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On May 07 2015 11:08 kongoline wrote: do u really believe 15% of player base who play her are 1 trick ponies? shes often banned and feared in high elo a lot of pro players hate her, i dont really care enough to argue more not like it will change anything riot will do their stuff anyway riven sucks to play against
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On May 07 2015 10:55 Sufficiency wrote:I made this for fun. ![[image loading]](http://i.imgur.com/TjQ1Ed5.png) Can't you get close to exact numbers by gameid asssuming it autoincrements?
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On May 07 2015 11:26 obesechicken13 wrote:Can't you get close to exact numbers by gameid asssuming it autoincrements?
That's basically what I did.
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u know that feel when ur lane goes 0-6 combined in 10 minutes then u win cuz u just hooked one guy 45 minutes in at baron and the game just ends that is one serious sexual release
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Riven PBE nerfs are merely being floated in the event that SKT wins MSI. As we all know, Faker is undefeated on Riven in competitive play. Cannot risk her becoming viable again if he is involved in international competition
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On May 07 2015 11:44 cLutZ wrote:Riven PBE nerfs are merely being floated in the event that SKT wins MSI. As we all know, Faker is undefeated on Riven in competitive play. Cannot risk her becoming viable again if he is involved in international competition  You make it sound as if SKT is going to play Faker.
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On May 07 2015 11:44 FinestHour wrote: u know that feel when ur lane goes 0-6 combined in 10 minutes then u win cuz u just hooked one guy 45 minutes in at baron and the game just ends that is one serious sexual release
Team losing the entire game, but I'm Sejuani, 10/1 (with 1 death being me a scrub and dying to Krugs, hue).
Hit the 4 man ult while enemy team is doing a "free baron", sit on their carries faces and tank everything for a good 15 seconds while my team pounds them. Look down, realize that I'm actually at half health after a triple kill. We back, I land ult at inhib turret and we roll into enemy base, take 2 inhibs and win.
tl;dr Sejuani stupid champ, press R to jizz, 1 minute refractory period
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regarding the champ mastery, other than ctrl 6 + border what other stuff i benefit from lvling up?
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On May 07 2015 10:46 Kinie wrote:Show nested quote +On May 07 2015 10:40 Caiada wrote: She's got a 55% winrate and a 15% pickrate at the high-plat/diamond level. The nerfs are also insanely minor, so. They seem minor, but they aren't. The only reason she can live/trade (after they gutted her HP/5) is due to her insane mobility and high base move speed. The missile speed change seems minor but now people will have more time to react and flash away or escape on Thresh lantern or Bard tunnel or their own dash/move skill. Like for me I don't play her anymore top because she simply can't kill anyone pre-6 without ignite. And if you go flash/ignite you are forced into split push mode all game and that's not the strongest thing right now in League of Tanks/Dive. Not to mention that after a certain point, unless she is insanely ahead, has 6 items, or is CDR build, she won't be able to split push against a dedicated tank. For me, I think the build path on her now has to be Hydra (for waveclear and HP regen) > BC (for the CDR, a tiny bit of tankiness, and the armor shred) > Lucidity (with 5% masteries and BC this gets her 40% CDR) > BT (the shield, lifesteal and flat AD is good) > LW (because armor pen is needed) > GA (to be able to dive and still be useful after the enemy blows you up). Riven's effective Hp5 is higher after the nerf if she trades often/proactively shields damage with the shield base value being increased. The nerf was to stop the so skill-filled pattern of burning E and 1-2 Qs just to get in range of the opponent and then out-trade him anyway while weaving 2 hard cc in. Note that she'll still outtrade most champions if she does that, she'll just take longer to heal the damage she took so it's not as sustainable long-term.
Complaining about Riven's mobility when her mashing Q and E off cooldown, bootless, gives her the equivalent of ~380-390 MS when moving around the map (or, y'know, running away with 10 HP), pretty much immune to slows, with the granted wall-jump. Or her frailty when her passive applies lifesteal, the bonus AD granted by her ult too, her shield has a freakin' bonus AD ratio, everything she does is AoE post-Tiamat and she's the best non-farmed marksman user for the elixir of wrath. Her difficulties about killing peeling for people when during the midgame she only needs to apply 1-2 stack of her passive to kill them, meaning facerolling is literally effective as long as you get in range of someone. Or that she isn't facerolling everything and "only" has a 55% winrate in a meta that's actively detrimental to her.
Really?
Also of course when tanks are popular it's harder for her to get on top of the backline. But hey, Thresh is a much bigger dick to a whole lot of champions (you know Irelia the "can't be cc'd" champion? Yeah), and while you complain about unkillable Sejuani or Gragas you can realise that when they're on your team they can set you up to blow someone up too. Riven has kill potential on almost every champion when she hits 6 with Ignite if they haven't done some major shopping yet, not just "kill potential" but straight-up 100-0, one combo into death potential.
She can't faceroll in this meta because she can't initiate a fight and be a frontliner and a core damage threat at the same time, turns out it's pretty normal for a friggin' assassin. When Kha'Zix did that because ult, everyone agreed he was overtuned, so why would it be weird if Riven has to actually wait for an initiator to give her an opportunity to go in? She's already queen of clean-up, you'd better hope she isn't as godly in straight 5v5s anymore.
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Wind Slash is insanely fast...
Another big change on PBE seems to be Kalista no longer gets increase hop distance when jumping back. Maybe no one cares about that because it makes too much sense.
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On May 07 2015 18:37 JazzVortical wrote: Wind Slash is insanely fast...
Another big change on PBE seems to be Kalista no longer gets increase hop distance when jumping back. Maybe no one cares about that because it makes too much sense. Well, since she's strong in solo and competitive people aren't surprised she's getting changed. Unlike the Wind Slash change, the back hop change is also easy for most people to understand the impact.
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i wish riot reverted jarvans armor nerf he feels so weak now, also they released reksi who makes him look like a joke in comparison
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On May 07 2015 20:59 kongoline wrote: i wish riot reverted jarvans armor nerf he feels so weak now, also they released reksi which makes him look like a joke in comparison Max W 2nd now. The increased shield strength makes up for the lack of armor. The AS and moderate damage on E isn't worth it.
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Someone please tell me how to do my first clear on J4, without relying on a crab.
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Get a pull. Even Nautilus can get to level 4 without any pull at all (and with MS quints), although he'll likely be too low to gank (can prob blow a flash though), and you'll feel miserable and slow (as in you're still finishing your red buff while your mid is getting ganked). Killing crab easier. And I need a jungler that can gank at level 3. Olaf has no peeling so risky against current popular stuff. Udyr outscaled too hard (I wanna play him but I doubt I can make him a staple). I guess I gotta see how often Gragas ends up banned and persevere.
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i played nocturne past few days and so far he seems pretty good, the thing i like he has very little mana problems, his clear speed is good and with red smite can duel most junglers doesnt take it in the butt vs reksi etc like most non meta junglers , recent buffs to R cd are also nice
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Might be possible with a good pull, but I just seems sad I can't do it without one at all.
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You've got decent AS and a very good auto animation (at least on the passive), can't you do a bit of kiting? Try starting either Gromp or Krugs to see which buff reduces the damage taken most, and unless you have Smite focus the small monsters first, as your lack of AoE means they'll do a lot of damage if you leave them for last. I think you can reduce damage taken further by using EQ to cc the big monster when he starts an auto instead of to start the camp?
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Anybody else seeing a bunch of beastly Jayces with this patch?
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