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On August 18 2014 22:42 ticklishmusic wrote:Show nested quote +On August 18 2014 22:02 RouaF wrote: the funny thing is that amumu works in diamond 1 too, there are just a lot less people playing him (because everyone wants to play lee or vi or elise or j4 etc.) but when a good mumu shows up he murders absolutely everyone Or the enemy team says "oh hey look its Amumu, let's steal his blue." And then you really are a sad mummy.
or they just invade and your team scouts as usual and wards it so they cant steal it without getting rekt
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I dont think amumu suffers as much from losing first blue. I mean he still suffers and ends up behind but who doesn't. With the exp changes and spirit stones changes i think he's still pretty legit.
I'd say he'd be worse off then most junglers having first blue stolen but not by the huge margin he used to be where it was basically GG because amumu was now useless for 15 minutes.
You can back and buy SS+pots after first clear and be relatively OK.
*may or may not be coming from a silv...gold 5 scrub!
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On August 18 2014 22:37 Bam Lee wrote:Show nested quote +On August 18 2014 22:02 RouaF wrote: the funny thing is that amumu works in diamond 1 too, there are just a lot less people playing him (because everyone wants to play lee or vi or elise or j4 etc.) but when a good mumu shows up he murders absolutely everyone Amumus damage is kinda ridiculous with very few offensive items lol
i dont disagree with you but its not really any different to most junglers. the offensive jungler items are insanely good and easy to get, add some penetration items before people can stack any MR and you are going to bring tons of pain. it just happens that because amumus ult is effectively an aoe stun he can get away with this style of play later in to the game.
where most damage builds on junglers start to fall once people have a defensive item or can survive the burst, damage amumu stays relevent probably till most people have 4 to 5 finished items, but once people get stuff that removes cc or 2+ defensive items hes no different to anyone else with too much damage to go in to melee range.
On August 19 2014 02:21 Capped wrote: I dont think amumu suffers as much from losing first blue. I mean he still suffers and ends up behind but who doesn't. With the exp changes and spirit stones changes i think he's still pretty legit.
I'd say he'd be worse off then most junglers having first blue stolen but not by the huge margin he used to be where it was basically GG because amumu was now useless for 15 minutes.
You can back and buy SS+pots after first clear and be relatively OK.
*may or may not be coming from a silv...gold 5 scrub!
does amumu actually gain mana doing the jungle with spirit stone though? in my experience going spiritstone on traditionally tanky junglers is tough because you lose mana doing packs which lowers your opportunity to gank, or go back to farming after a gank.
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the issue isn't that amumu is hurt more by counter-jungling, it's that your opponents are much more likely to attempt to ruin your day than they would be if you had picked pretty much any other jungler.
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its not an issue its just a perception either a play is good or bad, if its good more people should do it but they dont, in reality people dont invade because its nearly always a waste of time and energy unless you have blitz and shit
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So I figured our what I was doing wrong with Hecarim, not enough PDs.
But seriously, I was using W as I initiated a fight, and not really healing much from it. Difference between using it at start of fight and using it when your team starts hitting things is huuuge. Like holy shit.
Also, I got a rather unlucky spree of AD passenger's(sure as he'll weren't carries) before that hard fed other AD.
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I think pony's R -> E backward is pretty broken.
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Someone having problems loading a game right now on EU W? I can log on, queue with my buddies, but then the game won't start, even after hitting the reconnect button.
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On August 19 2014 03:17 Slayer91 wrote: its not an issue its just a perception either a play is good or bad, if its good more people should do it but they dont, in reality people dont invade because its nearly always a waste of time and energy unless you have blitz and shit are you sure that this doesn't depend a lot on your mmr? i haven't given it a ton of thought, but i would think that the cost-effectiveness varies greatly with the map awareness and response from the teammates of the jungler who is being counter-jungled.
although i guess now that i think about it maybe the jungle "bonus catch up experience" changes have made it a waste of time in pretty much all situations.
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On August 19 2014 03:18 iCanada wrote: So I figured our what I was doing wrong with Hecarim, not enough PDs.
But seriously, I was using W as I initiated a fight, and not really healing much from it. Difference between using it at start of fight and using it when your team starts hitting things is huuuge. Like holy shit.
Also, I got a rather unlucky spree of AD passenger's(sure as he'll weren't carries) before that hard fed other AD. I will never grow tired of this callback.
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On August 19 2014 03:27 chalice wrote:Show nested quote +On August 19 2014 03:17 Slayer91 wrote: its not an issue its just a perception either a play is good or bad, if its good more people should do it but they dont, in reality people dont invade because its nearly always a waste of time and energy unless you have blitz and shit are you sure that this doesn't depend a lot on your mmr? i haven't given it a ton of thought, but i would think that the cost-effectiveness varies greatly with the map awareness and response from the teammates of the jungler who is being counter-jungled. although i guess now that i think about it maybe the jungle "bonus catch up experience" changes have made it a waste of time in pretty much all situations.
it depends and the map awareness and response from teammates doing the invading too
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Invading is good 99% of the time but doesn't work for the same reason it is good-most people are afk at the start or just go to towers.
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On August 19 2014 03:40 nafta wrote: Invading is good 99% of the time but doesn't work for the same reason it is good-most people are afk at the start or just go to towers.
holy shit this drives me crazy in aram (tryhard I know) you get such a huge advantage off of getting bush control before minions, like sometime big enough to win the game off of, and yet at least one person afks on a regular basis until after minions spawn
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if i haven't played an aram in awhile i'm afk in the fountain for the first minute of the game just trying to figure what starting items to buy.
edit: serious question, will i gain LP by dodging every single game in which a teammate of mine picks vayne?
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On August 19 2014 03:47 Slusher wrote:Show nested quote +On August 19 2014 03:40 nafta wrote: Invading is good 99% of the time but doesn't work for the same reason it is good-most people are afk at the start or just go to towers. holy shit this drives me crazy in aram (tryhard I know) you get such a huge advantage off of getting bush control before minions, like sometime big enough to win the game off of, and yet at least one person afks on a regular basis until after minions spawn
only 1?
On August 19 2014 03:59 chalice wrote: if i haven't played an aram in awhile i'm afk in the fountain for the first minute of the game just trying to figure what starting items to buy.
edit: serious question, will i gain LP by dodging every single game in which a teammate of mine picks vayne?
qt pie said vayne is best ADC atm on stream today
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The answer depends on how much it "costs" to dodge.
Say you make a bet for 10 dollars. After making it, you realize there is (almost) no chance of winning, but backing off means you lose all 10 dollars, then you night as well stick with it on the outside chance that you win.
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On August 19 2014 04:08 Sufficiency wrote: The answer depends on how much it "costs" to dodge.
Say you make a bet for 10 dollars. After making it, you realize there is (almost) no chance of winning, but backing off means you lose all 10 dollars, then you night as well stick with it on the outside chance that you win. Costs 3 to dodge, costs me around 10-13 to lose. Even if I'm only right on ~25% of my dodges, I come out even + less aggravation.
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If you think it is highly likely the game is gonna suck just dodge.Wastes much less time than playing the game.
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On August 19 2014 04:17 Gahlo wrote:Show nested quote +On August 19 2014 04:08 Sufficiency wrote: The answer depends on how much it "costs" to dodge.
Say you make a bet for 10 dollars. After making it, you realize there is (almost) no chance of winning, but backing off means you lose all 10 dollars, then you night as well stick with it on the outside chance that you win. Costs 3 to dodge, costs me around 10-13 to lose. Even if I'm only right on ~25% of my dodges, I come out even + less aggravation.
How do you know it costs 3 to dodge and 10-13 to lose?
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Doesn't it always cost -3 for a dodge unless you dodge multiple times in a row?
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