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[Patch 5.22] League of Legends General Discussion - Page 15

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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2015-11-17 13:24:29
November 17 2015 13:23 GMT
#281
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else

Champions that are mono-directional like Xin and Talon, giving them a way to get out of the fight. Champions that need sticking power but don't tend to have a lot. The most egregious one I can think of is Darius your teammates get bopped and now he can chase after you.

Some champions don't need "more damage mastery 7", just a way to deal their damage more consistently.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-11-17 14:31:27
November 17 2015 14:17 GMT
#282
On November 17 2015 19:32 M2 wrote:
Show nested quote +
On November 17 2015 19:28 Ketara wrote:
On November 17 2015 19:23 M2 wrote:
This key mastery in the middle tree: stormrider surge (if you take 30% of enemy's health under 2 sec, you receive 30% movement speed for 3 sec,), on what champions is good at all? I can't think of anyone who won't prefer something else


There's all kinds of champions its good on, wtf.

It's bugged right now though.

Name few please with explanation and mind that I am not saying its not good, but that there are always better options. Obviously its good on champs that have burst and also want to chase or get out after, maybe shaco? I really don't know

Great on poke champs (varus, tf, ziggs etc) so you can chunk people then kite for cooldowns.

Great on immobile teamfighters (viktor, azir, etc) giving insane mobility in teamfights on champions who's only real weakness is immobility.

Great on assassins (talon, rengar etc) who blow one person up then have to fall back and wait for cooldowns.

Great on specific bruisers vs squishy team comps because it gives them a way to stick to their targets.

Great on niche champs like hecarim

it's just an INSANE utility ability on almost anyone tbh, even adc's would love it if crit wasn't so broken. It's just completely busted and bugged right now so it feels really really underwhelming because it just never procs because it's broken.

---

Has anyone tried mundo top/jungle properly yet?
Fildun
Profile Joined December 2012
Netherlands4124 Posts
November 17 2015 14:45 GMT
#283
I've tried 2 games of Mundo jungle, first clear is super weak but his midgame is pretty insane.
I went Q max first and those cleavers still hurt a lot.
Prog
Profile Joined December 2009
United Kingdom1470 Posts
November 17 2015 14:56 GMT
#284
Anyone tried s6 Sona? I think she is heavily buffed with the new items. She makes good use of the better Spellthiefs. Moreover, Sona is one of the few supports that can go for Eye of the Watchers without losing much, which is pretty important with the requirement of 1 pink ward slot nowadays. New masteries (shielding/healing) and grievous wounds changes are also quite nice.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 17 2015 16:28 GMT
#285
Storm raider surge is epic on cass. I prefer it over deathfire, simple because cass doesn't need more damage, but survivability. With sorc boots, and furor along with cass q and storm raider, yiu are looking at 550ish movement speed inside combat. It allows for easy reposition and dodging of skill shots. I find it muchore.noticeable and effective instead of the increased damage found in other abilities
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 17 2015 17:02 GMT
#286
See I wondered if that was the case, because I remember hearing cass' damage was so bad before lategame since the "rework". I'm liking the choices anyway.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
November 17 2015 17:24 GMT
#287
On November 15 2015 12:34 Alaric wrote:
Show nested quote +
On November 15 2015 12:16 krndandaman wrote:
the creep/champ block is insane
creep block needs no explanation but today I couldn't move past the bush near wraiths because the braum on my team was in it. it was so troll having my character just stuck there as I try to spam click through.

I saw a Rammus in ball mode get bodyblocked involuntarily by the Sivir on his team. She was just running in lane at ~400 MS and he was at near 600, moving inch by inch behind her instead of pathing around then darting ahead.
Creep (and champion, for the ones with large models) collision size increase+worse pathing does wonky things.


this is a real problem, i'm getting blocked by the dumbest shit ever all the time lol
(╯°□°)╯︵ ┻━┻
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 17 2015 17:32 GMT
#288
I've gotten stuck between a creep and a wall and just started having a seizure in place. Really weird stuff
Bronze player stuck in platinum
kongoline
Profile Joined February 2012
6318 Posts
November 17 2015 17:32 GMT
#289
today minion wave blocked my entire lane i had to go through jungle
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 17 2015 17:53 GMT
#290
Lost a free kill because my guy decided that instead of just autoing he should walk around the entire creepwave.

This is what happens when you rewrite old but perfectly functional code. -_-
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 17 2015 18:00 GMT
#291
I got pinned to a wall by my own teams azir w soldiers yesterday
NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
November 17 2015 18:07 GMT
#292
The creeps in this patch have very fat asses that's for sure.
日本語が分かりますか
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-17 18:27:08
November 17 2015 18:24 GMT
#293
just realized zeal has 4 upgrade options and every single one is marksmen item, even trinity got changed so its mainly adc item now, as a bruiser main who used to love that item im pissed as fk
Celial
Profile Blog Joined June 2006
2602 Posts
Last Edited: 2015-11-17 18:26:23
November 17 2015 18:25 GMT
#294
On November 18 2015 03:07 NovaTheFeared wrote:
The creeps in this patch have very fat asses that's for sure.


NO SYMPY

HOLLA IF YA HEAR ME

THIS GOES OUT TO ALL MY FREAKS OUT THERE
Do not regret. Always forward, never back.
M2
Profile Joined December 2002
Bulgaria4186 Posts
November 17 2015 18:25 GMT
#295
does deathfire touch work with shaco's boxes?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-11-17 18:52:15
November 17 2015 18:51 GMT
#296
On November 18 2015 03:24 kongoline wrote:
just realized zeal has 4 upgrade options and every single one is marksmen item, even trinity got changed so its mainly adc item now, as a bruiser main who used to love that item im pissed as fk


Trinity is as good as it ever was for the bruisers it was good on, arguably better because of additional mana/cdr/more consistent crits. Losing 5AD, mostly-useless aspd, and the often-wasted AP is trivial.
XDG Mata
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-11-18 06:32:28
November 17 2015 19:19 GMT
#297
less movement speed,AD and attack speed is huge, bruisers dont care about crit this change was made purely for adc,
removal of ap seems like nothing but a lot of champions who bought it had meaningful ap ratios, mana they added changes nothing even with old trinity ur mana problems were solved as soon as u finished sheen anything more was just luxury and not needed
Alaric
Profile Joined November 2009
France45622 Posts
November 17 2015 19:21 GMT
#298
Yup, the movement speed on Triforce was overlooked if you think it wasn't a draw of the item. It's not DMP, sure, but it's there.
Cant take LMS hipsters serious.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
November 17 2015 19:48 GMT
#299
On November 18 2015 02:02 Osmoses wrote:
See I wondered if that was the case, because I remember hearing cass' damage was so bad before lategame since the "rework". I'm liking the choices anyway.



Cass has never had damage problems from the rework, damage just rests more heavily on e spam. The biggest issue with cass is her very harah mana gates, when massively reduce your dps until mid / late.

Level 2 cass is just as deadly as the ond one. However the difference is that you have to make sure your mana is topped off, enemy is slightly poked, and you have ignite im most cases. Old cass (with proper mana management) basically never ran out of mana once you bought tear.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
November 17 2015 19:51 GMT
#300
To add to the blocking, in co-op vs ai games I've noticed a large number of bots get stuck permanently (until death) in place at some point throughout the game. I haven't connected dots until now, but perhaps they get pathing stuck and then glitch out because of it?
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