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[Patch 4.21] Rek'Sai General Discussion - Page 9

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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

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739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 12 2014 06:05 GMT
#161
Oh boy, oh boy, how I'm happy about the Snow skins <3


Legacy Skins
Snow Bunny Nidalee: 520 RP
Happy Elf Teemo: 520 RP
Workshop Nunu: 520 RP
Old Saint Zilean: 520 RP
Earnest Elf Tristana: 520 RP
Silent Night Sona: 520 RP
Re-Gifted Amumu: 520 RP
Santa Gragas: 975 RP
Reindeer Kog’Maw: 975 RP
Nutcracko: 975 RP
Ragdoll Poppy: 975 RP
Candy Cane Miss Fortune: 975 RP
Toy Soldier Gangplank: 975 RP
Snowmerdinger: 975 RP
Mistletoe Leblanc: 975 RP
Festive Maokai: 975 RP
Slay Belle Katarina: 975 RP
Dark Candy Fiddlesticks: 975 RP
Bad Santa Veigar: 975 RP
Snow Day Ziggs: 975 RP
Snow Day Singed: 975 RP
Winter Wonder Lulu: 1350 RP

Legacy Wards
Snowman Ward: 640 RP
Gingerbread Ward: 640 RP
Candycane Ward: 640 RP

I'm so much buying SnowDay Ziggs, because I've missed it last time <3 and Toy Soldier GP maybe ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
December 12 2014 06:16 GMT
#162
When I first started playing at the start of season 3, I played nearly exclusively Sona from level 20-30 and from Silver 5 to Silver 1, and the only skin I ever wanted to buy was Silent Night Sona... and this has been the first time that it's been available.

Nowadays, I almost never play Sona. Truly, the fates are cruel.
Trust in Bayes.
nobodywonder
Profile Blog Joined July 2012
United States848 Posts
December 12 2014 06:42 GMT
#163
What's the best skin to have when playing AP tryndamere?

Snow day singed is pretty cool.
i want nobody nobody but you! *clap* *clap*- wonder girls
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-12-12 08:37:00
December 12 2014 08:35 GMT
#164
Vanilla Tryndamere, because there's nothing like wrecking people with the default skin and a troll build and showing them that even though they have pulsefire Ez they're still trash.

I used to do AP alistar with the free Unchained skin, good times.
(╯°□°)╯︵ ┻━┻
M2
Profile Joined December 2002
Bulgaria4116 Posts
December 12 2014 08:36 GMT
#165
On December 12 2014 14:34 iCanada wrote:
Show nested quote +
On December 12 2014 13:18 Gahlo wrote:
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?


Like... in general. What preforms best, AS? AD? full retard resists?

That's what I mean. Lol. Like if I were to make 1 rune page for 80% of all jungles, what should it be?

I made several tests and personally decided to use Life Steal quints in the jungle. Mind that my main champ is Rengar and all AS/AD quints combinations gave significantly worse results than LS. For example with LS I can clear 4 (maybe 5) camps without leash, anything else makes me go back after the 2nd or max 3rd
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
December 12 2014 08:36 GMT
#166
On a funny side, I have a stupid feeling that everytime I'm using Pulsefire Ezreal I'm playing a lot worse.
Explorer Ezreal ftw.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 12 2014 08:45 GMT
#167
On December 12 2014 13:42 Amui wrote:
Watching OGN, just watched liss ult nagne, Q, auto W, and then about half a second later ori flashes while still rooted.

Fucking CC buffering is stupid, especially when it comes to pro play. It's so stupid to chain CC somebody and just have them ignore it.

But Riot doesn't give a fuck because it fixed an issue for people with "high latency", where high is probably like 200+.

It really is a joke, particularly when there doesn't seem to be anyone at all clamouring for it to stay. Riot is just being stupidly stubborn.

This and their refusal to adjust pick/ban are really depressing as a spectator and player.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
December 12 2014 09:00 GMT
#168
On December 12 2014 17:45 JazzVortical wrote:
Show nested quote +
On December 12 2014 13:42 Amui wrote:
Watching OGN, just watched liss ult nagne, Q, auto W, and then about half a second later ori flashes while still rooted.

Fucking CC buffering is stupid, especially when it comes to pro play. It's so stupid to chain CC somebody and just have them ignore it.

But Riot doesn't give a fuck because it fixed an issue for people with "high latency", where high is probably like 200+.

It really is a joke, particularly when there doesn't seem to be anyone at all clamouring for it to stay. Riot is just being stupidly stubborn.

This and their refusal to adjust pick/ban are really depressing as a spectator and player.

Just to throw a dissenting voice out there: I like the way CC buffering works. I hate the whole idea of chain CC and in fact I would go so far to say the game would be better (from my purely subjective interpretation of "better") without any movement blocking CC at all. Being stunned/rooted/knocked up is (for me) the absolute worst feeling in the game because at that point I've lost control over what happens next. Now, I realise that this would drastically lower the kill-count of games, and while I might greatly enjoy both playing and watching games with 30min first bloods and under 10 kills total, I do understand that this won't appeal to the larger user-base. I just thought it should be noted that there are, in fact, differing opinions on this topic.
Creator of LoLTool.
Alaric
Profile Joined November 2009
France45622 Posts
December 12 2014 09:25 GMT
#169
Well if you do that you can basically remove every single tank (save for exceptions like Shen and Mundo) from the game, along with every melee who requires constant autoattacks to dish out their damage (Jax, Irelia, Udyr, etc. compared to Rengar or Kha'Zix).
You also can't dive ever against champions with slows.

Kassadin, Nidalee, Ziggs reign supreme.
Cant take LMS hipsters serious.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-12-12 10:10:45
December 12 2014 10:09 GMT
#170
On December 12 2014 18:00 Goragoth wrote:
Show nested quote +
On December 12 2014 17:45 JazzVortical wrote:
On December 12 2014 13:42 Amui wrote:
Watching OGN, just watched liss ult nagne, Q, auto W, and then about half a second later ori flashes while still rooted.

Fucking CC buffering is stupid, especially when it comes to pro play. It's so stupid to chain CC somebody and just have them ignore it.

But Riot doesn't give a fuck because it fixed an issue for people with "high latency", where high is probably like 200+.

It really is a joke, particularly when there doesn't seem to be anyone at all clamouring for it to stay. Riot is just being stupidly stubborn.

This and their refusal to adjust pick/ban are really depressing as a spectator and player.

Just to throw a dissenting voice out there: I like the way CC buffering works. I hate the whole idea of chain CC and in fact I would go so far to say the game would be better (from my purely subjective interpretation of "better") without any movement blocking CC at all. Being stunned/rooted/knocked up is (for me) the absolute worst feeling in the game because at that point I've lost control over what happens next. Now, I realise that this would drastically lower the kill-count of games, and while I might greatly enjoy both playing and watching games with 30min first bloods and under 10 kills total, I do understand that this won't appeal to the larger user-base. I just thought it should be noted that there are, in fact, differing opinions on this topic.

How does the game function though? Genuinely intrigued at how you think the game would work with no hard CC, save just building an entirely new game.

On December 12 2014 18:25 Alaric wrote:
Well if you do that you can basically remove every single tank (save for exceptions like Shen and Mundo) from the game, along with every melee who requires constant autoattacks to dish out their damage (Jax, Irelia, Udyr, etc. compared to Rengar or Kha'Zix).
You also can't dive ever against champions with slows.

Kassadin, Nidalee, Ziggs reign supreme.


I'd personally be more worried about Yi and Katarina.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
December 12 2014 10:29 GMT
#171
On December 12 2014 19:09 JazzVortical wrote:
Show nested quote +
On December 12 2014 18:00 Goragoth wrote:
On December 12 2014 17:45 JazzVortical wrote:
On December 12 2014 13:42 Amui wrote:
Watching OGN, just watched liss ult nagne, Q, auto W, and then about half a second later ori flashes while still rooted.

Fucking CC buffering is stupid, especially when it comes to pro play. It's so stupid to chain CC somebody and just have them ignore it.

But Riot doesn't give a fuck because it fixed an issue for people with "high latency", where high is probably like 200+.

It really is a joke, particularly when there doesn't seem to be anyone at all clamouring for it to stay. Riot is just being stupidly stubborn.

This and their refusal to adjust pick/ban are really depressing as a spectator and player.

Just to throw a dissenting voice out there: I like the way CC buffering works. I hate the whole idea of chain CC and in fact I would go so far to say the game would be better (from my purely subjective interpretation of "better") without any movement blocking CC at all. Being stunned/rooted/knocked up is (for me) the absolute worst feeling in the game because at that point I've lost control over what happens next. Now, I realise that this would drastically lower the kill-count of games, and while I might greatly enjoy both playing and watching games with 30min first bloods and under 10 kills total, I do understand that this won't appeal to the larger user-base. I just thought it should be noted that there are, in fact, differing opinions on this topic.

How does the game function though? Genuinely intrigued at how you think the game would work with no hard CC, save just building an entirely new game.

Show nested quote +
On December 12 2014 18:25 Alaric wrote:
Well if you do that you can basically remove every single tank (save for exceptions like Shen and Mundo) from the game, along with every melee who requires constant autoattacks to dish out their damage (Jax, Irelia, Udyr, etc. compared to Rengar or Kha'Zix).
You also can't dive ever against champions with slows.

Kassadin, Nidalee, Ziggs reign supreme.


I'd personally be more worried about Yi and Katarina.

Well, it was a somewhat off-the-hand comment, and like I said it's not likely to appeal the most of the user-base but let's say I were to re-design the game to work without hard CC and still keep it interesting, the I would replace all current stuns with strong slows (like 70%+) + silences (to interrupt stuff like Katarina), probably similar for knock-ups and snares would be slows without the silence component. They would also be scaled up in duration to offset the fact that they are weaker (maybe 20-50% longer duration). Yi of course breaks this entirely, since he specifically ignores slows but not other CC so he'd probably need a remake. Hell, if you really like CC you could even add a new rule to the game: while slowed you cannot flash, dash, blink or teleport. Then most CC would be stronger than before but at least there isn't that moment where you click frantically and just scream in your head "why the hell is my character not doing anything?" To me, there simply isn't anything more frustrating than loss of control.
Creator of LoLTool.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 12 2014 10:35 GMT
#172
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35150 Posts
December 12 2014 12:08 GMT
#173
On December 12 2014 14:46 krndandaman wrote:
Show nested quote +
On December 12 2014 14:39 wei2coolman wrote:
On December 12 2014 14:37 krndandaman wrote:
On December 12 2014 14:28 wei2coolman wrote:
On December 12 2014 13:59 krndandaman wrote:
On December 12 2014 13:45 wei2coolman wrote:
On December 12 2014 13:30 krndandaman wrote:
its why im considering taking flask on some junglers. so annoying having to back after like 1 gank and 2 camps every time

what? you're almost always better off buying 1 or 2 health pots every time you back.. which is way cheaper than flask, since you only need to do it only the first couple of times.


flask pays for itself in about 7 charges if you only count the health portion. I definitely make at least 3 trips back with 2-3 pots so I don't see how it would be bad on some junglers.

also, the problem isn't if its cost efficient or not because it is. the main problem with flask is you have to drop 345g in one go instead of increments of 35g for pots. because of how important it is to rush your jungle item, this is the main drawback to flask.

that's not even a fair comparison, cuz your first back is always gunna be machete upgrade + pots, so you have to add those 2nd trip pots cost to it. there's no way you can get flask + machete upgrade (unless you're ranged jungler who takes no damage doing jungle).
strictly speaking pots are better than flask by quite a bit.


even disregarding 2 pots at first back, you don't get more than 6 pots after that?

for ex. in my last game as jarvan jungle, I got 6 pots excluding the 2 I got with machete upgrade by the 12 minute mark. I'm not 100% for flask (I haven't even tried it yet) but it does seem worth it situationally. its worth considering at the very least.

I think the most pots I get is maybe 4 after that? 2 pots for each back, by then you should either be a)tanky enough that they don't do much damage to you, b) do enough damage that they don't have time to do damage to you, or c) you have enough sustain that it doesn't matter.


using the example of my jarvan game:
a) not really tanky. I just finish my jungle item at 11 min and I don't get any form of resists till 13 min since I went boots after. camps still hurt.
b) they still hurt. no spirit stone hurts.
c) only sustain is pots/smite unless I always smite red, but I smite razorbeaks 90% of the time.

I completely agree that pots is generally optimal and I haven't gotten the chance to test flask yet, but it definitely seems appealing with the amount of times I think to myself "geez I really wish I had more pots"

I don't think the idea should be completely dismissed though. for ex. I remember when getting flask on nasus s3 jungle was standard.

Press W, yo. Shit's cheap now.
Uldridge
Profile Blog Joined January 2011
Belgium4773 Posts
December 12 2014 12:35 GMT
#174
A 50 hp shield for 30 mana (unless you max it second for heavy burst/kiting comps) on quite a long cooldown is not really going to help in the jungle though. Shield only goes up on number of champions hit. I think they should also change it to number of large monsters hit. Just like they gave Shyvana's burnout a buff, they should give these neat little buffs to all champs imo, should make jungling more interesting.
Taxes are for Terrans
Gahlo
Profile Joined February 2010
United States35150 Posts
December 12 2014 13:43 GMT
#175
On December 12 2014 21:35 Uldridge wrote:
A 50 hp shield for 30 mana (unless you max it second for heavy burst/kiting comps) on quite a long cooldown is not really going to help in the jungle though. Shield only goes up on number of champions hit. I think they should also change it to number of large monsters hit. Just like they gave Shyvana's burnout a buff, they should give these neat little buffs to all champs imo, should make jungling more interesting.

I was responding specifically to point c. Unless he's running into mana issues, it's kind of silly to lament sustain issues as if he had absolutely none when he has a shield he isn't using, despite how small it is and how long the CD is.
chalice
Profile Joined September 2010
United States1945 Posts
December 12 2014 13:53 GMT
#176
On December 12 2014 17:36 M2 wrote:
Show nested quote +
On December 12 2014 14:34 iCanada wrote:
On December 12 2014 13:18 Gahlo wrote:
On December 12 2014 11:50 iCanada wrote:
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?

For what champion?


Like... in general. What preforms best, AS? AD? full retard resists?

That's what I mean. Lol. Like if I were to make 1 rune page for 80% of all jungles, what should it be?

I made several tests and personally decided to use Life Steal quints in the jungle. Mind that my main champ is Rengar and all AS/AD quints combinations gave significantly worse results than LS. For example with LS I can clear 4 (maybe 5) camps without leash, anything else makes me go back after the 2nd or max 3rd

2-3 lifesteal quints seemed to outperform other options in my test runs as well.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 12 2014 14:18 GMT
#177
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-12-12 14:19:06
December 12 2014 14:18 GMT
#178
From people complaining to Riot on forums:
I am a diamond V Evelynn Main, and i find it hard to play the champion i love most .

It dosn't matter where i start, but after a leash RED + another jungle camp, It dosn't seem like i can kill the 3rd camp/ blue buff. Evelynn is just way too squishy and that also makes her slower in jungle camps.

Well then don't start red with Evelynn, dafuck? Oo Thought it was well-known by now that you start either Krugs or Gromp, and with her E steroid Eve isn't even bad at applying krugs' stun.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35150 Posts
December 12 2014 14:50 GMT
#179
On December 12 2014 23:18 Alaric wrote:
From people complaining to Riot on forums:
Show nested quote +
I am a diamond V Evelynn Main, and i find it hard to play the champion i love most .

It dosn't matter where i start, but after a leash RED + another jungle camp, It dosn't seem like i can kill the 3rd camp/ blue buff. Evelynn is just way too squishy and that also makes her slower in jungle camps.

Well then don't start red with Evelynn, dafuck? Oo Thought it was well-known by now that you start either Krugs or Gromp, and with her E steroid Eve isn't even bad at applying krugs' stun.

4 years of habit with people that are reluctant to change, what do you expect?
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
December 12 2014 15:02 GMT
#180
Do you guys clear raptors on the first clear? I tend to skip them, those bloodthirsty birds just peck you to death.
Dunk first. Ask questions while dunking.
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