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I think I recently went seraphs/dcap/zhonyas/void/mejais on ori and after baron had 955 ap or more if I recall correctly. Don't think I got to 20 stacks even, but I was fed and thought the 20 stacks would come since, just like lux, you rack in the assists. The only problem was I didn't get the cdr boost from mejais so morello might've been a better last item (maybe even lich bane idk) It's funny you can get 1k ap relatively easily now with the dragon buff (the 8% increase is factored in your ap, right?)
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ye that dragon change was also buff for adc's late game yesterday i've seen draven with 525 AD Oo
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On December 18 2014 00:02 Uldridge wrote: It's funny you can get 1k ap relatively easily now with the dragon buff (the 8% increase is factored in your ap, right?) I think they nerfed it to 5-6%, but yeah
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Since this popped up in another thread I wanted to bring it to GD since I'm not actually sure.
Maybe it's been discussed before but humor me on this.
On December 17 2014 13:54 Ketara wrote: Mejais is like, way, way, way better than it was before. Is that the generally accepted viewpoint? Because I look at the item now and say it's WAY less reliable than before, and even a single death is devastating to your snowball.
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Bearded Elder29903 Posts
But you get 5 stacks for free !
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Well since you start with 5 it is much easier to get more kills and the first death doesn't lose you more than before.
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On December 18 2014 00:32 Zdrastochye wrote:Since this popped up in another thread I wanted to bring it to GD since I'm not actually sure. Maybe it's been discussed before but humor me on this. Show nested quote +On December 17 2014 13:54 Ketara wrote: Mejais is like, way, way, way better than it was before. Is that the generally accepted viewpoint? Because I look at the item now and say it's WAY less reliable than before, and even a single death is devastating to your snowball.
Yeah I think the item is worse now. A lot worse.
When you die just once you lose half of the stack. That's a huge loss that is very hard to accept.
On the orher hand, if you can manage to not die while racking in stacks, you will probably win the game no matter what.
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That doesn't make any sense.You pay 165 gold to get 40 ap.Like how do you ignore the fact that this item gives you 40 more ap so you can actually snowball?The item is much stronger now.If you are going to be dieing more than 2 times the item is worse sure but why the fuck are you buying a mejai if you are going to die so many times...
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imo soon reksai will be perma banned when people realize how strong and dumb he is
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She is already very dumb.
I think the tunnel neess to be deatructable via autoattacks instead.
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On December 18 2014 01:01 kongoline wrote: imo soon reksai will be perma banned when people realize how strong and dumb he is She.
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Mejas and Occult Sword actually are pretty decent items most of the time if you think about it. They break even at 5 stacks and you have to have really shitty game to be below 5 stacks and even if you are below you still get some value for the item. What I am trying to say is that you don't need to be at 20 stacks for these to work on profit, even if you die at 20 and you go to 10, you are still ahead for the money you gave and even if you fall under 5, usually you can climb up fast enough. The only cases where this is untrue is when you are full build, then 7 stacks maybe not the best thing for last slot and the other case is when you have really shitty game and you are constantly below 5
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Yay, jungle shit reverted!
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Looks like the Smite charges may still be in.
The Nautilus shield change is interesting. It's a slight nerf early on but pretty much a buff once you're level 9 and have any sort of Health item. Without bonus health the break even point is between levels 10 and 11.
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On December 18 2014 00:08 kongoline wrote: ye that dragon change was also buff for adc's late game yesterday i've seen draven with 525 AD Oo
Few days ago I snowballed super, but like super, super hard as Jinx. Went Occult second item. Got 20 stacks at... 25 minutes? Full build at 29 minutes? something like that. I think I had (and I wasn't even lvl 18) around 585 ad with baronbuff/dragon% and red pot. It was quite silly to actually 1 or 2 shot people haha.
The stack items have become riskier, but also better (more rewarding). I do still believe the movement speed should've been kept on Occult, but that's just my preference. And that's how they should be: a viable item to stack on safe/pokey/assistheavy champs so they will get prioritzed more and if you can't get em you'll get destroyed by them. Kinda like tear but with kills/assists. I mean, it's logical no?
On December 18 2014 01:59 Seuss wrote: The Nautilus shield change is interesting. It's a slight nerf early on but pretty much a buff once you're level 9 and have any sort of Health item. Without bonus health the break even point is between levels 10 and 11.
I'm all for Nautilus buffs. I wana make people think I'm super weak and I'm only a cc bot and then I activate my 700+hp shield and "wreck" squishies with it.
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You can already do that, although it's closer to a 600 HP shield. But at that point you're generally limited by mana because your pool is fairly low and E tends to heavily tax it (it's also your main peeling tool after the initiation, since your ult and Q should be on cd, same with your passive on their divers), even with FH. I remember 2v4-ing with a support Janna who went AP (like morello-deathcap) and I wasn't even fed. Although to be fair their comp wasn't damage-heavy 30 minutes in, with stuff like Renekton and a Soraka that I only had to finish off.
Amongst the things that I'd like buffed on him other than his tankiness (it's fine unless he falls behind early, which this change actually addresses in part) are his mobility, because Q is supposed to somewhat make up for his base MS, AS, and his horribly lengthy aa animation, but the wind-up is so slow it's easy to displace him before or during the drag (the hitbox also doesn't matches the anchor but that's on me to learn not to rely on hit to guess max range ><"), I remember getting screwed by Singed because he only to wait for you to start your Q animation to fling while he's chasing/circling you for example. Or maybe an even stronger cd "refund" on Q if you use it on terrain. It shouldn't change teamfights too much because you'll usually want to catch someone with it, and you won't treat it like Pounce either because of your manapool, but it'd be nice during chases.
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Righteous glory is pretty good on Olaf. Gives you an option to build something with ruby crystals that isn't Triforce, Warmogs, Frozen Mallet, or a MR item, which is nice, and the extra speed definitely helps stick to people. Miss the resists a bit late, but I think having a solid option for a completed item with ruby crystals that doesn't require a giant's belt, massive investment in offensive stats, or MR is pretty nice.
At the very least it means failing against all AD comps is a lot harder. I sorta failed hard against a Riven early because I'm not entirely used to last hitting the new minions on SR, but Righteous Glory let me to stick to her and mash her face in mid-game, when usually that's a bit more of a problem.
Also, giving minions more health and almost no resists is really noticeable on Olaf. >_>
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Bearded Elder29903 Posts
So xPeke new team Origen is supposed to be - xPeke for Mid, Amazing Jungle, Mithy support, Niels ADC and they're missing top lane only.
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