[Patch 5.14] Bilgewater General Discussion - Page 23
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TheHumanSensation
Canada1210 Posts
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cLutZ
United States19573 Posts
On July 27 2015 23:06 Numy wrote: What? I'd love for ADC not to be mandatory either. The whole setup with LoL feels so miff. Would love junglers to not be required either. No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds. | ||
sob3k
United States7572 Posts
On July 28 2015 04:10 cLutZ wrote: No ADC means less homogeneous powercurves are required (i.e. a character that is 50+ farm behind is actually ahead) which is the opposite of Riot's design philosophy, so IDK where GC is getting his meds. you're gonna have to explain your reasoning behind that | ||
Koenig99
Canada904 Posts
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TheYango
United States47024 Posts
On July 28 2015 04:25 sob3k wrote: you're gonna have to explain your reasoning behind that Homogeneous powercurves means that laning advantages are inordinately powerful. If you have a melee carry laning against ADC+support, they're going to come out of laning behind, so in order for it to be stable going into the midgame, the inherent strength of its kit needs it to be as strong/stronger at that point in time in spite of the gold disadvantage of being weaker in lane. | ||
krndandaman
Mozambique16569 Posts
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cLutZ
United States19573 Posts
On July 28 2015 04:43 TheYango wrote: Homogeneous powercurves means that laning advantages are inordinately powerful. If you have a melee carry laning against ADC+support, they're going to come out of laning behind, so in order for it to be stable going into the midgame, the inherent strength of its kit needs it to be as strong/stronger at that point in time in spite of the gold disadvantage of being weaker in lane. Basically. Its basically just you imagine whatever is your "ADC replacement" in a Caitlyn-Janna or Lucian-Alistar, or whatever lane. I like Jax, so I pick Jax, how many CS are you going to be behind as a Jax with whatever optimal support there is for Jax(Janna?) vs. those lanes? Probably you are missing 30-50% of CS, plus losing your tower right away. Maybe a dragon, and your jungler loses that side of his jungle, even though your duo lane is there. So, hypothetical Jax needs to be as useful as said ADC at some point in the game down several core items, and then later needs to be stronger even when down core items. This is the opposite of the direction they are going with things like the Trist rework, their statements on Poppy, ADC itemization, dragon stacking, etc. You are meant to win this game by winning lane, and using that marginal advantage to pick up more marginal advantages. Not by surviving and then exploding onto your enemies with a 3 item timing. | ||
sob3k
United States7572 Posts
On July 28 2015 05:14 cLutZ wrote: Basically. Its basically just you imagine whatever is your "ADC replacement" in a Caitlyn-Janna or Lucian-Alistar, or whatever lane. I like Jax, so I pick Jax, how many CS are you going to be behind as a Jax with whatever optimal support there is for Jax(Janna?) vs. those lanes? Probably you are missing 30-50% of CS, plus losing your tower right away. Maybe a dragon, and your jungler loses that side of his jungle, even though your duo lane is there. So, hypothetical Jax needs to be as useful as said ADC at some point in the game down several core items, and then later needs to be stronger even when down core items. This is the opposite of the direction they are going with things like the Trist rework, their statements on Poppy, ADC itemization, dragon stacking, etc. You are meant to win this game by winning lane, and using that marginal advantage to pick up more marginal advantages. Not by surviving and then exploding onto your enemies with a 3 item timing. Ok, it seems more like what they are looking for is an AP/support or melee/support that can actual succeed in lane vs at least some ADC/sup lanes. I'm honestly kind of surprised that we havent seen any use of ryze/cass/azir as substitutes for ADC in bot lane, especially with azir's turret killing power. They could try giving some sort of melee a really exceptionally good CSing ability, which was less effective PvP. Or maybe a layered shield that refreshed on killing creeps etc. There is design space available to allow a melee to lane vs ADC. | ||
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TheYango
United States47024 Posts
It's not just the issue of making *a* hero that can lane vs ADC/Supp, but systematically opening up the option enough that from a teamcomp perspective, you have enough incentive to build a teamcomp that actually uses that hero in the dual lane rather than soloing it in a normal teamcomp. | ||
Lonyo
United Kingdom3884 Posts
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VayneAuthority
United States8983 Posts
The actual problem is the psychological impact it has on your teammates, nothing to do with the game itself. People will think you are trolling and you either 1. start actually trolling and ruining game at champ select 2. pick something stupid like adc mid/top defeating the entire point of having such a comp. 3. pick something they don't play "meh we lost" attitude and the reasons yasuo does well bot is hypothetical infinite mobility, windwall, scales better with items instead of levels. he also isn't taking up a role that could synergize with him since I think the only adc that can knockup people is kalista. | ||
Caiada
United States3052 Posts
I dunno, seems overly simplistic. I'm reasonably sure the only reason people don't experiment with shit like that on a large scale, and really with champion picks in general, is stubbornness and little incentive. The developed meta in this game is not really ever that old before broad changes happen again, and more low-level skill requirements (laning, warding, so on) makes broad, high-level strategy and countering a lot less important in addition. | ||
sob3k
United States7572 Posts
On July 28 2015 05:31 TheYango wrote: The trouble that arises then is that such a hypothetical hero has the tools to lane 2v2 vs AD+Support has to not be totally oppressive 1v1 top also. Otherwise, you'd just run him top with normal ADC+Supp anyway. It's not just the issue of making *a* hero that can lane vs ADC/Supp, but systematically opening up the option enough that from a teamcomp perspective, you have enough incentive to build a teamcomp that actually uses that hero in the dual lane rather than soloing it in a normal teamcomp. You can heavily disincentivize soloing and incentivize duoing a hero 1. Leona style proc on ally attack effects. 2. Self disabling CC. 3. Buff auras. 4. Bonus effects to shields and healing. Without/few shields or healing in kit. 5. Ally dependant mobility skills. thresh/braum 6. Effects that charge on nearby spellcast. 7. Skills that are great for CSing but weak PvP. 8. Champion only bouncing skills (brand ult/Nami etc). 9. Heavily delayed skills that need ally setup. 10. Wukong/Irelia type buffs on # of nearby champions. Those are just some random general ideas.Then there are all sorts of weird stuff you can do like a skill that pulls two enemies towards each other that aren't regularly usable in solo lanes etc etc... they just haven't really tried particularly hard in that direction. | ||
cLutZ
United States19573 Posts
On July 28 2015 05:43 VayneAuthority wrote: said hero already exists, his name is yasuo. Has every tool you want bot lane to be successful as a replacement melee adc. me and my duo run yasuo/blitz bot at d2-ish with high success, id say around 75% winrate. The actual problem is the psychological impact it has on your teammates, nothing to do with the game itself. People will think you are trolling and you either 1. start actually trolling and ruining game at champ select 2. pick something stupid like adc mid/top defeating the entire point of having such a comp. 3. pick something they don't play "meh we lost" attitude and the reasons yasuo does well bot is hypothetical infinite mobility, windwall, scales better with items instead of levels. he also isn't taking up a role that could synergize with him since I think the only adc that can knockup people is kalista. I don't doubt your success, I just wonder if you have also gotten it to work with a safer support (obviously with a knockup) like Ali/Thresh/Janna? It does seem like a very strong lane if they react poorly. | ||
ticklishmusic
United States15977 Posts
Also, Yasuo + knockup support with new Zeke's? Yes please. | ||
krndandaman
Mozambique16569 Posts
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VayneAuthority
United States8983 Posts
On July 28 2015 06:19 cLutZ wrote: I don't doubt your success, I just wonder if you have also gotten it to work with a safer support (obviously with a knockup) like Ali/Thresh/Janna? It does seem like a very strong lane if they react poorly. im not an actual support player, i just know blitz very well. Janna sounds awful since you need 100-0 burst, alistar would be the same problem. thresh would probably work but not qute the same burst as blitz. | ||
obesechicken13
United States10467 Posts
On July 28 2015 04:47 krndandaman wrote: idk I saw someone do some math and apparently ardent censer was better? especially earlier on. zeke's gets pretty good lategame though since you essentially get near 100% crit for your adc. I saw the math too. I don't think it wasn't written very well so I couldn't get the gist of it. But at least in the short term, intuitively, I know 50% crit is more damage for an AD build. | ||
krndandaman
Mozambique16569 Posts
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Caiada
United States3052 Posts
I dunno. Seems easy enough to play around. | ||
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