• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:36
CEST 11:36
KST 18:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP Rollback Netcode in Brood War SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 2v2v2v2 Tournament [ASL22] Grand Finals [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8769 users

[Patch 5.7] More Executes General Discussion - Page 17

Forum Index > LoL General
Post a Reply
Prev 1 15 16 17 18 19 64 Next
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 11 2015 19:58 GMT
#321
I actually contend that it isn't OP, there are still roles champions where ignite/heal/exhaust/flash and ghost are all used. There is real cost / benefit to dropping flash or tp.

my only concern is Riot has shown a history of not letting jungle tools in lanes stay around, and I wouldn't be surpised if some champions/item get hit by some stray bullets
Carrilord has arrived.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 11 2015 20:09 GMT
#322
I mean there are definitely problems with that. For one there's less variety because smite toplanes are almost universally stronger than non-smite ones (at least for now, if we let the meta develop without patches then it would probably change but lol riot). Secondly, this means that it's more difficult to balance some things - for example, red smite was supposed to be a ganking/dueling tool. Now it's harrass tool because cd is so low that you can almost spam it. There's more potential for smite steals and every toplaner can now live their Darien fantasy.

Personally I don't give a fuck I'm just going to play whatever's strong but I guess the meme about League community hating change wasn't a meme :>
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 11 2015 20:34 GMT
#323
as an aside now that Volibear has to level Q to actually be fast, it would be nice if you got the (max)speed in all directions
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 11 2015 20:39 GMT
#324
On April 12 2015 04:51 iCanada wrote:
Show nested quote +
On April 12 2015 04:19 Jek wrote:
On April 12 2015 02:40 iCanada wrote:
Why is laners buying jungle items a problem anyway?

Like... if my lane opponent spends his first 900 gold on non-combat stats and comes to lane with no potential combat summoners... thats a HUUGE gamble for him.

Gives you ages to exploit that shit. Who cares if he is level 2, thats only like 60 gold worth of stats now a days. Just all in the mofo. What he going to do? Flash away? Smite you? Teleport home even though he likely TP'd to lane?

I kind of thinks its a non-issue for soloqueue, and riot has already shown they like the double jungle thing in competitive.

Smite/TP toplaners doesn't start with machete, you can easily do a single camp with Doran's Blade or Ruby Crystal for instance. First buy is usually Bami's Cinder, which is combat stats, and a pretty deceptively good one at that too.


Yeah, sure.

But why is it a bad thing for laners to be able to buy Jungle items?

I've asked this like 10 times, no one has a reason other than "because." Everyone complains that LoL has not enough cool active items... Smite now is essentially an active item and everyone hates it.

I dont really think laners buying jungler items is an issue in it's current form. It's rather that the jungler items as a concept I'm bothered by.

Jungler items are stupidly hard to balance. If one of them are stronger than the rest it sort of push out junglers who doesn't use said item and they are by default at a disadvantage since they are forced into using an inferior item.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
April 11 2015 21:01 GMT
#325
On April 12 2015 04:51 iCanada wrote:
Show nested quote +
On April 12 2015 04:19 Jek wrote:
On April 12 2015 02:40 iCanada wrote:
Why is laners buying jungle items a problem anyway?

Like... if my lane opponent spends his first 900 gold on non-combat stats and comes to lane with no potential combat summoners... thats a HUUGE gamble for him.

Gives you ages to exploit that shit. Who cares if he is level 2, thats only like 60 gold worth of stats now a days. Just all in the mofo. What he going to do? Flash away? Smite you? Teleport home even though he likely TP'd to lane?

I kind of thinks its a non-issue for soloqueue, and riot has already shown they like the double jungle thing in competitive.

Smite/TP toplaners doesn't start with machete, you can easily do a single camp with Doran's Blade or Ruby Crystal for instance. First buy is usually Bami's Cinder, which is combat stats, and a pretty deceptively good one at that too.


Yeah, sure.

But why is it a bad thing for laners to be able to buy Jungle items?

I've asked this like 10 times, no one has a reason other than "because." Everyone complains that LoL has not enough cool active items... Smite now is essentially an active item and everyone hates it.


Because laners taxing the jungle is the "Problem" that the jungle item is supposed to fix. If they don't accomplish that goal, they should be scrapped entirely because...

On April 12 2015 05:39 Jek wrote:
Show nested quote +
On April 12 2015 04:51 iCanada wrote:
On April 12 2015 04:19 Jek wrote:
On April 12 2015 02:40 iCanada wrote:
Why is laners buying jungle items a problem anyway?

Like... if my lane opponent spends his first 900 gold on non-combat stats and comes to lane with no potential combat summoners... thats a HUUGE gamble for him.

Gives you ages to exploit that shit. Who cares if he is level 2, thats only like 60 gold worth of stats now a days. Just all in the mofo. What he going to do? Flash away? Smite you? Teleport home even though he likely TP'd to lane?

I kind of thinks its a non-issue for soloqueue, and riot has already shown they like the double jungle thing in competitive.

Smite/TP toplaners doesn't start with machete, you can easily do a single camp with Doran's Blade or Ruby Crystal for instance. First buy is usually Bami's Cinder, which is combat stats, and a pretty deceptively good one at that too.


Yeah, sure.

But why is it a bad thing for laners to be able to buy Jungle items?

I've asked this like 10 times, no one has a reason other than "because." Everyone complains that LoL has not enough cool active items... Smite now is essentially an active item and everyone hates it.

I dont really think laners buying jungler items is an issue in it's current form. It's rather that the jungler items as a concept I'm bothered by.

Jungler items are stupidly hard to balance. If one of them are stronger than the rest it sort of push out junglers who doesn't use said item and they are by default at a disadvantage since they are forced into using an inferior item.


Riot has never balanced the jungle items within themselves even a little bit.
Freeeeeeedom
brokenwatch
Profile Joined July 2011
Azerbaijan99 Posts
April 11 2015 21:09 GMT
#326
how would you even balance the jungle items within themselves though?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-11 21:11:47
April 11 2015 21:11 GMT
#327
wrong thread
Carrilord has arrived.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
April 11 2015 21:12 GMT
#328
On April 12 2015 06:09 brokenwatch wrote:
how would you even balance the jungle items within themselves though?

I think he means balanced the jungle items against other jungle items.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Alaric
Profile Joined November 2009
France45622 Posts
April 11 2015 21:34 GMT
#329
On April 12 2015 05:34 Slusher wrote:
as an aside now that Volibear has to level Q to actually be fast, it would be nice if you got the (max)speed in all directions

The goal is to make the ability useful when you have to run away too, not to make him zoom zoom for "free". Initially, you didn't get anything when not running to an enemy iirc.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2015-04-11 21:54:54
April 11 2015 21:49 GMT
#330
nevermind I'm retarded
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
April 11 2015 21:57 GMT
#331
On April 12 2015 06:12 obesechicken13 wrote:
Show nested quote +
On April 12 2015 06:09 brokenwatch wrote:
how would you even balance the jungle items within themselves though?

I think he means balanced the jungle items against other jungle items.


Indeed. One of the reasons that the jungle is always seems to have a small "optimal" champion pool is because usually there is 1 "best" jungle item. Its basically the old league of cleavers, except, because jungle items have generally been not overpowering for laners (and if they were, quickly nerfed) except limited to 1 role.
Freeeeeeedom
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
April 12 2015 11:30 GMT
#332
On April 12 2015 06:57 cLutZ wrote:
Show nested quote +
On April 12 2015 06:12 obesechicken13 wrote:
On April 12 2015 06:09 brokenwatch wrote:
how would you even balance the jungle items within themselves though?

I think he means balanced the jungle items against other jungle items.


Indeed. One of the reasons that the jungle is always seems to have a small "optimal" champion pool is because usually there is 1 "best" jungle item. Its basically the old league of cleavers, except, because jungle items have generally been not overpowering for laners (and if they were, quickly nerfed) except limited to 1 role.

Think is exactly my thoughts too. We've already seen it in this season and the last one.
It's Elo not ELO - Every statiscian playing League
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
April 12 2015 13:14 GMT
#333
So with the cinderhulk top laners, does it ever become worth it to run %hp runes?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Fildun
Profile Joined December 2012
Netherlands4124 Posts
April 12 2015 13:16 GMT
#334
Wouldn't it be more worth to do flat hp?
kongoline
Profile Joined February 2012
6318 Posts
April 12 2015 14:28 GMT
#335
from what i've seen majority of pros use scaling hp or scaling armor atm
Slayer91
Profile Joined February 2006
Ireland23460 Posts
April 12 2015 14:29 GMT
#336
yeah flats were nerfed too hard you just need to not die b4 lvl 6 and its better
aka Teutonica
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 12 2015 14:53 GMT
#337
%hp runes are typically stronger than scaling HP runes if you're expecting your HP to break 5k, which can happen with cinderhulk but usually only on champs who get some sort of bonus HP through their kit.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Alaric
Profile Joined November 2009
France45622 Posts
April 12 2015 15:19 GMT
#338
What's a good tanky support currently?
I'm bad at Thresh (and Alistar, who prob isn't good anyway) who's going to be banned or picked most of the time anyway, and Braum and Leona don't really cut it in terms of peeling, especially against melee divers (trying to play Leona againt something like Zed is inane because lol who needs casting times, and Braum's E doesn't do much if the comp is mostly melee or you have to deal with a champion like Xin).

I could pick Nami or Lulu for peeling but when the team picks 4 squishies and the enemy team has a frontline I need to provide some tankiness, and so far when we don't already have a solid frontline and we're against these type of champions I feel a bit stuck in terms of what to pick.
Cant take LMS hipsters serious.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 12 2015 15:21 GMT
#339
On April 13 2015 00:19 Alaric wrote:
What's a good tanky support currently?
I'm bad at Thresh (and Alistar, who prob isn't good anyway) who's going to be banned or picked most of the time anyway, and Braum and Leona don't really cut it in terms of peeling, especially against melee divers (trying to play Leona againt something like Zed is inane because lol who needs casting times, and Braum's E doesn't do much if the comp is mostly melee or you have to deal with a champion like Xin).

I could pick Nami or Lulu for peeling but when the team picks 4 squishies and the enemy team has a frontline I need to provide some tankiness, and so far when we don't already have a solid frontline and we're against these type of champions I feel a bit stuck in terms of what to pick.


I think the only tanky support you haven't mentioned is Nautilus? You could try that.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Gahlo
Profile Joined February 2010
United States35174 Posts
April 12 2015 15:23 GMT
#340
Yeah, Naut is pretty dope. He might just be a flat out better version of Leona right now.
Prev 1 15 16 17 18 19 64 Next
Please log in or register to reply.
Live Events Refresh
FEL
18:00
ScienceCraft - Day 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 109
StarCraft: Brood War
Britney 23364
Bisu 594
Jaedong 527
BeSt 403
firebathero 376
Hyuk 284
Stork 244
Horang2 176
Mong 166
EffOrt 101
[ Show more ]
Barracks 65
ggaemo 64
Shinee 49
NaDa 39
hero 21
Trap 21
Bale 19
Terrorterran 16
yabsab 15
Free 13
zelot 9
Dota 2
Gorgc6916
Other Games
summit1g10884
Sick244
crisheroes194
Organizations
Counter-Strike
PGL13036
Other Games
gamesdonequick805
StarCraft: Brood War
UltimateBattle 18
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV394
Upcoming Events
Patches Events
3h 24m
AI Arena Tournament
7h 24m
FEL
1d
Sparkling Tuna Cup
1d
Replay Cast
1d 13h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
[ Show More ]
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.