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[Patch 4.18] Sion Reborn General Discussion - Page 58

Forum Index > LoL General
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Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 15 2014 08:15 GMT
#1141
I love the part where you didn't even bother to pretend your position is defensible
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
October 15 2014 08:27 GMT
#1142
On October 15 2014 17:11 JazzVortical wrote:
Show nested quote +
On October 15 2014 16:48 Scip wrote:
On October 15 2014 16:45 JazzVortical wrote:
On October 15 2014 13:13 justiceknight wrote:
whos good against lucian now? as an adc main i dont even know lol, no matter how good i doing in lane he just shit on me later.

No one is. He is pretty much a classic case of meant to be good a certain role/niche, turns out that niche is being good at everything. Thank god he can't dodge skillshots for free now/again.

Although, it's still a crock of shit that his dash scales down to 0 cost. Mobility (especially when ground targeted) should never be free.

I mean, that's just a personal preference of yours, but I can empathize, I love making bold proclamations without justifying or being able to justify them too. Fortunately for this forum I understand that a post like that just shits up the thread in a horrible and infuriating way so I don't do it.

Then why post this one? Why add more shit to what you say is shit?

Because sometimes you have to call people out on bad behaviour so they hopefully don't do it again.
Vanka
Profile Blog Joined April 2010
China1336 Posts
October 15 2014 08:32 GMT
#1143
On October 15 2014 16:45 JazzVortical wrote:
Show nested quote +
On October 15 2014 13:13 justiceknight wrote:
whos good against lucian now? as an adc main i dont even know lol, no matter how good i doing in lane he just shit on me later.

No one is. He is pretty much a classic case of meant to be good a certain role/niche, turns out that niche is being good at everything. Thank god he can't dodge skillshots for free now/again.

Although, it's still a crock of shit that his dash scales down to 0 cost. Mobility (especially when ground targeted) should never be free.


Corki falls off later but his mid-game triforce spike lets you duel lucian relatively easily (compared to other ads)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 15 2014 09:08 GMT
#1144
--- Nuked ---
JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 15 2014 09:10 GMT
#1145
On October 15 2014 17:15 Scip wrote:
I love the part where you didn't even bother to pretend your position is defensible

Yeah that last post was shit on my part. Was heading to dinner. Not that I think your 'bustin' chops' approach is a good one, but whatever, I'd rather talk about League design. If you want my reasoning, then here it is. I assume your talking about the free mobility bit yes?

Mobility is insanely powerful. It makes your character a lot safer. Being able to quickly put space between yourself and a potential gank for example goes a long way to thwarting the gank attempt. You can dodge high priority skillshots. You are also generally given the ability to traverse walls with a mobility skill, something that is inaccessible for several other champs, outside of Flash (given Flash's cooldown, this isn't always a feasible option, not to mention the obvious dangers of flashing over a wall without proper vision of the rest of team). On the other hand, you have massively increased play making potential, whether it be over a wall, or just closing the gap to start a fight.

These strengths need a cost associated with them, and I don't think the cost is right with a lot of champs. Burning a cooldown isn't enough IMO. I think Caitlyn's net is bullshit (that's another discussion), but if she spends all her time throwing out peacemakers and goes OOM, at least she is vulnerable to being dueled/engaged upon, which she does not deal with well. Obviously this means a smart (or just not braindead) Cait will conserve enough mana to use her net in a tight spot, but that reduces her ability use the rest of her abilities and exploit her strengths (poke), as she has to keep some in reserve. Because net has a cost associated with it, being careful with abilities has to at least be taken into some consideration.

Lucian is a problem (well not as much in lane anymore) because his natural weakness should be running out of mana. I've always tried to treat Lucian like Pantheon. A bitch to deal with, but if you can last through it til he's burned through his mana, you've now got the ascendency and can punish. Late game is different because mana usage naturally becomes less and less of a factor as the game goes on. However, having free mobility means you have access to the playmaking/safety it provides, without it hindering or it taxing the ability to use the rest of your kit.

Maybe if free mobility skills had insane cooldowns, I could get on board.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 15 2014 09:18 GMT
#1146
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35174 Posts
October 15 2014 10:21 GMT
#1147
http://www.riotgames.com/articles/20141012/1549/putting-s-riot-games

League RPG of some sort might as well be confirmed.
Alaric
Profile Joined November 2009
France45622 Posts
October 15 2014 10:26 GMT
#1148
The idea isn’t blind trial and error, but a scientific method that relies on instincts, experience, and process to discover a creative result.

Scientific -> instinct.
Well, at least they're consistent is spewing nonsense whenever they churn out their PR stuff. x)
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
October 15 2014 10:39 GMT
#1149
On October 15 2014 19:26 Alaric wrote:
Show nested quote +
The idea isn’t blind trial and error, but a scientific method that relies on instincts, experience, and process to discover a creative result.

Scientific -> instinct.
Well, at least they're consistent is spewing nonsense whenever they churn out their PR stuff. x)

Idk, I would think instinct would fit pretty well into make a hypothesis.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 15 2014 10:41 GMT
#1150
No, instinct actually has precisely dick to do with the scientific method.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2014-10-15 10:53:01
October 15 2014 10:49 GMT
#1151
Huh. Scientific method is just a methodology for carrying out an investigation. If that investigation involves something like "instinct" then so be it. It'll just mean that the conclusions are pretty hard to quantify with something as abstract as instinct. I mean it's still marketing BS but there's nothing to say you can't have an investigation with instinct that is done via the scientific method. It's just coming up with an experimental method that can actually yield conclusive results seems pretty hard.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
October 15 2014 11:03 GMT
#1152
On October 15 2014 19:41 Osmoses wrote:
No, instinct actually has precisely dick to do with the scientific method.

I hope you're aware that that doesn't mean it has nothing to do with science.
A backwards poet writes inverse.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 15 2014 12:12 GMT
#1153
On October 15 2014 18:10 JazzVortical wrote:
Show nested quote +
On October 15 2014 17:15 Scip wrote:
I love the part where you didn't even bother to pretend your position is defensible

Yeah that last post was shit on my part. Was heading to dinner. Not that I think your 'bustin' chops' approach is a good one, but whatever, I'd rather talk about League design. If you want my reasoning, then here it is. I assume your talking about the free mobility bit yes?

Mobility is insanely powerful. It makes your character a lot safer. Being able to quickly put space between yourself and a potential gank for example goes a long way to thwarting the gank attempt. You can dodge high priority skillshots. You are also generally given the ability to traverse walls with a mobility skill, something that is inaccessible for several other champs, outside of Flash (given Flash's cooldown, this isn't always a feasible option, not to mention the obvious dangers of flashing over a wall without proper vision of the rest of team). On the other hand, you have massively increased play making potential, whether it be over a wall, or just closing the gap to start a fight.

These strengths need a cost associated with them, and I don't think the cost is right with a lot of champs. Burning a cooldown isn't enough IMO. I think Caitlyn's net is bullshit (that's another discussion), but if she spends all her time throwing out peacemakers and goes OOM, at least she is vulnerable to being dueled/engaged upon, which she does not deal with well. Obviously this means a smart (or just not braindead) Cait will conserve enough mana to use her net in a tight spot, but that reduces her ability use the rest of her abilities and exploit her strengths (poke), as she has to keep some in reserve. Because net has a cost associated with it, being careful with abilities has to at least be taken into some consideration.

Lucian is a problem (well not as much in lane anymore) because his natural weakness should be running out of mana. I've always tried to treat Lucian like Pantheon. A bitch to deal with, but if you can last through it til he's burned through his mana, you've now got the ascendency and can punish. Late game is different because mana usage naturally becomes less and less of a factor as the game goes on. However, having free mobility means you have access to the playmaking/safety it provides, without it hindering or it taxing the ability to use the rest of your kit.

Maybe if free mobility skills had insane cooldowns, I could get on board.

So basically because mobility skills are powerful they should in your opinion have some cost other than cd associated with them+for some reason you think that lucian's weakness should be high mana costs

I guess at least you expanded your bold proclamation into 4 paragraphs which does at a first glance seem to make it more thought out
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
October 15 2014 12:41 GMT
#1154
I find it pretty reasonable though: Lucian's burst is pretty absurd for someone who naturally scales hard with autoattacks. He's super strong in lane because he wins trades by pure numbers, while being able to reduce the opponent's damage output on top of it by dodging a skillshot or disengaging easily with his dash (it's very snappy, compare it to Graves' or Tristana's for example).
If you reduce his numbers then he becomes closer to generic marksman, so that's not the way to go about it. And if he has powerful trades for him, you want to reduce his ability to have/force them.

I see 2 main solutions:
- hit his cooldowns so he has larger windows between trades where he can be poked down for example (which combines well with his short range), and can't be as reckless with his dash since even with his passive it's not available as often.
- hit his mana (pool or cost) so that his full combo for standard trades can't be done as often. He can be a bit pokey if he wants, but if he commits and gets access to his full power then his mana pool will take a dent, and after 2-3 times where he does this he's nearly oom and has to play more conservatively. This forces him to force fights when he's sure he can get something out of it (instead of just winning by default whenever he goes in), or play more aggresively (more exposed) to be able to shove his opponents out of lane/get a kill before he ends up oom.

I find the comparison with Pantheon fit and that's why since a bit before his "rework" I've been thinking hitting his mana costs was the right call.
Also do something about The Culling's damage. The initial gist was that it's weaker than his standard fighting patterns, but because of its long range it lets him contribute, however weak it is, in situation where other marksmen's damage output would be 0.
'cept currently it goes like this in terms of damage: standard abilities combo > The Culling > right-clicks
Which shouldn't be the case: considering all its strengths (low cd, long range, usable while moving, etc.), its damage shouldn't outweight his auto dps. It's not because of a particular build either: BotRK-Ghostblade Lucian still deals significant damage because of the ArPen and GB's active (I see them activating it for autoattacks, not for the AS buff during The Culing), IE+Ghostblade Lucian does absolutely stupid damage through crits (esp. the double-crit) and has enough AD and ArPen that his standard combo is still his highest contributor, but The Culling is still stronger than his autos unless he crits.

I think The Culling's upside should be utility (long range, makes you able to contribute when you otherwise would be zoned, waveclear, etc.) and not damage (eg. like Cait's Q and R, it should deal less damage than if you just auto the target for the duration).
Cant take LMS hipsters serious.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2014-10-15 12:45:06
October 15 2014 12:42 GMT
#1155
On October 15 2014 21:12 Scip wrote:
Show nested quote +
On October 15 2014 18:10 JazzVortical wrote:
On October 15 2014 17:15 Scip wrote:
I love the part where you didn't even bother to pretend your position is defensible

Yeah that last post was shit on my part. Was heading to dinner. Not that I think your 'bustin' chops' approach is a good one, but whatever, I'd rather talk about League design. If you want my reasoning, then here it is. I assume your talking about the free mobility bit yes?

Mobility is insanely powerful. It makes your character a lot safer. Being able to quickly put space between yourself and a potential gank for example goes a long way to thwarting the gank attempt. You can dodge high priority skillshots. You are also generally given the ability to traverse walls with a mobility skill, something that is inaccessible for several other champs, outside of Flash (given Flash's cooldown, this isn't always a feasible option, not to mention the obvious dangers of flashing over a wall without proper vision of the rest of team). On the other hand, you have massively increased play making potential, whether it be over a wall, or just closing the gap to start a fight.

These strengths need a cost associated with them, and I don't think the cost is right with a lot of champs. Burning a cooldown isn't enough IMO. I think Caitlyn's net is bullshit (that's another discussion), but if she spends all her time throwing out peacemakers and goes OOM, at least she is vulnerable to being dueled/engaged upon, which she does not deal with well. Obviously this means a smart (or just not braindead) Cait will conserve enough mana to use her net in a tight spot, but that reduces her ability use the rest of her abilities and exploit her strengths (poke), as she has to keep some in reserve. Because net has a cost associated with it, being careful with abilities has to at least be taken into some consideration.

Lucian is a problem (well not as much in lane anymore) because his natural weakness should be running out of mana. I've always tried to treat Lucian like Pantheon. A bitch to deal with, but if you can last through it til he's burned through his mana, you've now got the ascendency and can punish. Late game is different because mana usage naturally becomes less and less of a factor as the game goes on. However, having free mobility means you have access to the playmaking/safety it provides, without it hindering or it taxing the ability to use the rest of your kit.

Maybe if free mobility skills had insane cooldowns, I could get on board.

So basically because mobility skills are powerful they should in your opinion have some cost other than cd associated with them+for some reason you think that lucian's weakness should be high mana costs

I guess at least you expanded your bold proclamation into 4 paragraphs which does at a first glance seem to make it more thought out


It's not "for some reason". He clearly states his logic in why mobility skills should have costs associated with them, and why they are so powerful within the context of the game itself (specifically addressing dashes/blinks and their ability to traverse walls, create plays, close distance, dodge high priority skillshots). You are just ignoring what he says.

For someone who talked about TL's general attitude towards useless posts, you sure seem pretty dedicated to making them in this discussion. You've already voiced your disapproval of his opinion, but you haven't actually addressed any of his points in the argument.
Gahlo
Profile Joined February 2010
United States35174 Posts
October 15 2014 13:08 GMT
#1156
I can't unsee Headhunter Cait's face in the splash being Tasha.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 15 2014 13:24 GMT
#1157
I think Lucian and Corki are very similar in the balance problems they present, but Lucian takes it a bit further because of how good his passive is and because he can access most of his power pre6.

It's hard to perfectly articulate, but it is basically the strong, quick, safe, trades they can force in lane plus a great midgame. I generally perceive these to be the points of the game that are key in pro games, and the least random in soloqueue. So yea, IMO strong, but not op Lucian i a tough cookie to crack

Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 15 2014 13:28 GMT
#1158
Honestly the only problem with lucian is every single adc keeps getting nerfed again and again.Do you remember when corki's cd inbetween missiles was doubled and he was considered very weak?He came back to top tier again lol.Rito pls

Also lucian is just a very easy to play champ while his counterplay is hard that is kind of a problem.Like if you play well you can beat him with a lot of ads but can be hard for a lot of people.

As for laning can pick most champs honestly.Caitlyn/graves probably the easiest but if you are very good vayne is probably the strongest.
loSleb
Profile Joined December 2010
Austria1389 Posts
October 15 2014 13:38 GMT
#1159
I played Ezreal yesterday and I think the tooltip didn't show the buffed ratio, no idea if it deals more damage, does anyone know?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 15 2014 13:41 GMT
#1160
It does there was a red post that said the tooltip will not be updated this patch.
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