played supports have these epic moments of feeling like you're moving mountains for your teammates)

In short, more playmaking/counterplay, less "basic point/click" in his kit. That doesn't mean he couldn't have been one of the "more basic" champs, but that's not the final result nor one of the core goals they were reiterating throughout Taric's development.

On April 22 2016 05:28 nafta wrote:
Well it depends on what skills you consider harder overall. I honestly haven't played normals or ranked below a mid gold level in >2 years so maybe my thoughts on bad players don't align with today's reality.

Yeah, at that Elo or higher I'd agree: Braum over Nami every time. Braum support's lane presence, skillshot competency, and playmaking are all a step above once you reach that level. That said, we were talking about "entry level" supports, and mid-Gold certainly isn't "entry level".
Twitter: @iamcaustic
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 21 2016 20:43 GMT
#131
A worrying trend for players like me that only enjoy point and click champs, which happens to be really only most really old champs. I feel like my champ pool shrinks every year as opposed to getting bigger even with all the new champ releases.

If i make the right choice I want to 100% be able to calculate my damage, playing minigames and skillshot games or whatever is pretty lame if thats what they fully want to turn the game into
I come in for the scraps
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2016-04-21 20:51:45
April 21 2016 20:48 GMT
#132
On April 22 2016 05:43 VayneAuthority wrote:
A worrying trend for players like me that only enjoy point and click champs, which happens to be really only most really old champs. I feel like my champ pool shrinks every year as opposed to getting bigger even with all the new champ releases.

If i make the right choice I want to 100% be able to calculate my damage, playing minigames and skillshot games or whatever is pretty lame if thats what they fully want to turn the game into

I don't think they're going to get rid of point/click as a concept, just on things where it should be harder to succeed (like a stun or other form of hard CC, etc.). When they re-did Tristana, she remained 100% point/click for example, because it made sense for her kit; her damage on E is dependent on subsequent auto stacking (also point/click).

Taric is also remaining generally point/click with exception of Dazzle -- which is, coincidentally, a stun.
Twitter: @iamcaustic
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 21 2016 21:06 GMT
#133
On April 22 2016 05:48 iamcaustic wrote:
Show nested quote +
On April 22 2016 05:43 VayneAuthority wrote:
A worrying trend for players like me that only enjoy point and click champs, which happens to be really only most really old champs. I feel like my champ pool shrinks every year as opposed to getting bigger even with all the new champ releases.

If i make the right choice I want to 100% be able to calculate my damage, playing minigames and skillshot games or whatever is pretty lame if thats what they fully want to turn the game into

I don't think they're going to get rid of point/click as a concept, just on things where it should be harder to succeed (like a stun or other form of hard CC, etc.). When they re-did Tristana, she remained 100% point/click for example, because it made sense for her kit; her damage on E is dependent on subsequent auto stacking (also point/click).

Taric is also remaining generally point/click with exception of Dazzle -- which is, coincidentally, a stun.


Well there is a pretty long list of champs they have ruined for me with their reworks so I don't really trust them. Here is my list

Ruined reworks for me -

fiora, gangplank, mordekaiser, poppy, skarner, skarner, skarner, skarner, taric, veigar, and soon to be new vlad (sooo clunky to play unless they make drastic changes)

reworks that made the champ I play more enjoyable

Ashe, sivir, nasus (somewhat), master yi, trundle.

So yea not everything they touch turns to shit but a lot of it does. And obviously I dont see power as being better, new gangplank, fiora, poppy, morde are all extreme cancer and worse then their originals design wise imo.
I come in for the scraps
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-21 21:15:22
April 21 2016 21:14 GMT
#134
On April 22 2016 05:36 iamcaustic wrote:
Show nested quote +
On April 22 2016 05:21 VayneAuthority wrote:
On April 22 2016 04:39 iamcaustic wrote:
On April 22 2016 04:29 VayneAuthority wrote:
He was/is supposed to be the quintessential beginner melee support and very simple to play.

More emphasis on "was", less on "is". The whole point of the rework was to make him less basic point/click and more healthy in the greater scope of League's road map. Riot made mention of that numerous times during Taric's development.
On April 22 2016 04:39 nafta wrote:
Annie and soraka
I'd add Nami into that list. She might not be as great in high Elo where the mechanical, playmaking supports shine, but her kit is pretty straightforward. Only hard part about her is actually landing her Q, but it's pretty simple to understand and use and the rest of her kit (poke/heal/buff/cc) is very easy to execute.


Could you link to where you saw that? I saw multiple riot posts on their forum saying they intended to keep him as one of the "simpler" to play supports

Here's one example from 2013. Small excerpt from the post:

Show nested quote +
Scarizard said:
What this means, is in his current state he won't get worse - but he ain't gettin' better. We'd need to do some deeper refactoring on Taric to find ways to add more actual counterplay/gameplay in his kit, and hopefully get him feeling like that playmaking/hero support (Even Alistar/Soraka, lesser played supports have these epic moments of feeling like you're moving mountains for your teammates)

In short, more playmaking/counterplay, less "basic point/click" in his kit. That doesn't mean he couldn't have been one of the "more basic" champs, but that's not the final result nor one of the core goals they were reiterating throughout Taric's development.

Show nested quote +
On April 22 2016 05:28 nafta wrote:
Well it depends on what skills you consider harder overall. I honestly haven't played normals or ranked below a mid gold level in >2 years so maybe my thoughts on bad players don't align with today's reality.

Yeah, at that Elo or higher I'd agree: Braum over Nami every time. Braum support's lane presence, skillshot competency, and playmaking are all a step above once you reach that level. That said, we were talking about "entry level" supports, and mid-Gold certainly isn't "entry level".

Tbh reaching mid gold for any player who has played another game competitively should be relatively easy if you put in effort in your first season or at worst start of second season.

League skill level is by far the lowest I have seen of any game I have ever played. Obviously has to do with how popular it is.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 21 2016 21:16 GMT
#135
On April 22 2016 05:48 iamcaustic wrote:
Show nested quote +
On April 22 2016 05:43 VayneAuthority wrote:
A worrying trend for players like me that only enjoy point and click champs, which happens to be really only most really old champs. I feel like my champ pool shrinks every year as opposed to getting bigger even with all the new champ releases.

If i make the right choice I want to 100% be able to calculate my damage, playing minigames and skillshot games or whatever is pretty lame if thats what they fully want to turn the game into

I don't think they're going to get rid of point/click as a concept, just on things where it should be harder to succeed (like a stun or other form of hard CC, etc.). When they re-did Tristana, she remained 100% point/click for example, because it made sense for her kit; her damage on E is dependent on subsequent auto stacking (also point/click).

Taric is also remaining generally point/click with exception of Dazzle -- which is, coincidentally, a stun.

Ahh. But hard CC is the part where having point and click is arguably the most important. Its basically the counter to "mobility" If you wanted to take point and click off something it should be a huge damage spell like Brand ult or a simplistic, mindless, harass like Elise Q.
Freeeeeeedom
Goumindong
Profile Joined February 2013
United States3529 Posts
April 21 2016 21:26 GMT
#136
Not sure the new ones or worse or you just notice it because they get played.

As it stands taric seems about as mechanically simple as he was. And definitely as simple as Sona. He has one ability you set on an ally and forget (the first w) and then three that you self cast (q,w,r) and one linear skillshot that you can move while channeling so if you do press not quite the right direction you can still walk to land it.

You no longer have/need the more complicated ability weaves of the old champion because q resets so fast and because the timing is easier with two autos as a visual/auditory aid and the bonus AS makes it harder to accidentally cancel them. (E-2AA-Q-2AA-W-2AA-Q-2AA -> e should be close to ready)

What taric can be is structurally complicated to play (as opposed to say Karma where you just mantra E someone and w the closest target) because you're melee and have to know movement angles. Like Janna where timing the ult is what is hard rather than mechanical proficiency. (Can you press q twice?! Congrats you can Janna)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 21 2016 21:46 GMT
#137
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-21 21:49:45
April 21 2016 21:48 GMT
#138
I don't get this bloodthirsty meme for low elo. Every time I have played on gold or lower(very rare but still) unless I engage everybody is just afk.

The biggest shitfests I have played at is easily d1/low master. It is incredibly rare to not have 2 kills per minute.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 21 2016 21:50 GMT
#139
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-21 21:51:52
April 21 2016 21:51 GMT
#140
Yup. Still remember boosting in silver/gold in s4 and me having to engage as syndra while we have malph/leona almost every game.
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