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[Patch 5.10] Ekko General Discussion - Page 11

Forum Index > LoL General
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JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 30 2015 00:37 GMT
#201
--- Nuked ---
JazzVortical
Profile Joined July 2013
Australia1825 Posts
May 30 2015 00:51 GMT
#202
Alaric you should play Syndra. You would explode

Going down to 10% per spell cast is a bit much I think, but there's no doubt the item is strong. I guess it solidifies it as 'only get if you frequently cast spells', rather than just 'get for more damage'.
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2015-05-30 04:28:35
May 30 2015 04:27 GMT
#203
On May 30 2015 09:51 JazzVortical wrote:
Alaric you should play Syndra. You would explode

Going down to 10% per spell cast is a bit much I think, but there's no doubt the item is strong. I guess it solidifies it as 'only get if you frequently cast spells', rather than just 'get for more damage'.

Unless they lower the base damage, it's use as a first item won't change. The wave control it gives if you can rush it is just insane.

Objectively it gets outperformed in single target damage really early on already, people buy it for the poke, and for the aoe shove. Both of which are still going to be really good. It's just going to go from a must buy item, to a "get this if you're snowballing early on a roamer" item.
cLutZ
Profile Joined November 2010
United States19574 Posts
May 30 2015 04:59 GMT
#204
Honestly, I just think it was strong on a few champions which were abusing it to do things that their kits aren't supposed to do. Azir for more poke than is healthy on a mage with that kind of sustained damage, Lulu for damage they don't want her to have, Kog's Tear +1 item power not being terrible, and some others i'm blanking on. Pretty sure all Riot wanted was to make a high-AP NLR item that didn't fundamentally change the way they had to balance champions the way DFG forced them to.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-05-30 05:54:20
May 30 2015 05:43 GMT
#205
As it turns out, AP+Movespeed+Waveclear is an ideal first item timing for a lot of APs even if it feels awkward in a 6 item build.

It's okay to have an awkward 6 item build if you're ending the game at 4 items.



I seem to remember my opinion of it when it came out was that it wasn't going to be for everybody, but on the people it was good on it was going to be completely OP and it was going to get nerfed sooner or later. I would like to take this time to stroke my own ego.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-05-30 06:02:34
May 30 2015 06:00 GMT
#206
So I tried out a game on Ekko where I went for a mana regen/CDR item first (in this case, Athenes). And while I didn't have mana problems once I got chalice, and the increased CDR on his Q let me poke more often, there was definitely a distinct lack of damage on his skills when I went on an all-in when compared to Ludens or Lich Bane. Granted, Athene's isn't meant for an all-in champ, nor does it have as much AP as Ludens or Lich Bane.

Morellos might be easier/better (cheaper than Athenes) on him, I'll have to try that out soon. It could also be that he might work better with CDR boots than Magic Pen. Boots, though you will miss out on having the mana regen from Morellos/Athenes.
Goumindong
Profile Joined February 2013
United States3529 Posts
May 30 2015 06:19 GMT
#207
On May 30 2015 14:43 Ketara wrote:
As it turns out, AP+Movespeed+Waveclear is an ideal first item timing for a lot of APs even if it feels awkward in a 6 item build.

It's okay to have an awkward 6 item build if you're ending the game at 4 items.



I seem to remember my opinion of it when it came out was that it wasn't going to be for everybody, but on the people it was good on it was going to be completely OP and it was going to get nerfed sooner or later. I would like to take this time to stroke my own ego.


Its not awkward in a 6 item build; its awkward in a 4 item build. Its just that the power the poke/siege/waveclear can bring you gets you to the 4 item build faster than if you didn't get it, so might as well get it
Frolossus
Profile Joined February 2010
United States4779 Posts
May 30 2015 07:04 GMT
#208
On May 30 2015 15:19 Goumindong wrote:
Show nested quote +
On May 30 2015 14:43 Ketara wrote:
As it turns out, AP+Movespeed+Waveclear is an ideal first item timing for a lot of APs even if it feels awkward in a 6 item build.

It's okay to have an awkward 6 item build if you're ending the game at 4 items.



I seem to remember my opinion of it when it came out was that it wasn't going to be for everybody, but on the people it was good on it was going to be completely OP and it was going to get nerfed sooner or later. I would like to take this time to stroke my own ego.


Its not awkward in a 6 item build; its awkward in a 4 item build. Its just that the power the poke/siege/waveclear can bring you gets you to the 4 item build faster than if you didn't get it, so might as well get it

why is it awkward?
boots, ludens, zhonyas or mana item, void staff
I_Love_Bacon
Profile Blog Joined August 2009
United States5765 Posts
Last Edited: 2015-05-30 08:02:08
May 30 2015 08:00 GMT
#209
Welp, after a shit ton of Jungle Zac games I've come to the conclusion that 1 change (however it would be fixed/implemented/whatever) would make Zac a very legit jungler. Make it so basically every other form of CC doesn't automatically cancel out Elastic Slingshot. I don't think I've noticed a form of CC yet that doesn't cancel it's damage/knockup. This is especially bad against many of the other top tier junglers at the moment like Gragas/Reksai/Sej.

He's still extremely fun to play still though.
" i havent been playin sc2 but i woke up w/ a boner and i really had to pee... and my crisis management and micro was really something to behold. it inspired me to play some games today" -Liquid'Tyler
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-30 09:23:59
May 30 2015 09:23 GMT
#210
What do you mean by "cancel"? The initial charge, or the spell itself?
The charge is a channeled state which can be cancelled like any other by silences/stuns/suppressions/displacement/taunts/charms (I don't know how Amumu's Entangle interacts with channels).
Since it moves him once cast it's possible roots interrupt it too (I know Vi's Q is interrupted if you get rooted while charging, no idea about Varus' Q).

That's why champions like Thresh are must-ban for me whenever you plan to play something like Nautilus/Vi/Zac: it's way too easy for easy for him to screw over an important part of your kit without effort, and he makes it incredibly hard to get away too.

On May 30 2015 09:37 JimmiC wrote:
Show nested quote +
On May 30 2015 08:20 Alaric wrote:
Turns out it's easier to try and score points by making fun of me than it is to lend an ear and realise I can't be wrong all the time (also if you consider the "Arcane Smash went through her so it's the skillshot the issue and not the cc" aspect then most of the things I've complained about recently actually get covered by that announcement).

Both Luden's nerfs at the same time would be pretty heavy-handed though. I think I could live with ratio reduction alone. Sure it wouldn't change much for Ziggs who'd still have it up every other skillshots he lobs at you but Ziggs doesn't need that to be obnoxious to play against.
Ahri's another shitty case because the additional distance thanks to her Q's MS buff, and her ult's dashes being registered as distance, make her trigger Luden's passive pretty often.


guess you have never read a little story called "the boy who cried wolf"

Too bad there actually was a wolf the whole timle, then (I haven't checked 'cause I haven't played her but I'm pretty sure Vi is still bugged, and while it isn't a bug per se and you may not experience it if you only play the champ once in awhile, the issue with hitboxes for forward-hitting spells starting behind you on stuff such as Nautilus' Dredge Line is something that doesn't behave as expected).

I didn't really like Luden's but that's because I pretty much only play Viktor and Orianna as mages, Viktor's item timings are skewed by the augment and I'd rather have more AP as Orianna (plus I'm going to build Morello or Grail first anyway) for the RW combo but also the shield value.
I took it from time to time on Viktor because it helped deal more damage with E (long-ish cooldown, and it's the only spell you use at range) in situations where it was too dangerous for me to get close. But the early %MS felt better for me than the damaging passive anyway.
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-05-30 10:29:00
May 30 2015 10:25 GMT
#211
On May 30 2015 16:04 Frolossus wrote:
Show nested quote +
On May 30 2015 15:19 Goumindong wrote:
On May 30 2015 14:43 Ketara wrote:
As it turns out, AP+Movespeed+Waveclear is an ideal first item timing for a lot of APs even if it feels awkward in a 6 item build.

It's okay to have an awkward 6 item build if you're ending the game at 4 items.



I seem to remember my opinion of it when it came out was that it wasn't going to be for everybody, but on the people it was good on it was going to be completely OP and it was going to get nerfed sooner or later. I would like to take this time to stroke my own ego.


Its not awkward in a 6 item build; its awkward in a 4 item build. Its just that the power the poke/siege/waveclear can bring you gets you to the 4 item build faster than if you didn't get it, so might as well get it

why is it awkward?
boots, ludens, zhonyas or mana item, void staff


Because once you have your second (or third depending) item Deathcap is enough for wave clear, but fights significantly better in near every situation. And Deathcap will be getting close to doing more damage on poke too. Many of the mages that this isn't strictly true on have significant utility AP scaling (shields/etc) which make the cap perform better. [There are a few where the Luden's is still super good, but few/far between]

A good example is Karma. W,RQ (no secondary hit) has an AP ratio of 1.8(assuming no auto attacks). Which means that Cap>Echo at 215 AP(Cap/Echo +95 AP from anywhere, which is about masteries/runes/dorans for just Cap). If you get both procs of the Q its 175. If you get both procs and two auto attacks off its 166. Champions who either have high ratios (Annie, Brand, Viktor) or small ratios they can consistently apply (Fizz, Zyra, Anivia, Azir, Karthus), or who rely heavily on high ratio all-ins/combos (Ahri, LeBlanc) will stack damage in such a way that Echo cannot keep up with cap in terms of damage at a 1 item timing, let alone two or three.

So its awkward because you get to 3-4 items and you no longer have enough of a wave clear advantage to not say "i would rather have this clearly superior item"

Its not awkward at 6 items because well, you already have Zhonya's, Cap, Void, Boots, another item which can be offensive/defensive/cdr/mana, might as well round out the last one with a 120 AP item that has a bonus damage proc on ability use (since not everyone can easily make use of Lichbane)

edit: There was a wolf the whole time in the boy who cried wolf story too alaric

But its unfair to say Alaric gets a lot of bugs. Ive had a lot of the things that happened to him happen to me. He just reports them here more

ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 30 2015 10:34 GMT
#212
New Karma OP, I'm outdamaging everyone except the midlaner in 2/3 games as a support
(╯°□°)╯︵ ┻━┻
Prog
Profile Joined December 2009
United Kingdom1470 Posts
May 30 2015 11:41 GMT
#213
On May 30 2015 19:34 ticklishmusic wrote:
New Karma OP, I'm outdamaging everyone except the midlaner in 2/3 games as a support


That was possible with old Karma as well and is really easy with Zyra and Vel'Koz. Still noone would claim either is op.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-05-30 13:29:26
May 30 2015 13:28 GMT
#214
You know.

League is listing Ekko as Assassin>Fighter.

Historically I feel like that has been something of a hard role grouping to balance.

Other Assassin>Fighters are:
Fizz
Kha'Zix
Nidalee
Nocturne
Rengar
Talon
Zed


I feel like aside from Nocturne and Talon, that's a pretty good list of the champions that have needed to be rebalanced over and over and over and over and over and over.

Nocturne I think would make more sense as Fighter>Assassin anyway.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-05-30 13:40:57
May 30 2015 13:38 GMT
#215
Assassins need to be perfectly balanced, eirher they're OP or complete shit (exaggerating but yeah).

On one hand you need enough damage to be able to instantly eliminate a priority target on a reasonable amount of farm, but also a reasonable amount of survivability either through tank stats or slipperiness to get in and get out without getting blown up.

Most champs aren't as extreme because they only need moderate amounts of each to function or can be very heavily weighted toward one dimension or the other and have a clear weakness, but assassins need to be balanced in both dimensions and it's difficult to predict how modifying part of a kit, especially if it's part of the survivability, will impact viability as a whole.

Notably, riot has begun nerfing a lot of tanks with one shot/1 second kill potential on squishes, like hecarim and gragas

Interestingly, although riot tends to release champs much stronger than they need to be then need them later the list you made seems to include a lot that were egregiously op.
(╯°□°)╯︵ ┻━┻
Lylat
Profile Joined August 2009
France8575 Posts
May 30 2015 14:00 GMT
#216
Is Ekko broken or is it just me ?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 30 2015 14:22 GMT
#217
--- Nuked ---
Frolossus
Profile Joined February 2010
United States4779 Posts
May 30 2015 14:59 GMT
#218
On May 30 2015 23:22 JimmiC wrote:
It makes sense to release them strong. Firstly it increases the number of people who buy them, and secondly in theory people should be bad at them so a little over tune should help even that out. But mainly I think it's for more $$$$

i don't believe that they do this.
yes ekko is a too strong but release bard was very underwhelming. additionally wukong, xerath, trundle, zac, vel'koz, poppy, quinn, galio, malz, aatrox all had pretty average or below average releases.

it's only a handful of characters that get released that are absurdly strong and usually that comes from the sheer quantity of things that are included in those characters kits that make them very nerf resistant. such as elise, jayce, lee sin, nidalee, thresh etc. i think ekko definitely fits in this category of having too much shit.
Caiada
Profile Joined January 2015
United States3052 Posts
Last Edited: 2015-05-30 15:15:22
May 30 2015 15:09 GMT
#219
That's why Bard sucked at release, right

Luden's is mostly good as an early item or a last item. The first is where you're basically at/above Dcap's level in realistic situations for damage (above for 1 item, slightly below for 2) but can use situational burst/poke/waveclear, and last item is pretty obvious because 120 AP and bonus damage is pretty sweet when you have Dcap/Void/Zhonya's/other AP item. If you've gone Morello/Zhonya/Void, Dcap has outscaled Luden's for the gold cost.
XDG Mata
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
May 30 2015 15:45 GMT
#220
Play GP, shoot Ekko in the face. Laugh. That's pretty much it.
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