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United States15536 Posts
On July 26 2015 21:37 Seuss wrote: I like the new HUD. Because things have moved around I can't instantly grab the information I want at a glance, but that's less a problem with the HUD and more a problem with years of familiarity with the old HUD.
I think a lot (not all) of the more forceful and vociferous complaints stem from that difficulty.
Yeah, I'm with you on this.
I think it looks good. I just need time to get used to it.
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I mean, I can get used to it. But it'll still be worse than the previous one because of how everything is crammed, and less efficient (when it's not crammed, it's dumb shit like the stats better leftmost instead of the portrait—that's the things I want most when I look there!).
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NO, Whay does the font has to be Franklin Gothic!! I am so mad, can't we get some variety in there? some refreshing font for once? ARE WE ANIMALS RIOT?
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I think some improvements could be made (the stats on top of the minimap and the scoreboard, particularly the latter, could be bigger, and a little more padding on the scoreboard would be nice), but I honestly don't think it will be worse once anyone is used to it.
Here's the old UI and the new UI in a nice animation. I've made it low resolution to fit onto the forum, but you can find a higher resolution one here.
+ Show Spoiler +
I don't have time to address your complaints specifically at the moment, but when I compare the two I don't really see that the new HUD is objectively (not that one can truly be objective on such matters) worse.
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The champion icons are smaller and have less space inbetween which makes it incredibly hard to click on them, there is too much shit clumped up which makes it harder to see in general and the animations for the abilities need to have an option to be turned off.
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there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them
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On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion.
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On July 27 2015 02:16 Gahlo wrote:Show nested quote +On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. which further proves that giving only old choice or new one are both stupid
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On July 27 2015 02:16 Gahlo wrote:Show nested quote +On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate
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Limited use because of the time limit, but man, that is fucking hilarious
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On July 27 2015 02:52 kongoline wrote:Show nested quote +On July 27 2015 02:16 Gahlo wrote:On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate
You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."
This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them.
Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way.
So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.
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On July 27 2015 05:23 Seuss wrote:Show nested quote +On July 27 2015 02:52 kongoline wrote:On July 27 2015 02:16 Gahlo wrote:On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now." This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them. Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way. So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.
Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc.
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yea thats probably the worst part of it all, they actually spent a lot of time and resources on this crap that could have been put elsewhere for something actually needed.
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On July 27 2015 05:23 Seuss wrote:Show nested quote +On July 27 2015 02:52 kongoline wrote:On July 27 2015 02:16 Gahlo wrote:On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."
There's a lot of these edge cases, though.
Also, for reference for other people who I've seen make some minor erroneous claims about the new HUD: You can click C to make your champion stats pop up. If you click on the little helmet next to the icon, then the lower of the two boxes stays up permanently, and clicking C makes the top box (which has pen and crit chance etc on it) appear. You can click tab to make the scoreboard pop up. You can click O to make it stay up until you close it or hit O again.
My complaints personally are that the colour changes do make it much more difficult for me to see some things (I play with colourblind mode on) such as the minimap and the QWER cooldown timers. I find very frequently I'm trying to cast a skill when it's on cooldown and I make a stupid mistake because of it. Leblanc's W also messed me up real bad in an ARAM QQ
I do really like that some new things can be rearranged (scoreboard, the icons over the minimap), though.
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On July 27 2015 05:42 cLutZ wrote:Show nested quote +On July 27 2015 05:23 Seuss wrote:On July 27 2015 02:52 kongoline wrote:On July 27 2015 02:16 Gahlo wrote:On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now." This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them. Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way. So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed. Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc.
The amount of screen space that's been freed up for the actual game, plus the better ordering of information, are big deals. The UI itself is also more aesthetically pleasing, which may not seem important but a game's look and feel has more to do with its success than many gamers/players like to admit.
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On July 27 2015 06:08 Seuss wrote:Show nested quote +On July 27 2015 05:42 cLutZ wrote:On July 27 2015 05:23 Seuss wrote:On July 27 2015 02:52 kongoline wrote:On July 27 2015 02:16 Gahlo wrote:On July 27 2015 02:12 kongoline wrote: there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them And a lot of it is opinion. how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now." This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them. Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way. So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed. Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc. The amount of screen space that's been freed up for the actual game, plus the better ordering of information, are big deals. The UI itself is also more aesthetically pleasing, which may not seem important but a game's look and feel has more to do with its success than many gamers/players like to admit.
You don't save any space that isn't counteracted by losing readability and ease of use since you only gain space by making things smaller and putting them closer together. Information that you want to access quickly (like how much xp you have) is burried while information you don't need fast (overall kill score) is placed in close proximity to information you need fast and/or all the time (champion ult status/map info)
By moving info into the same place you free up less important real estate(screen edge) by obscuring more important real estate
By cramping information you make it harder to scale the entire UI because text bleeds together or becomes unreadably smal.
The old UI has none of these problems and only had the problem that the frames used we slightly too large and could be trimmed.
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XP is now in a curved bar instead of a straight one and you still have to mouse over for exact numbers. Oh no.
What more important real estate? A little bit of the bottom right of the screen, probably the least-used fourth aside from top left because of map design?
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On July 27 2015 06:58 Caiada wrote: XP is now in a curved bar instead of a straight one and you still have to mouse over for exact numbers. Oh no.
What more important real estate? A little bit of the bottom right of the screen, probably the least-used fourth aside from top left because of map design?
Kind of a big deal when you need to figure out precisely how many minions to level and whether or not you're going to beat the other duo lane there.
The entire left side of the screen isn't very valuable just like the bottom left. Seriously just messing with the frames to size things down would have been a lot better.
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