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[Patch 4.18] Sion Reborn General Discussion - Page 31

Forum Index > LoL General
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justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 11 2014 08:17 GMT
#601
Hong Kong Esports:
Top - Stanley
Jungle - DinTer
Mid - Toyz
AD- GoDJJ
Support - Awei

source from their facebook
Volband
Profile Joined March 2011
Hungary6034 Posts
October 11 2014 08:18 GMT
#602
Saying landing skillshots are more or less like RNG hurts, and the next step is saying that everything is luck. Because from a specific viewpoint, everything could be indeed called luck.

Anyway, landing skillshot is not rng. The worst LoL player in the world with 50% crit could crit the same amount (or even more) than the best LoL player in the world, but if we'd compare their ability to land skillshots, the difference would be abyssmal. Also, how on earth "based on past experience" is related to rng? Based on past experience means you are smarter, and you can actually lead your opponents into walking into your skillshots. Mindgaming someone is not luck and not rng.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 11 2014 08:22 GMT
#603
On October 11 2014 17:18 Volband wrote:
Saying landing skillshots are more or less like RNG hurts, and the next step is saying that everything is luck. Because from a specific viewpoint, everything could be indeed called luck.

Anyway, landing skillshot is not rng. The worst LoL player in the world with 50% crit could crit the same amount (or even more) than the best LoL player in the world, but if we'd compare their ability to land skillshots, the difference would be abyssmal. Also, how on earth "based on past experience" is related to rng? Based on past experience means you are smarter, and you can actually lead your opponents into walking into your skillshots. Mindgaming someone is not luck and not rng.

yango brings up poker, which has the same type of randomness as skillshots. you can infer your opponents hand or movements based on their actions and history, but you can never know, you have to make the guess. the people best at the inference succeed more than others, but everyone gets burned by a bad draw or a bad read. same with skillshots. there is always the random movement that you don't predict that can screw you.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 11 2014 08:23 GMT
#604
lol for some reason Volband's responce reminds me of when Copp (as a joke ofc) was known for having the best phage procs in League
Carrilord has arrived.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
October 11 2014 08:28 GMT
#605
Any of you fucks who ain't watching SSB vs SSW, get in there. Draft was insane.
- TEAM LIQUID - doctorbeat on LoL
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2014-10-11 08:35:59
October 11 2014 08:29 GMT
#606
On October 11 2014 16:01 PrinceXizor wrote:
Show nested quote +
On October 11 2014 15:58 Slusher wrote:
I actually like high ground miss chance, but I like critical strikes so call me crazy

i never understood the hate against RNG in league. skillshots are inherently out of your control whether they hit or not as well except in certain situations. predicting the behavior of your opponent is as random or guess based as the PRD of crit chance. a weighted chance based on past performance.
Show nested quote +
On October 11 2014 16:01 TheYango wrote:
On October 11 2014 15:56 PrinceXizor wrote:
On October 11 2014 15:55 TheYango wrote:
On October 11 2014 15:50 Goumindong wrote:
Buy back and teleport and courier negates team map pressure and movement strategies.

You're going to have tout some pretty impressive theorycraft about a game you don't play to convince me on this one because empirically there is nothing further from the truth.

he's also going to need to show some serious proof that the option to adjust high ground miss chance vanished from the global variables part of the war3 editor.

I ignored the high ground miss chance part because honestly, that topic got talked to death at SC2's inception, with no real definitive conclusion.

Oh i'm not talking about whether its positive or negative for the game. only his claim that its only in there because its a result of the warcraft 3 engine. you can set high ground miss chance to 0 or even 100% on any map you want. its at 50% because icf frog wanted it at 50%.



this just in, skill shots are now completely random. why are you allowed to post here. Its absolutely impossible that you believe half of the shit you post.

I think you're confusing unpredictable with random. they're two completely different concepts. just stop.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-10-11 08:40:05
October 11 2014 08:39 GMT
#607
On October 11 2014 17:22 PrinceXizor wrote:
Show nested quote +
On October 11 2014 17:18 Volband wrote:
Saying landing skillshots are more or less like RNG hurts, and the next step is saying that everything is luck. Because from a specific viewpoint, everything could be indeed called luck.

Anyway, landing skillshot is not rng. The worst LoL player in the world with 50% crit could crit the same amount (or even more) than the best LoL player in the world, but if we'd compare their ability to land skillshots, the difference would be abyssmal. Also, how on earth "based on past experience" is related to rng? Based on past experience means you are smarter, and you can actually lead your opponents into walking into your skillshots. Mindgaming someone is not luck and not rng.

yango brings up poker, which has the same type of randomness as skillshots. you can infer your opponents hand or movements based on their actions and history, but you can never know, you have to make the guess. the people best at the inference succeed more than others, but everyone gets burned by a bad draw or a bad read. same with skillshots. there is always the random movement that you don't predict that can screw you.


The strategy space and game structure of the skillshot mini game and the strategy space of a poker hand are not in any way analogous. Skillshots do not have a beat for an RNG, are continuous, and has (more or less) perfect information*. Poker has a beat, is discrete, and has imperfect information.

*Yes you can shoot blind skill shots and there is often asymmetric vision information when executing but i don't think you're talking about these situations but rather talking about the positioning and zone adjustments which occur when both players can see each other and are attempting to land skill shot damage/avoid skill shot damage
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2014-10-11 08:56:21
October 11 2014 08:54 GMT
#608
On October 11 2014 17:22 PrinceXizor wrote:
Show nested quote +
On October 11 2014 17:18 Volband wrote:
Saying landing skillshots are more or less like RNG hurts, and the next step is saying that everything is luck. Because from a specific viewpoint, everything could be indeed called luck.

Anyway, landing skillshot is not rng. The worst LoL player in the world with 50% crit could crit the same amount (or even more) than the best LoL player in the world, but if we'd compare their ability to land skillshots, the difference would be abyssmal. Also, how on earth "based on past experience" is related to rng? Based on past experience means you are smarter, and you can actually lead your opponents into walking into your skillshots. Mindgaming someone is not luck and not rng.

yango brings up poker, which has the same type of randomness as skillshots. you can infer your opponents hand or movements based on their actions and history, but you can never know, you have to make the guess. the people best at the inference succeed more than others, but everyone gets burned by a bad draw or a bad read. same with skillshots. there is always the random movement that you don't predict that can screw you.

In poker you get dealt with random cards, so your strengths always vary, while your opponent has no idea what your cards are, so your strengths are also hidden. In LoL your abilities are an open book. If a Leona walks up to you, she won't just do a Vlad Q to your face, because that's the skill she got randomly at the beginning.
The "guess" you are talking about is more skill than rng, and you can pull a lot of mindgames. Like you are chasing someone with Nami, yo even slowed him, everyone is expecting you to stun him, than bam, you stun his teammate who is trying to help him, because he thinks he's already in safety. That's not randomness, you deceived them, you deserve every credit for it. On the other hand, you only have an infinity edge, but you critted 2 times out of 2. Pure rng.

I get what you are saying, that you can not control it for a 100%, and the only times your skillshots are bound to hit is when someone is locked down, but that's why I brought up luck. If landing skillshots is rng, than winning games are just luck. If we wanted to go deep into this shit, nothing in the game but your own movements are controllable, so basically you don't do anything. You landed a skillshot? No, he walked into it. You made a good trade? No, he made a bad one, maybe 4 secs later he would've done an awesome trade. Enemy jungler is ganking like crazy, yours is derping? Luck, same wth all the other 9 players really, for better or worse. The fact that we are talking here is luck as well: maybe I never find TeamLiquid. Maybe I could made friends with dota2 guys, so I was never introduced to LoL so I'd never post on this subforum. Maybe all it took is that someone was 1 minute faster suggesting LoL for me. What's the point of this? Everything in life could be dumbed down a series of rng events, and this mentality could kill every seed of conversation in all aspects of life.
- Hey, what if we--
- Nah, don't worry about it. It either happens or not, totally not up to us.

Skillshots being rng would be a great topic after 5 beers around a table playing poker, we could have a good laugh. I, howewer, downvote it in a serious conversation, because if we can't even establish whether the guy who lands 8 hooks out of 10 is better than the one who constantly lands only 3, but even those are terrible, then it's pointless to continue.

On October 11 2014 17:29 ItsFunToLose wrote:
Show nested quote +
On October 11 2014 16:01 PrinceXizor wrote:
On October 11 2014 15:58 Slusher wrote:
I actually like high ground miss chance, but I like critical strikes so call me crazy

i never understood the hate against RNG in league. skillshots are inherently out of your control whether they hit or not as well except in certain situations. predicting the behavior of your opponent is as random or guess based as the PRD of crit chance. a weighted chance based on past performance.
On October 11 2014 16:01 TheYango wrote:
On October 11 2014 15:56 PrinceXizor wrote:
On October 11 2014 15:55 TheYango wrote:
On October 11 2014 15:50 Goumindong wrote:
Buy back and teleport and courier negates team map pressure and movement strategies.

You're going to have tout some pretty impressive theorycraft about a game you don't play to convince me on this one because empirically there is nothing further from the truth.

he's also going to need to show some serious proof that the option to adjust high ground miss chance vanished from the global variables part of the war3 editor.

I ignored the high ground miss chance part because honestly, that topic got talked to death at SC2's inception, with no real definitive conclusion.

Oh i'm not talking about whether its positive or negative for the game. only his claim that its only in there because its a result of the warcraft 3 engine. you can set high ground miss chance to 0 or even 100% on any map you want. its at 50% because icf frog wanted it at 50%.



this just in, skill shots are now completely random. why are you allowed to post here. Its absolutely impossible that you believe half of the shit you post.

I think you're confusing unpredictable with random. they're two completely different concepts. just stop.

Well, he has TL gold so he must have some awesome posts to balance it out.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-11 09:09:49
October 11 2014 08:59 GMT
#609
You apparently don't get what i'm saying. when there is an element in which you have to guess, there is luck involved. period. a player pinned against a wall can walk in 180 degrees. 90 degrees of it are going to result in getting killed, so you have to guess among the other 90 degrees, probably 40 or 50 degrees being covered by your skillshot, so you pick the 40-50 degrees that give the opponent the best chance to live if they head in that direction. you have to leave the rest up to chance. you gave yourself the better odds, but there are still odds. the opponent can choose to take the best chance for survival or take a risk. you don't have anyway of knowing for sure which he will do. thus to you, his action is random for all purposes. pretending its skill to make what to him is a 50/50 guess, but to you is a 60/40 or better guess is denying the ability to chose of both players.

Both players make the guess to the best of their abilities, but saying its pure skill and not any luck involved is silly.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2014-10-11 09:19:14
October 11 2014 09:19 GMT
#610
Hitting skillshots is a mindgame. RNG isn't. Fighting games are just luck?
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 11 2014 09:20 GMT
#611
-.- just because there is luck involved doesn't mean something is completely luck based or just luck. you guys are smarter than this come on. its not a difficult concept.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-10-11 09:31:56
October 11 2014 09:21 GMT
#612
On October 11 2014 17:59 PrinceXizor wrote:
You apparently don't get what i'm saying. when there is an element in which you have to guess, there is luck involved. period. a player pinned against a wall can walk in 180 degrees. 90 degrees of it are going to result in getting killed, so you have to guess among the other 90 degrees, probably 40 or 50 degrees being covered by your skillshot, so you pick the 40-50 degrees that give the opponent the best chance to live if they head in that direction. you have to leave the rest up to chance. you gave yourself the better odds, but there are still odds. the opponent can choose to take the best chance for survival or take a risk. you don't have anyway of knowing for sure which he will do. thus to you, his action is random for all purposes. pretending its skill to make what to him is a 50/50 guess, but to you is a 60/40 or better guess is denying the ability to chose of both players.

Both players make the guess to the best of their abilities, but saying its pure skill and not any luck involved is silly.


You shoot a basketball. Are there odds or no? I suggest yes. edit: I would suggest further that it is still pure skill regardless of the odds.

Does that make shooting a basketball similar to playing a hand of poker? I suggest no

edit2: I think you're getting confused Xizor by the concept of probability. In any situation in which the outcome is uncertain there will be some amount of probability. If we go deep enough we could almost always consider that an RNG.

You shoot a basketball you can't control your arm perfectly so you will miss some % of the time. Your arm movements are random with a center at your shot. Does this mean that there is an RNG involved in a baksetball shot? Typically we consider that the answer is no, even if a large number of shots look indistinguishable from an RNG, even if we could model it with an RNG.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
October 11 2014 09:51 GMT
#613
i feel like princexizor isn't making a bad point but he's getting railroaded here
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2014-10-11 10:07:09
October 11 2014 10:06 GMT
#614
On October 11 2014 18:51 ShaLLoW[baY] wrote:
i feel like princexizor isn't making a bad point but he's getting railroaded here


Well when he writes things like

skillshots are inherently out of your control whether they hit or not as well except in certain situations. predicting the behavior of your opponent is as random or guess based as the PRD of crit chance. a weighted chance based on past performance.


Claiming skillshots are inherently out of control of the caster most of the time and saying it's the same as the RNG on crits, which is how I read that, it's no surprise to me that people railroad him given how he chose to present his point.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 11 2014 10:06 GMT
#615
Doesn't this entire discussion hinge on the (bad) connotations "luck" has in regard to skillshots. Skillshots has a certain element of unpredictability as it's essential a player versus player action, and thus some part is out of the hands of the user of said skill.

It's impossible to 100% predict your opponent and thus control the outcome of skillshots, if you call it "luck" or "experience" or something third doesn't really change that fact.
It's Elo not ELO - Every statiscian playing League
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2014-10-11 10:06:59
October 11 2014 10:06 GMT
#616
.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-11 10:14:04
October 11 2014 10:11 GMT
#617
On October 11 2014 19:06 Potatisodlaren wrote:
Show nested quote +
On October 11 2014 18:51 ShaLLoW[baY] wrote:
i feel like princexizor isn't making a bad point but he's getting railroaded here


Well when he writes things like

Show nested quote +
skillshots are inherently out of your control whether they hit or not as well except in certain situations. predicting the behavior of your opponent is as random or guess based as the PRD of crit chance. a weighted chance based on past performance.


Claiming skillshots are inherently out of control of the caster most of the time and saying it's the same as the RNG on crits, which is how I read that, it's no surprise to me that people railroad him given how he chose to present his point.

I never said most of the time. i said except in certain situations. i never said how much of the whole those certain situations take up. people should stop putting words in my mouth so they can find something to argue with.

the skill in hitting a skillshot isn't in where you choose to aim it, unless you are threading it through a wave or something. the skill is how you set up the shot in the first place. where you guess they will be is just following up on your setup. and whether it hits or not after the set up is luck. if you did it properly its greatly in your favor, but its still luck.
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
October 11 2014 10:20 GMT
#618
Still not the same as RNG on crits, that's just a ridiculous analogy. I mean crits are the same regardless of the player, that's why they are problematic, but with skillshots the players skill greatly improves the chance of hitting which mean the caster does have a huge impact of them hitting it which is why they aren't problematic in the same way that crits are.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-11 10:22:27
October 11 2014 10:22 GMT
#619
On October 11 2014 19:20 Potatisodlaren wrote:
Still not the same as RNG on crits, that's just a ridiculous analogy. I mean crits are the same regardless of the player, that's why they are problematic, but with skillshots the players skill greatly improves the chance of hitting which mean the caster does have a huge impact of them hitting it which is why they aren't problematic in the same way that crits are.

Pseudo random abilities like crits can be abused by players to gain an advantage as well.
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
October 11 2014 10:28 GMT
#620
On October 11 2014 19:22 PrinceXizor wrote:
Show nested quote +
On October 11 2014 19:20 Potatisodlaren wrote:
Still not the same as RNG on crits, that's just a ridiculous analogy. I mean crits are the same regardless of the player, that's why they are problematic, but with skillshots the players skill greatly improves the chance of hitting which mean the caster does have a huge impact of them hitting it which is why they aren't problematic in the same way that crits are.

Pseudo random abilities like crits can be abused by players to gain an advantage as well.


Could you show me a VOD of that actually happening in a way that merits the comparison to skillshots? I don't think I've ever seen it and certainly not having a meaningful impact. Meanwhile good players are using skillshots in teamfights while taking into account the mobility abilities and their cooldowns and positioning of multiple people all the time.
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