|
On November 26 2014 08:39 Alaric wrote: To the people playing ARAM here, what do you do/build in general when you receive Mordekaiser?
In ARAM, there is only carrykaiser and feedakaiser. You rarely get to choose which one you will be. Build pure AP and hope it's the former.
|
On November 26 2014 11:44 SagaZ wrote: wow that got real mean real fast That's what happens when his argument gets blown out.
|
On November 26 2014 12:21 Gahlo wrote:That's what happens when his argument gets blown out. no thats what happens when i get absolutely tired of someone posting his nonsense on every subject he can when all it boils down to is "thats not how it is now" in every situation. It's either that, or when he can, absolutely one sided math to support a point that doesn't actually exist in any practical situation. having a discussion with him amounts to trying to describe a rainbow to a blind man. saying "but if a champion can do everything they'll be overpowered' isn't blowing anything out. and the thread has had enough of me trying to explain myself to someone who refuses to read my posts fully. a series of circular discussions isn't going to benefit anyone.
|
United States47024 Posts
I mean, he's wrong and he's right PX.
In theory you could make LoL a game where there's enough strategic room for every champion to perform multiple "tasks", but doing so would require a fundamental redesign of the game. 80% of the roster isn't compatible with that idea, and would either have to be buffed so hard at the one thing they do as to be better at them than Riot is comfortable with, or would have to be fundamentally redesigned.
Put simply, the answer to your question is "that's not what Riot wants LoL to be". Naturally, that's not a satisfying answer to anyone who thinks the game would be better that way, but at this point, you should be used to it, and rehashing the same argument all over again gets old.
|
meh. all yall so cynical. I think new champ looks sick.
depending on the range of the movement detection thing for his burrowed mode, it could potentially be insane. Plus, losing vision might not be that big a deal in non-solo queue since your teammates can still talk to you and tell you where the visible enemies are. It's all upside, no downside (in competitive games) imo. On top of that, if his W can go through walls, you can scout w/out getting into melee range assuming you can hit an (potentially) unaware target with a reasonably fast moving skillshot.
I did kinda hope burrowing would give him stealth, but that's too OP.
|
On November 26 2014 12:41 TheYango wrote: I mean, he's wrong and he's right PX.
In theory you could make LoL a game where there's enough strategic room for every champion to perform multiple "tasks", but doing so would require a fundamental redesign of the game. 80% of the roster isn't compatible with that idea, and would either have to be buffed so hard at the one thing they do as to be better at them than Riot is comfortable with, or would have to be fundamentally redesigned.
Put simply, the answer to your question is "that's not what Riot wants LoL to be". Naturally, that's not a satisfying answer to anyone who thinks the game would be better that way, but at this point, you should be used to it, and rehashing the same argument all over again gets old. I was discussing a role's homogenization, not whether a single champion can fulfill multiple roles. how "jungle" champions are all expected to be one way (with the few exceptions being almost all early champions, or massive nerf targets), how mid lanes have become identical except for some flavor or the choice between physical or magic damage. how all "marksmen" are played the same. asking why a "marksman" couldn't be designed to play the role as a zone control champion rather than a pure DPS, or how assassins/mages are shunned out of the jungle. The exceptions are too far and few and are often targets of riot for change or ancient designs. goumindong took it as if i was asking "why can't syndra do all the damage she does and be a tank too" which is asinine and also not even close to what i said.
|
United States47024 Posts
The way I understand it, you only lose personal vision. Shared vision from allied units is still normal.
|
On November 26 2014 12:49 TheYango wrote: The way I understand it, you only lose personal vision. Shared vision from allied units is still normal. this is correct. the S@20 videos use crystal scar as the map and the demo player keeps vision of the ring as usual.
On November 26 2014 12:45 Ryuu314 wrote: meh. all yall so cynical. I think new champ looks sick.
depending on the range of the movement detection thing for his burrowed mode, it could potentially be insane. Plus, losing vision might not be that big a deal in non-solo queue since your teammates can still talk to you and tell you where the visible enemies are. It's all upside, no downside (in competitive games) imo. On top of that, if his W can go through walls, you can scout w/out getting into melee range assuming you can hit an (potentially) unaware target with a reasonably fast moving skillshot.
I did kinda hope burrowing would give him stealth, but that's too OP. burrow is on a 3 second cooldown, i think stealth would be too much, even eve/rengar nerfed stealth.
and her tunnels can go under walls, otherwise they'd be totally useless. i couldn't imagine that regular burrow movement would go through walls ever though.
|
United States47024 Posts
On November 26 2014 12:49 PrinceXizor wrote:Show nested quote +On November 26 2014 12:41 TheYango wrote: I mean, he's wrong and he's right PX.
In theory you could make LoL a game where there's enough strategic room for every champion to perform multiple "tasks", but doing so would require a fundamental redesign of the game. 80% of the roster isn't compatible with that idea, and would either have to be buffed so hard at the one thing they do as to be better at them than Riot is comfortable with, or would have to be fundamentally redesigned.
Put simply, the answer to your question is "that's not what Riot wants LoL to be". Naturally, that's not a satisfying answer to anyone who thinks the game would be better that way, but at this point, you should be used to it, and rehashing the same argument all over again gets old. I was discussing a role's homogenization, not whether a single champion can fulfill multiple roles. how "jungle" champions are all expected to be one way (with the few exceptions being almost all early champions, or massive nerf targets), how mid lanes have become identical except for some flavor or the choice between physical or magic damage. how all "marksmen" are played the same. asking why a "marksman" couldn't be designed to play the role as a zone control champion rather than a pure DPS, or how assassins/mages are shunned out of the jungle. The exceptions are too far and few and are often targets of riot for change or ancient designs. goumindong took it as if i was asking "why can't syndra do all the damage she does and be a tank too" which is asinine and also not even close to what i said. Because in a game where virtually all the relevant champions already exist within their specific roles, it's impossible to draft the exceptions unless they're so strong as to be compelling in spite of being inappropriate for your draft (which would make them overpowered). If your zone control marksman is to be feasibly picked, it has to be possible to pick up the lack of lategame physical damage across other roles, otherwise you end up with a lopsided draft.
Role/position variability has to be systemically supported to be feasible at a high level, and has to be accompanied with enough laning fluidity to overcome the early game weaknesses in the variations. The former would again require a complete overhaul of the majority of the champion pool, and the latter is something that Riot has pretty much never liked.
|
Well in that case, her burrow is literally all upside. Not knowing exactly what enemy champ is there is unfortunate, but most of the times just knowing someone is there is more than enough.
Plus, she's supposed to be a counterjungler. If the range on the tremor thing is large enough, she can counterjungle with near impunity especially post 6.
If the range is too short, it's kinda pointless though.
|
On November 26 2014 12:52 TheYango wrote: Because in a game where virtually all the relevant champions already exist within their specific roles, it's impossible to draft the exceptions unless they're so strong as to be compelling in spite of being inappropriate for your draft (which would make them overpowered). If your zone control marksman is to be feasibly picked, it has to be possible to pick up the lack of lategame physical damage across other roles, otherwise you end up with a lopsided draft.
Role/position variability has to be systemically supported to be feasible at a high level, and has to be accompanied with enough laning fluidity to overcome the early game weaknesses in the variations. The former would again require a complete overhaul of the majority of the champion pool, and the latter is something that Riot has pretty much never liked. Can we really say this is true. on patch 4.20 for eternity however? i'm aware we have rather rapid patch cycles in this game, and that professional teams are dissuaded from innovation because of it among other reasons, including the LCS format. But can we really say for sure, that all the relevant champions on this patch exist within the riot pre-defined roles? I'm not so sure we can. there are ways of playing the game that can be made relevant on any given patch. they are just so discouraged by riot, that even attempting to perfect them will bring riot's nerf-wrath. Look at the longstanding threats morello has had with poppy. if anyone played her competitively, she'd be nerfed. why? because she represents a character who can break from the pre-established meta and have a strategy formed where things aren't played in a manner that every game will play out. At some point we have to suggest that maybe the hand holding and need by riot to have the casual game reflect on the competitive one, is detrimental to the well being of the game.
On November 26 2014 12:53 Ryuu314 wrote: Well in that case, her burrow is literally all upside. Not knowing exactly what enemy champ is there is unfortunate, but most of the times just knowing someone is there is more than enough.
Plus, she's supposed to be a counterjungler. If the range on the tremor thing is large enough, she can counterjungle with near impunity especially post 6.
If the range is too short, it's kinda pointless though. range looks to be about the range of ashes barrage. enough to 'peek' over walls to check if a camp is moving. but not see more than a couple camps at a time when positioned perfectly. (like red/rocks or red/birds)
|
no, it's because poppy's kit is ridiculous. Not even Dota heroes have abilities on the level of Poppy's passive and ult (except Oracle. fuck that guy)
yea, the tremor sight range looks kinda short. meh. hype lowered :[ I was hoping it's be greater than vision range. That'd be pretty neat.
|
United States47024 Posts
On November 26 2014 13:01 PrinceXizor wrote: Can we really say this is true. on patch 4.20 for eternity however? i'm aware we have rather rapid patch cycles in this game, and that professional teams are dissuaded from innovation because of it among other reasons, including the LCS format. But can we really say for sure, that all the relevant champions on this patch exist within the riot pre-defined roles? I'm not so sure we can. there are ways of playing the game that can be made relevant on any given patch. they are just so discouraged by riot, that even attempting to perfect them will bring riot's nerf-wrath. Look at the longstanding threats morello has had with poppy. if anyone played her competitively, she'd be nerfed. why? because she represents a character who can break from the pre-established meta and have a strategy formed where things aren't played in a manner that every game will play out. At some point we have to suggest that maybe the hand holding and need by riot to have the casual game reflect on the competitive one, is detrimental to the well being of the game.
We have the exact same goddamn discussion every time the game is in a state of flux and Riot inevitably works the game back in the same direction. If it isn't the way Riot likes it, Riot will change it, it's as simple as that. If you don't like it, take your business elsewhere. Regardless, this isn't the right medium to voice your discontent, because it's something everyone's already heard before, regardless of whether they agree or not.
|
On November 26 2014 13:02 Ryuu314 wrote: yea, the tremor sight range looks kinda short. meh. hype lowered :[ I was hoping it's be greater than vision range. That'd be pretty neat. The weird part about her kit is that she looks to be designed for a tanky jungler role that would rely on cdr. but her main disable is on an internal cooldown of 10 seconds, so cdr is pointless for that.
|
On November 26 2014 13:06 PrinceXizor wrote:Show nested quote +On November 26 2014 13:02 Ryuu314 wrote: yea, the tremor sight range looks kinda short. meh. hype lowered :[ I was hoping it's be greater than vision range. That'd be pretty neat. The weird part about her kit is that she looks to be designed for a tanky jungler role that would rely on cdr. but her main disable is on an internal cooldown of 10 seconds, so cdr is pointless for that. I understand the rationale for that though. The burrow cd is only 4 seconds. If you had a 1 second knockup on a 4 second cd that could be further reduced by CDR...well, let's just say it'd be hard to balance.
She's supposed to be an assassin according to the Riot write-up. I'm guessing they envisioned her as a Kha'zix style jungle.
|
On November 26 2014 13:10 Ryuu314 wrote:Show nested quote +On November 26 2014 13:06 PrinceXizor wrote:On November 26 2014 13:02 Ryuu314 wrote: yea, the tremor sight range looks kinda short. meh. hype lowered :[ I was hoping it's be greater than vision range. That'd be pretty neat. The weird part about her kit is that she looks to be designed for a tanky jungler role that would rely on cdr. but her main disable is on an internal cooldown of 10 seconds, so cdr is pointless for that. I understand the rationale for that though. The burrow cd is only 4 seconds. If you had a 1 second knockup on a 4 second cd that could be further reduced by CDR...well, let's just say it'd be hard to balance. She's supposed to be an assassin according to the Riot write-up. I'm guessing they envisioned her as a Kha'zix style jungle. oh know yeah if it was only on the burrow cooldown you'd have to drop the burrow cooldown to make her less fluid, but if the debuff that prevented additional knockups reduced in duration with CDR that'd be nice.
her ratios and scaling are weird to be an assassin.
W: 60(+50/lvl)(+.5 Bonus AD) on a flat 10 second CD with no cdr affecting it
Q: 45(+60/lvl)(+.6 Bonus AD)(+3.0 total AD) spread over three attacks with a 4 second cooldown before cdr.
Q: 60(+30/lvl)(+.5 AP) on 11(-1/lvl) cooldown
E: 70%(+10%/lvl) Total AD, increasing based on your % of fury up to double damage, and true damage when at full fury. 12 sec cd.
R doesn't do damage.
It seems like the total damage isn't bad but the scaling on everything but her bite (E) is gonna be pretty mediocre, and given how you are expected to flow between burrowed state and unburrowed i can't imagine you get to full fury often when its constantly draining.
|
It says on her preview that she's supposed to be relying on the laner's damage for gank success. -.-
|
On November 26 2014 13:45 Gahlo wrote: It says on her preview that she's supposed to be relying on the laner's damage for gank success. -.-
So a worse version of Rammus??? =)
Just a random guess btw, I haven't examined the numbers in details; only looked at some of the PBE streams.
|
On November 26 2014 14:18 Sufficiency wrote:Show nested quote +On November 26 2014 13:45 Gahlo wrote: It says on her preview that she's supposed to be relying on the laner's damage for gank success. -.- So a worse version of Rammus??? =) Just a random guess btw, I haven't examined the numbers in details; only looked at some of the PBE streams. Rammus can't roll through walls.
|
On November 26 2014 14:19 Gahlo wrote:Show nested quote +On November 26 2014 14:18 Sufficiency wrote:On November 26 2014 13:45 Gahlo wrote: It says on her preview that she's supposed to be relying on the laner's damage for gank success. -.- So a worse version of Rammus??? =) Just a random guess btw, I haven't examined the numbers in details; only looked at some of the PBE streams. Rammus can't roll through walls. 
Well of course. MOBILITY CREEP!
|
|
|
|