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[Patch 4.21] Rek'Sai General Discussion - Page 8

Forum Index > LoL General
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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

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Gahlo
Profile Joined February 2010
United States35165 Posts
December 12 2014 04:18 GMT
#141
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?
kongoline
Profile Joined February 2012
6318 Posts
December 12 2014 04:24 GMT
#142
is it me or jungling feels miserable on this patch, seems like i never have hp to gank early game and midgame im weaker/behind exp to solo laners Oo
Gahlo
Profile Joined February 2010
United States35165 Posts
December 12 2014 04:24 GMT
#143
On December 12 2014 13:24 kongoline wrote:
is it me or jungling feels miserable on this patch, seems like i never have hp to gank early game and midgame im weaker/behind exp to solo laners Oo

Welcome to S5 jungle.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 12 2014 04:30 GMT
#144
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35165 Posts
December 12 2014 04:35 GMT
#145
On December 12 2014 13:30 krndandaman wrote:
its why im considering taking flask on some junglers. so annoying having to back after like 1 gank and 2 camps every time

That's a lot of gold for a "potion slot" when you can just leave a little monster up and have it attack you for machete regen.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-12-12 04:43:14
December 12 2014 04:42 GMT
#146
Watching OGN, just watched liss ult nagne, Q, auto W, and then about half a second later ori flashes while still rooted.

Fucking CC buffering is stupid, especially when it comes to pro play. It's so stupid to chain CC somebody and just have them ignore it.

But Riot doesn't give a fuck because it fixed an issue for people with "high latency", where high is probably like 200+.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2014 04:45 GMT
#147
On December 12 2014 13:30 krndandaman wrote:
its why im considering taking flask on some junglers. so annoying having to back after like 1 gank and 2 camps every time

what? you're almost always better off buying 1 or 2 health pots every time you back.. which is way cheaper than flask, since you only need to do it only the first couple of times.
liftlift > tsm
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
December 12 2014 04:47 GMT
#148
Well, I was getting excited about a new champion, read the skills and... eh...

What's with Riot's new champions? Almost all the recent ones haven't made me feel like playing as them. So a ganker with slow damage output and zero sticking power? With an ult that's basically just a teleport? Pantheon does everything better, no?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 12 2014 04:59 GMT
#149
On December 12 2014 12:55 Ryuu314 wrote:
Show nested quote +
On December 12 2014 10:28 PrinceXizor wrote:
On December 12 2014 09:14 Alaric wrote:
First Cass game since the rework.
Man the damage is underwhelming... and don't even get me started about her VO. I guess it could not b so bad, but the VA's intonations are so forced and ridiculous, it destroys the slyness the original one had.
Meh. T_T

What's her accent, too? It sounds the same shitty kind of thing as Fiora's (which def. isn't French accent, where the heck did they thought it sounded like that).

i did alright with her just pretending they never touched her in the first place.

but rek sai is fun. gonna be a character you see a lot of cool stuff on eventually. its a shame flash has such a long CD.

I wish Riot did more with his burrowed "form."

It'd be cool if his tremor sense or w/e it's called had a larger range; losing vision and not being able to identify targets/still targets keeps it from being too op. He could also do with a bit more mobility in burrowed form imo; +15 movespeed is next to nothing since he has absolutely no CC outside of his knockup.

The crappy part about her, is that she's really good at jumping between burrowed and unburrowed to use her whole kit, and its a strength for the champ to do so, but she loses out on true damage E in most situations that way, and also there is a .7? cooldown on her next form's abilities whenever she burrows/unburrows. and it kinda feels terrible. can you imagine if jayce or nidalee had those problems?
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2014-12-12 05:01:51
December 12 2014 04:59 GMT
#150
--- Nuked ---
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
December 12 2014 05:14 GMT
#151
Pretty sure AD quints have just been straight up better on Eve ever since the nerf to her Q. Not really sure why people still use AP.
http://na.op.gg/summoner/userName=FLABREZU
MagnusWolf
Profile Joined November 2011
United States483 Posts
December 12 2014 05:24 GMT
#152
On December 12 2014 13:24 kongoline wrote:
is it me or jungling feels miserable on this patch, seems like i never have hp to gank early game and midgame im weaker/behind exp to solo laners Oo


just do red with someone like j4 and lvl 2 gank, back and buy rangers and then youre good to go for the rest of the game. Thats whaat ive been doing at tleast
http://www.twitch.tv/magnuswolf sometimes I stream, sometimes I don't
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-12-12 05:28:58
December 12 2014 05:28 GMT
#153
On December 12 2014 13:59 krndandaman wrote:
Show nested quote +
On December 12 2014 13:45 wei2coolman wrote:
On December 12 2014 13:30 krndandaman wrote:
its why im considering taking flask on some junglers. so annoying having to back after like 1 gank and 2 camps every time

what? you're almost always better off buying 1 or 2 health pots every time you back.. which is way cheaper than flask, since you only need to do it only the first couple of times.


flask pays for itself in about 7 charges if you only count the health portion. I definitely make at least 3 trips back with 2-3 pots so I don't see how it would be bad on some junglers.

also, the problem isn't if its cost efficient or not because it is. the main problem with flask is you have to drop 345g in one go instead of increments of 35g for pots. because of how important it is to rush your jungle item, this is the main drawback to flask.

that's not even a fair comparison, cuz your first back is always gunna be machete upgrade + pots, so you have to add those 2nd trip pots cost to it. there's no way you can get flask + machete upgrade (unless you're ranged jungler who takes no damage doing jungle).
strictly speaking pots are better than flask by quite a bit.
liftlift > tsm
iCanada
Profile Joined August 2010
Canada10660 Posts
December 12 2014 05:34 GMT
#154
On December 12 2014 13:18 Gahlo wrote:
Show nested quote +
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?


Like... in general. What preforms best, AS? AD? full retard resists?

That's what I mean. Lol. Like if I were to make 1 rune page for 80% of all jungles, what should it be?
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-12-12 05:37:37
December 12 2014 05:35 GMT
#155
On December 12 2014 14:24 MagnusWolf wrote:
Show nested quote +
On December 12 2014 13:24 kongoline wrote:
is it me or jungling feels miserable on this patch, seems like i never have hp to gank early game and midgame im weaker/behind exp to solo laners Oo


just do red with someone like j4 and lvl 2 gank, back and buy rangers and then youre good to go for the rest of the game. Thats whaat ive been doing at tleast

Please MagnusWolf I love you but this is terrible advice.

lvl2 ganks can work at times but it's not at all something to be done routinely, for it to be worth you need to kill the enemy laner which is really really hard even with dudes like jarvan, because they can usually just flash away.

Never having HP to gank early game is definitely a thing in jungle now. Not ganking before first back is definitely standard now. It's a good idea to be stocked up on hp pots regardless of what jungler you're playing, even if you plan on only farming, having them in inventory will give you an option of popping them and ganking if you see an unexpected opportunity. I often buy 3hp pots on my 2nd back and not end up using them, but the extra option of popping them is totally worth.

Make sure you PvE correctly. Kiting the blue, red and golems (with some junglers) can help your hp bar a ton.

You are going to be weaker than solo lanes in the mid and lategame, but it shouldn't be by too much. Make sure your farming paths are efficient (no unnecessary walking around in the jungle) and when in doubt, farm the jungle.
On December 12 2014 14:34 iCanada wrote:
Show nested quote +
On December 12 2014 13:18 Gahlo wrote:
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?


Like... in general. What preforms best, AS? AD? full retard resists?

That's what I mean. Lol. Like if I were to make 1 rune page for 80% of all jungles, what should it be?

If you had to make 1 rune page for all junglers, go AD reds, attack speed quints, armor yellows, flat CDR blues.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 12 2014 05:37 GMT
#156
--- Nuked ---
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 12 2014 05:38 GMT
#157
Well the thing is, you often don't end up using the pots, you buy like 3 and they sit in your inventory for when you feel like ganking. You don't need either pots or flask to farm.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-12-12 05:42:29
December 12 2014 05:39 GMT
#158
On December 12 2014 14:37 krndandaman wrote:
Show nested quote +
On December 12 2014 14:28 wei2coolman wrote:
On December 12 2014 13:59 krndandaman wrote:
On December 12 2014 13:45 wei2coolman wrote:
On December 12 2014 13:30 krndandaman wrote:
its why im considering taking flask on some junglers. so annoying having to back after like 1 gank and 2 camps every time

what? you're almost always better off buying 1 or 2 health pots every time you back.. which is way cheaper than flask, since you only need to do it only the first couple of times.


flask pays for itself in about 7 charges if you only count the health portion. I definitely make at least 3 trips back with 2-3 pots so I don't see how it would be bad on some junglers.

also, the problem isn't if its cost efficient or not because it is. the main problem with flask is you have to drop 345g in one go instead of increments of 35g for pots. because of how important it is to rush your jungle item, this is the main drawback to flask.

that's not even a fair comparison, cuz your first back is always gunna be machete upgrade + pots, so you have to add those 2nd trip pots cost to it. there's no way you can get flask + machete upgrade (unless you're ranged jungler who takes no damage doing jungle).
strictly speaking pots are better than flask by quite a bit.


even disregarding 2 pots at first back, you don't get more than 6 pots after that?

for ex. in my last game as jarvan jungle, I got 6 pots excluding the 2 I got with machete upgrade by the 12 minute mark. I'm not 100% for flask (I haven't even tried it yet) but it does seem worth it situationally. its worth considering at the very least.

I think the most pots I get is maybe 4 after that? 2 pots for each back, by then you should either be a)tanky enough that they don't do much damage to you, b) do enough damage that they don't have time to do damage to you, or c) you have enough sustain that it doesn't matter.

also always getting the smite off of krugg is always important in staying high, that or always smiting red. Both will make sure you're healthy doing jungle.
liftlift > tsm
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-12-12 05:47:54
December 12 2014 05:40 GMT
#159
On December 12 2014 14:34 iCanada wrote:
Show nested quote +
On December 12 2014 13:18 Gahlo wrote:
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?


Like... in general. What preforms best, AS? AD? full retard resists?

That's what I mean. Lol. Like if I were to make 1 rune page for 80% of all jungles, what should it be?

Assuming all AD based junglers, 3AS quints, mix AS/AD red, armor yellow, and for blues, CDR(/lvl), mr/lvl.

Works for most champs.

Also I would personally never gank on first back* exceptions are when I get invade FB and start jungle with jungle item+pots. I'll be healthy enough with that to full clear and gank before basing. Can't jungle after the gank because no camps will be up on that side of the map, and you can afford more items anyways. Very little point to going to low%gank mid, and then back to jungle.

I'd buy pots x2 for the first 3-4 clears on most champs. Otherwise after 2-3 camps you've lost too much health to effectively gank on most champs.
Porouscloud - NA LoL
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 12 2014 05:46 GMT
#160
--- Nuked ---
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