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[Patch 5.15] Fiora Remake General Discussion - Page 31

Forum Index > LoL General
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Reminder the PBE thread has been revived - please take PBE discussion there, thanks! http://www.liquidlegends.net/forum/lol-general/491813-pbe-515-juggernaughts-general-discussion
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 12 2015 19:42 GMT
#601
Don't underestimate the power of novelty. The people who stick with a novelty champion generally know what they're doing, and the people who play against them don't. Power of the unknown.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-08-12 19:48:02
August 12 2015 19:47 GMT
#602
Again! There is data for this! You don't have to pull things out of your butt.

http://champion.gg/champion/Zyra/Support

She has a remarkable rise in win rate for games played compared to most other supports.
What fun is it being cool if you can’t wear a sombrero?
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-12 19:53:43
August 12 2015 19:50 GMT
#603
Mundo's winrate at 50-125 games is lower than his base winrate. If you put a 2nd point into cleaver at 3, winrate goes up by 5%.

I'm always skeptical of those sorts of stats. Data needs context. Not everything is perfectly objective in a game filled with hundreds of variables. It's support, not an answer.
XDG Mata
Alaric
Profile Joined November 2009
France45622 Posts
August 12 2015 19:57 GMT
#604
On August 13 2015 04:42 Seuss wrote:
Don't underestimate the power of novelty. The people who stick with a novelty champion generally know what they're doing, and the people who play against them don't. Power of the unknown.

Well basically the story of my Viktor-Ahri match-up.
Cant take LMS hipsters serious.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 12 2015 20:02 GMT
#605
On August 13 2015 04:50 Caiada wrote:
Mundo's winrate at 50-125 games is lower than his base winrate. If you put a 2nd point into cleaver at 3, winrate goes up by 5%.

I'm always skeptical of those sorts of stats. Data needs context. Not everything is perfectly objective in a game filled with hundreds of variables. It's support, not an answer.

Yes, there are limitations to champion.gg data. And we should be aware of all the biases and problems in that data.

But remember that the alternative is anecdotal evidence. Let's not make isolated demands for rigor. Because in essence, our personal experience is basically champion.gg except with an incredibly smaller sample size, plus additional cognitive sources of error (e.g., confirmation bias). That's obviously not perfectly objective either.
What fun is it being cool if you can’t wear a sombrero?
Prog
Profile Joined December 2009
United Kingdom1470 Posts
August 12 2015 20:04 GMT
#606
On August 13 2015 04:09 Caiada wrote:
Supports are too utility-focused right now for her or Vel to make much impact in pro scene. She's super good soloq though. Rush Liandry's and melt every bad engage and gank.

Show nested quote +
On August 13 2015 04:07 cLutZ wrote:
On August 13 2015 03:55 Caiada wrote:
Zyra puts out amazing damage out of lane regardless of role. If her plants were smarter and her base defense wasn't garbage, she'd be picked mid. And probably OP as fuck.

Sort of, but Azir is much more versatile for the role because of mobility and the instant ult. I do think better plant AI on her is a necessary feature for her to be more meta without OP numbers, or make them like Azir soldiers. She probably will be back sometime with OP numbers, but everything is meta if it's got crazy numbers.


Yeah. All she has over Azir besides the range of ult and some light CC is the burst and that's not nearly enough (in competitive at least; soloq is whatever) to make up for her abysmal defense and unreliable plants.



Also don't forget that Azir can clear wards from a mile away with his soldiers. I still think this is one of the most stupid things in the game.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-08-12 20:08:22
August 12 2015 20:07 GMT
#607
On August 13 2015 05:02 GrandInquisitor wrote:
Show nested quote +
On August 13 2015 04:50 Caiada wrote:
Mundo's winrate at 50-125 games is lower than his base winrate. If you put a 2nd point into cleaver at 3, winrate goes up by 5%.

I'm always skeptical of those sorts of stats. Data needs context. Not everything is perfectly objective in a game filled with hundreds of variables. It's support, not an answer.

Yes, there are limitations to champion.gg data. And we should be aware of all the biases and problems in that data.

But remember that the alternative is anecdotal evidence. Let's not make isolated demands for rigor. Because in essence, our personal experience is basically champion.gg except with an incredibly smaller sample size, plus additional cognitive sources of error (e.g., confirmation bias). That's obviously not perfectly objective either.


I'm not gonna argue with somebody who pretends this game is science. Do some analysis.
XDG Mata
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 12 2015 20:12 GMT
#608
On August 13 2015 04:47 GrandInquisitor wrote:
Again! There is data for this! You don't have to pull things out of your butt.

http://champion.gg/champion/Zyra/Support

She has a remarkable rise in win rate for games played compared to most other supports.

Not sure who this is in response to but this link even shows that Zyra has a decreased play rate over the past five patches, which was what I was alluding to.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 12 2015 22:23 GMT
#609
Watching Azir clear wards triggers me
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-08-12 22:44:16
August 12 2015 22:43 GMT
#610
On August 13 2015 05:07 Caiada wrote:
Show nested quote +
On August 13 2015 05:02 GrandInquisitor wrote:
On August 13 2015 04:50 Caiada wrote:
Mundo's winrate at 50-125 games is lower than his base winrate. If you put a 2nd point into cleaver at 3, winrate goes up by 5%.

I'm always skeptical of those sorts of stats. Data needs context. Not everything is perfectly objective in a game filled with hundreds of variables. It's support, not an answer.

Yes, there are limitations to champion.gg data. And we should be aware of all the biases and problems in that data.

But remember that the alternative is anecdotal evidence. Let's not make isolated demands for rigor. Because in essence, our personal experience is basically champion.gg except with an incredibly smaller sample size, plus additional cognitive sources of error (e.g., confirmation bias). That's obviously not perfectly objective either.


I'm not gonna argue with somebody who pretends this game is science. Do some analysis.

???

Man, I didn't even know we were arguing.

Unless you're just conflating "science" with "logical reasoning", I don't see what science has to do with this at all. Some people were speculating about how much damage Brand/Vel'Koz do, and others were speculating about how the win rate of Zyra is affected by Zyra mains vs Zyra noobs, and I added some data to the discussion for some context on the issues.

You (legitimately) pointed out some issues with the data based on certain statistical principles. Which I totally agreed with, except just to point out that it doesn't mean we forsake the data entirely and run back into the Dark Ages where we just shout anecdotes at each other, since anecdotes are subject to those same (legitimate) objections you raised and more.
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 12 2015 22:59 GMT
#611
--- Nuked ---
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 12 2015 23:57 GMT
#612
On August 13 2015 07:43 GrandInquisitor wrote:
Show nested quote +
On August 13 2015 05:07 Caiada wrote:
On August 13 2015 05:02 GrandInquisitor wrote:
On August 13 2015 04:50 Caiada wrote:
Mundo's winrate at 50-125 games is lower than his base winrate. If you put a 2nd point into cleaver at 3, winrate goes up by 5%.

I'm always skeptical of those sorts of stats. Data needs context. Not everything is perfectly objective in a game filled with hundreds of variables. It's support, not an answer.

Yes, there are limitations to champion.gg data. And we should be aware of all the biases and problems in that data.

But remember that the alternative is anecdotal evidence. Let's not make isolated demands for rigor. Because in essence, our personal experience is basically champion.gg except with an incredibly smaller sample size, plus additional cognitive sources of error (e.g., confirmation bias). That's obviously not perfectly objective either.


I'm not gonna argue with somebody who pretends this game is science. Do some analysis.

???

Man, I didn't even know we were arguing.

Unless you're just conflating "science" with "logical reasoning", I don't see what science has to do with this at all. Some people were speculating about how much damage Brand/Vel'Koz do, and others were speculating about how the win rate of Zyra is affected by Zyra mains vs Zyra noobs, and I added some data to the discussion for some context on the issues.

You (legitimately) pointed out some issues with the data based on certain statistical principles. Which I totally agreed with, except just to point out that it doesn't mean we forsake the data entirely and run back into the Dark Ages where we just shout anecdotes at each other, since anecdotes are subject to those same (legitimate) objections you raised and more.


This is a good post. I like this post.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sonnington
Profile Joined December 2012
United States1107 Posts
August 13 2015 00:25 GMT
#613
Zyra's great! I think a big reason she's not played more is because she's rather boring. Unless you're playing against vegetables, the enemy can almost always avoid your E and can easily flash over it. Most of the time it's not even worth using your E since it's your only form of escape(besides ult.) So in a solo lane she's relegated to last hitting and harassing with Q. Once they get boots your Q harass is much harder to land. Then you just have to wait for FOW catch, gank, counter engage, or you have to blow your flash to land your unreliable snare. In team fights she basically destroys everything though.
Purge
Profile Joined November 2010
Canada372 Posts
August 13 2015 02:55 GMT
#614
On August 13 2015 09:25 Sonnington wrote:
Zyra's great! I think a big reason she's not played more is because she's rather boring. Unless you're playing against vegetables, the enemy can almost always avoid your E and can easily flash over it. Most of the time it's not even worth using your E since it's your only form of escape(besides ult.) So in a solo lane she's relegated to last hitting and harassing with Q. Once they get boots your Q harass is much harder to land. Then you just have to wait for FOW catch, gank, counter engage, or you have to blow your flash to land your unreliable snare. In team fights she basically destroys everything though.


I wrote a long post earlier that said the same thing, but it it turned out that I lost it when I closed my browser :/

I used to main Zyra when she was Meta and honestly you could lose lane and hard carry afterwards if you didnt lose too hard. I know thats how most of my games went with her at least. Moreover she hasnt been changed in damage or control since then (outside of that brutal MS nerf, like Anivia Speed. Goddamn.), she's still as strong as she has always been.

That being said I never play her now because she has the depth of a wading pool in terms of gameplay. All of her unique utility- seeds and plant gameplay - is so watered down and meaningless that just bringing her up in the list of control mages ingame lowers the level of discourse. Seed vision is hardly ever optimal, especially considering that for being free wards they last like 30 seconds and she dies if she goes to put one down and overextends doing so.An active plant is just a win more button. And her ult is so stupidly powerful that noone can fix the plants issue without serious changes to her. Or at least thats what I see.

Imo she needs a Xerath Style rework.
"Never do an enemy a small injury." - Machiavelli
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 13 2015 03:07 GMT
#615
I think everyone can agree that there are quite a few problems with Zyra plants.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 13 2015 03:29 GMT
#616
I never thought about it that way but it's true, when I play Zyra hitting Q and E are my only concerns, adding seeds is an afterthought
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 13 2015 04:05 GMT
#617
Yeah and Zyra Q and E are pretty generic and boring abilities.

Her plants aren't very different from each other either.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Frolossus
Profile Joined February 2010
United States4779 Posts
August 13 2015 04:09 GMT
#618
On August 13 2015 13:05 Ketara wrote:
Yeah and Zyra Q and E are pretty generic and boring abilities.

Her plants aren't very different from each other either.

i didn't even know that the plants were different until like a month ago
JazzVortical
Profile Joined July 2013
Australia1825 Posts
August 13 2015 07:41 GMT
#619
On August 13 2015 11:55 Purge wrote:
Show nested quote +
On August 13 2015 09:25 Sonnington wrote:
Zyra's great! I think a big reason she's not played more is because she's rather boring. Unless you're playing against vegetables, the enemy can almost always avoid your E and can easily flash over it. Most of the time it's not even worth using your E since it's your only form of escape(besides ult.) So in a solo lane she's relegated to last hitting and harassing with Q. Once they get boots your Q harass is much harder to land. Then you just have to wait for FOW catch, gank, counter engage, or you have to blow your flash to land your unreliable snare. In team fights she basically destroys everything though.


I wrote a long post earlier that said the same thing, but it it turned out that I lost it when I closed my browser :/

I used to main Zyra when she was Meta and honestly you could lose lane and hard carry afterwards if you didnt lose too hard. I know thats how most of my games went with her at least. Moreover she hasnt been changed in damage or control since then (outside of that brutal MS nerf, like Anivia Speed. Goddamn.), she's still as strong as she has always been.

That being said I never play her now because she has the depth of a wading pool in terms of gameplay. All of her unique utility- seeds and plant gameplay - is so watered down and meaningless that just bringing her up in the list of control mages ingame lowers the level of discourse. Seed vision is hardly ever optimal, especially considering that for being free wards they last like 30 seconds and she dies if she goes to put one down and overextends doing so.An active plant is just a win more button. And her ult is so stupidly powerful that noone can fix the plants issue without serious changes to her. Or at least thats what I see.

Imo she needs a Xerath Style rework.

Xerath still worst rework in game. God no.

I think it would be obvious that her ult's interaction with her plants would be changed if plant AI was changed.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
August 13 2015 08:06 GMT
#620
http://ask.fm/RiotGhostcrawler/answer/132321457803

Good shit, haha.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
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