• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:07
CEST 06:07
KST 13:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL19Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)17Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group B EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Battle.net is not working BW General Discussion Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET Small VOD Thread 2.0
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 20427 users

[Patch 5.14] Bilgewater General Discussion - Page 20

Forum Index > LoL General
Post a Reply
Prev 1 18 19 20 21 22 46 Next All
geekfighter
Profile Joined June 2015
Philippines8 Posts
July 26 2015 04:06 GMT
#381
can't riot keep nice things? Like new game moda and this map? I mean the new game mode is pretty complex and fun in it's own and it would be sad to remove it
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 26 2015 04:19 GMT
#382
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-07-26 04:32:01
July 26 2015 04:28 GMT
#383
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

It's just different and people don't like change. I'm used to it now and I think it's superior in almost all respects. Except for the score screen portraits lighting up. I have a hard time telling when they're lit up or dimmed showing who is in the FOW or now. Maybe I just need to get used to the lighter background.

Edit:
@krndandaman
I'm on a 15" laptop as well, playing in 1080p, with awful vision, and no way to compensate for it. I have no problem reading anything on the UI.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2015-07-26 04:38:07
July 26 2015 04:33 GMT
#384
--- Nuked ---
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-07-26 04:49:35
July 26 2015 04:49 GMT
#385
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.
Moderator
VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 26 2015 05:39 GMT
#386
On July 26 2015 12:02 Gahlo wrote:
Show nested quote +
On July 26 2015 11:53 VayneAuthority wrote:
On July 26 2015 11:09 Caiada wrote:
I think people are playing LoL on their phones or in 4:3 monitors from the 90s and are sad they can no longer see numbers when they don't take up most of the viewing area.


yea I play on a small monitor so what? doesnt mean riot can just say fuck you to a group of players and expect us to not complain. It's like not adding a wheelchair ramp to your restaurant because you dont employ any handicapped people. "oh sorry didnt see that arising because none of us have that problem"

Sorry dude, but a game company has to design their game around:

1. It can be played by the majority of "gaming computers"

and

2. It doesn't look like shit so people on the higher end of that majority will be willing to play/watch it

By running a 4:3 monitor, you're running a serious bottleneck on what companies expect the generic player to have.


except im not in the minority, since the majority doesnt like it.
I come in for the scraps
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 05:41 GMT
#387
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.
https://twitter.com/SufficientStats
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 26 2015 05:54 GMT
#388
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-07-26 06:05:49
July 26 2015 06:03 GMT
#389
On July 26 2015 14:54 Velocirapture wrote:
Show nested quote +
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.


Oh I didn't know that :S

EDIT: my C is bound to something else. Great.
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
July 26 2015 06:09 GMT
#390
On July 26 2015 13:49 TheYango wrote:
Show nested quote +
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.

ots probably a combination of three things. Density, size, and framing.

because the information is very close together you can't look quickly at an area of the screen and know what you're seeing. You ever notice how pros will hammer tab really fast when looking at the scoreboard? This is because it takes time to read the scoreboard due to the amount of info it has (this is why on streams riot orders the scoreboard info so it's easy to find players stats by their position). Players need to take time to see it but also need to see what they're doing. So they flash it a lot.

This has that problem constantly. Because everything is in the same place you have to look at it then figure out what you're looking at as you play which takes more time than if the info was in separate areas of the screen.

Compounding this is that because everything is in the same spot everything must be small. You can no longer look for the info in your peripheral vision. Whereas you could previously tell allied death timers and ultimates without really looking.

The third issue is that a lot of he info isn't framed well and so we don't have a reference to draw our eyes when searching. This is good when everything is cluttered but still not ideal.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2015-07-26 06:23:25
July 26 2015 06:23 GMT
#391
On July 26 2015 15:09 Goumindong wrote:
Show nested quote +
On July 26 2015 13:49 TheYango wrote:
On July 26 2015 13:19 Ketara wrote:
I'm not sure how putting relevant info next to the minimap is a problem.

Since most of the time you're looking at the minimap, and things like death and ult timers are directly related to map awareness and the reason why you look at the minimap, it makes sense that you only have to look in one place.

I don't understand why this hud is upsetting people.

I think it's the mix of relevant and irrelevant information. Ping is not something you really care to be looking at all the time. Your own score isn't really practically useful for anything in and of itself, and CS is already something you're constantly looking at through the scoreboard. So the mix of relevant and irrelevant information feels cluttered.

ots probably a combination of three things. Density, size, and framing.

because the information is very close together you can't look quickly at an area of the screen and know what you're seeing. You ever notice how pros will hammer tab really fast when looking at the scoreboard? This is because it takes time to read the scoreboard due to the amount of info it has (this is why on streams riot orders the scoreboard info so it's easy to find players stats by their position). Players need to take time to see it but also need to see what they're doing. So they flash it a lot.

This has that problem constantly. Because everything is in the same place you have to look at it then figure out what you're looking at as you play which takes more time than if the info was in separate areas of the screen.

Compounding this is that because everything is in the same spot everything must be small. You can no longer look for the info in your peripheral vision. Whereas you could previously tell allied death timers and ultimates without really looking.

The third issue is that a lot of he info isn't framed well and so we don't have a reference to draw our eyes when searching. This is good when everything is cluttered but still not ideal.


TL;DR: don't change things that aren't broken. You will just be introducing new problems.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 06:26 GMT
#392
I am not 100% sure what to say about how Fruskurin dresses for LPL:

[image loading]

I liked her appearance on China Talk / Incoming Aggression better.
https://twitter.com/SufficientStats
Sonnington
Profile Joined December 2012
United States1107 Posts
July 26 2015 06:55 GMT
#393
Oh no! What happened to the Froskqueen!
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
Last Edited: 2015-07-26 07:11:19
July 26 2015 07:11 GMT
#394
Dont care much about her apperance, but I do care about her analysis which is pretty on point. She does her research
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Velocirapture
Profile Blog Joined December 2010
United States983 Posts
July 26 2015 07:16 GMT
#395
I was gonna post my opinion but this probably isn't an appropriate place to elaborate on such a thing other than to say I think she is dressed appropriately.

You know what the biggest disappointment was for me this patch? When I first read the notes I thought that when MF activated her W she would get 5 seconds of guaranteed strut (the duration of the ability). Instead it just reactivates the passive upon casting after which is is removed again by any damage. I don't think it would have been OP but I am no game balance expert so who knows.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 26 2015 07:34 GMT
#396
On July 26 2015 16:16 Velocirapture wrote:
I was gonna post my opinion but this probably isn't an appropriate place to elaborate on such a thing other than to say I think she is dressed appropriately.

You know what the biggest disappointment was for me this patch? When I first read the notes I thought that when MF activated her W she would get 5 seconds of guaranteed strut (the duration of the ability). Instead it just reactivates the passive upon casting after which is is removed again by any damage. I don't think it would have been OP but I am no game balance expert so who knows.


It's not like Vayne's passive, but I think the point is that when you W, you force your opponent to either turn around to hit you (which slows your opponent down, in a way) or get chased to death. It's not that bad at least on paper, but I do recognize that some champions can outplay her Strut better than others.
https://twitter.com/SufficientStats
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
July 26 2015 07:36 GMT
#397
I like the new hud. There are things I don't like but after playing a few games it's intuitive and keeps vision focused near the minimap.

The new minimap especially reads more clearly to me. Change isn't so hard boys.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2015-07-26 09:04:50
July 26 2015 09:04 GMT
#398
On July 26 2015 10:57 Ketara wrote:
Yeah I'm having trouble with this.

+ Show Spoiler +
[image loading]


This is what we're talking about right?

Looks pretty clear.

Maybe the numbers on the death timers could be a touch larger.

yes it looks good on screenshot then u play a game and its totally different story
Alaric
Profile Joined November 2009
France45622 Posts
July 26 2015 10:13 GMT
#399
On July 26 2015 14:54 Velocirapture wrote:
Show nested quote +
On July 26 2015 14:41 Sufficiency wrote:
I played with the new HUD: it seems to me that penetration (flat or %) and critical chance are not displayed anywhere. It's frustrating.


Have you tried pressing C to see your character sheet? It is all displayed clear as day.

"Clear as day" with little detailed icons over text, and a much smaller font too.
Sure, you can get used to it. Is it better than before? Certainly not.
Cant take LMS hipsters serious.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 26 2015 12:37 GMT
#400
I like the new HUD. Because things have moved around I can't instantly grab the information I want at a glance, but that's less a problem with the HUD and more a problem with years of familiarity with the old HUD.

I think a lot (not all) of the more forceful and vociferous complaints stem from that difficulty.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 18 19 20 21 22 46 Next All
Please log in or register to reply.
Live Events Refresh
Road to EWC
22:00
Americas Open Qualifiers #2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 152
StarCraft: Brood War
Mind 117
NaDa 36
Shinee 18
Noble 9
Icarus 8
Dota 2
monkeys_forever663
Counter-Strike
Fnx 1768
Stewie2K38
Super Smash Bros
Mew2King37
Heroes of the Storm
Khaldor100
Other Games
summit1g10147
shahzam905
JimRising 632
C9.Mang0475
hungrybox377
Skadoodle205
Maynarde140
Trikslyr48
Organizations
Other Games
gamesdonequick1010
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 67
• davetesta33
• gosughost_ 28
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 193
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3769
• Lourlo845
• Stunt230
Upcoming Events
Road to EWC
4h 53m
Road to EWC
5h 53m
Road to EWC
17h 53m
Road to EWC
1d 4h
Road to EWC
1d 11h
BSL Season 20
1d 13h
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
1d 23h
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
BSL Season 20
2 days
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.