[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…
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Capped
United Kingdom7236 Posts
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Amui
Canada10567 Posts
On a more realistic note, that champ looks to be a great split pusher, but I'm not sure about the jungling aspect because I'll be honest, there is very little initiation in that kit outside of using flash. On the other hand, if you can get her some farm and let her splitpush, she'll be a monster. Low CD pseudo TP, and AS steroid to take towers fast and wall hopping(potentially multiple) with well placed tunnels. In terms of teamfighting I don't think she'll do all that much, but since I don't know numbers, I'll leave it. | ||
PrinceXizor
United States17713 Posts
On November 26 2014 08:02 Amui wrote: Do they code it so Janna/Anivia/malz...etc who don't touch the ground are invisible while tunneling? Lol. On a more realistic note, that champ looks to be a great split pusher, but I'm not sure about the jungling aspect because I'll be honest, there is very little initiation in that kit outside of using flash. On the other hand, if you can get her some farm and let her splitpush, she'll be a monster. Low CD pseudo TP, and AS steroid to take towers fast and wall hopping(potentially multiple) with well placed tunnels. In terms of teamfighting I don't think she'll do all that much, but since I don't know numbers, I'll leave it. No because Janna's wind magic is constantly exerting force against the ground/anivias wings are so powerful that the flaps create vibrations/she can sense the void magics of the prophet malzahar. #justriothings On November 26 2014 08:00 Capped wrote: Why are you guys getting so excited over a rehash of an ability already in the game? its essentially all we get nowadays anyway. | ||
wei2coolman
United States60033 Posts
On November 26 2014 08:00 Capped wrote: Why are you guys getting so excited over a rehash of an ability already in the game? what mechanic are you talking about specifically? | ||
Alaric
France45622 Posts
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PrinceXizor
United States17713 Posts
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phyvo
United States5635 Posts
On November 26 2014 06:50 PrinceXizor wrote: I hope the ratios are good enough that you can play her as an assassin. because this tanky disruption type gameplay seems absolutely garbage for her theme, and is really just shoehorning a champion into the meta because they want her to jungle, and junglers are "supposed to be tanky" We're talking about Riot here, I'm pretty sure 90% of their balance crew keeps shoehorns in their desks at work for emergencies. If she ever became a burst assassin they would nerf that part of her to the ground. | ||
PrinceXizor
United States17713 Posts
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obesechicken13
United States10467 Posts
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PrinceXizor
United States17713 Posts
On November 26 2014 09:43 obesechicken13 wrote: I don't think Riot likes Champions with multiple possible roles as evidenced by Yi, Sion. The most they'll do is let someone be a good jungle and top. yeah and i can begrudgingly accept that but i don't see why they have to nerf/buff/make champions to fit a pre-determined mold. junglers are generally tanky with chasing power, the old champions are generally the only ones that veer off that track. Why can't a "marksman" be made to specialize in zone control, why can't a ap mid champ be tanky. ect ect. every time a champion veers off the standard track they find ways to nerf it | ||
Gahlo
United States35118 Posts
On November 25 2014 23:43 Sufficiency wrote: WW is particularly guilty though. 5 hits in 1.8 seconds plus a AS steroid..... Well between Devourer and Skirmisher nerfs, we should see him dip a bit. Remember when the patch came out with the WW ult nerf and people complained because he was a bad champion? lol | ||
VayneAuthority
United States8983 Posts
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zer0das
United States8519 Posts
On November 26 2014 08:39 Alaric wrote: To the people playing ARAM here, what do you do/build in general when you receive Mordekaiser? The same stuff you build in SR. It's not like Morde is dying with options here. Revolver/Rylais/Deathcap/Void, maybe Zhonyas/Abyssal's/DFG. | ||
PrinceXizor
United States17713 Posts
On November 26 2014 10:03 VayneAuthority wrote: well having your tanky person in the easiest lane to lane in is just bad strategy, thats more of a basic dictation of the game rather then anything riot has done besides make the map as such. just because a champion gets tanky doesn't make them good in lane.. they've done a lot to keep a role played a specific way, and it sucks. also the numbers on she-skarner on PBE are... interesting. it really sucks that there is a hard cooldown on her knock up but 240% total AD in true damage isn't terrible though auto burning fury if you actually use any of her mobility is pretty crappy. not having control over that is kinda lame. i think i'd much prefer that her ultimate be 120 at all levels and the channel time decrease per rank instead of having it be 180 at level one just from a feel and gameplay perspective, its essentially a crappier TF ulti at this way. ![]() | ||
zer0das
United States8519 Posts
Apparently it has to do with the model appearing at point A (where you last had vision), and then zooming to point B. | ||
saltywet
Hong Kong1316 Posts
On November 26 2014 10:01 Gahlo wrote: Well between Devourer and Skirmisher nerfs, we should see him dip a bit. Remember when the patch came out with the WW ult nerf and people complained because he was a bad champion? lol The reduction from 6 to 3 seconds will only make it a worse item for other junglers and make Warwick the only champion it's viable on, cuz 3 seconds is enough for the 5 hits. they should reduce the true damage done, and reduce it further after a certain amount of hits. maybe 5% smite damage on first hit and reduces by 0.5% every hit there after down to a min of 2%. Right now apart from the true damage on hit, the other reason why you'd buy it is the vision granted, but 3 seconds is useless | ||
Goumindong
United States3529 Posts
On November 26 2014 09:53 PrinceXizor wrote: yeah and i can begrudgingly accept that but i don't see why they have to nerf/buff/make champions to fit a pre-determined mold. junglers are generally tanky with chasing power, the old champions are generally the only ones that veer off that track. Why can't a "marksman" be made to specialize in zone control, why can't a ap mid champ be tanky. ect ect. every time a champion veers off the standard track they find ways to nerf it Because most of those things present situations in which the ability becomes abusive, defined as tracking up too much strategic space in a 5v5 fight. An AD that effectively zones (when not massively ahead) is an AD that does not need to be peeled for and is pretty much right there OP. An Mage that tanks simply has too much damage/tank to be reasonable. Think of a 5v5 teamfight, each member has a job, peel,engage, zone, burst, tank(or "breakdown zones"), damage. There is only so much space that roles can exist in without taking over other roles and becoming so powerful as a result they need to be nerfed. You might as well ask "why can't ADs also be super tank" and the answer is the same. | ||
droserin
127 Posts
On November 26 2014 11:34 saltywet wrote: The reduction from 6 to 3 seconds will only make it a worse item for other junglers and make Warwick the only champion it's viable on, cuz 3 seconds is enough for the 5 hits. they should reduce the true damage done, and reduce it further after a certain amount of hits. maybe 5% smite damage on first hit and reduces by 0.5% every hit there after down to a min of 2%. Right now apart from the true damage on hit, the other reason why you'd buy it is the vision granted, but 3 seconds is useless They didn't lower the duration to 3 seconds. They made the damage a 3 second DoT. | ||
PrinceXizor
United States17713 Posts
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SagaZ
France3460 Posts
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