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translate pls, from mata's fb
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justiceknight
Singapore5741 Posts
![]() translate pls, from mata's fb | ||
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739
Bearded Elder29903 Posts
On May 13 2015 20:18 justiceknight wrote: ![]() translate pls, from mata's fb [13:24:52] TL_Waxangel: he;s joking [13:24:58] TL_Waxangel: "could you hire me nextr year?" [13:25:17] TL_Waxangel: and kkoma is saying [13:25:22] TL_Waxangel: sure, wait until then | ||
Prog
United Kingdom1470 Posts
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Slayer91
Ireland23335 Posts
free 20% lifesteal+spell vamp on RW?? | ||
ConanTroutman
Canada67 Posts
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Zdrastochye
Ivory Coast6262 Posts
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Ketara
United States15065 Posts
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Seuss
United States10536 Posts
On May 13 2015 21:30 Slayer91 wrote: .karmas pretty terrible now but they're buffing her way too much free 20% lifesteal+spell vamp on RW?? Plus it's usable on monsters. Not sure if the debuff will last past the tether on Baron/Dragon, but the healing will be a huge deal on those objectives after a teamfight. I'm half wondering if Jungle Karma could be a thing now that she can use her tether there. | ||
Slayer91
Ireland23335 Posts
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GrandInquisitor
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New York City13113 Posts
On May 13 2015 16:44 krndandaman wrote: edit on another note this video was pretty useful + Show Spoiler + tl;dr kill the little monsters first at krugs/raptors, big monsters first everywhere else. First, this has been common knowledge since Season 3. No one in the west cared about it because frankly it didn't matter because clearing was so easy, but you saw Korean junglers always follow the rule. And second, it annoys me that once again no one talks about the difference between optimizing for speed and optimizing for health. It's not the same! On your first clear you care about health, but on all future clears you probably care about speed. | ||
Zdrastochye
Ivory Coast6262 Posts
When I jungle I typically just want to make sure I'm placing myself in correct positions based on how my lanes are doing. If I have 40 less hp because I was retarded and killed the big jungle minion before the small then I guess I just have to play marginally better to overcome the deficit I put myself into. | ||
Seuss
United States10536 Posts
On May 13 2015 22:41 Ketara wrote: For new Ashe, would you run crit damage runes? You'd gimp your early-game hard due to how her passive's formula works. The formula being: (TotalAD) x1.1 + (TotalAD) x ((CritChanceStat) x (1+(CritDamageStat))) So if you have zero crit, your "crit" damage is only TotalAD * 1.1, meaning you get nothing from crit damage at all until you have some crit. So at level 1 your raw damage on "crit" per run type would be (with typical masteries and Doran's):
Between that, harder last hitting, and reduced Volley damage it's probably not a great idea. Even if you only look at "crits" you don't break even until around IE + Shiv versus AD runes, and later than that versus crit runes. The uber-late game benefit isn't worth it. On May 13 2015 23:09 Slayer91 wrote: healing doesnt work on minions i think Not on minions no, but using it on monsters is in the changes and the description for the healing only says "target", so it'll probably work. | ||
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739
Bearded Elder29903 Posts
That's pretty good burn if you ask me, lol. | ||
Scip
Czech Republic11293 Posts
Just to give an idea of how good unyielding is, if you have 100 armor/mres then against a 100dmg attack it reduces the damage by the amount 8.33 armor/mres would. against a 100 attack with 200 armor/mres, it reduces the same amount 19.15 armor/mres would, against a 200 dmg attack with 100 armor/mres it reduces the same amount 4.1 armor/mres would. | ||
General_Winter
United States719 Posts
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Frolossus
United States4779 Posts
On May 13 2015 16:44 krndandaman wrote: hm anyone noticing the client being more buggy recently? theres this really annoying bug where if you cancel queue in a premade you can't see anyone's chat and even if you remake to remedy that, theres even more weird bugs like double text inputs and fucked up friend list. 100% reproduction rate so its not random edit on another note this video was pretty useful + Show Spoiler + https://www.youtube.com/watch?v=PprdclQwC84&feature=share tl;dr kill the little monsters first at krugs/raptors, big monsters first everywhere else. i'm having a lot of issues with the store but otherwise the client has been fine | ||
Goumindong
United States3529 Posts
On May 13 2015 22:41 Ketara wrote: For new Ashe, would you run crit damage runes? No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9 | ||
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NeoIllusions
United States37500 Posts
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Scip
Czech Republic11293 Posts
so it's like this: if you take 66 damage from an average champion damage source, then the 3% and unyielding are equivalent, both giving 3% effective hp bonus. If you take less than that from an average champion damage source, then unyielding is better and vice versa. Now, the 3% effective hp bonus has higher effectiveness when you lose some hp to the jungle. Let's say with unyielding you start fighting at half hp, because you lost half to jungle monsters; in this case Juggernaut gives you 6% effective hp increase while unyielding gives only 3% still. Unyielding works a little bit better with hp regen than Juggernaut does, but that difference is negligible. Going for Unyielding would also allow you to get the 2 Armor mastery you would otherwise have to give up (and sacrifice 12 hp in the process; definitely worth). When going for Unyielding you have to give up either Recovery or Enchanted Armor for Block which you probably don't want to do (Recovery definitely better early; Enchanted Armor possibly better late). Sooo do you take more than 66 damage from an average champion damage source? nyaaaaaaaaa? | ||
Seuss
United States10536 Posts
On May 14 2015 01:29 Goumindong wrote: No. Crti chance dominates until you have over 50% base crit. More if some of that crit is from IE Edit: crit damage stat stacks multiplicativly (so if you have 40% from runes and 50% from IE you have 1.4 x 1.5 rather than 1.9 Last I checked Crit Damage stacked additively, and that's what the wiki still claims. + Show Spoiler + The way damage is actually calculated on the backend was and may still be weird, but the practical result is still additive Crit Damage since it's all summed together before being applied to your damage. | ||
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