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[Patch 5.14] Bilgewater General Discussion - Page 20

Forum Index > LoL General
Post a Reply
Prev 1 18 19 20 21 22 46 Next All
geekfighter
Profile Joined June 2015
Philippines8 Posts
July 26 2015 04:06 GMT
#381
can't riot keep nice things? Like new game moda and this map? I mean the new game mode is pretty complex and fun in it's own and it would be sad to remove it
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 26 2015 04:19 GMT
#382
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-07-26 04:32:01
July 26 2015 04:28 GMT
#383
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

It's just different and people don't like change. I'm used to it now and I think it's superior in almost all respects. Except for the score screen portraits lighting up. I have a hard time telling when they're lit up or dimmed showing who is in the FOW or now. Maybe I just need to get used to the lighter background.

Edit:
@krndandaman
I'm on a 15" laptop as well, playing in 1080p, with awful vision, and no way to compensate for it. I have no problem reading anything on the UI.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-07-26 04:38:07
July 26 2015 04:33 GMT
#384
--- Nuked ---
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-07-26 04:49:35
July 26 2015 04:49 GMT
#385
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 26 2015 05:39 GMT
#386
On July 26 2015 12:02 Gahlo wrote:
Show nested quote +
On July 26 2015 11:53 VayneAuthority wrote:
On July 26 2015 11:09 Caiada wrote:
I think people are playing LoL on their phones or in 4:3 monitors from the 90s and are sad they can no longer see numbers when they don't take up most of the viewing area.


yea I play on a small monitor so what? doesnt mean riot can just say fuck you to a group of players and expect us to not complain. It's like not adding a wheelchair ramp to your restaurant because you dont employ any handicapped people. "oh sorry didnt see that arising because none of us have that problem"

Sorry dude, but a game company has to design their game around:

1. It can be played by the majority of "gaming computers"

and

2. It doesn't look like shit so people on the higher end of that majority will be willing to play/watch it

By running a 4:3 monitor, you're running a serious bottleneck on what companies expect the generic player to have.


except im not in the minority, since the majority doesnt like it.
I come in for the scraps
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 05:41 GMT
#387
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.
https://twitter.com/SufficientStats
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 26 2015 05:54 GMT
#388
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-07-26 06:05:49
July 26 2015 06:03 GMT
#389
On July 26 2015 14:54 Velocirapture wrote:
Show nested quote +
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.


Oh I didn't know that :S

EDIT: my C is bound to something else. Great.
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
July 26 2015 06:09 GMT
#390
On July 26 2015 13:49 TheYango wrote:
Show nested quote +
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.

ots probably a combination of three things. Density, size, and framing.

because the information is very close together you can't look quickly at an area of the screen and know what you're seeing. You ever notice how pros will hammer tab really fast when looking at the scoreboard? This is because it takes time to read the scoreboard due to the amount of info it has (this is why on streams riot orders the scoreboard info so it's easy to find players stats by their position). Players need to take time to see it but also need to see what they're doing. So they flash it a lot.

This has that problem constantly. Because everything is in the same place you have to look at it then figure out what you're looking at as you play which takes more time than if the info was in separate areas of the screen.

Compounding this is that because everything is in the same spot everything must be small. You can no longer look for the info in your peripheral vision. Whereas you could previously tell allied death timers and ultimates without really looking.

The third issue is that a lot of he info isn't framed well and so we don't have a reference to draw our eyes when searching. This is good when everything is cluttered but still not ideal.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-07-26 06:23:25
July 26 2015 06:23 GMT
#391
On July 26 2015 15:09 Goumindong wrote:
Show nested quote +
On July 26 2015 13:49 TheYango wrote:
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.

ots probably a combination of three things. Density, size, and framing.

because the information is very close together you can't look quickly at an area of the screen and know what you're seeing. You ever notice how pros will hammer tab really fast when looking at the scoreboard? This is because it takes time to read the scoreboard due to the amount of info it has (this is why on streams riot orders the scoreboard info so it's easy to find players stats by their position). Players need to take time to see it but also need to see what they're doing. So they flash it a lot.

This has that problem constantly. Because everything is in the same place you have to look at it then figure out what you're looking at as you play which takes more time than if the info was in separate areas of the screen.

Compounding this is that because everything is in the same spot everything must be small. You can no longer look for the info in your peripheral vision. Whereas you could previously tell allied death timers and ultimates without really looking.

The third issue is that a lot of he info isn't framed well and so we don't have a reference to draw our eyes when searching. This is good when everything is cluttered but still not ideal.


TL;DR: don't change things that aren't broken. You will just be introducing new problems.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 06:26 GMT
#392
I am not 100% sure what to say about how Fruskurin dresses for LPL:

[image loading]

I liked her appearance on China Talk / Incoming Aggression better.
https://twitter.com/SufficientStats
Sonnington
Profile Joined December 2012
United States1107 Posts
July 26 2015 06:55 GMT
#393
Oh no! What happened to the Froskqueen!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-07-26 07:11:19
July 26 2015 07:11 GMT
#394
Dont care much about her apperance, but I do care about her analysis which is pretty on point. She does her research
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 26 2015 07:16 GMT
#395
I was gonna post my opinion but this probably isn't an appropriate place to elaborate on such a thing other than to say I think she is dressed appropriately.

You know what the biggest disappointment was for me this patch? When I first read the notes I thought that when MF activated her W she would get 5 seconds of guaranteed strut (the duration of the ability). Instead it just reactivates the passive upon casting after which is is removed again by any damage. I don't think it would have been OP but I am no game balance expert so who knows.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 07:34 GMT
#396
On July 26 2015 16:16 Velocirapture wrote:
I was gonna post my opinion but this probably isn't an appropriate place to elaborate on such a thing other than to say I think she is dressed appropriately.

You know what the biggest disappointment was for me this patch? When I first read the notes I thought that when MF activated her W she would get 5 seconds of guaranteed strut (the duration of the ability). Instead it just reactivates the passive upon casting after which is is removed again by any damage. I don't think it would have been OP but I am no game balance expert so who knows.


It's not like Vayne's passive, but I think the point is that when you W, you force your opponent to either turn around to hit you (which slows your opponent down, in a way) or get chased to death. It's not that bad at least on paper, but I do recognize that some champions can outplay her Strut better than others.
https://twitter.com/SufficientStats
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 26 2015 07:36 GMT
#397
I like the new hud. There are things I don't like but after playing a few games it's intuitive and keeps vision focused near the minimap.

The new minimap especially reads more clearly to me. Change isn't so hard boys.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-07-26 09:04:50
July 26 2015 09:04 GMT
#398
On July 26 2015 10:57 Ketara wrote:
Yeah I'm having trouble with this.

+ Show Spoiler +
[image loading]


This is what we're talking about right?

Looks pretty clear.

Maybe the numbers on the death timers could be a touch larger.

yes it looks good on screenshot then u play a game and its totally different story
Alaric
Profile Joined November 2009
France45622 Posts
July 26 2015 10:13 GMT
#399
On July 26 2015 14:54 Velocirapture wrote:
Show nested quote +
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.

"Clear as day" with little detailed icons over text, and a much smaller font too.
Sure, you can get used to it. Is it better than before? Certainly not.
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 26 2015 12:37 GMT
#400
I like the new HUD. Because things have moved around I can't instantly grab the information I want at a glance, but that's less a problem with the HUD and more a problem with years of familiarity with the old HUD.

I think a lot (not all) of the more forceful and vociferous complaints stem from that difficulty.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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