[Patch 4.19] Singed Reborn General Discussion - Page 24
Forum Index > LoL General |
krndandaman
Mozambique16569 Posts
| ||
JonnyLaw
United States3482 Posts
On November 11 2014 17:56 M2 wrote: What I actually asked is what happens with the ranking system, can I fall down or rise up in rank now? what if I reach platinum or diamond during preseason? does it count? In prior seasons it worked like this. The preseason games counts toward your MMR during promos. Basically in promos your current MMR is adjusted towards 1500. If you're bronze/silver it goes up slightly and if you're plat or above it goes down slightly. Of course your success in the ten promotion games determines how far it goes towards the 1500 mark. So, while these games will not impact your starting rank next season at a 1:1 ratio they will affect where you place next season to a degree. To clarify with strictly hypothetical numbers: plat iv = 1500 + 150 + win rate in promos = s5 starting rank diamond i = 1500 + 300 + win rate in promos = starting s5 rank silver 5 = 1500 - 50 + win rate in promos = starting s5 rank | ||
red_
United States8474 Posts
On November 11 2014 17:58 krndandaman wrote: If you can't adapt and/or play on the patch the LCS is going to be played on, you're going to be shit in the LCS anyways. Being able to adapt is the one of the keys for long term success in professional LoL. There's a difference between adapting from patch to patch within a season, and adapting to the biggest change the game has ever seen when everything that has determined who is playing in this tourney, and all play leading up to it, was done prior to that change. It's retarded. | ||
M2
Bulgaria4116 Posts
On November 11 2014 18:00 JonnyLaw wrote: In prior seasons it worked like this. The preseason games counts toward your MMR during promos. Basically in promos your current MMR is adjusted towards 1500. If you're bronze/silver it goes up slightly and if you're plat or above it goes down slightly. Of course your success in the ten promotion games determines how far it goes towards the 1500 mark. So, while these games will not impact your starting rank next season at a 1:1 ratio they will affect where you place next season to a degree. To clarify with strictly hypothetical numbers: plat iv = 1500 + 150 + win rate in promos = s5 starting rank diamond i = 1500 + 300 + win rate in promos = starting s5 rank silver 5 = 1500 - 50 + win rate in promos = starting s5 rank So basically, there is no difference between season and preseason, outside of the rewards thing. Meaning that if I am silver 1 now and during preseason I reach gold, I won't receive gold border, however, my MMR is moving up and down until the 10 placement matches come | ||
Cubu
1171 Posts
+ Show Spoiler + | ||
Alaric
France45622 Posts
On November 11 2014 15:14 anmolsinghmzn2009 wrote: What do you guys think of the stacking dragon buffs in preseason? To me it seems kinda obscure. Currently the dragons give gold and any advantage the enemy has over you or vice versa is reflected in what items they buy with that gold. Now it's going to be be "oh these are his items but also I/he gets these extra stats from the dragons their team has taken etc" I find it dumb because it's hard to read. The impact isn't as visible as "they got x item thanks to the dragon gold and Rumble will hit 11 first, better not fight at that point", it's also permanent whereas you could fight back an item/gold advantage with your own item timings or different strats (like taking their jungle, freezing lanes if they split, splitpushing/clearing if they group, rushing towers, etc.), now you have to kill the dragon yourself if you want to equate that, it's much more limitating. It also means that depending on how much exp the dragon gives, and your team composition, killing it may not be worth it if it means your opponents get a free top tower and shove 3 lanes while you do it (first level is boosted regen, it won't mean much in teamfights for example for a team that groups early, and more to a poke comp who'll like the mana regen... 'cept you know, the poke comp is gonna be bad at drake to begin with). It's unclear, it's going to benefit some champs/comps more than others, the whole "take more damage from dragon so it's harder to do it" is a very inelegant solution to their issue ("the more drakes you have, the more ahead you're likely to be, so the easier it is to beat the other team or make them avoid you and get the next drake", eg. it's a fucking "comeback mechanic" again, and the jungle experience and harder tower diving last year showed us how good Riot are at that). | ||
krndandaman
Mozambique16569 Posts
| ||
JazzVortical
Australia1825 Posts
On November 11 2014 19:41 krndandaman wrote: The whole season is going to be played with those changes. It would be retarded to decide who gets into the LCS playing an outdated game. They are going to get 3 weeks of practice anyways and I think that's more than enough time to adapt. What would be retarded is forcing these teams to play on an outdated patch for 3 more weeks (can't even play soloq on old patch) and have them be 3 weeks practice behind other LCS teams once they actually get in. Not like these teams need any more help becoming bottom feeders of the LCS. Plus we need some semblance of high level play with the changes to determine how it's working out and if any further adjustments need to be made before the season proper. On Victorious Morg, it's a disappointment IMO. The model is a let down. | ||
Goragoth
New Zealand1065 Posts
On November 11 2014 19:38 Alaric wrote: Meh, look at the splash, feels like they could have done a much better job with the wings. I find it dumb because it's hard to read. The impact isn't as visible as "they got x item thanks to the dragon gold and Rumble will hit 11 first, better not fight at that point", it's also permanent whereas you could fight back an item/gold advantage with your own item timings or different strats (like taking their jungle, freezing lanes if they split, splitpushing/clearing if they group, rushing towers, etc.), now you have to kill the dragon yourself if you want to equate that, it's much more limitating. You can still put a gold value on the stats gained from Dragon. It's just a little more opaque and rewards players who can calculate in that power in addition to the levels and items the enemy players have. Hardly a fundamental change, though a surprising one, since Riot are usually pretty big on making power more transparent rather than less. | ||
Alaric
France45622 Posts
And just because Riot say they're big on something doesn't mean they are. They want simplicity, they want readibility, they want clarity, they want elegance. Then they shit these t2 and t3 changes. | ||
Numy
South Africa35471 Posts
On November 11 2014 19:41 krndandaman wrote: The whole season is going to be played with those changes. It would be retarded to decide who gets into the LCS playing an outdated game. They are going to get 3 weeks of practice anyways and I think that's more than enough time to adapt. What would be retarded is forcing these teams to play on an outdated patch for 3 more weeks (can't even play soloq on old patch) and have them be 3 weeks practice behind other LCS teams once they actually get in. Not like these teams need any more help becoming bottom feeders of the LCS. You realise that logic doesn't make sense as all the current lcs teams are locked based on an outdated game and all the teams in the expansion tournament qualifed on an outdated game Based on that logic there would have to be new qualifiers for the tournament that uses new changes and all the locked lcs teams would need to compete. Changing the game between stages and there is both pros and cons but you can't claim that thinking playing on previous version is retarded. I'd say if you don't give 1-2 months between the changes of stage on this an important stage then you should just keep it on prior patch for both fairness and consistency. Currently it appears they would sacrifice consistency in order to root out any huge outliers in the patch for season proper. It's understandable for the expansion players to be upset at being uses as guinea pigs | ||
Goragoth
New Zealand1065 Posts
On November 11 2014 20:22 Alaric wrote: I don't think Katarina would care much about the hp5/mp5 she gets compared to ~140 gold closer to her DFG, for example. You can't just value them like that. And just because Riot say they're big on something doesn't mean they are. They want simplicity, they want readibility, they want clarity, they want elegance. Then they shit these t2 and t3 changes. Right, I see what you are saying. The value of dragon changes depending on your team comp. But the same thing is true for baron buff right now too, champs with mixed ap/ad ratios like Jax get more out of it than those with more lopsided ratios. People still put an approximate gold value on baron buff that is more or less accurate. It's an interesting change and we'll have to wait and see how it plays out. | ||
PrinceXizor
United States17713 Posts
| ||
M2
Bulgaria4116 Posts
On November 11 2014 22:02 PrinceXizor wrote: First dragon is ad ap now. No regen. new dragon already in the game? | ||
JonnyLaw
United States3482 Posts
On November 11 2014 19:04 M2 wrote: So basically, there is no difference between season and preseason, outside of the rewards thing. Meaning that if I am silver 1 now and during preseason I reach gold, I won't receive gold border, however, my MMR is moving up and down until the 10 placement matches come You won't receive the border. Also, the games mean almost nothing in comparison to the placement matches. I went from mid plat to mid silver after going 2-8 or 3-7 last season. I recall a few d1/challenger players dropping into gold as well. Preseason is fun. No one's really sure what's good immediately. | ||
Gahlo
United States35150 Posts
Only on new map. | ||
killerdog
Denmark6522 Posts
On November 11 2014 19:56 JazzVortical wrote: On Victorious Morg, it's a disappointment IMO. The model is a let down. The spell animations are pretty cool imo, but yeah the model itself is really clunky looking. Trying to put more modern levels of detail on such an old model (I was expecting them to at least touch it up a bit) just looks bad, especially some of her emotes. I'll probably use it though, just for the spell effects :p | ||
krndandaman
Mozambique16569 Posts
| ||
Kenpark
Germany2350 Posts
On the other hand lets be real, who wants to watch the tournament on an outdated patch. There is no good solution to this. As a spectator I'm pretty hyped to see the new patch first time in action with that high stakes on the line. In other sports, soccer for example they also test new rules in like youth tournaments and stuff from time to time. | ||
Gahlo
United States35150 Posts
On November 12 2014 00:12 krndandaman wrote: The current LCS teams are locked in because that is their reward for performing last season. That's an irrelevant analogy that doesn't even work. Yes it's not completely fair that the expansion tournament is played on a very different patch, but there is no perfect solution to this (blame Riot for introducing so many changes, not the tourny rules). It'd be even dumber to play the tournament on a patch that will be irrelevant for S5. Despite all this, I'm quite sure that the better prepared/more skilled team will make it into the LCS. Again, if you can't adapt to the changes you're gonna have a bad time in the LCS. Not to mention that I think the time between preseason patch => expansion is longer than the patch delay on competitive anyway. | ||
| ||