my only concern is Riot has shown a history of not letting jungle tools in lanes stay around, and I wouldn't be surpised if some champions/item get hit by some stray bullets
[Patch 5.7] More Executes General Discussion - Page 17
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Slusher
United States19143 Posts
my only concern is Riot has shown a history of not letting jungle tools in lanes stay around, and I wouldn't be surpised if some champions/item get hit by some stray bullets | ||
AlterKot
Poland7525 Posts
Personally I don't give a fuck I'm just going to play whatever's strong but I guess the meme about League community hating change wasn't a meme :> | ||
Slusher
United States19143 Posts
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Jek
Denmark2771 Posts
On April 12 2015 04:51 iCanada wrote: Yeah, sure. But why is it a bad thing for laners to be able to buy Jungle items? I've asked this like 10 times, no one has a reason other than "because." Everyone complains that LoL has not enough cool active items... Smite now is essentially an active item and everyone hates it. I dont really think laners buying jungler items is an issue in it's current form. It's rather that the jungler items as a concept I'm bothered by. Jungler items are stupidly hard to balance. If one of them are stronger than the rest it sort of push out junglers who doesn't use said item and they are by default at a disadvantage since they are forced into using an inferior item. | ||
cLutZ
United States19573 Posts
On April 12 2015 04:51 iCanada wrote: Yeah, sure. But why is it a bad thing for laners to be able to buy Jungle items? I've asked this like 10 times, no one has a reason other than "because." Everyone complains that LoL has not enough cool active items... Smite now is essentially an active item and everyone hates it. Because laners taxing the jungle is the "Problem" that the jungle item is supposed to fix. If they don't accomplish that goal, they should be scrapped entirely because... On April 12 2015 05:39 Jek wrote: I dont really think laners buying jungler items is an issue in it's current form. It's rather that the jungler items as a concept I'm bothered by. Jungler items are stupidly hard to balance. If one of them are stronger than the rest it sort of push out junglers who doesn't use said item and they are by default at a disadvantage since they are forced into using an inferior item. Riot has never balanced the jungle items within themselves even a little bit. | ||
brokenwatch
Azerbaijan99 Posts
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Slusher
United States19143 Posts
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obesechicken13
United States10467 Posts
On April 12 2015 06:09 brokenwatch wrote: how would you even balance the jungle items within themselves though? I think he means balanced the jungle items against other jungle items. | ||
Alaric
France45622 Posts
On April 12 2015 05:34 Slusher wrote: as an aside now that Volibear has to level Q to actually be fast, it would be nice if you got the (max)speed in all directions The goal is to make the ability useful when you have to run away too, not to make him zoom zoom for "free". Initially, you didn't get anything when not running to an enemy iirc. | ||
Slusher
United States19143 Posts
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cLutZ
United States19573 Posts
On April 12 2015 06:12 obesechicken13 wrote: I think he means balanced the jungle items against other jungle items. Indeed. One of the reasons that the jungle is always seems to have a small "optimal" champion pool is because usually there is 1 "best" jungle item. Its basically the old league of cleavers, except, because jungle items have generally been not overpowering for laners (and if they were, quickly nerfed) except limited to 1 role. | ||
Jek
Denmark2771 Posts
On April 12 2015 06:57 cLutZ wrote: Indeed. One of the reasons that the jungle is always seems to have a small "optimal" champion pool is because usually there is 1 "best" jungle item. Its basically the old league of cleavers, except, because jungle items have generally been not overpowering for laners (and if they were, quickly nerfed) except limited to 1 role. Think is exactly my thoughts too. We've already seen it in this season and the last one. | ||
Ansibled
United Kingdom9872 Posts
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Fildun
Netherlands4122 Posts
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kongoline
6318 Posts
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Slayer91
Ireland23335 Posts
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Ketara
United States15065 Posts
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Alaric
France45622 Posts
I'm bad at Thresh (and Alistar, who prob isn't good anyway) who's going to be banned or picked most of the time anyway, and Braum and Leona don't really cut it in terms of peeling, especially against melee divers (trying to play Leona againt something like Zed is inane because lol who needs casting times, and Braum's E doesn't do much if the comp is mostly melee or you have to deal with a champion like Xin). I could pick Nami or Lulu for peeling but when the team picks 4 squishies and the enemy team has a frontline I need to provide some tankiness, and so far when we don't already have a solid frontline and we're against these type of champions I feel a bit stuck in terms of what to pick. | ||
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AsmodeusXI
United States15536 Posts
On April 13 2015 00:19 Alaric wrote: What's a good tanky support currently? I'm bad at Thresh (and Alistar, who prob isn't good anyway) who's going to be banned or picked most of the time anyway, and Braum and Leona don't really cut it in terms of peeling, especially against melee divers (trying to play Leona againt something like Zed is inane because lol who needs casting times, and Braum's E doesn't do much if the comp is mostly melee or you have to deal with a champion like Xin). I could pick Nami or Lulu for peeling but when the team picks 4 squishies and the enemy team has a frontline I need to provide some tankiness, and so far when we don't already have a solid frontline and we're against these type of champions I feel a bit stuck in terms of what to pick. I think the only tanky support you haven't mentioned is Nautilus? You could try that. | ||
Gahlo
United States35127 Posts
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