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[Patch 4.18] Sion Reborn General Discussion - Page 27

Forum Index > LoL General
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TheYango
Profile Joined September 2008
United States47024 Posts
October 11 2014 03:28 GMT
#521
To be fair, Warcraft 3 has much more distinct player/team colors on units (think BW's bright player/team colors vs. SC2's dull/muted colors), and I do think they could have done that better.
Moderator
FinestHour
Profile Joined August 2010
United States18466 Posts
October 11 2014 03:34 GMT
#522
it takes you maybe 10 games to figure which colors correspond to which team
that might be difficult for people with 2 digit iqs i understand
thug life.                                                       MVP/ex-
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 11 2014 03:37 GMT
#523
Maybe some people's brains have better things to do than memorize which colors go with which team when watching a game, for entertainment, that they don't really play?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-11 03:40:41
October 11 2014 03:38 GMT
#524
It also doesn't matter in like 99% of cases because for the minimap they're still indicated by Xs and Os for each team. You won't know which hero is which on the minimap, but you wouldn't be able to associate a tiny-ass hero portrait to an in-game hero that quickly anyway. Associating a super-scaled down version of the hero's face in their splash art to their in-game model or skill-set is basically impossible unless you know all the heroes to begin with.
Moderator
FinestHour
Profile Joined August 2010
United States18466 Posts
October 11 2014 03:39 GMT
#525
?
they have to memorize champion names
champion spells
champion cooldowns
champion items
champion summoner spells
a casual person watching cant even tell which person used a summoner spell that isnt flash
color is hardly the problem for a casual watcher
thug life.                                                       MVP/ex-
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
Last Edited: 2014-10-11 03:48:01
October 11 2014 03:47 GMT
#526
On October 11 2014 12:34 FinestHour wrote:
it takes you maybe 10 games to figure which colors correspond to which team
that might be difficult for people with 2 digit iqs i understand


That's half of all people, though.

EDIT: approximately.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-10-11 03:53:28
October 11 2014 03:52 GMT
#527
If having different colors for each player (to clarify which player is pinging, tping, on the minimap ect) is bad design and a huge problem. then ever changing the splash art + icons is bad design, and skins are bad design because they can drastically change the color look and silhouette of a champion. and i'd argue the latter things are much more confusing to casual observers than having to figure out that the guy with yellow under his picture in the top is yellow on the minimap.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 11 2014 03:57 GMT
#528
On October 11 2014 12:34 FinestHour wrote:
it takes you maybe 10 games to figure which colors correspond to which team
that might be difficult for people with 2 digit iqs i understand


Really?

I've played probably 200 games of DotA and I have no idea which colours are which.

I always went by the X's and O's.

I dont think ability to memorize colours has anything to do with IQ. IQ is all about problem solving.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 11 2014 03:58 GMT
#529
oh yea skins that change the entire base model of the champ
skins that change spells completely and animations
nah player color is clearly the hard thing for new players clearly
thug life.                                                       MVP/ex-
Parnage
Profile Blog Joined February 2010
United States7414 Posts
October 11 2014 03:58 GMT
#530
On October 11 2014 12:28 TheYango wrote:
To be fair, Warcraft 3 has much more distinct player/team colors on units (think BW's bright player/team colors vs. SC2's dull/muted colors), and I do think they could have done that better.

When I watch old wc3 matches I can always tell what's going on if not by name but by what's happening. Dota2 if I'm not watching for it I can miss things. Same with sc2.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Lmui
Profile Joined November 2010
Canada6213 Posts
October 11 2014 04:01 GMT
#531
Lol the hotfix:

EVERYTHING'S A MINION Removed various unintended interactions between R - Emperor's Divide and untargetable stuff such as Jayce's Acceleration Gate
BLOBS CAN BE HEALTHY The Sun Disc's health bar is no longer a blue blob
PLEASE DON'T ASK Minions and monsters no longer attempt to attack Gangplank's ult
VALUE FIX Randuin's attack speed slow has been properly updated to its new value of 15%, matching its updated tooltip
Goumindong
Profile Joined February 2013
United States3529 Posts
October 11 2014 04:03 GMT
#532
On October 11 2014 12:12 red_ wrote:

Also they could still use high contrast colors for the heroes vs the environment/neutrals regardless of the 'team color' choice, they decided not to because they wanted a certain visual style, and once you know the game and the skills it's just as 'easy'(read: still pretty hard actually, in both games) to follow full on teamfights or large skirmishes.


I don't really care why they made bad decisions, only that they made bad decisions.

The point of high contrast colors is not so that i can look at a picture and figure out who is who in a few seconds. Its so i can immediately react to the situation at hand, whether that situation is an ability or a champion, without having to take time to evaluate the situation. The closer in contrast the colors the harder that is to do. This doesn't just mean that following the fight is more difficult for spectators (though it is) it means that the core gameplay mechanism is no longer mechanical skill and decision making but your eyes color differentiation

On October 11 2014 12:38 TheYango wrote:
It also doesn't matter in like 99% of cases because for the minimap they're still indicated by Xs and Os for each team. You won't know which hero is which on the minimap, but you wouldn't be able to associate a tiny-ass hero portrait to an in-game hero that quickly anyway. Associating a super-scaled down version of the hero's face in their splash art to their in-game model or skill-set is basically impossible unless you know all the heroes to begin with.

Its so much easier to associated champion portraits with champions than it is with colored X's and O's its hilarious. Facial recognition is one of the fastest things your brain does. Its much harder to associate a color with a champion than it is a portrait. Especially when the color will change depending on the champion. Fast association is key, and champion portraits are the fastest.

On October 11 2014 12:00 Scip wrote:
Show nested quote +
On October 11 2014 11:47 Goumindong wrote:
On October 11 2014 11:15 Scip wrote:
On October 11 2014 10:51 Goumindong wrote:
On October 11 2014 10:03 Scip wrote:
To be fair though, doesn't Poland like, kinda suck? I don't mean the people, I have nothing against Polish people, but man it must suck to be Polish.


If by "being polish" you mean having Poland syndrome (named after the last name of the guy who categorized it not the nation), yes. If you mean living in Poland? Not really.

Poland has some pretty neat shit in it. At one point it was, more or less, the center of the scientific and cultural world (Copernicus was a Pole for instance) and a large and powerful empire in its own right. Things did not go as well and Poland was a lesser but still significant power until the 1600's or so.

Between various external and internal pressures they never really had really fully recovered before world war I, II, and their essential capture by the USSR essentially ended their potential to be relevant as a "modern nation".

Their nominal GDP per capita (don't use PPP, its deceptive) is reasonably high by itself, and 5th of the post-soviet states (behind Estonia, Lithuania, Latvia, and Russia in that order, and the Baltic states all have significant oil reserves while Poland is a net importer) and while their small population will prevent them from being a powerhouse it won't prevent it from being a pretty decent place to live, all things considered. In terms of "post soviet states" you probably couldn't ask for a better one to live in. In terms of having a rich and interesting cultural history and all that affords they're looking pretty good.

Being a centre of culture and science in 1500's does fuckall for you now
Also your comparison is pretty unfair because Estonia, Lithuania, Latvia and Russia were part of SSSR while Poland was a satellite state. As far as former satellite states go, off the top of my head Germany, Czech Republic, Slovakia and Hungary are better off than Poland is.


Well being a center of culture and science in the 1500's does. Because it provides a large amount of what you might call "recreational capital" in the form of museums and parks, national buildings, et al. Those "things to do" aspects of living in a place.

This might just be me (its not just me) but Germany was not a Soviet Satellite state. If you're talking about East Germany well that isn't much of a comparison unless you want to discount them the wests involvement. Also the fact that East Germany's GDP per capita was about $9500 while Polands was 1600 (The East Germans have about doubled while the Polish have increased 8 fold since then).

The Czechs and Solvacks are doing slightly better per capita, but not much. Hungary is lagging behind.


According to wiki Hungary is a tiny bit ahead although Hungary uses the 2014 estimate while Poland uses the 2013 so I guess we could call it more or less even

Also how can you not count East Germany as a former satellite state? It totally was. There's a comparison because Poland was a satellite state too. The difference between Czech Republic/Slovakia and Poland in GDP is like 35%, sure it's not that much in terms of absolute values because both are relatively small compared to western countries but in terms of % it's pretty big.


http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita

Pick your poison.

Also if you're asking about Germany maybe you should read what was written.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2014 04:07 GMT
#533
Something tells me arguing about economics with an...


You get the point.
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 11 2014 04:08 GMT
#534
Remember kids This and This are easily associated.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 11 2014 04:09 GMT
#535
Also I think you guys are missing this point:

Poland is so strong in Civ5 that it is usually considered to be on a tier by itself.
https://twitter.com/SufficientStats
Goumindong
Profile Joined February 2013
United States3529 Posts
October 11 2014 04:09 GMT
#536
On October 11 2014 12:52 PrinceXizor wrote:
If having different colors for each player (to clarify which player is pinging, tping, on the minimap ect) is bad design and a huge problem. then ever changing the splash art + icons is bad design, and skins are bad design because they can drastically change the color look and silhouette of a champion. and i'd argue the latter things are much more confusing to casual observers than having to figure out that the guy with yellow under his picture in the top is yellow on the minimap.


Skins are a large issue. This is why Riot spends so much time ensuring that champion/monsters/minion silhouettes are distinct and do not change across splashes. But they have to make money somewhere so skins are in.

Splash art as well. But facial associations can fix themselves over a few games. You don't have that luxury when using colors since its a new association each game.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-11 04:12:54
October 11 2014 04:12 GMT
#537
On October 11 2014 13:08 PrinceXizor wrote:
Remember kids This and This are easily associated.

The minimap icons are like half a centimeter in diameter across. I'm pretty skeptical about a face shrunk down to that size being useful, especially when the faces in question are not distinct human faces, but shades of blue or purple with glowy eyes.
Moderator
Gahlo
Profile Joined February 2010
United States35147 Posts
October 11 2014 04:13 GMT
#538
On October 11 2014 13:08 PrinceXizor wrote:
Remember kids This and This are easily associated.

Too bad that skin isn't even tourney legal.
red_
Profile Joined May 2010
United States8474 Posts
October 11 2014 04:13 GMT
#539
On October 11 2014 13:03 Goumindong wrote:
Show nested quote +
On October 11 2014 12:12 red_ wrote:

Also they could still use high contrast colors for the heroes vs the environment/neutrals regardless of the 'team color' choice, they decided not to because they wanted a certain visual style, and once you know the game and the skills it's just as 'easy'(read: still pretty hard actually, in both games) to follow full on teamfights or large skirmishes.


I don't really care why they made bad decisions, only that they made bad decisions.

The point of high contrast colors is not so that i can look at a picture and figure out who is who in a few seconds. Its so i can immediately react to the situation at hand, whether that situation is an ability or a champion, without having to take time to evaluate the situation. The closer in contrast the colors the harder that is to do. This doesn't just mean that following the fight is more difficult for spectators (though it is) it means that the core gameplay mechanism is no longer mechanical skill and decision making but your eyes color differentiation

Show nested quote +
On October 11 2014 12:38 TheYango wrote:
It also doesn't matter in like 99% of cases because for the minimap they're still indicated by Xs and Os for each team. You won't know which hero is which on the minimap, but you wouldn't be able to associate a tiny-ass hero portrait to an in-game hero that quickly anyway. Associating a super-scaled down version of the hero's face in their splash art to their in-game model or skill-set is basically impossible unless you know all the heroes to begin with.

Its so much easier to associated champion portraits with champions than it is with colored X's and O's its hilarious. Facial recognition is one of the fastest things your brain does. Its much harder to associate a color with a champion than it is a portrait. Especially when the color will change depending on the champion. Fast association is key, and champion portraits are the fastest.

Show nested quote +
On October 11 2014 12:00 Scip wrote:
On October 11 2014 11:47 Goumindong wrote:
On October 11 2014 11:15 Scip wrote:
On October 11 2014 10:51 Goumindong wrote:
On October 11 2014 10:03 Scip wrote:
To be fair though, doesn't Poland like, kinda suck? I don't mean the people, I have nothing against Polish people, but man it must suck to be Polish.


If by "being polish" you mean having Poland syndrome (named after the last name of the guy who categorized it not the nation), yes. If you mean living in Poland? Not really.

Poland has some pretty neat shit in it. At one point it was, more or less, the center of the scientific and cultural world (Copernicus was a Pole for instance) and a large and powerful empire in its own right. Things did not go as well and Poland was a lesser but still significant power until the 1600's or so.

Between various external and internal pressures they never really had really fully recovered before world war I, II, and their essential capture by the USSR essentially ended their potential to be relevant as a "modern nation".

Their nominal GDP per capita (don't use PPP, its deceptive) is reasonably high by itself, and 5th of the post-soviet states (behind Estonia, Lithuania, Latvia, and Russia in that order, and the Baltic states all have significant oil reserves while Poland is a net importer) and while their small population will prevent them from being a powerhouse it won't prevent it from being a pretty decent place to live, all things considered. In terms of "post soviet states" you probably couldn't ask for a better one to live in. In terms of having a rich and interesting cultural history and all that affords they're looking pretty good.

Being a centre of culture and science in 1500's does fuckall for you now
Also your comparison is pretty unfair because Estonia, Lithuania, Latvia and Russia were part of SSSR while Poland was a satellite state. As far as former satellite states go, off the top of my head Germany, Czech Republic, Slovakia and Hungary are better off than Poland is.


Well being a center of culture and science in the 1500's does. Because it provides a large amount of what you might call "recreational capital" in the form of museums and parks, national buildings, et al. Those "things to do" aspects of living in a place.

This might just be me (its not just me) but Germany was not a Soviet Satellite state. If you're talking about East Germany well that isn't much of a comparison unless you want to discount them the wests involvement. Also the fact that East Germany's GDP per capita was about $9500 while Polands was 1600 (The East Germans have about doubled while the Polish have increased 8 fold since then).

The Czechs and Solvacks are doing slightly better per capita, but not much. Hungary is lagging behind.


According to wiki Hungary is a tiny bit ahead although Hungary uses the 2014 estimate while Poland uses the 2013 so I guess we could call it more or less even

Also how can you not count East Germany as a former satellite state? It totally was. There's a comparison because Poland was a satellite state too. The difference between Czech Republic/Slovakia and Poland in GDP is like 35%, sure it's not that much in terms of absolute values because both are relatively small compared to western countries but in terms of % it's pretty big.


http://en.wikipedia.org/wiki/List_of_countries_by_GDP_(nominal)_per_capita

Pick your poison.

Also if you're asking about Germany maybe you should read what was written.


All of my wat.

All of it.

High contrast colors are no longer 'high contrast' when every champion in the game is shooting them. Watching a League teamfight is 100% as difficult as watching a Dota teamfight, it requires you to know the skills, which champion/hero casts the skills, which team that hero/champion is on, and probably go into the fight already having a guess at when/why those skills will be used so you don't have to identify them on pure reaction. When I watch the worlds replays from this weekend I guarantee I will hear multiple times per game "I want to see the replay of that fight" because even trained spectators miss shit.

Also our brains are trained to do facial recognition OF HUMAN BEINGS, not void monsters or somewhat anthropomorphic moving water creatures(and in League's case the splash/map icon isn't always just a face pointed straight at the 'observer').
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 11 2014 04:14 GMT
#540
On October 11 2014 13:12 TheYango wrote:
Show nested quote +
On October 11 2014 13:08 PrinceXizor wrote:
Remember kids This and This are easily associated.

The minimap icons are like half a centimeter in diameter across. I'm pretty skeptical about a face shrunk down to that size being useful, especially when the faces in question are not distinct human faces, but shades of blue or purple with glowy eyes.

i agree. i was being pretty sarcastic.
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