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[Patch 4.17] Soraka/Viktor General Discussion - Page 23

Forum Index > LoL General
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BrownBear
Profile Joined March 2010
United States6894 Posts
September 28 2014 23:21 GMT
#441
+ Show Spoiler ['Worlds Spoilers'] +
[image loading]

Bahahahahahaha it's too perfect.
SUNSFANNED
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 28 2014 23:44 GMT
#442
--- Nuked ---
Chemiczny84
Profile Joined June 2011
Poland458 Posts
Last Edited: 2014-09-29 01:33:44
September 29 2014 00:08 GMT
#443
I'm playing ahri vs new victor, some tips please?
Edit: destroyed lane, lost game as usual ehh
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-09-29 00:15:31
September 29 2014 00:15 GMT
#444
Should be easier than before because he can't bully you as much at level 1-3, and he doesn't have a 0.5s silence to prevent an insta-ult dash from you anymore either.
As usual, if you can farm up to 6 (while harassing him, his mana pool won't follow if he needs to spam E) then it's on you to land your charms, avoid getting harassed by E too much, and you should be able to kill him without too much risk.

I've won most of my lanes against Ahri as pre-rework Viktor (unless I was being camped), but I always felt it was the other guy misplaying more than the match-up favoring me. She can avoid E and W during all-ins, and it's hard to damage her with ult since she has all these dashes.
Also Q cost buffs mean she's practically manaless, especially when compared to him.
Cant take LMS hipsters serious.
iCanada
Profile Joined August 2010
Canada10660 Posts
September 29 2014 00:17 GMT
#445
Yeah, you want to win vs Viktor? Dodge lazer.

Thats about it. lol.

Ahri has it easy, she should be able to dominate him in close, and if he is maxing Q then just shove him in and kill bottom.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 29 2014 01:12 GMT
#446
My god is Soraka annoying after this patch
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2014-09-29 02:31:14
September 29 2014 02:22 GMT
#447
On September 29 2014 08:07 Goumindong wrote:
Show nested quote +
On September 29 2014 06:47 Vaporized wrote:
yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.

the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.

i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves.




At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR.

OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more.

This is why you only want to buy the hexcore parts under two situations

1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables.

Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio)

2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000)

*At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher)



q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie.

these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap.

I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous.

one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item.

sung_moon
Profile Blog Joined September 2008
United States10110 Posts
September 29 2014 02:38 GMT
#448
On September 29 2014 08:21 BrownBear wrote:
+ Show Spoiler ['Worlds Spoilers'] +
[image loading]

Bahahahahahaha it's too perfect.


So good. It's like its Tinowns and Meteos bwahahahah
Forever Young
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 29 2014 04:47 GMT
#449
--- Nuked ---
wei2coolman
Profile Joined November 2010
United States60033 Posts
September 29 2014 05:11 GMT
#450
So I've seen Azir twice in my games, seems so shitty, Not sure if I wanna pick him up.
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
September 29 2014 05:15 GMT
#451
Dunno about his usefulness but he's fun to play ha.
RIP Ryan Davis / TL or Die / @onlywonderboy
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-09-29 05:57:26
September 29 2014 05:22 GMT
#452
On September 29 2014 11:22 Vaporized wrote:
Show nested quote +
On September 29 2014 08:07 Goumindong wrote:
On September 29 2014 06:47 Vaporized wrote:
yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.

the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.

i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves.




At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR.

OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more.

This is why you only want to buy the hexcore parts under two situations

1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables.

Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio)

2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000)

*At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher)



q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie.

these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap.

I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous.

one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item.



Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies.

The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point.

Edit: if you give Viktor lichbane and his shield ratio on his damage (otherwise you hit 4.13 with lichbane) you kind of have to give everyone else lichbane too and include any other crazy ratio they have (which is to say you should not do that). Would you say Zyra has a 3.8 AP combo? (Q,e,lichbane, ult, 6 guaranteed autos from plants). Ziggs is 2.9? OriAnna is 2.85 (more assuming > 1 auto which is reasonable). Would you say xerath has a 3.9 AP combo?

No, because that is ridiculous. Look Viktors burst (and AOE burst) is very good, top tier even. But his base damage to AP ratio ratio is not particularly high. This is something he shares with a few other burst mages. What is different from them is that Viktor tends to his his power peak after he has the majority of his damaging abilities maxed. Which means after the base damage has caught up to those ratios.

Unless you get your deathcap hilariously early you will, in almost all situations, do more damage with Dorans-> e augment -> void staff than you will Dorans -> e augment -> deathcap. Easily to the point where the void staff starts out scaling the deathcap naturally.

JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-09-29 05:52:57
September 29 2014 05:52 GMT
#453
On September 29 2014 14:22 Goumindong wrote:
Show nested quote +
On September 29 2014 11:22 Vaporized wrote:
On September 29 2014 08:07 Goumindong wrote:
On September 29 2014 06:47 Vaporized wrote:
yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.

the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.

i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves.




At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR.

OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more.

This is why you only want to buy the hexcore parts under two situations

1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables.

Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio)

2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000)

*At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher)



q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie.

these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap.

I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous.

one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item.



Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies.

The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point.


Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 29 2014 05:58 GMT
#454
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-09-29 06:14:40
September 29 2014 06:07 GMT
#455
On September 29 2014 14:52 JazzVortical wrote:
Show nested quote +
On September 29 2014 14:22 Goumindong wrote:
On September 29 2014 11:22 Vaporized wrote:
On September 29 2014 08:07 Goumindong wrote:
On September 29 2014 06:47 Vaporized wrote:
yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.

the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.

i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves.




At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR.

OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more.

This is why you only want to buy the hexcore parts under two situations

1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables.

Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio)

2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000)

*At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher)



q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie.

these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap.

I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous.

one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item.



Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies.

The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point.


Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM.

You are level 7 and have a Dorans ring you have 3 mp5 from masteries. This puts you at 16.05 mp5. You clear a wave and get 6 CS which is worth 18(24?) mana. That is a total of 114 mana.

Laser at rank 5 costs 110 mana for a net gain of 4 mana a wave.

How the fuck do you run out? Especially when you're mid and can get blue? Do you try to randomly laser people in the open field or something?

Edit: 4 mana/creep for net 15 mana/wave at level 9 and 20 mana at level 7.
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 29 2014 06:25 GMT
#456
On September 29 2014 14:58 krndandaman wrote:
Show nested quote +
On September 29 2014 14:11 wei2coolman wrote:
So I've seen Azir twice in my games, seems so shitty, Not sure if I wanna pick him up.


I think I played with like 10 azirs in ranked. Never have I seen one win. I'll consider it once I actually see someone play him well but I have yet to see someone make him not look like such a shitty champion. It was kind of the same story with yasuo when everyone sucked on him but who knows if azir is actually good.

I get the impression that Azir's numbers were cut extremely hard since his kit has huge potential for abuse.

Like, on paper, the kit sounds pretty strong, but every Azir I've seen hits and takes hits like paper. The ult is also...underwhelming. I mean...ffs 250 range is absolutely pathetic.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
September 29 2014 06:37 GMT
#457
On September 29 2014 15:25 Ryuu314 wrote:
Show nested quote +
On September 29 2014 14:58 krndandaman wrote:
On September 29 2014 14:11 wei2coolman wrote:
So I've seen Azir twice in my games, seems so shitty, Not sure if I wanna pick him up.


I think I played with like 10 azirs in ranked. Never have I seen one win. I'll consider it once I actually see someone play him well but I have yet to see someone make him not look like such a shitty champion. It was kind of the same story with yasuo when everyone sucked on him but who knows if azir is actually good.

I get the impression that Azir's numbers were cut extremely hard since his kit has huge potential for abuse.

Like, on paper, the kit sounds pretty strong, but every Azir I've seen hits and takes hits like paper. The ult is also...underwhelming. I mean...ffs 250 range is absolutely pathetic.

Meanwhile, I just had an Azir that nearly carried his team.


Also, Malz best Nasus hardcounter ever.
"His father is pretty juicy tbh." ~WaveofShadow
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-09-29 06:42:47
September 29 2014 06:41 GMT
#458
On September 29 2014 15:07 Goumindong wrote:
Show nested quote +
On September 29 2014 14:52 JazzVortical wrote:
On September 29 2014 14:22 Goumindong wrote:
On September 29 2014 11:22 Vaporized wrote:
On September 29 2014 08:07 Goumindong wrote:
On September 29 2014 06:47 Vaporized wrote:
yeah, i meant that 100-0 burst felt like fizz, their actual combos and playstyles are obviously different.

the hexcore feels powerful to me. its essentially the 2nd highest ap item in the game, and cheaper then any NLR item. gives you enough mana that buying a regen or +mana item is not necessary (that was a very smart choice imo). I've sort of found that by bypassing the athene's, and rushing dcap + all 3 upgrades, you still hit a huge mid game power spike. even dcap + 2 upgrades in the midgame is massive damage.

i would agree though, upgrading the skills doesn't feel that rewarding. not like kha zix where each upgrade is meaningful for the changes that the skill recieves.




At level 13 the value is 99 AP. Its beat out by Rylai. Before level 7 its beat by an NLR.

OK you're unlikely to finish it before then, but it only feels powerful if you look at the level 18 final item stats and don't compare its in game power/actual purchase value. At level 18, the AP you get out of each part is 38. So 2 AP less than a Blasting Wand, for 140 gold more.

This is why you only want to buy the hexcore parts under two situations

1) When you need the E wave clear. The E bonus damage means that the E Augment can clear waves with significantly less AP. Thus negating the need for D-Cap to clear waves. The Q upgrade can be handy in some situations due to the chasing it enables.

Aside: This is also why D-cap as a second item is poor, you can clear waves without it, and by the time you're going to complete it your base damages will be high enough to make Void Staff more efficient* (because you have two, rather than three, abilities with AP scaling and only one of them has a decent ratio)

2) Once you're done with your core items and have to either upgrade your Hexcore for 1000, or sit on finishing your last item (for 1500-2000)

*At 100 enemy MR voidstaff's passive is worth about about 20% more base and scaling damage. Deathcaps is obviously worth 30% more scaling damage at all points but the breakeven here, assuming you don't get full ticks on your ult. Is like 300 raw AP (So you would need Deathcap, level 13 E augment, and 104 more AP for Deathcap to be better than Voidstaff, and by the time you have that enemy MR is higher and your base damages are even higher)



q, e, and r all have ratios. .2 + .2 (shield) + .5 for q, .7 for e, and something like .55 + .1/sec on r. the total scaling on r is 1.95, and on both parts of e is .98, once you get lich bane its a .2 + .5 +.5 ratio on a 3.2 sec cd (i run 20% cdr on runes/masteries). that is a total 4.33 ap scaling (including lichbane in the calculation). that is top 5 ap ratios in the game. even lowering it to account for running out of the ult (1 ult tick, which afaik is guaranteed), it is ~3.03, which is roughly in line with other burst ap mids like fizz, syndra, and annie.

these numbers might be slightly off, but that is beside the point. they are close enough. he scales insanely hard with ap.

I include lich bane as i consider it core. it is not the first item i buy, but it is such a massive dps increase from the mid game and on, that it is a must buy. having a 1k nuke on a 3.2 second cd is ridiculous.

one other point is that the mana and the ability upgrades DO have value on the hexcore. q and e upgrades especially may not be gamebreaking or mindshattering but they do add significantly to the overall kit. and that mana. maybe im giving riot too much credit (although i suspect i'm not, as the mana is on the hexcore for a reason), but it seems to be there specifically so that you don't have to spend an item slot on a mana/mana regen item.



Wrong ratio. It's the base magic damage to AP ratio I am talking about(and the one that matters when talking about whether or not to buy pen or Cap). His e is decent to good, his q is very low (you count the auto damage in this since it's magic, even if you would not normally count it as ability damage), his ult is very low and hilariously low(if you only get the initial burst off its as low as Lux's ult) if you don't get a good portion of the DoT on enemies.

The mana on the upgrades is OK but not really that important. Viktor has never really had mana problems because his e clears waves and his q and w are cheap. If you're missing lasers you have more problems than mana (in that the enemy more or less should all-in you after you wiff one). The mana is nice, but it's not that nice. Especially if you're buying lichbane at some point.


Please tell me how you are E ing every wave, as well as a Q or W every now and then and not going OOM.

You are level 7 and have a Dorans ring you have 3 mp5 from masteries. This puts you at 16.05 mp5. You clear a wave and get 6 CS which is worth 18(24?) mana. That is a total of 114 mana.

Laser at rank 5 costs 110 mana for a net gain of 4 mana a wave.

How the fuck do you run out? Especially when you're mid and can get blue? Do you try to randomly laser people in the open field or something?

Edit: 4 mana/creep for net 15 mana/wave at level 9 and 20 mana at level 7.

That's pretty tight. Not really enough for any Qs or Ws.

Also, you're advocating just using E to clear waves yes? Never try to hit an opponent with it?
miicah
Profile Joined February 2011
Australia2470 Posts
September 29 2014 06:57 GMT
#459
On September 27 2014 07:24 Goumindong wrote:
Show nested quote +
On September 27 2014 07:18 Shikyo wrote:
Isn't Soraka now able to solo lane super well, especially vs melee? The healing with her Q is totally insane and her E is practically a teamfighting ultimate as long as you have someone initiating.

I think that that's pretty cool but it's curious considering their stance on solo lane supports.


No. Her Q gains 40 damage/level and had a .35 ratio. Its legitimately hard to clear with. She can't clear with E(doesn't do damage to monsters) and its pretty hard to land both portions of E without the use of Q.

Additionally her Q heal scales on levels of her W which cant be used to heal herself.

She would get wrecked in a solo lane


Save has been playing solo lane soraka
@miicah88
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 29 2014 07:00 GMT
#460
On September 29 2014 14:11 wei2coolman wrote:
So I've seen Azir twice in my games, seems so shitty, Not sure if I wanna pick him up.


It's been over a week and his win rate is still under 40%, so I'd wait.
http://na.op.gg/summoner/userName=FLABREZU
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