On October 21 2014 08:12 TheHumanSensation wrote:
Doing some math, does the 20% damage increase on Spirit Stone affect the 6% healing, or no?
Doing some math, does the 20% damage increase on Spirit Stone affect the 6% healing, or no?
Does it matter?
Forum Index > LoL General |
Sufficiency
Canada23833 Posts
On October 21 2014 08:12 TheHumanSensation wrote: Doing some math, does the 20% damage increase on Spirit Stone affect the 6% healing, or no? Does it matter? | ||
TheHumanSensation
Canada1210 Posts
On October 21 2014 08:53 Sufficiency wrote: Show nested quote + On October 21 2014 08:12 TheHumanSensation wrote: Doing some math, does the 20% damage increase on Spirit Stone affect the 6% healing, or no? Does it matter? It's 6% of your base damage vs 7.2% of your base damage, so it matters a little but not a lot. | ||
kongoline
6318 Posts
On October 21 2014 08:33 krndandaman wrote: You could honestly write up much more weaknesses for nearly any other champ lategame. There are few better than irelia lategame and that is a fact. Also, putting pressure is enough for splitpushing. You don't need to kill anyone. Pushing up waves to towers while getting ready to tp is enough. because u say that its a fact LOL ? keep deluding yourselfself | ||
krndandaman
Mozambique16569 Posts
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Sufficiency
Canada23833 Posts
Well, unless you have a Thresh support. In that case there is nothing to worry about as ADC. | ||
GolemMadness
Canada11044 Posts
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zodde
Sweden1908 Posts
On October 21 2014 10:15 GolemMadness wrote: Is it just me, or do Graves players often have weird builds? Stuff like 15/15 masteries or defensive runes. I played against a Graves yesterday who built thornmail and randuins (given we did have an all AD team). I don't see people do this kind of stuff on any other ADC. Graves passive clearly means he should be built tanky /s | ||
Gahlo
United States35154 Posts
On October 21 2014 10:28 zodde wrote: Show nested quote + On October 21 2014 10:15 GolemMadness wrote: Is it just me, or do Graves players often have weird builds? Stuff like 15/15 masteries or defensive runes. I played against a Graves yesterday who built thornmail and randuins (given we did have an all AD team). I don't see people do this kind of stuff on any other ADC. Graves passive clearly means he should be built tanky /s No no, the issue is he didn't build warmogs to get the most EHP out of his passive stacks. God, learn the game mechanics. | ||
Merlin the Tuna
United States57 Posts
On October 21 2014 10:15 GolemMadness wrote: Back in S3, I sort of wanted to try out a BT/Cleaver/Zephyr/LW build with him for big burst & tons of CDR for Quickdraw kiting, and I could see doing something like Randuin's as a defensive item at some point. But even aside from the changes to make IE (and thus Shiv & PD) more valuable, the release of Lucian makes that terrible idea even more awful.Is it just me, or do Graves players often have weird builds? Stuff like 15/15 masteries or defensive runes. I played against a Graves yesterday who built thornmail and randuins (given we did have an all AD team). I don't see people do this kind of stuff on any other ADC. But no, I can't justify any of the other stuff you're talking about. | ||
zodde
Sweden1908 Posts
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Sufficiency
Canada23833 Posts
This was kind of a surprise for me, as I was not warned of anything. It's possible that I was considered to be "spamming". Either case, it was very awkward for me. | ||
Nos-
Canada12016 Posts
On October 21 2014 10:45 Merlin the Tuna wrote: Show nested quote + Back in S3, I sort of wanted to try out a BT/Cleaver/Zephyr/LW build with him for big burst & tons of CDR for Quickdraw kiting, and I could see doing something like Randuin's as a defensive item at some point. But even aside from the changes to make IE (and thus Shiv & PD) more valuable, the release of Lucian makes that terrible idea even more awful.On October 21 2014 10:15 GolemMadness wrote: Is it just me, or do Graves players often have weird builds? Stuff like 15/15 masteries or defensive runes. I played against a Graves yesterday who built thornmail and randuins (given we did have an all AD team). I don't see people do this kind of stuff on any other ADC. But no, I can't justify any of the other stuff you're talking about. For E spam you could just run more attack speed runes, it's pretty fun. No need to sacrifice damage to itemize that way though, getting shiv/pd + zerkers is enough | ||
Dark_Chill
Canada3353 Posts
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TheYango
United States47024 Posts
On October 21 2014 12:08 Dark_Chill wrote: Isn't the idea of a late game champ sort of flawed, since champions can be good at different things in the late game? Usually when people say "good lategame" they tend to actually mean "scales well with farm", the latter of which is a lot less open-ended. | ||
Dark_Chill
Canada3353 Posts
It feels like good lategame is really ambiguous, because most champions seem scales well with farm because of how the game is made. There are champs like Mundo who become sort of unkillable with farm, but I don't know if he'd be described as a lategame champ. There's shit like Anivia as well, I don't know if she counts as a late game champ. The even bigger problem is champions who scale well into the late game even without a lot of farm. That sounds like a lategame champ to me, a champ whose strength lie in the lategame. Supports by nature of their kits usually scale well into the lategame. Then there are champs who get to the lategame before other champs to be good, but then it gets weird to talk about whether the lategame is decided by the state of lanes or the level/farm of certain champs or in-game time... Since people were talking about Irelia, I'm guessing it's more like "damage scales well with farm". I don't really see that compared other champs. Carries with aoe damage do shit tons of damage. Stuff like Kayle does shit tons of damage. If we talk about only duelists, then I guess Irelia comes pretty close. I would think that Jax would be better, and maybe Riven. Tryndamire as well. | ||
Amui
Canada10567 Posts
On October 21 2014 12:28 Dark_Chill wrote: Do supports scale well with farm then? They have good utility, and cdr lets them get their shit out a lot more. And now that for a lot of them AP scales on their utility, do they count? It feels like good lategame is really ambiguous, because most champions seem scales well with farm because of how the game is made. There are champs like Mundo who become sort of unkillable with farm, but I don't know if he'd be described as a lategame champ. There's shit like Anivia as well, I don't know if she counts as a late game champ. The even bigger problem is champions who scale well into the late game even without a lot of farm. That sounds like a lategame champ to me, a champ whose strength lie in the lategame. Supports by nature of their kits usually scale well into the lategame. Then there are champs who get to the lategame before other champs to be good, but then it gets weird to talk about whether the lategame is decided by the state of lanes or the level/farm of certain champs or in-game time... Since people were talking about Irelia, I'm guessing it's more like "damage scales well with farm". I don't really see that compared other champs. Carries with aoe damage do shit tons of damage. Stuff like Kayle does shit tons of damage. If we talk about only duelists, then I guess Irelia comes pretty close. I would think that Jax would be better, and maybe Riven. Tryndamire as well. Anivia used to have a monster lategame. Last 2-3 years has released a ton of stuff that can either force engages through wall/ult, or else poke so hard that the stall game doesn't work. It's not that her scaling is bad(potential one shot combo with very low CD later in the game), but the way the game is played now makes her unviable. | ||
Merlin the Tuna
United States57 Posts
On October 21 2014 11:49 Nos- wrote: Part of the (bizarro) logic was that IE generally made more sense as a final item than a first one back in those days, which in turn made crit less valuable. Zephyr as an AS item makes a lot of sense on Graves in a vacuum - the AS is good, but it also provides flat AD and hefty CDR to feed his ratios as a bursty AD, and his passive tankiness makes Tenacity more relevant than on your average AD carry, and again, you weren't building IE first so the crit wasn't as good. The obvious problems being that crit is just so, so important to ADs' damage output anyway and that Graves ultimately dies in a single solid combo just like any other carry. He might as well not have a passive after you get out of lane.Show nested quote + On October 21 2014 10:45 Merlin the Tuna wrote: On October 21 2014 10:15 GolemMadness wrote: Back in S3, I sort of wanted to try out a BT/Cleaver/Zephyr/LW build with him for big burst & tons of CDR for Quickdraw kiting, and I could see doing something like Randuin's as a defensive item at some point. But even aside from the changes to make IE (and thus Shiv & PD) more valuable, the release of Lucian makes that terrible idea even more awful.Is it just me, or do Graves players often have weird builds? Stuff like 15/15 masteries or defensive runes. I played against a Graves yesterday who built thornmail and randuins (given we did have an all AD team). I don't see people do this kind of stuff on any other ADC. But no, I can't justify any of the other stuff you're talking about. For E spam you could just run more attack speed runes, it's pretty fun. No need to sacrifice damage to itemize that way though, getting shiv/pd + zerkers is enough | ||
ParadeofMadness
United Kingdom1027 Posts
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Lmui
Canada6213 Posts
I'm of the opinion that the lucian build (Ghostblade -> IE -> shiv/LW depending on enemy team, with zerks) is the best way to play him. You lose out on a good chunk of AD scaling for Q/R until you pick up the BF but in return, you have a hefty amount more laning power and pretty insane dueling potential from ghostblade onwards, enough to beat everyone but lucian and probably even Lucian if you have your passive stacked up. | ||
zodde
Sweden1908 Posts
On October 21 2014 16:12 Lmui wrote: For Graves, I've been playing around with him lately. I'm of the opinion that the lucian build (Ghostblade -> IE -> shiv/LW depending on enemy team, with zerks) is the best way to play him. You lose out on a good chunk of AD scaling for Q/R until you pick up the BF but in return, you have a hefty amount more laning power and pretty insane dueling potential from ghostblade onwards, enough to beat everyone but lucian and probably even Lucian if you have your passive stacked up. Isn't it smarter to go bruta or BF first (mostly depending on how much gold you manage to back with), then the other, and finish ghostblade after that? | ||
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