Her passive also makes for easy kiting if you manage to trigger it while someone goes for you, even with on-optimal stutter-stepping you run so fast you can keep your distance anyway. This combined with the AS from the minigun means that even if your range is short you kite easier than, say, Ashe (while doing more damage).
The AoE is huge for overall damage, and her ult's ridiculous damage (it does more than Graves, and the execute means it actually scale, and it scales damn well) make it easy to get the first passive activation with the right comp, and after that it's usually clean-up (less so in the current meta, you can still gun for the support first if it's a squishy like Janna but it's harder to do).
On April 14 2015 14:27 ticklishmusic wrote: TBH I have no idea how that Nasus didn't just QQQQ through your team
Lissandra didn't do much because whenever she tried to E in (we already tended to kite backwards because they initiated on us) I'd try and peg multiple people and Ziggs threw his ult so she'd get chunked on arrival. We also didn't gun for Jinx, I used my ult on her and that was all.
The one time Liss actually tried to flank, near their top t2, they exploded Ziggs immediatly. We managed to kill her while losing Cho, but Graves was getting low so I threw a Q to cc someone while we disengaged (at least that was my intention, Graves probably still thought about fighting). By some sheer stroke of luck I grazed 2 minions of the incoming wave and hit Jinx who was hiding in the back, she died almost immediatly and Shyvana followed, but Nasus was trying to get to Graves. I had something like 300 HP at that point and W wasn't up yet, I waited for it then walked to E-passive Nasus. I'm pretty sure if he went for me to auto-E at that point I'd have died before I could shield, and the lifesteal + lack of cc (I Q'd him too right after) would have given him the HP to reach Graves.
Overall I maxed W second for once, so between our 3-men strong frontline (and Shyvana not completing Cinderhulk wtf) and Lissandra dying almost immediatly Jinx couldn't kill us fast enough, and we could focus 100% on peeling for Graves over diving her. I think Volibear tried once or twice. Also Nasus not just murdering Volibear or Cho first (harder for me I built armour).
On April 14 2015 15:22 cLutZ wrote: Forgiven can pick graves because most other ADCs dont pick a hypercarry and if they do, most western ADCs get shit on by him in lane. Thus, even if they are on Kog, he still does more damage.
Also, can people please stop calling Jinx a hypercarry. Her base AS is so bad that she only does good damage with minigun stacked, and has crappy range when it is. Also no poke. She has resets, thats really it. She is like a bridge between Graves/Corki/Ezreal and Kog/Vayne/Trist. A bridge that is also occupied, in some ways, by Lucian.
You don't need poke to be a hyper carry, just damage. With rocket form on Jinx does aoe damage that no other adc can do late game. Her attack speed doesn't matter when she is hitting 3 people at once at 650 range with a full damage build. If jinx gets even 1 reset on her passive she has the potential to kill everyone by herself in a way that no other adc can.
The more common misconception I read here is Nasus is a lategame carry. Nasus is at his strongest point in the midgame at 300-400 stacks with triforce finished and the other team missing qss. Once you get to the lategame where people have armour and the other team has mikaels/qss Nasus losses his effectiveness in team fights. I have seen Nasus players get lw or mercurial to stay relevant lategame but losing a tank item makes you food for teams without decent positioning. I would much rather have a maokai lategame (or at any stage of the game).
On April 14 2015 18:14 AlreadyHere wrote: The more common misconception I read here is Nasus is a lategame carry. Nasus is at his strongest point in the midgame at 300-400 stacks with triforce finished and the other team missing qss. Once you get to the lategame where people have armour and the other team has mikaels/qss Nasus losses his effectiveness in team fights. I have seen Nasus players get lw or mercurial to stay relevant lategame but losing a tank item makes you food for teams without decent positioning. I would much rather have a maokai lategame (or at any stage of the game).
After a lot of Nasus games I think I have to agree. You have to make use of that 20-30min window where you have 400 stacks and Frozen Heart/Triforce. Otherwise with any decent peel/itemization on the other team you end up getting kited too hard or are reduced to a splitpusher. I think that's why I really like the 20% CDR at level 1 build, because it's designed to help you hit that window of maximum Nasus terror.
I'll agree, but lategame Nasus is hardly weak. While he might not be the most useful in a teamfight, he can splitpush and 3 shot your turrets. I don't think there's a single champ who is really capable of dueling Nasus late game.
I remember last week a post in reddit talking about 2 chinese(?) teams that would be playing to lose over this(?) weekend, since 6th place seed had an easier match than the 5th place seed.
I totally forgot about it and now I can't find the post on reddit, anyone know which teams were they and how did the game turn out?
Nasus can survive Olaf's ult. Meanwhile, he does %HP damage with his ult, increasing is own AD, has massive sustain since his Q applies lifesteal (while neither Q nor E, eg. most of Olaf's damage, do), Wither to reduce Olaf's dps (since AS reduces E's cd) when his ult is down, etc. Just build LW as your offensive item and Nasus should win fairly easily (and it wouldn't even take that long with ult active).
On April 15 2015 01:18 JeosAdn wrote: I remember last week a post in reddit talking about 2 chinese(?) teams that would be playing to lose over this(?) weekend, since 6th place seed had an easier match than the 5th place seed.
I totally forgot about it and now I can't find the post on reddit, anyone know which teams were they and how did the game turn out?
iG and LGD. I didn't really follow the results and how the situation changed but LGD ended up on the easier side of the bracket.
On April 15 2015 01:18 JeosAdn wrote: I remember last week a post in reddit talking about 2 chinese(?) teams that would be playing to lose over this(?) weekend, since 6th place seed had an easier match than the 5th place seed.
I totally forgot about it and now I can't find the post on reddit, anyone know which teams were they and how did the game turn out?
On April 15 2015 01:19 Alaric wrote: Nasus can survive Olaf's ult. Meanwhile, he does %HP damage with his ult, increasing is own AD, has massive sustain since his Q applies lifesteal (while neither Q nor E, eg. most of Olaf's damage, do), Wither to reduce Olaf's dps (since AS reduces E's cd) when his ult is down, etc. Just build LW as your offensive item and Nasus should win fairly easily (and it wouldn't even take that long with ult active).
Well olaf has massive sustain through passive and w alone, and as first wither can be ultied olaf should at the very least be ahead after it ends, a qss ontop of that is a definite gg, but mercuries alone should suffice.
Just theory ofc, been ages since I've played this matchup, but I'm curious.
Well assuming their itemise for each other Olaf's massive steroids can probably tip the scale in his favour if he can sustain enough through W and his passive without falling under one-shot range from Nasus, but I was thinking more along the lines of "typicals builds" which you're more likely to see in game. Past a point, LW is stronger than Triforce for Nasus, while it's an item I don't think we'd see on Olaf.
nasus isnt weak in teamfights if you stop trying to 1v5 people he's still full tank and does tons of damage anyway the only issue is you don't have any engage but you have split push so who cares lol
If you want to splitpush in soloQ aren't you better off having escapes, though? Sure you can't always do something if your team is dumb and doesn't take anything while you draw 2+ people to you, but you have more leeway with someone like Tryndamere or Zed for example.
you are picking nasus if you want to play tryndamere or zed play tryndamere or zed
the point is you can make up for a lack of engage by split pushing and you don't have to if you think its too risky
you are really strong in a teamfight if you can get it started, if your team has superior poke its not a problem and if your team has good engage its not a problem
nasus beats olaf pretty hard if olaf doesnt get a big advantage early but it snowballs the other waytoo im not sure about 6 items or whatever but probably nasus wins
On April 15 2015 03:27 Alaric wrote: If you want to splitpush in soloQ aren't you better off having escapes, though? Sure you can't always do something if your team is dumb and doesn't take anything while you draw 2+ people to you, but you have more leeway with someone like Tryndamere or Zed for example.
Or you just ward. Usually you can walk away or straight up kill anybody that ties to stop you alone. If they bring 2 you just wither 1 and back up.
So I'm thinking about the sion game I played 2 days ago, and what is a good offensive item on him? Cuz this is literally how Sion plays out for me in top lane. I split even or slightly ahead in lane. I get 2-3 defensive items + boots. I'm pretty much unkillable in teamfights, but also easily ignored, what do I get as a singular offensive item?
I ended up getting tiamat as a way to try and split push a bit harder, hopefully drawing more mappressure with stronger aoe clear, but it didn't fix the fact that I didn't do much in teamfights aside from ulti, and walking around smacking people for 2 health with autos.... :/