[Patch 4.18] Sion Reborn General Discussion - Page 27
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TheYango
United States47024 Posts
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FinestHour
United States18466 Posts
that might be difficult for people with 2 digit iqs i understand | ||
phyvo
United States5635 Posts
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TheYango
United States47024 Posts
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FinestHour
United States18466 Posts
they have to memorize champion names champion spells champion cooldowns champion items champion summoner spells a casual person watching cant even tell which person used a summoner spell that isnt flash color is hardly the problem for a casual watcher | ||
TheHumanSensation
Canada1210 Posts
On October 11 2014 12:34 FinestHour wrote: it takes you maybe 10 games to figure which colors correspond to which team that might be difficult for people with 2 digit iqs i understand That's half of all people, though. EDIT: approximately. | ||
PrinceXizor
United States17713 Posts
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iCanada
Canada10660 Posts
On October 11 2014 12:34 FinestHour wrote: it takes you maybe 10 games to figure which colors correspond to which team that might be difficult for people with 2 digit iqs i understand Really? I've played probably 200 games of DotA and I have no idea which colours are which. I always went by the X's and O's. I dont think ability to memorize colours has anything to do with IQ. IQ is all about problem solving. | ||
FinestHour
United States18466 Posts
skins that change spells completely and animations nah player color is clearly the hard thing for new players clearly | ||
Parnage
United States7414 Posts
On October 11 2014 12:28 TheYango wrote: To be fair, Warcraft 3 has much more distinct player/team colors on units (think BW's bright player/team colors vs. SC2's dull/muted colors), and I do think they could have done that better. When I watch old wc3 matches I can always tell what's going on if not by name but by what's happening. Dota2 if I'm not watching for it I can miss things. Same with sc2. | ||
Lmui
Canada6213 Posts
EVERYTHING'S A MINION Removed various unintended interactions between R - Emperor's Divide and untargetable stuff such as Jayce's Acceleration Gate BLOBS CAN BE HEALTHY The Sun Disc's health bar is no longer a blue blob PLEASE DON'T ASK Minions and monsters no longer attempt to attack Gangplank's ult VALUE FIX Randuin's attack speed slow has been properly updated to its new value of 15%, matching its updated tooltip | ||
Goumindong
United States3529 Posts
On October 11 2014 12:12 red_ wrote: Also they could still use high contrast colors for the heroes vs the environment/neutrals regardless of the 'team color' choice, they decided not to because they wanted a certain visual style, and once you know the game and the skills it's just as 'easy'(read: still pretty hard actually, in both games) to follow full on teamfights or large skirmishes. I don't really care why they made bad decisions, only that they made bad decisions. The point of high contrast colors is not so that i can look at a picture and figure out who is who in a few seconds. Its so i can immediately react to the situation at hand, whether that situation is an ability or a champion, without having to take time to evaluate the situation. The closer in contrast the colors the harder that is to do. This doesn't just mean that following the fight is more difficult for spectators (though it is) it means that the core gameplay mechanism is no longer mechanical skill and decision making but your eyes color differentiation On October 11 2014 12:38 TheYango wrote: It also doesn't matter in like 99% of cases because for the minimap they're still indicated by Xs and Os for each team. You won't know which hero is which on the minimap, but you wouldn't be able to associate a tiny-ass hero portrait to an in-game hero that quickly anyway. Associating a super-scaled down version of the hero's face in their splash art to their in-game model or skill-set is basically impossible unless you know all the heroes to begin with. Its so much easier to associated champion portraits with champions than it is with colored X's and O's its hilarious. Facial recognition is one of the fastest things your brain does. Its much harder to associate a color with a champion than it is a portrait. Especially when the color will change depending on the champion. Fast association is key, and champion portraits are the fastest. On October 11 2014 12:00 Scip wrote: According to wiki Hungary is a tiny bit ahead although Hungary uses the 2014 estimate while Poland uses the 2013 so I guess we could call it more or less even Also how can you not count East Germany as a former satellite state? It totally was. There's a comparison because Poland was a satellite state too. The difference between Czech Republic/Slovakia and Poland in GDP is like 35%, sure it's not that much in terms of absolute values because both are relatively small compared to western countries but in terms of % it's pretty big. http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita Pick your poison. Also if you're asking about Germany maybe you should read what was written. | ||
Sufficiency
Canada23833 Posts
You get the point. | ||
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Sufficiency
Canada23833 Posts
Poland is so strong in Civ5 that it is usually considered to be on a tier by itself. | ||
Goumindong
United States3529 Posts
On October 11 2014 12:52 PrinceXizor wrote: If having different colors for each player (to clarify which player is pinging, tping, on the minimap ect) is bad design and a huge problem. then ever changing the splash art + icons is bad design, and skins are bad design because they can drastically change the color look and silhouette of a champion. and i'd argue the latter things are much more confusing to casual observers than having to figure out that the guy with yellow under his picture in the top is yellow on the minimap. Skins are a large issue. This is why Riot spends so much time ensuring that champion/monsters/minion silhouettes are distinct and do not change across splashes. But they have to make money somewhere so skins are in. Splash art as well. But facial associations can fix themselves over a few games. You don't have that luxury when using colors since its a new association each game. | ||
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TheYango
United States47024 Posts
The minimap icons are like half a centimeter in diameter across. I'm pretty skeptical about a face shrunk down to that size being useful, especially when the faces in question are not distinct human faces, but shades of blue or purple with glowy eyes. | ||
Gahlo
United States35147 Posts
Too bad that skin isn't even tourney legal. | ||
red_
United States8474 Posts
On October 11 2014 13:03 Goumindong wrote: I don't really care why they made bad decisions, only that they made bad decisions. The point of high contrast colors is not so that i can look at a picture and figure out who is who in a few seconds. Its so i can immediately react to the situation at hand, whether that situation is an ability or a champion, without having to take time to evaluate the situation. The closer in contrast the colors the harder that is to do. This doesn't just mean that following the fight is more difficult for spectators (though it is) it means that the core gameplay mechanism is no longer mechanical skill and decision making but your eyes color differentiation Its so much easier to associated champion portraits with champions than it is with colored X's and O's its hilarious. Facial recognition is one of the fastest things your brain does. Its much harder to associate a color with a champion than it is a portrait. Especially when the color will change depending on the champion. Fast association is key, and champion portraits are the fastest. http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita Pick your poison. Also if you're asking about Germany maybe you should read what was written. All of my wat. All of it. High contrast colors are no longer 'high contrast' when every champion in the game is shooting them. Watching a League teamfight is 100% as difficult as watching a Dota teamfight, it requires you to know the skills, which champion/hero casts the skills, which team that hero/champion is on, and probably go into the fight already having a guess at when/why those skills will be used so you don't have to identify them on pure reaction. When I watch the worlds replays from this weekend I guarantee I will hear multiple times per game "I want to see the replay of that fight" because even trained spectators miss shit. Also our brains are trained to do facial recognition OF HUMAN BEINGS, not void monsters or somewhat anthropomorphic moving water creatures(and in League's case the splash/map icon isn't always just a face pointed straight at the 'observer'). | ||
PrinceXizor
United States17713 Posts
On October 11 2014 13:12 TheYango wrote: The minimap icons are like half a centimeter in diameter across. I'm pretty skeptical about a face shrunk down to that size being useful, especially when the faces in question are not distinct human faces, but shades of blue or purple with glowy eyes. i agree. i was being pretty sarcastic. | ||
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