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On September 29 2014 15:41 JazzVortical wrote:Show nested quote +On September 29 2014 15:07 Goumindong wrote:On September 29 2014 14:52 JazzVortical wrote:On September 29 2014 14:22 Goumindong wrote:On September 29 2014 11:22 Vaporized wrote:On September 29 2014 08:07 Goumindong wrote:On September 29 2014 06:47 Vaporized wrote: yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.
the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.
i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves. At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR. OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more. This is why you only want to buy the hexcore parts under two situations 1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables. Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio) 2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000) *At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher) q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie. these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap. I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous. one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item. Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies. The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point. Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM. You are level 7 and have a Dorans ring you have 3 mp5 from masteries. This puts you at 16.05 mp5. You clear a wave and get 6 CS which is worth 18(24?) mana. That is a total of 114 mana. Laser at rank 5 costs 110 mana for a net gain of 4 mana a wave. How the fuck do you run out? Especially when you're mid and can get blue? Do you try to randomly laser people in the open field or something? Edit: 4 mana/creep for net 15 mana/wave at level 9 and 20 mana at level 7. That's pretty tight. Not really enough for any Qs or Ws. Also, you're advocating just using E to clear waves yes? Never try to hit an opponent with it?
That isn't tight at all! You have your entire mana pool for Qs and Ws. And Q and W are dirt cheap.
Wrt laser use. Early when you're still building up your pool (iirc his per lev scaling has always been decent) you only want to use your laser on the creep wave to clear it. Try to hit the enemy with that laser at the same time (unless you're just hard shoving).
This doesn't mean don't use your laser in trades, but it does mean that you want to be careful with its use and not dump spells that are unlikely to hit. You're a burst Mage, you're not ziggs, you're not xerath. You don't have a 1400 range ability on a 4 second cd. You have a 1040 range one on a 9 second CD that is super hard to actually get to 1040 range in an actual poke and is super easy to dodge at those distances.
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On September 29 2014 16:11 Goumindong wrote:Show nested quote +On September 29 2014 15:41 JazzVortical wrote:On September 29 2014 15:07 Goumindong wrote:On September 29 2014 14:52 JazzVortical wrote:On September 29 2014 14:22 Goumindong wrote:On September 29 2014 11:22 Vaporized wrote:On September 29 2014 08:07 Goumindong wrote:On September 29 2014 06:47 Vaporized wrote: yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.
the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.
i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves. At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR. OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more. This is why you only want to buy the hexcore parts under two situations 1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables. Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio) 2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000) *At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher) q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie. these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap. I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous. one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item. Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies. The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point. Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM. You are level 7 and have a Dorans ring you have 3 mp5 from masteries. This puts you at 16.05 mp5. You clear a wave and get 6 CS which is worth 18(24?) mana. That is a total of 114 mana. Laser at rank 5 costs 110 mana for a net gain of 4 mana a wave. How the fuck do you run out? Especially when you're mid and can get blue? Do you try to randomly laser people in the open field or something? Edit: 4 mana/creep for net 15 mana/wave at level 9 and 20 mana at level 7. That's pretty tight. Not really enough for any Qs or Ws. Also, you're advocating just using E to clear waves yes? Never try to hit an opponent with it? That isn't tight at all! You have your entire mana pool for Qs and Ws. And Q and W are dirt cheap. Wrt laser use. Early when you're still building up your pool (iirc his per lev scaling has always been decent) you only want to use your laser on the creep wave to clear it. Try to hit the enemy with that laser at the same time (unless you're just hard shoving). This doesn't mean don't use your laser in trades, but it does mean that you want to be careful with its use and not dump spells that are unlikely to hit. You're a burst Mage, you're not ziggs, you're not xerath. You don't have a 1400 range ability on a 4 second cd. You have a 1040 range one on a 9 second CD that is super hard to actually get to 1040 range in an actual poke and is super easy to dodge at those distances. Clearly I'm trying too hard to hit people then. I should just farm.
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E's cost is pretty brutal on your mana pool early on. Viktor has more or less as much mana and mp5 as Ahri and Ziggs (10 less actually, and they both get more regen after a few levels), but for clearing abilities with similar damage, Ziggs' is 50-90 mana with 6-4s cd, Ahri's is 55-75 mana with flat 7s cd, and Viktor's is 70-110 mana with 13-9s cd. E is actually pretty horrendous in terms of stats, apart from the zoning potential it slowness can provide. It was the augment (the damage increase equating a lot of AP at the time of buy) combined with said slowness that allowed the laser to hit a whole wave akin to how Wild Cards does, that made Viktor good at clearing waves. The ability in itself is nothing special. 
But yeah, the goal is to harass the enemy laner while pushing/counterpushing the wave. Unless it's someone like the aforementioned 2 or Xerath, if you can get a bit of harass at level 1-2 they won't want to sit too close to you, letting you zone them a bit if you move aggressively near the wave, from my experience. Because you prevent them from easily reaching the melee minions they're more susceptible to farm them with spells, and have the choice between hitting you or pushing. It won't suddenly give you the mana to harass and farm at the same time, but it means you won't have to laser the entire way not to get shoved, which gives you the liberty to only hit the caster minions with E while trying to harass your opponent hanging back.
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On September 29 2014 16:06 krndandaman wrote: I just bought syndra and holy shit I love her. mechanics are really fluid and the damage is just unreal. cooldown is crazy short too. no wonder she's a common pick/ban mid in pro play. the only hard part is aiming a stun with just 1 ball lol. but other than that her learning curve is surprisingly easy and im definitely going to make her one of my main mids. Yeah, she's surprisingly easy to learn. Aiming stun with 1 ball isn't that difficult at all and she can stun an entire team with 3 balls. A 2 ball stun is more than enough to initiate a good fight (at least enough for a riven to get in and get multiple kills).
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I rather not have Azir winning. His R is too buggy right now.
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new cass is so trash... literally shitter version of karthus. cass still gets outranged by every ap mage, they took out her ability to bully/all in threat. only thing you can really do is just sit back and farm stacks and hope enemy mid laner is a retard. and she is so shit late game if you can even make it there without being so far behind her range is so fucking awful the only thing she had going for her was early game-mid game bully. pretty much forced to max q first in order to get stacks/farm since E damage is so shit and it pretty much functions as a "gain 20 mana" every 4 seconds early on
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I've played with a couple of Casses, and their damage is always sick as shit. Rammus with mercury and banshee getting destroyed in seconds.
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From what I've played of cass, her usefulness is completely dependent on hitting 200 stacks quickly, not 400. 75 is good for the utility but the 25 percent cdr is absolutely key to making her work. I'm playing around with using 15 percent cdr - 5 masteries 10 runes in order to hit and stick at 40 without bluebuff.
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First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq.
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Personally, Cass is my favorite champ atm. Only issue is she also feels like you have to do a shit ton more stuff than if you were playing any other popular mid. You literally have to be working the entire time in the game. Clear wave, last hit with E to keep mana up and make sure creeps are poisoned to get stacks while also having to harass and go in hard as soon as you hit a Q and continually hit Q's to keep the damage going. Then basically position as an AD carry with no escape and instead of just right clicking you have to cast spells. Shit is so tough but so much fun.
In order to farm, you're literally going to be dropping Q and W on the creeps and then last hitting with E's you should always be max mana if you're farming like this. I only actually ever run out of mana at this point when I'm hitting other champs and during fights (I think they can lower the mana cost on E a bit more in the later levels as I'm constantly running out of mana midway through a fight).
One of these days, I'm going to try and get a lich bane on her but she needs so many items I have no idea when to get it or what to replace.
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On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf.
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I've just been spamming Lulu top. Given that most tops nowadays are AP/AP ranged, it makes sense to rush an athenes -> lichbane -> Dcap and just shove people out of lane. As long as you play it well, you can dumpster most of the common tops. It's an AP version of nidalee and probably as annoying as kennen was back when he had 575 range.
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On September 30 2014 01:11 Mikau wrote:Show nested quote +On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf. i feel like right now its all about ryze, rumble and irelia mao is perma banned and i rarely see alistar top since the nerf
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On September 29 2014 16:50 JazzVortical wrote:Show nested quote +On September 29 2014 16:11 Goumindong wrote:On September 29 2014 15:41 JazzVortical wrote:On September 29 2014 15:07 Goumindong wrote:On September 29 2014 14:52 JazzVortical wrote:On September 29 2014 14:22 Goumindong wrote:On September 29 2014 11:22 Vaporized wrote:On September 29 2014 08:07 Goumindong wrote:On September 29 2014 06:47 Vaporized wrote: yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.
the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.
i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves. At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR. OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more. This is why you only want to buy the hexcore parts under two situations 1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables. Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio) 2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000) *At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher) q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie. these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap. I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous. one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item. Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies. The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point. Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM. You are level 7 and have a Dorans ring you have 3 mp5 from masteries. This puts you at 16.05 mp5. You clear a wave and get 6 CS which is worth 18(24?) mana. That is a total of 114 mana. Laser at rank 5 costs 110 mana for a net gain of 4 mana a wave. How the fuck do you run out? Especially when you're mid and can get blue? Do you try to randomly laser people in the open field or something? Edit: 4 mana/creep for net 15 mana/wave at level 9 and 20 mana at level 7. That's pretty tight. Not really enough for any Qs or Ws. Also, you're advocating just using E to clear waves yes? Never try to hit an opponent with it? That isn't tight at all! You have your entire mana pool for Qs and Ws. And Q and W are dirt cheap. Wrt laser use. Early when you're still building up your pool (iirc his per lev scaling has always been decent) you only want to use your laser on the creep wave to clear it. Try to hit the enemy with that laser at the same time (unless you're just hard shoving). This doesn't mean don't use your laser in trades, but it does mean that you want to be careful with its use and not dump spells that are unlikely to hit. You're a burst Mage, you're not ziggs, you're not xerath. You don't have a 1400 range ability on a 4 second cd. You have a 1040 range one on a 9 second CD that is super hard to actually get to 1040 range in an actual poke and is super easy to dodge at those distances. Clearly I'm trying too hard to hit people then. I should just farm.
I actually think that the CDR in your runes might be hurting more than helping.
CDR is always good but CDR it's also always as a trade off between that and other good things. You're either losing AP or losing MR for the trade off. This means that you're either doing less damage and so need to laser more, or you're taking more damage and cannot afford to risk as higher quality lasers.
Moreover Viktor is a burst Mage and not really a kiting Mage. He gets one, maybe two, but never really three lasers off in a team fight regardless of CDR. And his q is less CDR constrained as it is HP constrained. That is once you have rylai (or the speed up or both) you are guaranteed to be able to finish that chase unless they kill you.
A lot of this is because Viktors CDs don't line up. Once your w is down your second laser is not guaranteed and won't be until your third or fourth and you will have to either wait on the CD of the laser or the w in order to get a w laser again.
By picking up CDR you're weakening your early burst in favor of needing to use more mana in team fights or reducing your ability to tank shots as you chase. And sure you do more DPS but you also have to. Your laser does more damage than your ult until you have three ranks if you hit both parts of the laser and only get about 2 seconds of the ult DoT off. The key is more or less, not wasting that damage and making sure that you get as much as you can up front.
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On September 30 2014 01:54 kongoline wrote:Show nested quote +On September 30 2014 01:11 Mikau wrote:On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf. i feel like right now its all about ryze, rumble and irelia mao is perma banned and i rarely see alistar top since the nerf rumble more of a competitive pick imo.
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On September 30 2014 02:31 wei2coolman wrote:Show nested quote +On September 30 2014 01:54 kongoline wrote:On September 30 2014 01:11 Mikau wrote:On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf. i feel like right now its all about ryze, rumble and irelia mao is perma banned and i rarely see alistar top since the nerf rumble more of a competitive pick imo. are you implaying he isnt good in soloQ? he might not be popular on west yet but hes slowly working for his fotm status (korea high elo soloQ hes pick ban every game right now) also lol @rammus 60% winrate last few days
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On September 30 2014 02:45 kongoline wrote:Show nested quote +On September 30 2014 02:31 wei2coolman wrote:On September 30 2014 01:54 kongoline wrote:On September 30 2014 01:11 Mikau wrote:On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf. i feel like right now its all about ryze, rumble and irelia mao is perma banned and i rarely see alistar top since the nerf rumble more of a competitive pick imo. are you implaying he isnt good in soloQ? he might not be popular on west yet but hes slowly working for his fotm status (korea high elo soloQ hes pick ban every game right now) also lol @rammus 60% winrate last few days I don't think Rumble is that great in soloq. He's just infinitely better in coordinated group play. He might be good enough to enjoy decent winrate in soloq, but there are better champs that can completely take over a soloq game.
lol fcking shook,+ Show Spoiler +can't even get out of groups, but still manages to fucking terrorize soloq with this shit.
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Meh. I never ban Mao. He is somewhat annoying but not ban worthy.
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On September 30 2014 01:11 Mikau wrote:Show nested quote +On September 29 2014 23:48 Gahlo wrote: First time I've been on League in near 10 days. Weird how things look so odd when I know it's all the same.
So, Nidalee, wrecked or not? I'm looking to pick up another top laner for yoloq. Currently most FotM tops (Maokai, Nidalee, Alistar) are all ban/first pick worthy. Maybe Alistar not so much anymore after the Headbutt/auto nerf. Were Alistar nerfs in effect for Worlds? He was banned pretty much every game.
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