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[Patch 4.21] Rek'Sai General Discussion - Page 7

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wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 22:00 GMT
#121
On December 12 2014 06:59 krndandaman wrote:
bronze was on his team though and it was mostly plats/diamonds.

I can see it being played into a poke comp very well. it's essentially jayce-like poke with no mana.

however the main drawback is the garbage early game. probably not worth the risk but it's interesting to play around with atm

Or you can just build muramana on Jayce...
liftlift > tsm
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 11 2014 22:01 GMT
#122
On December 12 2014 06:46 krndandaman wrote:
Show nested quote +
On December 12 2014 06:37 Osmoses wrote:
He failed to notice that he was lvl 18 and his targets were 15. You're gonna destroy either way with that kind of discrepancy.


yeah he was 2 shotting the corki
but I do think the poke is still good enough without 2 shotting people. even doing 1/5 of corki's health on a 4sec long range spammable skill seems decent.

AP nida does that better though. Only thin rek got going for her is the aoe and the projectile speed. You still gotta land 2-3 q for every nida 1.

I duno anout reksai, there doesnt seem to be anything in her kit that would make her a champ you'd pick over any other.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 11 2014 22:02 GMT
#123
On December 12 2014 07:01 Osmoses wrote:
Show nested quote +
On December 12 2014 06:46 krndandaman wrote:
On December 12 2014 06:37 Osmoses wrote:
He failed to notice that he was lvl 18 and his targets were 15. You're gonna destroy either way with that kind of discrepancy.


yeah he was 2 shotting the corki
but I do think the poke is still good enough without 2 shotting people. even doing 1/5 of corki's health on a 4sec long range spammable skill seems decent.

AP nida does that better though. Only thin rek got going for her is the aoe and the projectile speed. You still gotta land 2-3 q for every nida 1.

I duno anout reksai, there doesnt seem to be anything in her kit that would make her a champ you'd pick over any other.

The tunnel mechanic is pretty funny, escape using the underground rail road.
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 11 2014 22:06 GMT
#124
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-12-11 22:11:17
December 11 2014 22:09 GMT
#125
damn, now i really wanna play some AP reksai when I get home, just to see how good his poke is.
sounds like too much of a 1 trick pony to me though. should be pretty fun for troll games.

Also, had tried hydra on her in a co-op game, did some pretty insane aoe damage when you activated her Q
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 11 2014 22:12 GMT
#126
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35150 Posts
December 11 2014 22:37 GMT
#127
On December 12 2014 05:18 MidnightGladius wrote:
I had a lot of fun in the 2 ranked games I've been able to play with Sejuani. Thanks Seuss for the WQ tip, it really makes a difference. I had to remember to stagger it with the Krug buff, and it worked great. Gahlo, my 9 in offensive are CDR, scaling AP, flat AP, and Expose Weakness. I tested between scaling/flat AD vs AP, and the AP allows me to clear the small Raptors with WQ, while AD forces me to auto each of them once. Although the mana buff was nice for the first clear, I definitely still felt the lack of a mana item before teamfighting. The first big item is probably better as Frozen Heart than RoA (which I admittedly built anyways :D). With 40% CDR and a big mana pool you can E twice for every W and deal a lot more damage than I'm used to.

I've been testing with 4 Furor, 2 Sorcery(makes 10% with flat CDR glyphs), Butcher, Feast, and Expose Weakness(effects your damage as well and does work against neuts.)
AsnSensation
Profile Joined April 2011
Germany24009 Posts
December 11 2014 23:42 GMT
#128
Kinda cool that riot is adding new mechanics with new champions but since I only play casually 3-5 games per week now it's probably gonna take a long time to get used to all the crazy stuff Rek'sai and future champions can pull off.
Gahlo
Profile Joined February 2010
United States35150 Posts
December 11 2014 23:48 GMT
#129
http://www.surrenderat20.net/2014/12/1211-pbe-update.html

BASE GATES ARE SO FUCKING COOL!

I know Riot said they were going to up the ante on what "experimental" things they were going to toss on the PBE, but these are VERY nice as a jungler.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-12-12 00:14:57
December 12 2014 00:14 GMT
#130
First Cass game since the rework.
Man the damage is underwhelming... and don't even get me started about her VO. I guess it could not b so bad, but the VA's intonations are so forced and ridiculous, it destroys the slyness the original one had.
Meh. T_T

What's her accent, too? It sounds the same shitty kind of thing as Fiora's (which def. isn't French accent, where the heck did they thought it sounded like that).
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 12 2014 00:22 GMT
#131
Basegate is an interesting mechanic, it seems to follow the trend that they want teamcomps to have universal ways of making up for their weaknesses. With the basegate mechanic it'll make pick comps, or comps that require flanking have more tools when being shoved into their inhibitor
liftlift > tsm
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 12 2014 00:27 GMT
#132
On December 12 2014 09:22 wei2coolman wrote:
Basegate is an interesting mechanic, it seems to follow the trend that they want teamcomps to have universal ways of making up for their weaknesses. With the basegate mechanic it'll make pick comps, or comps that require flanking have more tools when being shoved into their inhibitor


I like that you still don't get vision out of your gate. It's obviously early to say, but it seems like you can get some counterplay out of that, which is neat.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Purge
Profile Joined November 2010
Canada372 Posts
December 12 2014 01:27 GMT
#133
On December 12 2014 09:14 Alaric wrote:
First Cass game since the rework.
Man the damage is underwhelming... and don't even get me started about her VO. I guess it could not b so bad, but the VA's intonations are so forced and ridiculous, it destroys the slyness the original one had.
Meh. T_T

What's her accent, too? It sounds the same shitty kind of thing as Fiora's (which def. isn't French accent, where the heck did they thought it sounded like that).


Did you notice the increased Reliability? Her Q's and E's should funciton better - More E's per Q, and Q apparently had a variable damage register that they normalized so its just more consistent all around. You have to get the extra Q's to be a threat though .

Im actually still on the fence personally, but she should be much stronger midgame and the cap on her passive should be easier to get to now.
"Never do an enemy a small injury." - Machiavelli
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-12-12 01:28:42
December 12 2014 01:28 GMT
#134
On December 12 2014 09:14 Alaric wrote:
First Cass game since the rework.
Man the damage is underwhelming... and don't even get me started about her VO. I guess it could not b so bad, but the VA's intonations are so forced and ridiculous, it destroys the slyness the original one had.
Meh. T_T

What's her accent, too? It sounds the same shitty kind of thing as Fiora's (which def. isn't French accent, where the heck did they thought it sounded like that).

i did alright with her just pretending they never touched her in the first place.

but rek sai is fun. gonna be a character you see a lot of cool stuff on eventually. its a shame flash has such a long CD.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
December 12 2014 01:50 GMT
#135
On December 12 2014 09:27 AsmodeusXI wrote:
Show nested quote +
On December 12 2014 09:22 wei2coolman wrote:
Basegate is an interesting mechanic, it seems to follow the trend that they want teamcomps to have universal ways of making up for their weaknesses. With the basegate mechanic it'll make pick comps, or comps that require flanking have more tools when being shoved into their inhibitor


I like that you still don't get vision out of your gate. It's obviously early to say, but it seems like you can get some counterplay out of that, which is neat.

I played yesterday with Asmodeus7 on the korean server
WriterFollow me @TL_Chexx
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
December 12 2014 02:22 GMT
#136
On December 12 2014 10:50 Chexx wrote:
Show nested quote +
On December 12 2014 09:27 AsmodeusXI wrote:
On December 12 2014 09:22 wei2coolman wrote:
Basegate is an interesting mechanic, it seems to follow the trend that they want teamcomps to have universal ways of making up for their weaknesses. With the basegate mechanic it'll make pick comps, or comps that require flanking have more tools when being shoved into their inhibitor


I like that you still don't get vision out of your gate. It's obviously early to say, but it seems like you can get some counterplay out of that, which is neat.

I played yesterday with Asmodeus7 on the korean server


That would be 4 versions inferior.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
iCanada
Profile Joined August 2010
Canada10660 Posts
December 12 2014 02:50 GMT
#137
Is there consensus on what to build/rune from the jungle nowadays? Or is it still kind of up in the air?

Anything exciting develop in the last month while I havn't played LoL at all?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 12 2014 03:51 GMT
#138
On December 12 2014 02:10 Scip wrote:
Show nested quote +
On December 11 2014 20:47 krndandaman wrote:
calling scip/eve players

what do you think about this post?
http://www.reddit.com/r/leagueoflegends/comments/2ow9zb/evelynn_dont_give_up_on_her_yet_xpost_from/

its a lot different then what i've seen with juggernaut eve + triforce and the 17/13 masteries.

tho riot seems to like it and actually reached out to the dude which piqued my curiosity

His belief that AP quints are better than AD quints reminds me of creationism
His summary of how to kill buffs efficiently is wrong
Triforce isn't necessarily the best dmg item, I generally prefer IBG on Evelynn
He mentions buying BV? Is he high?
What's up with the masteries? Is their entire purpose to be full hp for a lvl3 gank after walking through your jungle killing a grand total of 3 jungle camps? Is it 2010?
meh

As for the Juggernaut+Triforce build, I am highly sceptical but not confident enough to dismiss it outright.

More people need to build IBG on eve

I watch way too many eve games on kr. Given I'm not a good player, I observe the following things.

I see a lot of AP quints/glyphs, armor seals and ad marks. Very few aren't running this as eve. Most are 21/9/0 masteries.

Most eves are going for stalker/chilling smite and the remainder going for trailblazer. It makes a lot of sense really, the chilling smite gives eves early ganking a ton of power (due to her otherwise non existent CC) which can often compensate for a lane not having any hard CC. Ganking power is also why at least half of the eves run smite/ignite over smite/flash.

After that there's no real consensus, roughly equal proportions going warrior, magus and juggernaut into (more or less) full tank. SotEL was great on Eve because it complemented her early game ganking as you built towards it which gave her the greatest ability to snowball lanes, but it also the true damage was really nice as she built tank so remain relevant in team fights. Warrior/Magus are clearly built with the same kind of logic behind it, although neither offer true damage which hurts. I *think* warrior is slightly better (due to the build path) but its likely that they are indeed equally good on eve, but still a downgrade from SotEL. Building juggernaut is both good and bad on eve; it's great for her tankyness but really hampers her early ganking since the buildpath adds nothing to your ganks. In soloq in particular, this really feels like your not playing eve to her strengths. Additionally, its easier for people to ignore you in team fights because you're not really doing any damage. I'd argue that all three of these options are downgrades from SotEL and this why I think her winrate took a dive (as opposed to the new jungle).

After the jungle item people build a few things; one of the tank boots, randuins is most common as second major item and then almost anything. IBG is pretty common as a third item, as is BV/SV (about 70/30) if MR is needed. Things like thornmail, sunfire, GA, aegis and warmogs make their appearance as well. Hexdrinker as a MR item is also seen, but I don't see it nearly as often as I would have thought (esp. given the new jungle items).
Administrator~ Spirit will set you free ~
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 12 2014 03:55 GMT
#139
On December 12 2014 10:28 PrinceXizor wrote:
Show nested quote +
On December 12 2014 09:14 Alaric wrote:
First Cass game since the rework.
Man the damage is underwhelming... and don't even get me started about her VO. I guess it could not b so bad, but the VA's intonations are so forced and ridiculous, it destroys the slyness the original one had.
Meh. T_T

What's her accent, too? It sounds the same shitty kind of thing as Fiora's (which def. isn't French accent, where the heck did they thought it sounded like that).

i did alright with her just pretending they never touched her in the first place.

but rek sai is fun. gonna be a character you see a lot of cool stuff on eventually. its a shame flash has such a long CD.

I wish Riot did more with his burrowed "form."

It'd be cool if his tremor sense or w/e it's called had a larger range; losing vision and not being able to identify targets/still targets keeps it from being too op. He could also do with a bit more mobility in burrowed form imo; +15 movespeed is next to nothing since he has absolutely no CC outside of his knockup.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-12-12 04:17:21
December 12 2014 04:17 GMT
#140
The amount of movespeed you gain increases as you level. IIRC it maxes out at 30, which IMO is still not enough to make up for her other weaknesses, at least at the present.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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