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On May 29 2015 14:36 Kinie wrote: The issue with the W is that, for the enemy side, you see the circle (and it's a big ass circle at that) about .5 seconds before it lands. So even if you know where it's going to land, unless you're on the edge of the circle it's going to hit you or you are gonna have to flash out of it.
Not to mention the line for how large the circle is going to be is pretty hard to see (due to the greenish aura it has, which is hard to see even for me and I'm not color blind.)
The issue with w is that it has 8 billion range, grants vision, and is a veigar sized stun without leveling it up. And if you miss you can still pass through it for a fuck off sized shield.
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i think ludens first is good on ekko cause it lets you clear waves with just your Q
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On May 30 2015 02:35 Goumindong wrote:Show nested quote +On May 29 2015 13:22 Kinie wrote:On May 29 2015 13:17 thejuju wrote: On a scale of one to teemo how cancerous is ekko? Terminal cancer, inoperable. But for real though, based upon my 1 game with him, shit is bonkers, like the damage/burst he does once he gets even a couple items (ie., Ludens and Lich Bane) is enough to make him ban-worthy. And lets not even talk about the insane damage his ult does. I constantly got 3 and 4 man bursts with the ulti, usually going back in with a W landing the same time as I go back in. So not only do they eat a billion damage, they are stunned for 2.25 seconds. It's like an AP Sejuani ult, only you get healed for it and deal way more damage. You know, i don't think lichbane or luden's is all that good on him aside from the move speed You've got 1.7 AP ratio on E,Q,Auto. And you're more or less guaranteed to get it all off if you land an E(or you die). Lichbane adds .5 AP ratio to that combo, and you won't get a second proc before your CD's are up again unless you wait on your Q for 1.5 seconds Deathcap adds .51 AP effective ratio on a 1.7 AP combo. So you're only up the 50 base damage but down the extra base AP. But Deathcap also clears waves better, and deathcap does more damage on his W passive, and Deathcap gives you a bigger shield on your W, and Deathcap makes your ult hilarious. Luden's has a similar issue though it does make his poke/clear a lot better. The breakpoint on a combo where luden's does more damage is under 286 base AP. So first item plus a quarter/half way through your second big item. That is good, plus the proc makes clearing waves easier since you're not going to have trouble with the ranged minions and the proc perfectly hits the melee. But you still lose on your shield and ult. From there would you rather have the damage or Zhonya's Active? Or pen from Void? Or CDR from morellos? Or mixed offense/defense from abyssal (you're melee anyway, so the pen is super strong) I can see lich after cap (after all it has almost the same multiplicative effect on non-ult damage as cap, just less AP and less ancillary effects). But i can't really see a great use of Luden's unless you really really really need that wave clear. If you already have cap then Lich>Luden. If you already have Lich/Cap then Zhonya/Void/Abyssal/Morello's all seem better.
Of course Deathcap is good on Ekko, it lets his W shield be massive and the HP recovery on his ult also large.
The reason why Lich Bane is strong on Ekko is similar to the reason why it's so good on Fizz: you can proc it multiple times on a mage that benefits from AAing (Fizz's W passive + active, Ekko's passive and W passive) and have a kit that benefits from the stats Lich Bane gives (move speed, more mana, some AP).
I think it's going to be situational on how you build him (depending upon matchups and team comps) but as I see it, Ekko will benefit the most from the following items:
Ludens (wave clear with Q), Lich Bane (for reasons stated above), Zhonyas (combos well with his ulti and all-in kit), Deathcap (because moar power), Void (because Magic Pen), Morellos (mana regen, lets you poke more with Q), Magic Pen Boots (because it's more magic pen), Athenes (against AP heavy team, also for mana regen and CDR), Liandrys (Q slow and passive proc lets you deal max burn damage with it), Abyssal (you stay on top of champs to get AAs in).
Nashors should NOT be built on him, because even if he would benefit from the CDR, AP and AS on it, his passive is pretty easy to proc as-is with a Q - E - AA combo. Maybe if he was in a split push comp and you went Nashors and Lich Bane in a 1-3-1 or 4-1 split push comp, that's the only time I could see it work.
On May 30 2015 02:49 Goumindong wrote:Show nested quote +On May 29 2015 14:36 Kinie wrote: The issue with the W is that, for the enemy side, you see the circle (and it's a big ass circle at that) about .5 seconds before it lands. So even if you know where it's going to land, unless you're on the edge of the circle it's going to hit you or you are gonna have to flash out of it.
Not to mention the line for how large the circle is going to be is pretty hard to see (due to the greenish aura it has, which is hard to see even for me and I'm not color blind.) The issue with w is that it has 8 billion range, grants vision, and is a veigar sized stun without leveling it up. And if you miss you can still pass through it for a fuck off sized shield.
The range on W is insane, especially for only 1 point in it. I think I'd like to see the range scale with how many points you put in it, give some tension on his kit for how you skill him up (right now you go Q - E - R - W 100% of the time).
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On May 30 2015 02:49 Goumindong wrote:Show nested quote +On May 29 2015 14:36 Kinie wrote: The issue with the W is that, for the enemy side, you see the circle (and it's a big ass circle at that) about .5 seconds before it lands. So even if you know where it's going to land, unless you're on the edge of the circle it's going to hit you or you are gonna have to flash out of it.
Not to mention the line for how large the circle is going to be is pretty hard to see (due to the greenish aura it has, which is hard to see even for me and I'm not color blind.) The issue with w is that it has 8 billion range, grants vision, and is a veigar sized stun without leveling it up. And if you miss you can still pass through it for a fuck off sized shield.
It's almost the size of the Baron/Dragon pits, which is fantastic considering the enemy team won't necessarily have vision of you when you use it and won't see it coming until 0.5 seconds (waaaaaaay too late). You can basically chase them out of the pit just by walking towards them because they have to assume it's coming.
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On May 30 2015 03:12 Kinie wrote: The reason why Lich Bane is strong on Ekko is similar to the reason why it's so good on Fizz: you can proc it multiple times on a mage that benefits from AAing (Fizz's W passive + active, Ekko's passive and W passive) and have a kit that benefits from the stats Lich Bane gives (move speed, more mana, some AP).
But you can't? Unless you sit around not casting your Q for 1.5 seconds you can't get more than 1 lichbane proc per E-Q combo.
Lichbane is really good on Fizz because his AP ratios are comparatively low. .3 on his Q and .25(.3 with offensive mastery) on his W and .75 on his E (if you use it for damage which you might not be doing). The .45 passive on W is a refreshing DoT so you only really get it once plus engagement time/3 seconds.
In order for Fizz's Q,W to do 1.7 AP damage he has to hit 3 auto attacks after the original Q. (actually will do about 2.1 due to the time it takes to auto but close enough, if you only do 2 auto's you don't make it).
But that is not why you pick up Lichbane on him. If you're able to auto attack safely(or use E for damage and auto attack safely) you don't really have to worry about damage; any item works. This is why people like Zhonya's a lot. No, the reason you get lichbane on Fizz is that it preserves his ability to Q in and then E out without sticking around to auto attack. When you do that you go from 1.05 total ratio to 1.55 total ratio*. Which is huge, its an effective 62.5% AP ratio multiplier!
But Ekko doesn't have that type of attack pattern available to him. Once he E's in, he gets his Q and passive basically guaranteed and then he is done except his W passive damage and the .05 AP/auto from offensive masteries.
*W activated before you Q. Q proc's on-hits. So .3 for the Q, .25 for the W on hit, .05 for the offensive mastery on hit, .45 for the W DoT = 1.05 + .5 for lichbane = 1.55
edit: I feel like Zhonya's will be the essential item on Ekko. Because the 2 second invulnerability on it allows you just a bit of leeway dive in, run your abilities on a squishy, then Zhonya, then ult yourself in position to heal/nuke.
Without the Zhonya you die before you can ult, or you have to ult away from the fight even if you get a W stun.
edit2: Mainly without the Zhonya you don't have a guaranteed way to get your ult off, you have to rely on the enemy team walking into your shadow.. Which, while they can't see it, they can still avoid the direction you came from in order to negate that potentiality.
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They can see the shadow so long as they have vision of Ekko. The Zhonyas is good on him, but if you get good with aiming the W when you want to engage you won't need it for the active.
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I had a Riven straight up phase through my Q (Maokai), point-blank, without receiving a knock-up, by pressing Q. Well that's a new one.
Edit: I mean a new one in this patch, I routinely interrupted dashes before that, but that Riven did it to me several times, where she'd Q on me, I'd press Q, it'd go through her, 'cept... literally through her, no knock-back.
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My favourite thing is when you fire skillshots and they go right through people without hitting.
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Alaric should maybe get his computer checked for specific League of Legends targeting viruses.
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I think the skillshot going through people bug thing is quite common...
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i never shoot skillshots anywhere near my targets so i wouldn't know
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Luden's Echo (Summoner's Rift Version)
AP ratio on unique passive reduced to 10 % from 15% Charges gained from casting a spell reduced to 10 from 20.
happy they acknowledged this items is bonkers was afraid they will leave it for a year like dfg ...
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Sometimes it blows my mind this is the biggest game with all the bugs and lack of fixes. This bug has been an issue since at least the beginning of the season. Porbably since patch 4.20, so over a half a year at this point. Well, better late than never. Hooray?
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On May 30 2015 08:00 kongoline wrote: Luden's Echo (Summoner's Rift Version)
AP ratio on unique passive reduced to 10 % from 15% Charges gained from casting a spell reduced to 10 from 20.
happy they acknowledged this items is bonkers was afraid they will leave it for a year like dfg ...
But LS said it sucks
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Turns out it's easier to try and score points by making fun of me than it is to lend an ear and realise I can't be wrong all the time (also if you consider the "Arcane Smash went through her so it's the skillshot the issue and not the cc" aspect then most of the things I've complained about recently actually get covered by that announcement).
Both Luden's nerfs at the same time would be pretty heavy-handed though. I think I could live with ratio reduction alone. Sure it wouldn't change much for Ziggs who'd still have it up every other skillshots he lobs at you but Ziggs doesn't need that to be obnoxious to play against. Ahri's another shitty case because the additional distance thanks to her Q's MS buff, and her ult's dashes being registered as distance, make her trigger Luden's passive pretty often.
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I think it'll probably end up 15 per cast, but even if it doesn't, it'll still be the first big AP item 90% of mages get unless they 100% need Zhonya's.
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Honestly i think Ludens is overbought, but it is super good don't get me wrong
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