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[Patch 5.8] Ryze Rework General Discussion - Page 3

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 47 48 49 Next All
Purge
Profile Joined November 2010
Canada372 Posts
April 29 2015 00:46 GMT
#41
Massive Vayne buff in the botrk changes makes me particularly happy. Sure its a buff to all adcs, Yasuo and anyone else who uses it but Im particularly happy having her be a bit more viable. :D

As to the Ryze changes Im pretty sure that its going to come down to implementation of his passive (% uptime and whatnot) and his Q particle speed. I dont understand where the skillshot drama is coming from - godforbid Ryze isnt a ranged, tanky hypercarry with the inability to miss anything at all. At least now he has some risk and calculation required outside of just sitting back to scale. I also love the Magic Shred E - could be core in some double AP strats to open up some composition diversity in this meta.
"Never do an enemy a small injury." - Machiavelli
Purge
Profile Joined November 2010
Canada372 Posts
April 29 2015 00:49 GMT
#42
On April 29 2015 09:33 cLutZ wrote:
Is Ryze still basically unstoppable lategame? Because, if not, who wants a mage with crappy waveclear and no mobility that doesn't turn into an unkillable lategame monster?


I think the uptime on his passive (which is supposed to be his godmode steroid) Naturally increases with his ult ranks because of the free cdr and constant redux in cd on Q per level. And honestly when they tune that shit right hes going to be even stronger than old ryze when hes dropping his load.
"Never do an enemy a small injury." - Machiavelli
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 29 2015 00:55 GMT
#43
E magic shred isn't new
Carrilord has arrived.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2015-04-29 00:58:05
April 29 2015 00:57 GMT
#44
On April 29 2015 09:46 Purge wrote:
Massive Vayne buff in the botrk changes makes me particularly happy. Sure its a buff to all adcs, Yasuo and anyone else who uses it but Im particularly happy having her be a bit more viable. :D

As to the Ryze changes Im pretty sure that its going to come down to implementation of his passive (% uptime and whatnot) and his Q particle speed. I dont understand where the skillshot drama is coming from - godforbid Ryze isnt a ranged, tanky hypercarry with the inability to miss anything at all. At least now he has some risk and calculation required outside of just sitting back to scale. I also love the Magic Shred E - could be core in some double AP strats to open up some composition diversity in this meta.


Also, BoRK + BT is gonig to give a goddamn huge shield. (to be fair, I don't know how viable that combo is, or when you'd pick up the items even)
(╯°□°)╯︵ ┻━┻
OhTwoMise
Profile Joined September 2012
United States164 Posts
April 29 2015 00:58 GMT
#45
These Ashe changes make me very sad. I've always felt she was one of the better champions in the game in terms of design. She's got a ton of legacy design features that are slowly being phased out of the game, so I supposed I shouldn't be too optimistic, particularly given Tristana just followed a pretty similar trajectory and wound up in a much less interesting place if not an outright worse one.

What's even more baffling to me is that she seems to be doing very well in terms of pick- and winrate at all levels below pro. And I can't imagine this update solves any of her problems on the pro scene, which as far as I can tell are primarily related to Crucible.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2015-04-29 01:10:12
April 29 2015 01:09 GMT
#46
So, it looks like hurricaine will work with Ashe's focus from Q, real question now is does each salvo of rounds count as a singular target? Cuz thinking about running Essence Reaver + Hurricaine + Muramana on her, obviously numbers and shit will matter, but that would be pretty sick dps if each focus'd Q auto procs muramana multiple times.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35165 Posts
April 29 2015 01:15 GMT
#47
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-04-29 01:21:29
April 29 2015 01:16 GMT
#48
On April 29 2015 09:57 ticklishmusic wrote:
Show nested quote +
On April 29 2015 09:46 Purge wrote:
Massive Vayne buff in the botrk changes makes me particularly happy. Sure its a buff to all adcs, Yasuo and anyone else who uses it but Im particularly happy having her be a bit more viable. :D

As to the Ryze changes Im pretty sure that its going to come down to implementation of his passive (% uptime and whatnot) and his Q particle speed. I dont understand where the skillshot drama is coming from - godforbid Ryze isnt a ranged, tanky hypercarry with the inability to miss anything at all. At least now he has some risk and calculation required outside of just sitting back to scale. I also love the Magic Shred E - could be core in some double AP strats to open up some composition diversity in this meta.


Also, BoRK + BT is gonig to give a goddamn huge shield. (to be fair, I don't know how viable that combo is, or when you'd pick up the items even)


Just don't pick bt after blade, holy moly.
Don't be Yutapon and play game properly.

And botrk buff isn't really buff to all adcs either.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
onlywonderboy
Profile Joined August 2012
United States23745 Posts
April 29 2015 01:16 GMT
#49
On April 29 2015 09:26 FinestHour wrote:
more skillshots
more COUNTERPLAY

That's the word I couldn't think of earlier haha.
RIP Ryan Davis / TL or Die / @onlywonderboy
Sonnington
Profile Joined December 2012
United States1107 Posts
April 29 2015 01:30 GMT
#50
On April 29 2015 10:15 Gahlo wrote:
Show nested quote +
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.

I'm not so sure it's better now. Looks like a nerf overall.

-12/15/18/21/24 magic resistance ⇒ -8/9/10/11/12 percent magic resistance

A target would need 150mr before a level 1 E would shred as much as it would prerework. While at level 5 E will need 200mr. So I guess it's a buff against extremely high MR enemies and a nerf to low MR enemies.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 29 2015 01:33 GMT
#51
On April 29 2015 10:30 Sonnington wrote:
Show nested quote +
On April 29 2015 10:15 Gahlo wrote:
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.

I'm not so sure it's better now. Looks like a nerf overall.

-12/15/18/21/24 magic resistance ⇒ -8/9/10/11/12 percent magic resistance

A target would need 150mr before a level 1 E would shred as much as it would prerework. While at level 5 E will need 200mr. So I guess it's a buff against extremely high MR enemies and a nerf to low MR enemies.


Is tankbusting a riot buzzword now, too?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-29 01:46:18
April 29 2015 01:45 GMT
#52
On April 29 2015 10:15 Gahlo wrote:
Show nested quote +
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.


seeing as void staff fits in his old build I would contend it's a nerf, also it's a nerf to his lane phase, which is already nerfed by the fact that Q is a skillshot.
Carrilord has arrived.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 29 2015 01:48 GMT
#53
Did they make Mahou Shoujo Lux

should I play this game again?
WriterXiao8~~
Nemireck
Profile Joined October 2010
Canada1875 Posts
April 29 2015 01:52 GMT
#54
On April 29 2015 10:45 Slusher wrote:
Show nested quote +
On April 29 2015 10:15 Gahlo wrote:
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.


seeing as void staff fits in his old build I would contend it's a nerf, also it's a nerf to his lane phase, which is already nerfed by the fact that Q is a skillshot.


Except now you can farm in losing match ups instead of standing under the turret for 30 minutes waiting for your power spike to kick in. Also, you can charge tear without targets now, so that's a thing.
Teamwork is awesome... As long as your team is doing all the work!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 29 2015 01:54 GMT
#55
On April 29 2015 10:48 Kipsate wrote:
Did they make Mahou Shoujo Lux

should I play this game again?


They did, so I guess yes.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 29 2015 02:09 GMT
#56
On April 29 2015 10:54 AsmodeusXI wrote:
Show nested quote +
On April 29 2015 10:48 Kipsate wrote:
Did they make Mahou Shoujo Lux

should I play this game again?


They did, so I guess yes.

no guessing involved son
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 29 2015 02:13 GMT
#57
[image loading]

OH MY!
https://twitter.com/SufficientStats
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2015-04-29 02:15:53
April 29 2015 02:14 GMT
#58
On April 29 2015 10:30 Sonnington wrote:
Show nested quote +
On April 29 2015 10:15 Gahlo wrote:
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.

I'm not so sure it's better now. Looks like a nerf overall.

-12/15/18/21/24 magic resistance ⇒ -8/9/10/11/12 percent magic resistance

A target would need 150mr before a level 1 E would shred as much as it would prerework. While at level 5 E will need 200mr. So I guess it's a buff against extremely high MR enemies and a nerf to low MR enemies.


but

Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.


seems to imply that each returning bolt stacks more MR reduction? Which could be fairly sick.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Sonnington
Profile Joined December 2012
United States1107 Posts
April 29 2015 02:18 GMT
#59
On April 29 2015 11:14 sob3k wrote:
Show nested quote +
On April 29 2015 10:30 Sonnington wrote:
On April 29 2015 10:15 Gahlo wrote:
On April 29 2015 09:55 Slusher wrote:
E magic shred isn't new

But it's better now.

I'm not so sure it's better now. Looks like a nerf overall.

-12/15/18/21/24 magic resistance ⇒ -8/9/10/11/12 percent magic resistance

A target would need 150mr before a level 1 E would shred as much as it would prerework. While at level 5 E will need 200mr. So I guess it's a buff against extremely high MR enemies and a nerf to low MR enemies.


but

Show nested quote +
Unleashes an orb that deals damage and reduces the Magic Resist of targets hit by a percentage, stacking up to 3 times.


seems to imply that each returning bolt stacks more MR reduction? Which could be fairly sick.

OH! That changes things a bit. So in a duel with no minions around he'll shred quite a bit more MR.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 29 2015 02:20 GMT
#60
it did that before
Carrilord has arrived.
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