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I only played against a pretty bad one, and a more decent one (guy is Silver II, s4 Gold), so can't really talk by experience. The damage is of couse bonkers, but if they just spam Q trying to harass in lane it's fairly easy to dodge, at least the return part.
His E is annoying because it's hard to stick to him, and if you trade with him he can really easily run away with his passive. I was better than the guy and could easily force fights (playing Jax top), but I had to force his E somehow, then go back in once I had my cooldowns back up (as Jax I forced his E by jumping in, so as to keep my E available for next Q cd).
I assume as people get better (especially at hitting the W on prediction) it'll be really hard to kill him between the sliperiness, and the potential for him to turn a chase with his ult+W and how fast he melts "low" HP targets (which is set up by the ult burst).
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On May 30 2015 23:59 Frolossus wrote:Show nested quote +On May 30 2015 23:22 JimmiC wrote: It makes sense to release them strong. Firstly it increases the number of people who buy them, and secondly in theory people should be bad at them so a little over tune should help even that out. But mainly I think it's for more $$$$ i don't believe that they do this. yes ekko is a too strong but release bard was very underwhelming. additionally wukong, xerath, trundle, zac, vel'koz, poppy, quinn, galio, malz, aatrox all had pretty average or below average releases. it's only a handful of characters that get released that are absurdly strong and usually that comes from the sheer quantity of things that are included in those characters kits that make them very nerf resistant. such as elise, jayce, lee sin, nidalee, thresh etc. i think ekko definitely fits in this category of having too much shit. Outliers definitely exist. Although I'd question some of those 'underwhleming upon release' champs you've mentioned. I think JimmiC is correct in what he's saying.
Edit: I think Ekko is ridiculously OP. It's funny they call him an Assassin with poke, 2 ranged slows, and a huge AOE stun. What a joke.
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8 of the last 15 champions (Bard, Quinn, Vel'Koz, Gnar, Lucian, Azir, Yasuo, Lissandra) being buffed almost immediately after release (or mostly unchanged in Vel's case) is an outlier now. Ok.
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The whole "new champions are OP" mantra is confirmation bias as fuck.
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ekko's damage is stupid holy shit
the guy's also way too fast idk he's really annoying to play against
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Anyone knows how the lcs pros play evelyn?like which runes and masteries?or a page where I can look up that.
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The land of freedom23126 Posts
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First of all,thanks alot.Still struggling to see which runes and masteries he uses,if I look up evelyn matches I dont see the masteries or runes,or is there a way?
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On May 31 2015 02:15 Gahlo wrote: The whole "new champions are OP" mantra is confirmation bias as fuck.
Not really. Even if only 1 of every 3 released champions was OP, that would be much higher than the average population of champions.
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On May 31 2015 03:35 cLutZ wrote:Show nested quote +On May 31 2015 02:15 Gahlo wrote: The whole "new champions are OP" mantra is confirmation bias as fuck. Not really. Even if only 1 of every 3 released champions was OP, that would be much higher than the average population of champions. Balance level of older to newer champions expecting a similar distribution in power level is ridiculous. Older champions have had much more time to be tinkered with, or even completely redone, with some of them not being touched since they were balanced for a game state that is long gone by. If we look at the last 10 champions released, counting Ekko, the last of those is Jinx, who was released in October 2013.
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The land of freedom23126 Posts
On May 31 2015 03:28 GiftPflanZe wrote:First of all,thanks alot.Still struggling to see which runes and masteries he uses,if I look up evelyn matches I dont see the masteries or runes,or is there a way?
Find his Evelynn games, there is symbol of loupe, click and you'll be in heaven.
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5 out of 15 required significant buffs/fixes after release. Lucian had numerous fixes and buffs, Quinn and Liss were ridiculously buffed one patch after. Bard got buffed in basically every way. Azir had a ton of buffs, though of debatable necessity.
If I were taking a shot in the dark, I'd say that a third of champs do not require significant buffs.
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United States11390 Posts
On May 31 2015 04:13 Caiada wrote: 5 out of 15 required significant buffs/fixes after release. Lucian had numerous fixes and buffs, Quinn and Liss were ridiculously buffed one patch after. Bard got buffed in basically every way. Azir had a ton of buffs, though of debatable necessity.
If I were taking a shot in the dark, I'd say that a third of champs do not require significant buffs. It doesn't end there either ie Gnar and Yasuo who also had a ton of bug fixes and buffs too.
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Some delicious Shen buffs on PBE :D
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On May 31 2015 05:18 Harem wrote:Show nested quote +On May 31 2015 04:13 Caiada wrote: 5 out of 15 required significant buffs/fixes after release. Lucian had numerous fixes and buffs, Quinn and Liss were ridiculously buffed one patch after. Bard got buffed in basically every way. Azir had a ton of buffs, though of debatable necessity.
If I were taking a shot in the dark, I'd say that a third of champs do not require significant buffs. It doesn't end there either ie Gnar and Yasuo who also had a ton of bug fixes and buffs too.
I thought Yasuo got a bunch but it was actually just the flow change on his ult and a bunch of minor bug fixes. The patch after, he was immediately nerfed, lol. Gnar got a bunch of small things the patch after and then got nerfed as well.
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Boomerang pathing change was a huge buff even if that was how they originally intended it to be
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Ekko just has waaaaaaaaaaaaaaaaaaaay too much shit. Mage/Tank level CC and assassin level mobility. That's not a good mix. I don't see how it's a sustainable design. Someone like Syndra who has CC and burst at least pays for it by being completely immobile. Not to mention, he has all these little added extras, like going untargetable, that just add unnecessary strength.
I think the thing I hate the most is the shield though. That's just crazy, especially at level one.
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is cinderhulk jungle ekko really a thing or did this guy on my team suck dick?
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On May 31 2015 07:45 JazzVortical wrote: Ekko just has waaaaaaaaaaaaaaaaaaaay too much shit. Mage/Tank level CC and assassin level mobility. That's not a good mix. I don't see how it's a sustainable design. Someone like Syndra who has CC and burst at least pays for it by being completely immobile. Not to mention, he has all these little added extras, like going untargetable, that just add unnecessary strength.
I think the thing I hate the most is the shield though. That's just crazy, especially at level one.
As I have stated earlier I think the shield is simply too big ATM. That said, he is basically forced to go full AP in my experience and his damage is way less than other assassins if he doesn't hit his ult. I would touch pretty much everything else in his kit before I reduced his damage.
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