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[Patch 5.8] Ryze Rework General Discussion - Page 44

Forum Index > LoL General
Post a Reply
Prev 1 42 43 44 45 46 49 Next All
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 13 2015 11:18 GMT
#861
[image loading]

translate pls, from mata's fb
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
May 13 2015 11:29 GMT
#862
On May 13 2015 20:18 justiceknight wrote:
[image loading]

translate pls, from mata's fb


[13:24:52] TL_Waxangel: he;s joking
[13:24:58] TL_Waxangel: "could you hire me nextr year?"
[13:25:17] TL_Waxangel: and kkoma is saying
[13:25:22] TL_Waxangel: sure, wait until then
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Prog
Profile Joined December 2009
United Kingdom1470 Posts
May 13 2015 12:24 GMT
#863
Karma PBE changes look kinda odd. Especially 6 sec E cooldown seems ridiculous.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 13 2015 12:30 GMT
#864
karmas pretty terrible now but they're buffing her way too much
free 20% lifesteal+spell vamp on RW??
ConanTroutman
Profile Joined January 2015
Canada67 Posts
May 13 2015 12:38 GMT
#865
Haven't read the changes myself but she's definitely a champ you have to be careful with. Her early game is still very strong so consideration needs to be taken that she's not given too much scaling into late game if they're going to keep her early game as strong as it is.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 13 2015 12:44 GMT
#866
Yeah her current iteration doesn't have much usefulness outside of a very potent laning phase. Her abilities range from mediocre to flat out terrible in comparison to the other options you have for peeling and poking supports. She's a jack of all trades support and most people like to specialize on a particular strength.
Hey! How you doin'?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 13 2015 13:41 GMT
#867
For new Ashe, would you run crit damage runes?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 13 2015 14:04 GMT
#868
On May 13 2015 21:30 Slayer91 wrote:
karmas pretty terrible now but they're buffing her way too much
free 20% lifesteal+spell vamp on RW??
.

Plus it's usable on monsters. Not sure if the debuff will last past the tether on Baron/Dragon, but the healing will be a huge deal on those objectives after a teamfight. I'm half wondering if Jungle Karma could be a thing now that she can use her tether there.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 13 2015 14:09 GMT
#869
healing doesnt work on minions i think
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2015-05-13 14:22:54
May 13 2015 14:21 GMT
#870
On May 13 2015 16:44 krndandaman wrote:
edit
on another note this video was pretty useful + Show Spoiler +


tl;dr

kill the little monsters first at krugs/raptors, big monsters first everywhere else.

First, this has been common knowledge since Season 3. No one in the west cared about it because frankly it didn't matter because clearing was so easy, but you saw Korean junglers always follow the rule.

And second, it annoys me that once again no one talks about the difference between optimizing for speed and optimizing for health. It's not the same! On your first clear you care about health, but on all future clears you probably care about speed.
What fun is it being cool if you can’t wear a sombrero?
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 13 2015 14:27 GMT
#871
We have plenty of people who are great resources on jungle interactions, if there's not enough talk about it I'm sure you could try to ask their opinions and create some discussion about it to tickle your fancy.

When I jungle I typically just want to make sure I'm placing myself in correct positions based on how my lanes are doing. If I have 40 less hp because I was retarded and killed the big jungle minion before the small then I guess I just have to play marginally better to overcome the deficit I put myself into.
Hey! How you doin'?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-05-13 14:38:04
May 13 2015 14:34 GMT
#872
On May 13 2015 22:41 Ketara wrote:
For new Ashe, would you run crit damage runes?


You'd gimp your early-game hard due to how her passive's formula works. The formula being:

(TotalAD) x1.1 + (TotalAD) x ((CritChanceStat) x (1+(CritDamageStat)))

So if you have zero crit, your "crit" damage is only TotalAD * 1.1, meaning you get nothing from crit damage at all until you have some crit. So at level 1 your raw damage on "crit" per run type would be (with typical masteries and Doran's):

  • AD: 85.272
  • Crit %: 82.08
  • Crit Damage: 72.842


Between that, harder last hitting, and reduced Volley damage it's probably not a great idea. Even if you only look at "crits" you don't break even until around IE + Shiv versus AD runes, and later than that versus crit runes. The uber-late game benefit isn't worth it.

On May 13 2015 23:09 Slayer91 wrote:
healing doesnt work on minions i think


Not on minions no, but using it on monsters is in the changes and the description for the healing only says "target", so it'll probably work.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
May 13 2015 14:40 GMT
#873


That's pretty good burn if you ask me, lol.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-05-13 16:19:34
May 13 2015 15:36 GMT
#874
tested unyielding and block, block applies before resists, unyielding after. Because unyielding applies after resists I think it's safe to say that it's worth sacrificing a point in enchanted armor, swiftness and perseverance for the block line when going 21 defense on a jungler.

Just to give an idea of how good unyielding is, if you have 100 armor/mres then against a 100dmg attack it reduces the damage by the amount 8.33 armor/mres would. against a 100 attack with 200 armor/mres, it reduces the same amount 19.15 armor/mres would, against a 200 dmg attack with 100 armor/mres it reduces the same amount 4.1 armor/mres would.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
General_Winter
Profile Joined February 2011
United States719 Posts
May 13 2015 15:46 GMT
#875
Thank you for doing the real work of testing to answer this question.
Frolossus
Profile Joined February 2010
United States4779 Posts
May 13 2015 16:14 GMT
#876
On May 13 2015 16:44 krndandaman wrote:
hm anyone noticing the client being more buggy recently?

theres this really annoying bug where if you cancel queue in a premade you can't see anyone's chat and even if you remake to remedy that, theres even more weird bugs like double text inputs and fucked up friend list.

100% reproduction rate so its not random

edit
on another note this video was pretty useful + Show Spoiler +
https://www.youtube.com/watch?v=PprdclQwC84&feature=share


tl;dr

kill the little monsters first at krugs/raptors, big monsters first everywhere else.

i'm having a lot of issues with the store but otherwise the client has been fine
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2015-05-13 16:33:55
May 13 2015 16:29 GMT
#877
On May 13 2015 22:41 Ketara wrote:
For new Ashe, would you run crit damage runes?

No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE

Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 13 2015 16:36 GMT
#878
What a hero, this Scip.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2015-05-13 16:56:13
May 13 2015 16:40 GMT
#879
I'm starting to think that it might be worth to sacrifice the flat hp line in defense for the block+unyielding on junglers that go 21/9/0. I'm doing calcs but it's difficult to decide because it's hard to get an estimate of just how much dmg you take from small attacks and how much from big ones.

so it's like this: if you take 66 damage from an average champion damage source, then the 3% and unyielding are equivalent, both giving 3% effective hp bonus. If you take less than that from an average champion damage source, then unyielding is better and vice versa. Now, the 3% effective hp bonus has higher effectiveness when you lose some hp to the jungle. Let's say with unyielding you start fighting at half hp, because you lost half to jungle monsters; in this case Juggernaut gives you 6% effective hp increase while unyielding gives only 3% still. Unyielding works a little bit better with hp regen than Juggernaut does, but that difference is negligible. Going for Unyielding would also allow you to get the 2 Armor mastery you would otherwise have to give up (and sacrifice 12 hp in the process; definitely worth). When going for Unyielding you have to give up either Recovery or Enchanted Armor for Block which you probably don't want to do (Recovery definitely better early; Enchanted Armor possibly better late).

Sooo do you take more than 66 damage from an average champion damage source? nyaaaaaaaaa?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2015-05-13 17:00:18
May 13 2015 16:49 GMT
#880
On May 14 2015 01:29 Goumindong wrote:
Show nested quote +
On May 13 2015 22:41 Ketara wrote:
For new Ashe, would you run crit damage runes?

No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE

Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9


Last I checked Crit Damage stacked additively, and that's what the wiki still claims.

+ Show Spoiler +
The way damage is actually calculated on the backend was and may still be weird, but the practical result is still additive Crit Damage since it's all summed together before being applied to your damage.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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