• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:52
CEST 21:52
KST 04:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Cure, Zoun, Solar, Creator2[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15DreamHack Dallas 2025 - Info & Preview21herO wins GSL Code S Season 1 (2025)18
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack7[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)9Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
DreamHack Dallas 2025 - Official Replay Pack Code S RO12 Preview: Cure, Zoun, Solar, Creator herO wins GSL Code S Season 1 (2025) DreamHack Dallas 2025 - Info & Preview RankedFTW - Site With Ladder Rankings Over Time
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group A DreamHack Dallas 2025 SOOPer7s Showmatches 2025 StarCraft Evolution League (SC Evo Biweekly) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? GG Lan Party Bulgaria (Live in about 3 hours) BW General Discussion Recent recommended BW games
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Ro8 Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14325 users

[Patch 5.14] Bilgewater General Discussion - Page 21

Forum Index > LoL General
Post a Reply
Prev 1 19 20 21 22 23 46 Next All
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 26 2015 12:40 GMT
#401
On July 26 2015 21:37 Seuss wrote:
I like the new HUD. Because things have moved around I can't instantly grab the information I want at a glance, but that's less a problem with the HUD and more a problem with years of familiarity with the old HUD.

I think a lot (not all) of the more forceful and vociferous complaints stem from that difficulty.


Yeah, I'm with you on this.

I think it looks good. I just need time to get used to it.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Alaric
Profile Joined November 2009
France45622 Posts
July 26 2015 13:21 GMT
#402
I mean, I can get used to it. But it'll still be worse than the previous one because of how everything is crammed, and less efficient (when it's not crammed, it's dumb shit like the stats better leftmost instead of the portrait—that's the things I want most when I look there!).
Cant take LMS hipsters serious.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
July 26 2015 14:00 GMT
#403
NO, Whay does the font has to be Franklin Gothic!! I am so mad, can't we get some variety in there? some refreshing font for once? ARE WE ANIMALS RIOT?
Be nice, buy wards and don't feed double buff.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 26 2015 14:13 GMT
#404
I think some improvements could be made (the stats on top of the minimap and the scoreboard, particularly the latter, could be bigger, and a little more padding on the scoreboard would be nice), but I honestly don't think it will be worse once anyone is used to it.

Here's the old UI and the new UI in a nice animation. I've made it low resolution to fit onto the forum, but you can find a higher resolution one here.

+ Show Spoiler +
[image loading]


I don't have time to address your complaints specifically at the moment, but when I compare the two I don't really see that the new HUD is objectively (not that one can truly be objective on such matters) worse.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 26 2015 14:19 GMT
#405
The champion icons are smaller and have less space inbetween which makes it incredibly hard to click on them, there is too much shit clumped up which makes it harder to see in general and the animations for the abilities need to have an option to be turned off.
kongoline
Profile Joined February 2012
6318 Posts
July 26 2015 17:12 GMT
#406
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them
Gahlo
Profile Joined February 2010
United States35120 Posts
July 26 2015 17:16 GMT
#407
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 26 2015 17:17 GMT
#408
On July 27 2015 02:16 Gahlo wrote:
Show nested quote +
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

which further proves that giving only old choice or new one are both stupid
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-07-26 17:59:09
July 26 2015 17:52 GMT
#409
On July 27 2015 02:16 Gahlo wrote:
Show nested quote +
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 26 2015 18:00 GMT
#410
Holy shit this is amazing.

http://gfycat.com/MajesticObedientIvorygull
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Caiada
Profile Joined January 2015
United States3052 Posts
July 26 2015 19:18 GMT
#411
Limited use because of the time limit, but man, that is fucking hilarious
XDG Mata
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 26 2015 20:23 GMT
#412
On July 27 2015 02:52 kongoline wrote:
Show nested quote +
On July 27 2015 02:16 Gahlo wrote:
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate


You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."

This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them.

Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way.

So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
cLutZ
Profile Joined November 2010
United States19573 Posts
July 26 2015 20:42 GMT
#413
On July 27 2015 05:23 Seuss wrote:
Show nested quote +
On July 27 2015 02:52 kongoline wrote:
On July 27 2015 02:16 Gahlo wrote:
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate


You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."

This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them.

Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way.

So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.


Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc.
Freeeeeeedom
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 26 2015 20:59 GMT
#414
yea thats probably the worst part of it all, they actually spent a lot of time and resources on this crap that could have been put elsewhere for something actually needed.
I come in for the scraps
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
July 26 2015 21:02 GMT
#415
On July 27 2015 05:23 Seuss wrote:
Show nested quote +
On July 27 2015 02:52 kongoline wrote:
On July 27 2015 02:16 Gahlo wrote:
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate


You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."


There's a lot of these edge cases, though.

Also, for reference for other people who I've seen make some minor erroneous claims about the new HUD:
You can click C to make your champion stats pop up. If you click on the little helmet next to the icon, then the lower of the two boxes stays up permanently, and clicking C makes the top box (which has pen and crit chance etc on it) appear.
You can click tab to make the scoreboard pop up. You can click O to make it stay up until you close it or hit O again.

My complaints personally are that the colour changes do make it much more difficult for me to see some things (I play with colourblind mode on) such as the minimap and the QWER cooldown timers. I find very frequently I'm trying to cast a skill when it's on cooldown and I make a stupid mistake because of it. Leblanc's W also messed me up real bad in an ARAM QQ

I do really like that some new things can be rearranged (scoreboard, the icons over the minimap), though.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-07-26 21:08:47
July 26 2015 21:08 GMT
#416
On July 27 2015 05:42 cLutZ wrote:
Show nested quote +
On July 27 2015 05:23 Seuss wrote:
On July 27 2015 02:52 kongoline wrote:
On July 27 2015 02:16 Gahlo wrote:
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate


You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."

This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them.

Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way.

So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.


Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc.


The amount of screen space that's been freed up for the actual game, plus the better ordering of information, are big deals. The UI itself is also more aesthetically pleasing, which may not seem important but a game's look and feel has more to do with its success than many gamers/players like to admit.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Goumindong
Profile Joined February 2013
United States3529 Posts
July 26 2015 21:55 GMT
#417
On July 27 2015 06:08 Seuss wrote:
Show nested quote +
On July 27 2015 05:42 cLutZ wrote:
On July 27 2015 05:23 Seuss wrote:
On July 27 2015 02:52 kongoline wrote:
On July 27 2015 02:16 Gahlo wrote:
On July 27 2015 02:12 kongoline wrote:
there were plenty of reddit threads explaining thoroughly why new HUD is inferior to old one, u should read them

And a lot of it is opinion.

how things like surrender vote taking half of the screen, not being able to distinguish regular +lvl from evolution on kha or blue tint on minimpa making it harder too see just an opinion,there was even post explaining why blue tint makes it harder to see from scientific stand point, not to mention plenty of vision impaired and color blind people got fucked by new colors/fonts/size
majority dislikes new HUD i dont remember any change by riot ever creating even half as much hate


You're talking edge cases. These are important edge cases, but most of the complaints made have been of a fundamentally different nature. The common sentiment has been, "It's too difficult to find important information now."

This is a very tricky complaint to deal with when you make big changes to a UI, because it may not be the UI's fault at all. The biggest hurdle in UI design is user-expectations, and if your UI deviates from them in any way there will be complaints. This isn't limited to where the information is located on the screen as a whole, but also how it is situated within a UI element, changes to the shape and nature of said element, what other information it was previously connected to, and even the finer details like font and color. User expectations are complicated, and the users typically aren't aware of most of them.

Which makes it extremely difficult to figure out what are actual UI problems versus users reacting to change, as well as communicating the necessity of change to the users. The users feel their experience is worse, and even if it's purely because they simply aren't used to the new UI/workflow it's practically impossible to convince them that the change was worthwhile in any way.

So essentially it's my professional opinion that most of the complaints being made are the ephemeral reaction to change that will fade as players get used to the new HUD and the issues which aren't simply a matter of unfamiliarity come to the forefront and are addressed.


Even if that is true, you have to ask, "what are the unambiguous advantages of the new HUD?" Unless it is, objectively, 15, 20, 25%+ better then its just another set of wasted resources by Riot. And, unlike the other "wasted resources" of the Lyte-type, there is no excuse for these resources to not be dedicated to things players actually want like replays, death recap, etc.


The amount of screen space that's been freed up for the actual game, plus the better ordering of information, are big deals. The UI itself is also more aesthetically pleasing, which may not seem important but a game's look and feel has more to do with its success than many gamers/players like to admit.


You don't save any space that isn't counteracted by losing readability and ease of use since you only gain space by making things smaller and putting them closer together. Information that you want to access quickly (like how much xp you have) is burried while information you don't need fast (overall kill score) is placed in close proximity to information you need fast and/or all the time (champion ult status/map info)

By moving info into the same place you free up less important real estate(screen edge) by obscuring more important real estate

By cramping information you make it harder to scale the entire UI because text bleeds together or becomes unreadably smal.

The old UI has none of these problems and only had the problem that the frames used we slightly too large and could be trimmed.
Caiada
Profile Joined January 2015
United States3052 Posts
July 26 2015 21:58 GMT
#418
XP is now in a curved bar instead of a straight one and you still have to mouse over for exact numbers. Oh no.

What more important real estate? A little bit of the bottom right of the screen, probably the least-used fourth aside from top left because of map design?

XDG Mata
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 26 2015 22:05 GMT
#419
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
July 26 2015 22:11 GMT
#420
On July 27 2015 06:58 Caiada wrote:
XP is now in a curved bar instead of a straight one and you still have to mouse over for exact numbers. Oh no.

What more important real estate? A little bit of the bottom right of the screen, probably the least-used fourth aside from top left because of map design?


Kind of a big deal when you need to figure out precisely how many minions to level and whether or not you're going to beat the other duo lane there.

The entire left side of the screen isn't very valuable just like the bottom left. Seriously just messing with the frames to size things down would have been a lot better.
Prev 1 19 20 21 22 23 46 Next All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:00
RO16 SWISS - Round 3
Semih vs cavapoo
Hejek vs TousaN
ZZZero.O88
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 171
NeuroSwarm 108
JuggernautJason68
MindelVK 38
Livibee 16
StarCraft: Brood War
BeSt 641
firebathero 279
Dewaltoss 176
ZZZero.O 88
Movie 16
Dota 2
Dendi2189
Counter-Strike
fl0m1706
Stewie2K1019
flusha160
Super Smash Bros
C9.Mang088
Other Games
Grubby3969
Beastyqt832
ceh9537
mouzStarbuck257
ToD131
TKL 106
KnowMe73
Trikslyr66
QueenE58
NightEnD2
Organizations
StarCraft 2
angryscii 40
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• kabyraGe 243
• StrangeGG 69
• 3DClanTV 25
• Reevou 6
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• Eskiya23 7
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21278
• WagamamaTV375
• Ler131
League of Legends
• Nemesis5993
• TFBlade1894
• Jankos1404
Other Games
• imaqtpie1946
Upcoming Events
PiGosaur Monday
4h 8m
GSL Code S
13h 38m
Cure vs Zoun
Solar vs Creator
The PondCast
14h 8m
Road to EWC
14h 8m
Online Event
19h 8m
Clem vs ShoWTimE
herO vs MaxPax
HupCup
19h 8m
Road to EWC
20h 8m
Road to EWC
1d 2h
GSL Code S
1d 13h
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
1d 14h
[ Show More ]
Online Event
1d 16h
Road to EWC
1d 20h
Road to EWC
2 days
Replay Cast
2 days
Road to EWC
2 days
Road to EWC
2 days
Road to EWC
3 days
Road to EWC
3 days
CranKy Ducklings
3 days
Road to EWC
3 days
Replay Cast
4 days
Road to EWC
4 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 19
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
YSL S1
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.