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[Patch 4.17] Soraka/Viktor General Discussion - Page 46

Forum Index > LoL General
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Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 04 2014 18:30 GMT
#901
http://www.twitch.tv/gbktvgaming
So if anyone is curious this stream is apparently going to be rotation of promise and a bunch of high elo one trick ponies (Jayce, katarina, AP kog, heimerdinger, rammus, viktor and varus) in Korea. Just thought some peeps might be interested in following this stream (currently on promise)
Glorious SEA doto
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 04 2014 18:36 GMT
#902
On October 05 2014 03:21 Kenpark wrote:
Why are you doing this to me EUW ? I'm 1-1 in promo just had a great, healthy dinner and are so fucking ready to play.

/e
Network Operations – 2 minutes ago
Platform restart is in progress

How long does this take ?

You make it sound like it's not the norm.

Kenpark pls.
The legend of Darien lives on
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2014 18:37 GMT
#903
On October 05 2014 02:39 Sufficiency wrote:
Show nested quote +
On October 05 2014 02:27 Merlin the Tuna wrote:
Yeah, whenever I play Ashe I get the "Man this is such a simple, elegant kit" feeling throughout laning. Then you start to group up and the other 3 members of the team suddenly appear on top of you and turn you into a smoking crater That's when I remember why I stopped playing Ashe.


First of all, position better.

On the event that you are against a team which they can dive you no matter what (for example, a team with Vi, Mao, and Zed) you need to invest in defensive item early, preferable as the second item.


Meh, thats boring because the three fun things about Ashe (in order) are:

1. Sick Arrows
2. Her beautiful (aesthetically) Auto Attack animation when she has a decent amount of attack speed.
3. "We must press on" "Swiftly now" and the other amazing quotes you get while running around with a blue archer.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 04 2014 19:23 GMT
#904
On October 05 2014 03:37 cLutZ wrote:
Show nested quote +
On October 05 2014 02:39 Sufficiency wrote:
On October 05 2014 02:27 Merlin the Tuna wrote:
Yeah, whenever I play Ashe I get the "Man this is such a simple, elegant kit" feeling throughout laning. Then you start to group up and the other 3 members of the team suddenly appear on top of you and turn you into a smoking crater That's when I remember why I stopped playing Ashe.


First of all, position better.

On the event that you are against a team which they can dive you no matter what (for example, a team with Vi, Mao, and Zed) you need to invest in defensive item early, preferable as the second item.


Meh, thats boring because the three fun things about Ashe (in order) are:

1. Sick Arrows
2. Her beautiful (aesthetically) Auto Attack animation when she has a decent amount of attack speed.
3. "We must press on" "Swiftly now" and the other amazing quotes you get while running around with a blue archer.


Pretty sure you are wrong. The best quote is about bow strings.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
October 04 2014 20:56 GMT
#905
As Jayce, once you have IE just auto-W (for the reset) people. They usually just melt once W is maxed and you have your core (before IE). >_>
I'd hate what the IE first period does to Lucian if Tryndamere wasn't in the game. The RNG passive double crit is so infuriating whenever you outplay him and doesn't matter, that 1/16th chance happened.
Sometimes enemy team is all AP but Lucian, he's not even fed or especially farmed or anything, I have my offensive core and a negatron item (or parts) to deal with their comp, then I lose almost half my HP to that, but had I built an armour item I'd have straight-up died to the rest of the comp.

On October 05 2014 00:55 Capped wrote:
Ashe: R -> Right click -> Press W occasionally.

She is literally the most braindead and un-interactive ADC in league, how is she more fun than trist or anybody?

(Dont get me wrong i <3 Ashe but she isn't exactly a barrel of laughs compared to other ADC's)

Ziggs.

Also about Vi, argue that, say, Irelia or Yasuo is useless when there's an Ashe. It wasn't only Ashe, it is the combination of some cc to just cancel your Q whenever you try to cast it (it fizzles so much if you tap it you pretty much have to charge it), and slows to make her irrelevant.
Xin Zhao for example combines long auto range, good animations and targeted dash+slow to make him way better at sticking through slows.

On October 05 2014 03:21 Kenpark wrote:
Why are you doing this to me EUW ? I'm 1-1 in promo just had a great, healthy dinner and are so fucking ready to play.

/e
Network Operations – 2 minutes ago
Platform restart is in progress

How long does this take ?

A bit over a hour, assuming no screw up happens.
Cant take LMS hipsters serious.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 04 2014 21:22 GMT
#906
So, here's one of Ketara's anti Riot rants.

I hate crit.

Crit is retarded. It is pointless RNG that doesn't need to be there, and it causes problems.


You don't notice when crit causes problems most of the time, because typically only one champion on the team buys any crit (the ADC), and they don't have any crit until at least mid game, so outside of 1v1 ADC duels where one guy crits and the other guy doesn't, you don't notice the RNG much.

But when you're laning as or against Yasuo and Tryndamere, who have crit straight from level 1, you notice it.

Yasuo and Tryndamere are both champions who, without any crit, have weak early games and strong late games. However, a random crit early in lane can instantly remove their early laning problems, which is incredibly frustrating to play against. If LoL is a game about "meaningful choices" and "clear information" and "playing against other players and not against the game", why would they include a statistic that you can't mentally account for like crit?


And the thing is, and this is why I really don't like crit as a stat.

Not only does its RNG cause problems, it is also completely unnecessary for it to have an RNG element.

Lets say that instead of Crit being "1% chance to increase autoattack damage by 100%" it was "100% chance to increase autoattack damage by 1%"

It would then do the exact same thing, but no longer have RNG and not cause problems.

I hate crit.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 04 2014 21:31 GMT
#907
You can definitely notice crits in teamfights.Close fights come down to who gets more crits very often.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2014 21:34 GMT
#908
Yea I hate crit in this game too. It's definitely noticeable when two ADC fight each other and one wins just because they get 2 crits in a row. I think it's only in the game because it was in war3/dota. If they designed the game now it prob wouldn't be put in but then again Yasuo was put in who has an insanely dumb crit mechanic as well.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 04 2014 21:55 GMT
#909
Yasuo's crit steroid wouldn't be dumb if crit didn't have an RNG element.

What's dumb is that Riot designed Yasuo to be a weak early game champion who scales really hard, and after release have nerfed his early game FOUR TIMES, with a fifth nerf coming, when one of the biggest things making his early game not abusable is his early game crit chance.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 04 2014 21:59 GMT
#910
With euw being down I went on eune and tried Azir. I can see why nobody plays him. Not only is his kit really obtuse and unintuitive, it still seems bugged as hell. Like, the w range indicator seems way off and the direction of your soldiers with q is sometimes just in the general direction where you clicked.

Regarding crit, Riot said the thought it made the game funner to sometimes get a "jackpot", but they removed dodge because it felt less rewarding to dodge than it was to crit.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
TheYango
Profile Joined September 2008
United States47024 Posts
October 04 2014 22:00 GMT
#911
On October 05 2014 06:34 Numy wrote:
Yea I hate crit in this game too. It's definitely noticeable when two ADC fight each other and one wins just because they get 2 crits in a row. I think it's only in the game because it was in war3/dota. If they designed the game now it prob wouldn't be put in but then again Yasuo was put in who has an insanely dumb crit mechanic as well.

Well, it's not just War3/DotA. Crit is definitely an iconic RPG mechanic that is going to be very familiar to a lot of the playerbase.

Consequently though, it means that there's not a good reason for it to be in the game. Single-player RPGs aren't hinged on being well-balanced, and games like Warcraft 3 or MMOs tend to have it even out because fights tend to involve a far larger number of autoattacks so crit is more likely to even out.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 04 2014 22:07 GMT
#912
The very concept of crit is completely against all of those design values they've been talking about recently. It's an antiquated thing and the RNG needs to be removed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2014 22:10 GMT
#913
I think crit implementation in league is just terrible. Why on earth is there crit on runes.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
October 04 2014 22:11 GMT
#914
Saturday evening is the fucking worst time in the world to play ranked.

I've never ever had games this toxic before.
- TEAM LIQUID - doctorbeat on LoL
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-04 22:15:25
October 04 2014 22:14 GMT
#915
I mean, I don't even think you could call it "antiquated" because that implies that it served a functional purpose at some point. The only "functional" purpose crit ever served in any game was to satisfy a base desire to see big red numbers from your character.

From a game design standpoint, I don't think it's wrong to cater to that--a lot of games do it even though it has no real benefit to their gameplay. Not all gameplay elements that people enjoy are functional, and crit happens to be one that a lot of people find fun despite being not really ever improving the gameplay. But if you're going to do it, you need to design your gameplay systems in a way that minimizes it's impact, and providing very small percentage crit chances in a stage of the game where small advantages snowball rapidly (laning phase) and can dramatically alter the long-term outcome of the game does the opposite of that.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 04 2014 22:16 GMT
#916
Like, here's the way I see it.

They added crit to the game when they made it because they wanted an autoattack steroid that doesn't affect abilities, so that ADCs scale into late game in a way that AD casters don't, right.

And for that it worked.

Then over time they've realized that if they want this game to be a competitive sport, where decisions by the players are what's important and not decisions by the game, they had to remove RNG elements.

Then they went about removing RNG elements. Dodge, Phage, champion abilities with RNG involved (Sion, Gangplank etc)

Yet for some reason crit is still around, and in this updated version of the game it just makes no sense.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-10-04 22:26:28
October 04 2014 22:20 GMT
#917
I think you're over-thinking why they added crit to the game. Realistically the only reason crit made it into the game was because it was in other games as a familiar mechanic to the demographic they wanted to market the game to (WoW, DotA, etc.). It's also why AP made it into the game as an analogue to Spellpower in WoW and why mana regen was reported in per-5-second increments despite that unit of measure not making any sense in any context outside of WoW.

Remember that at release, AD casters didn't really even exist. None of the initial set of champions had AD ratios at release. The idea of having abilities scale off AD didn't even come for quite a while.

On October 05 2014 07:16 Ketara wrote:
Then they went about removing RNG elements. Dodge, Phage, champion abilities with RNG involved (Sion, Gangplank etc)

Yet for some reason crit is still around, and in this updated version of the game it just makes no sense.

I think the reason for that is that crits get a lot more of a visceral response than a dodge or Phage proc. It's a matter of what people find fun, and while people like seeing big red numbers, they more or less don't pay attention at all to dodges and are much more indifferent to Phage procs.
Moderator
chalice
Profile Joined September 2010
United States1945 Posts
October 04 2014 22:29 GMT
#918
removing all random elements does not make a game more fun. unexpectedly blowing someone up with a lucian double tap shiv crit is awesome imo.
Alaric
Profile Joined November 2009
France45622 Posts
October 04 2014 22:32 GMT
#919
Unless Yasuo crits in lane off his 10% chance, though, it doesn't change much (I'd argue his ability to spam Q on a short cd is a bigger part of his laning, at least against melee champs, because it makes for sustainable harass for no mana).

The "issue" I see with crit is also mainly how large the difference between an IE crit and a normal hit is, the variance is so much higher than if you had double the crit chance, but only a 1.75 multiplier over a 2.5 one.
I'd be fine with crit as its role in the game to increase autoattack damage, if it was handled in a way that allowed itemisation that works better on AD casters, and items playing around crit if you auto more.
But IE makes the random crit (or even general physical dps from 2 items onward) pretty suffocative.
Cant take LMS hipsters serious.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2014 22:34 GMT
#920
On October 05 2014 07:20 TheYango wrote:
I think you're over-thinking why they added crit to the game. Realistically the only reason crit made it into the game was because it was in other games as a familiar mechanic to the demographic they wanted to market the game to (WoW, DotA, etc.). It's also why AP made it into the game as an analogue to Spellpower in WoW and why mana regen was reported in per-5-second increments despite that unit of measure not making any sense in any context outside of WoW.

Remember that at release, AD casters didn't really even exist. None of the initial set of champions had AD ratios at release. The idea of having abilities scale off AD didn't even come for quite a while.

Show nested quote +
On October 05 2014 07:16 Ketara wrote:
Then they went about removing RNG elements. Dodge, Phage, champion abilities with RNG involved (Sion, Gangplank etc)

Yet for some reason crit is still around, and in this updated version of the game it just makes no sense.

I think the reason for that is that crits get a lot more of a visceral response than a dodge or Phage proc. It's a matter of what people find fun, and while people like seeing big red numbers, they more or less don't pay attention at all to dodges and are much more indifferent to Phage procs.


And they never should have changed that.
Freeeeeeedom
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