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[Patch 5.14] Bilgewater General Discussion - Page 23

Forum Index > LoL General
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Prev 1 21 22 23 24 25 46 Next All
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
July 27 2015 18:59 GMT
#441
Is there somewhere on the website I can check my bilgewater quest rewards progress or whatever? The client basically doesn't work for me.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2015-07-27 19:10:59
July 27 2015 19:10 GMT
#442
On July 27 2015 23:06 Numy wrote:
What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either.


No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds.
Freeeeeeedom
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 27 2015 19:25 GMT
#443
On July 28 2015 04:10 cLutZ wrote:
Show nested quote +
On July 27 2015 23:06 Numy wrote:
What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either.


No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds.


you're gonna have to explain your reasoning behind that
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Koenig99
Profile Joined July 2011
Canada904 Posts
July 27 2015 19:32 GMT
#444
Seeing Chobra on a Dota 2 stream seems so wrong.... T_T
TheYango
Profile Joined September 2008
United States47024 Posts
July 27 2015 19:43 GMT
#445
On July 28 2015 04:25 sob3k wrote:
Show nested quote +
On July 28 2015 04:10 cLutZ wrote:
On July 27 2015 23:06 Numy wrote:
What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either.


No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds.


you're gonna have to explain your reasoning behind that

Homogeneous powercurves means that laning advantages are inordinately powerful. If you have a melee carry laning against ADC+support, they're going to come out of laning behind, so in order for it to be stable going into the midgame, the inherent strength of its kit needs it to be as strong/stronger at that point in time in spite of the gold disadvantage of being weaker in lane.
Moderator
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 27 2015 19:47 GMT
#446
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2015 20:14 GMT
#447
On July 28 2015 04:43 TheYango wrote:
Show nested quote +
On July 28 2015 04:25 sob3k wrote:
On July 28 2015 04:10 cLutZ wrote:
On July 27 2015 23:06 Numy wrote:
What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either.


No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds.


you're gonna have to explain your reasoning behind that

Homogeneous powercurves means that laning advantages are inordinately powerful. If you have a melee carry laning against ADC+support, they're going to come out of laning behind, so in order for it to be stable going into the midgame, the inherent strength of its kit needs it to be as strong/stronger at that point in time in spite of the gold disadvantage of being weaker in lane.


Basically. Its basically just you imagine whatever is your "ADC replacement" in a Caitlyn-Janna or Lucian-Alistar, or whatever lane. I like Jax, so I pick Jax, how many CS are you going to be behind as a Jax with whatever optimal support there is for Jax(Janna?) vs. those lanes? Probably you are missing 30-50% of CS, plus losing your tower right away. Maybe a dragon, and your jungler loses that side of his jungle, even though your duo lane is there.

So, hypothetical Jax needs to be as useful as said ADC at some point in the game down several core items, and then later needs to be stronger even when down core items. This is the opposite of the direction they are going with things like the Trist rework, their statements on Poppy, ADC itemization, dragon stacking, etc. You are meant to win this game by winning lane, and using that marginal advantage to pick up more marginal advantages. Not by surviving and then exploding onto your enemies with a 3 item timing.
Freeeeeeedom
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-27 20:26:50
July 27 2015 20:24 GMT
#448
On July 28 2015 05:14 cLutZ wrote:
Show nested quote +
On July 28 2015 04:43 TheYango wrote:
On July 28 2015 04:25 sob3k wrote:
On July 28 2015 04:10 cLutZ wrote:
On July 27 2015 23:06 Numy wrote:
What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either.


No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds.


you're gonna have to explain your reasoning behind that

Homogeneous powercurves means that laning advantages are inordinately powerful. If you have a melee carry laning against ADC+support, they're going to come out of laning behind, so in order for it to be stable going into the midgame, the inherent strength of its kit needs it to be as strong/stronger at that point in time in spite of the gold disadvantage of being weaker in lane.


Basically. Its basically just you imagine whatever is your "ADC replacement" in a Caitlyn-Janna or Lucian-Alistar, or whatever lane. I like Jax, so I pick Jax, how many CS are you going to be behind as a Jax with whatever optimal support there is for Jax(Janna?) vs. those lanes? Probably you are missing 30-50% of CS, plus losing your tower right away. Maybe a dragon, and your jungler loses that side of his jungle, even though your duo lane is there.

So, hypothetical Jax needs to be as useful as said ADC at some point in the game down several core items, and then later needs to be stronger even when down core items. This is the opposite of the direction they are going with things like the Trist rework, their statements on Poppy, ADC itemization, dragon stacking, etc. You are meant to win this game by winning lane, and using that marginal advantage to pick up more marginal advantages. Not by surviving and then exploding onto your enemies with a 3 item timing.


Ok, it seems more like what they are looking for is an AP/support or melee/support that can actual succeed in lane vs at least some ADC/sup lanes.

I'm honestly kind of surprised that we havent seen any use of ryze/cass/azir as substitutes for ADC in bot lane, especially with azir's turret killing power.

They could try giving some sort of melee a really exceptionally good CSing ability, which was less effective PvP. Or maybe a layered shield that refreshed on killing creeps etc. There is design space available to allow a melee to lane vs ADC.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-07-27 20:35:07
July 27 2015 20:31 GMT
#449
The trouble that arises then is that such a hypothetical hero has the tools to lane 2v2 vs AD+Support has to not be totally oppressive 1v1 top also. Otherwise, you'd just run him top with normal ADC+Supp anyway.

It's not just the issue of making *a* hero that can lane vs ADC/Supp, but systematically opening up the option enough that from a teamcomp perspective, you have enough incentive to build a teamcomp that actually uses that hero in the dual lane rather than soloing it in a normal teamcomp.
Moderator
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
July 27 2015 20:37 GMT
#450
Real double jungle with plenty of invading and ganks to make it so the enemy duo lane can't push. Easy. Break that meta.
HOLY CHECK!
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 27 2015 20:43 GMT
#451
said hero already exists, his name is yasuo. Has every tool you want bot lane to be successful as a replacement melee adc. me and my duo run yasuo/blitz bot at d2-ish with high success, id say around 75% winrate.

The actual problem is the psychological impact it has on your teammates, nothing to do with the game itself. People will think you are trolling and you either

1. start actually trolling and ruining game at champ select

2. pick something stupid like adc mid/top defeating the entire point of having such a comp.

3. pick something they don't play "meh we lost" attitude


and the reasons yasuo does well bot is hypothetical infinite mobility, windwall, scales better with items instead of levels. he also isn't taking up a role that could synergize with him since I think the only adc that can knockup people is kalista.
I come in for the scraps
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-07-27 20:52:11
July 27 2015 20:48 GMT
#452
'To have more diverse possible laning like DotA, we need to have all the shit DotA does to support that.'

I dunno, seems overly simplistic.

I'm reasonably sure the only reason people don't experiment with shit like that on a large scale, and really with champion picks in general, is stubbornness and little incentive. The developed meta in this game is not really ever that old before broad changes happen again, and more low-level skill requirements (laning, warding, so on) makes broad, high-level strategy and countering a lot less important in addition.
XDG Mata
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-07-27 21:19:50
July 27 2015 21:12 GMT
#453
On July 28 2015 05:31 TheYango wrote:
The trouble that arises then is that such a hypothetical hero has the tools to lane 2v2 vs AD+Support has to not be totally oppressive 1v1 top also. Otherwise, you'd just run him top with normal ADC+Supp anyway.

It's not just the issue of making *a* hero that can lane vs ADC/Supp, but systematically opening up the option enough that from a teamcomp perspective, you have enough incentive to build a teamcomp that actually uses that hero in the dual lane rather than soloing it in a normal teamcomp.


You can heavily disincentivize soloing and incentivize duoing a hero

1. Leona style proc on ally attack effects.
2. Self disabling CC.
3. Buff auras.
4. Bonus effects to shields and healing. Without/few shields or healing in kit.
5. Ally dependant mobility skills. thresh/braum
6. Effects that charge on nearby spellcast.
7. Skills that are great for CSing but weak PvP.
8. Champion only bouncing skills (brand ult/Nami etc).
9. Heavily delayed skills that need ally setup.
10. Wukong/Irelia type buffs on # of nearby champions.

Those are just some random general ideas.Then there are all sorts of weird stuff you can do like a skill that pulls two enemies towards each other that aren't regularly usable in solo lanes etc etc...

they just haven't really tried particularly hard in that direction.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2015 21:19 GMT
#454
On July 28 2015 05:43 VayneAuthority wrote:
said hero already exists, his name is yasuo. Has every tool you want bot lane to be successful as a replacement melee adc. me and my duo run yasuo/blitz bot at d2-ish with high success, id say around 75% winrate.

The actual problem is the psychological impact it has on your teammates, nothing to do with the game itself. People will think you are trolling and you either

1. start actually trolling and ruining game at champ select

2. pick something stupid like adc mid/top defeating the entire point of having such a comp.

3. pick something they don't play "meh we lost" attitude


and the reasons yasuo does well bot is hypothetical infinite mobility, windwall, scales better with items instead of levels. he also isn't taking up a role that could synergize with him since I think the only adc that can knockup people is kalista.


I don't doubt your success, I just wonder if you have also gotten it to work with a safer support (obviously with a knockup) like Ali/Thresh/Janna? It does seem like a very strong lane if they react poorly.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 27 2015 21:33 GMT
#455
There's all sorts of bruiser duos that are viable botlane, though they're usually reactive picks. Me and my friend played around with double Targon's when the item first came out. Leona, Blitz, Lee, Darius + J4, etc. were all fairly good.

Also, Yasuo + knockup support with new Zeke's? Yes please.
(╯°□°)╯︵ ┻━┻
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 27 2015 21:44 GMT
#456
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 27 2015 22:01 GMT
#457
On July 28 2015 06:19 cLutZ wrote:
Show nested quote +
On July 28 2015 05:43 VayneAuthority wrote:
said hero already exists, his name is yasuo. Has every tool you want bot lane to be successful as a replacement melee adc. me and my duo run yasuo/blitz bot at d2-ish with high success, id say around 75% winrate.

The actual problem is the psychological impact it has on your teammates, nothing to do with the game itself. People will think you are trolling and you either

1. start actually trolling and ruining game at champ select

2. pick something stupid like adc mid/top defeating the entire point of having such a comp.

3. pick something they don't play "meh we lost" attitude


and the reasons yasuo does well bot is hypothetical infinite mobility, windwall, scales better with items instead of levels. he also isn't taking up a role that could synergize with him since I think the only adc that can knockup people is kalista.


I don't doubt your success, I just wonder if you have also gotten it to work with a safer support (obviously with a knockup) like Ali/Thresh/Janna? It does seem like a very strong lane if they react poorly.


im not an actual support player, i just know blitz very well. Janna sounds awful since you need 100-0 burst, alistar would be the same problem. thresh would probably work but not qute the same burst as blitz.
I come in for the scraps
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-07-28 09:05:07
July 27 2015 23:07 GMT
#458
On July 28 2015 04:47 krndandaman wrote:
Show nested quote +
On July 28 2015 00:38 Jek wrote:
Zeke's remake is so stupid, the last 5 games I've played have been decided entirely on which side's support got it first regardless of how the botlane was going before. Starting to consider just delaying Sightstone and tell my adc to help with warding botlane until I finish Zeke's.

While it's fun to suddenly have the largest powerspike as support the item is just too stupid.


idk I saw someone do some math and apparently ardent censer was better? especially earlier on.
zeke's gets pretty good lategame though since you essentially get near 100% crit for your adc.

I saw the math too. I don't think it wasn't written very well so I couldn't get the gist of it.

But at least in the short term, intuitively, I know 50% crit is more damage for an AD build.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 27 2015 23:18 GMT
#459
--- Nuked ---
Caiada
Profile Joined January 2015
United States3052 Posts
July 27 2015 23:36 GMT
#460
~20 total AAs/9 spell casts, or some combination therein. And the duration is short. You also must stay with your support to build charges; all of them are lost if you get out of range.

I dunno. Seems easy enough to play around.
XDG Mata
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