• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:26
CEST 10:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? BW General Discussion Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 602 users

[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…

Forum Index > LoL General
Post a Reply
Prev 1 58 59 60 61 62 75 Next
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 00:47 GMT
#1181
On December 06 2014 08:23 Amui wrote:
Show nested quote +
On December 06 2014 07:40 Sufficiency wrote:
IMO (K + A) / (D + 1) makes more sense.


I am thinking something like (xK + yA) / (D + 1) where x and y are scalars that is dependent on the champion. They serve as adjustments for each champion because supports are less likely to get kills, for example.

Why D+1. Just floor D at 1.



??? So zero death is the same as one death?
https://twitter.com/SufficientStats
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 06 2014 00:55 GMT
#1182
On December 06 2014 07:20 Scip wrote:
Show nested quote +
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
December 06 2014 01:15 GMT
#1183
On December 06 2014 09:55 Zess wrote:
Show nested quote +
On December 06 2014 07:20 Scip wrote:
On December 05 2014 23:42 Uldridge wrote:
Naw man, if you got 0 deaths you get infinite KDA for those mathmaticial omega masta swag stats.

dividing by 0 doesn't give you infinity. It's undefined.
+ Show Spoiler +
https://www.youtube.com/watch?v=BRRolKTlF6Q


In this case, KDA is fairly well defined at 0 deaths as the limit $\lim_{D\to 0^+} (K+A)/D$, since it isn't possible to have negative deaths.

it would be great if TL somehow supported latex
Bronze player stuck in platinum
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:21 GMT
#1184
Dividing by 0 is definitely problematic, because you get the same (infinite) KDA no matter your number of kills and assists.
https://twitter.com/SufficientStats
Complete
Profile Joined October 2009
United States1864 Posts
December 06 2014 01:33 GMT
#1185
Dividing by 0 doesn't give you infinity, it's undefined.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 06 2014 01:42 GMT
#1186
Honestly I feel that 0 and 1 death giving the same KDA is not a big issue. You're unlikely to have 0 or 1 death for more than a few games, and being able to put a number up for KDA after a game is much better than saying they did too well, so they have undefined KDA.
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35150 Posts
December 06 2014 01:48 GMT
#1187
It's never an issue, this conversation is dumb. If it's 0, it's counted as 1. That's the end of it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 01:50 GMT
#1188
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-12-06 02:02:09
December 06 2014 02:00 GMT
#1189
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 02:45 GMT
#1190
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.
https://twitter.com/SufficientStats
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-06 02:55:51
December 06 2014 02:49 GMT
#1191
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.

On December 06 2014 11:45 Sufficiency wrote:
Show nested quote +
On December 06 2014 11:00 nafta wrote:
Kda is a useless statistic anyway.You can have awful stats and still play a great game.Even if you change the calculations to suit every champ individually it would still be useless.


KDA has its flaws. But I want to squeeze as much information as possible from it.

See, when most people read KDA, the information they are trying to express by citing it is pretty much binary. It's either:
1) I am good at this game
2) You are bad at this game

The situations where someone's actually trying to use the statistic for anything more complicated than that (let alone something actually meaningful for discussing the game) are pretty rare.

If you wanted to make a statistic that incorporates kill/assist/death counts into some measure of someone's contribution to the game, you would probably deliberately NOT choose to call it KDA, because that would serve your end better than having people misconstrue it's purpose. If you want your statistic to be used to express meaningful information, then you want to distance yourself from a term that people use for a statistic that is generally used to express meaningless information.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:00 GMT
#1192
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.
https://twitter.com/SufficientStats
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 06 2014 03:02 GMT
#1193
On December 06 2014 05:15 JonnyLaw wrote:
If your team is silver-plat level ranked 5s does not have decent matchmaking at any time of the day. You'll get the placement teams.

FTFY

Proof of this is that I got challenger with a 5s team last season
I'm on GOLD CHAIN
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 06 2014 03:32 GMT
#1194
On December 06 2014 12:00 Sufficiency wrote:
So yeah the goal is to construct something 'similar' to KDA but weights kills and assists differently for each champion (or each lane position) and possibly some other factors for the better "e-penis" factor.


Including more data (gold, etc.) will make things better and more informative. But I want to try something simple first. No guarantees whatsoever that anything interesting will come out, of course.


We have that already and it's honestly the only useful metric

its called winrate
When in doubt, just believe in yourself and press buttons
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 06 2014 03:40 GMT
#1195
nah that doesnt work due to people like soaz, there is no useful metric in this game
I come in for the scraps
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 06 2014 03:43 GMT
#1196
Hmm, I wonder what useful metrics there are out there
I remember there was the spending quotient metric in sc2 that was pretty useful
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 06 2014 03:44 GMT
#1197
This CoreJJ guy is hilarious. You guys should go watch him.
https://twitter.com/SufficientStats
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
December 06 2014 03:50 GMT
#1198
On December 06 2014 11:49 TheYango wrote:
Show nested quote +
On December 06 2014 10:50 Sufficiency wrote:
I feel death + 1 kind of makes sense.

Death + 1 is the number of times you spawn. Each time you spawn you sort of start a new session. So KDA with D + 1 is the number of kills you get each session.

But I guess it's not too important. At the end of the day the difference is probably very marginal. I am more interested in weighting kills and assists for each champion.

At this point the main disadvantage of D+1 is that the current convention is so ingrained into how people read KDA through other games that it would be awkward to make the transition.

(xK+yA)/(D+1) is a better statistic, but KDA in and of itself isn't a useful enough metric of anything valuable for people to invest significant effort into changing how they view it--it's more or less just an e-peen statistic.


Kill-assist to spawn ratio isn't nearly as catchy
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 06 2014 03:53 GMT
#1199
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?
Gahlo
Profile Joined February 2010
United States35150 Posts
December 06 2014 03:56 GMT
#1200
On December 06 2014 12:53 JazzVortical wrote:
Is Trinity Force LB actually a thing or is it just one guy who I spectate in Korean solo queue that happens to be really good at it?

I don't see why it would be a thing. With the rapid casting of her combo it's kinda pointless outside of 1 attack and at that point I feel like you might aswell for Lich Bane if you just HAVE to get a Sheen item.
Prev 1 58 59 60 61 62 75 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech26
StarCraft: Brood War
ggaemo 1078
Zeus 741
Larva 437
Leta 266
ToSsGirL 108
PianO 104
Aegong 59
soO 54
Nal_rA 52
NaDa 25
[ Show more ]
Movie 16
Sharp 13
Hyuk 13
ivOry 8
Dota 2
BananaSlamJamma253
XcaliburYe220
League of Legends
KnowMe19
Counter-Strike
Stewie2K837
olofmeister599
shoxiejesuss572
allub154
Other Games
summit1g5341
singsing1059
Tasteless250
Fuzer 125
Happy58
trigger3
Organizations
Other Games
gamesdonequick777
StarCraft: Brood War
UltimateBattle 71
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• davetesta24
• Dystopia_ 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt507
• HappyZerGling135
Upcoming Events
WardiTV Summer Champion…
2h 34m
Stormgate Nexus
5h 34m
uThermal 2v2 Circuit
7h 34m
The PondCast
1d 1h
WardiTV Summer Champion…
1d 2h
Replay Cast
1d 15h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.