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On May 14 2015 01:49 Seuss wrote:Show nested quote +On May 14 2015 01:29 Goumindong wrote:On May 13 2015 22:41 Ketara wrote: For new Ashe, would you run crit damage runes? No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9 Last I checked Crit Damage stacked additively, and that's what the wiki still claims. Definitely doesn't on PBE. You can see the number effect yourself when you play Ashe and check your attack damage multiplier compared to your raw crit chance. Granted you have to have enough crit damage multiplier from runes to make a difference. But I was definitely getting 205% of my crit as my damage multi when I ran a full crit damage page.
It doesn't matter though. If you get so much crit damage that it matters you're weaker at basically all points in the game. A page that has 40% damage could have something like like 22.5 crit instead (don't actually have my computer handy so someone can do the actual conversions if they want). That is 30% plus once you have IE! Someone with chance and IE will have a 70% plus damage multi (10+60). Someone with IE plus damage will have a 50% multi (10+40)
The only time crit damage runes make sense is if you're guaranteed a crit without having to build crit items :p and even then they were weaker than AD for Ashe.
All of that being said, optimal page is probably some mix of damage and crit and AS. Ashe stacks the "crit attack speed" mastery really easy so she needs less overall AS (more as makes it easier to stack though). Which she can trade for crit or AD. Crit is better explicitly after the first non-Dorans AD buy (iirc) and super hilariously better after IE
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Are you seeing 205% in the white section of Frost Shot's tooltip, or are you measuring that in your actual damage dealt?
Also, am I correct in assuming this was at 100% crit chance?
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Wickd's team playing against K1CK atm.
damn its so fun to watch challenger 5s.
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Bearded Elder29903 Posts
#EDWARD GAMING team flair represent.
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Scip trapped my forever in a custom game, wtf.
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On May 14 2015 02:29 Mensol wrote: Wickd's team playing against K1CK atm.
damn its so fun to watch challenger 5s. and hes still spamming irelia almost every game he might be only pro player who stayed 1 trick pony his entire career lol
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They have to get top 5 in like 4 days, literally no reason to not play his best champ.
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Now it's just top5? Rofl fucking EUNE.
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On May 14 2015 02:41 kongoline wrote:Show nested quote +On May 14 2015 02:29 Mensol wrote: Wickd's team playing against K1CK atm.
damn its so fun to watch challenger 5s. and hes still spamming irelia almost every game he might be only pro player who stayed 1 trick pony his entire career lol
dyrus the 0 trick pony
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United States37500 Posts
On May 14 2015 02:50 Slayer91 wrote:Show nested quote +On May 14 2015 02:41 kongoline wrote:On May 14 2015 02:29 Mensol wrote: Wickd's team playing against K1CK atm.
damn its so fun to watch challenger 5s. and hes still spamming irelia almost every game he might be only pro player who stayed 1 trick pony his entire career lol dyrus the 0 trick pony I giggled. Double meaning with this one.
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On May 14 2015 02:56 NeoIllusions wrote:Show nested quote +On May 14 2015 02:50 Slayer91 wrote:On May 14 2015 02:41 kongoline wrote:On May 14 2015 02:29 Mensol wrote: Wickd's team playing against K1CK atm.
damn its so fun to watch challenger 5s. and hes still spamming irelia almost every game he might be only pro player who stayed 1 trick pony his entire career lol dyrus the 0 trick pony I giggled. Double meaning with this one. With Teut I never know whether it's intentional or just dumb luck.
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United Kingdom50293 Posts
Pls guys wickd has his runaans gnar :>
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The trail he leaves, I'm guessing that's for himself only to see? Cuz otherwise that'd be pretty sucky when you're being chased. Also felt they definitely could have used the trail/clone in a lot more useful way than just casting a slow field...
Also the way they coded is ult is really hamfisted, it's essentially an AoE dmg spell with a heal attached to it, as opposed to an actual time reverser....
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On May 14 2015 02:00 Goumindong wrote:Show nested quote +On May 14 2015 01:49 Seuss wrote:On May 14 2015 01:29 Goumindong wrote:On May 13 2015 22:41 Ketara wrote: For new Ashe, would you run crit damage runes? No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9 Last I checked Crit Damage stacked additively, and that's what the wiki still claims. + Show Spoiler +Definitely doesn't on PBE. You can see the number effect yourself when you play Ashe and check your attack damage multiplier compared to your raw crit chance. Granted you have to have enough crit damage multiplier from runes to make a difference. But I was definitely getting 205% of my crit as my damage multi when I ran a full crit damage page.
It doesn't matter though. If you get so much crit damage that it matters you're weaker at basically all points in the game. A page that has 40% damage could have something like like 22.5 crit instead (don't actually have my computer handy so someone can do the actual conversions if they want). That is 30% plus once you have IE! Someone with chance and IE will have a 70% plus damage multi (10+60). Someone with IE plus damage will have a 50% multi (10+40)
The only time crit damage runes make sense is if you're guaranteed a crit without having to build crit items :p and even then they were weaker than AD for Ashe.
All of that being said, optimal page is probably some mix of damage and crit and AS. Ashe stacks the "crit attack speed" mastery really easy so she needs less overall AS (more as makes it easier to stack though). Which she can trade for crit or AD. Crit is better explicitly after the first non-Dorans AD buy (iirc) and super hilariously better after IE
Since the discussion is about to go all Ekko:
I asked those two questions because the math only makes sense if you failed to account for the 10% base bonus on Ashe's PBE passive.
100% Crit * (1 + 0.5 [IE] + 0.4551 [Runes] Crit Damage) + 10% Base Bonus = 205.5% bonus damage 100% Crit * (1.5 [IE] * 1.4551 [Runes] Crit Damage) + 10% Base Bonus = 228.3% bonus damage
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Ekko looks boring to me. Probably not going to play him.
On May 14 2015 03:01 Fusilero wrote: Pls guys wickd has his runaans gnar :>
And AD malph. Never forget the AD malph.
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Bearded Elder29903 Posts
Welp, this kit looks pretty boring indeed. Ult is just Weaver from Doto but it does some damage as well, from what I've seen on 'trailer'. Wondering which lane he will be played, jungle or top mostly.
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It's weird that the ult isn't closer/similar to Weaver's ult from Dota 2, though it sort of makes sense how coding that into League would be difficult (plus it doesn't fit with how they presented Ekko; he's not a bug that goes invisible then pops out to instagib someone). It also seemed like the time shadow on the ulti has a 5s delay on it, in that once you pop the ult it takes 5s before it starts to follow you again. The uptime between first and second activation has to be pretty long, and the CD is either going to be really small or begin ticking the moment the ulti is first activated.
Also, I'm not seeing where the damage is going to come from in his kit; the Q seems more like a ranged slow/poke/harass tool for lane phase, the W seems like it's going to be used to set up for a fight or gank, and the E is his dash/gap closer. The passive looks to be where most of his damage is going to come from, but that means he has to smack someone 3 times for it, and with how Riot's been balancing passives that involve stacking lately, that means it'll be a small cooldown window before we can begin stacking the passive again on the same target.
Until we see the numbers, I think he'll actually play better as a bruiser than as an assassin; get some damage items on him, then get some beef, and use your R and W to give yourself some effective HP/sustain during a team fight.
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