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On August 16 2014 20:54 Scip wrote:Show nested quote +On August 16 2014 19:29 Vlanitak wrote: just want to say that Sufficiency is my hero when it comes to random LoL stats, programs and other small nitbits <3 Sufficiency getting hired by Dignitas heard it here first
\o/
By the way, prototype v3 (30k+ names)
![[image loading]](http://i.imgur.com/15zqFCY.png)
EDIT: most mundane name ever? http://www.lolking.net/summoner/na/31092801 (Mr Panda Man)
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On August 16 2014 15:01 739 wrote: So I've played a couple of games with Gnar and against Gnar yesterday and man, it feels weak to me, like really weak. I mean, sure you can spam that boomerang on lane 24/7 but the thing that you can't control the transform to Mega Gnar suck balls hard.
I mean this champ is totally not for me, I think I just can't play him properly yet but he's nothing special at all.
The early statistics shows that he is around 47% win rate right now.... but it's only the first a few days.
I think he will turn out to be balanced, if not slightly broken.
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On August 16 2014 23:26 Sufficiency wrote:Show nested quote +On August 16 2014 15:01 739 wrote: So I've played a couple of games with Gnar and against Gnar yesterday and man, it feels weak to me, like really weak. I mean, sure you can spam that boomerang on lane 24/7 but the thing that you can't control the transform to Mega Gnar suck balls hard.
I mean this champ is totally not for me, I think I just can't play him properly yet but he's nothing special at all. The early statistics shows that he is around 47% win rate right now.... but it's only the first a few days. I think he will turn out to be balanced, if not slightly broken.
Hmm do you feel his abilities have to be overtuned due to the unreliable nature of his ulti?
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On August 16 2014 23:44 Numy wrote:Show nested quote +On August 16 2014 23:26 Sufficiency wrote:On August 16 2014 15:01 739 wrote: So I've played a couple of games with Gnar and against Gnar yesterday and man, it feels weak to me, like really weak. I mean, sure you can spam that boomerang on lane 24/7 but the thing that you can't control the transform to Mega Gnar suck balls hard.
I mean this champ is totally not for me, I think I just can't play him properly yet but he's nothing special at all. The early statistics shows that he is around 47% win rate right now.... but it's only the first a few days. I think he will turn out to be balanced, if not slightly broken. Hmm do you feel his abilities have to be overtuned due to the unreliable nature of his ulti?
To be honest I have only seen him played once. I have almost 0 idea as to how good he is.
One thing about this champion: Gnar's team needs to know how to play with a Gnar on the team, especially when Gnar has a timing window due to his transformation. So long as the general population does not know how to play with Gnar, Gnar will remain fairly weak even if his numbers are overtuned.
It's kind of like what happened with Syndra and Nami.
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I feel like if you want to see how overtuned Gnar is, just compare the numbers on Hyper to Silver Bolts.
Hyper: 6-14% max HP magic damage on third hit, effects multiple targets, gives a 30% speed boost, and has a skill that AoE stacks it.
Silver Bolts: 4-8% max HP true damage only on one target at a time and does nothing else.
I'm totally convinced that once people figure him out (he's fairly complicated) he's going to get nerfed.
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On August 17 2014 00:16 Ketara wrote: I feel like if you want to see how overtuned Gnar is, just compare the numbers on Hyper to Silver Bolts.
Hyper: 6-14% max HP magic damage on third hit, effects multiple targets, gives a 30% speed boost, and has a skill that AoE stacks it.
Silver Bolts: 4-8% max HP true damage only on one target at a time and does nothing else.
I'm totally convinced that once people figure him out (he's fairly complicated) he's going to get nerfed.
Yea true. Feel he's someone that they may never be able to get into a "balanced" state due to his ulti. It's a fun idea sure but it's a nightmare to get right. Think he'll either be really strong in the right hands or just weak.
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On August 17 2014 00:16 Ketara wrote: I feel like if you want to see how overtuned Gnar is, just compare the numbers on Hyper to Silver Bolts.
Hyper: 6-14% max HP magic damage on third hit, effects multiple targets, gives a 30% speed boost, and has a skill that AoE stacks it.
Silver Bolts: 4-8% max HP true damage only on one target at a time and does nothing else.
I'm totally convinced that once people figure him out (he's fairly complicated) he's going to get nerfed.
Like I said, I feel it's not just about the Gnar player knowing how to play him; it's also about OTHER players knowing how to play with a Gnar - e.g. initiate after Gnar gets almost full rage.
It's far harder for other non-Gnar players to know the Gnar mechanics than the Gnar players who actively play him.
It's very different from, say, Diana, who could just faceroll with QRWE and other players can just get carried.
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If he wasn't slightly overtuned he would be absolutely useless.Being unable to control forms is incredibly limiting.
Comparing skills separately on champions that have nothing in common is stupid.Also 8% true damage is infinite time stronger than 14% on a champ that doesn't have any reason to build mpen.
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On August 17 2014 00:21 Numy wrote:Show nested quote +On August 17 2014 00:16 Ketara wrote: I feel like if you want to see how overtuned Gnar is, just compare the numbers on Hyper to Silver Bolts.
Hyper: 6-14% max HP magic damage on third hit, effects multiple targets, gives a 30% speed boost, and has a skill that AoE stacks it.
Silver Bolts: 4-8% max HP true damage only on one target at a time and does nothing else.
I'm totally convinced that once people figure him out (he's fairly complicated) he's going to get nerfed. Yea true. Feel he's someone that they may never be able to get into a "balanced" state due to his ulti. It's a fun idea sure but it's a nightmare to get right. Think he'll either be really strong in the right hands or just weak.
you mean his passive btw, its available from lvl 1 and his ult is an AE displacement plus dmg plus collosion stun.
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On August 17 2014 00:51 nafta wrote: If he wasn't slightly overtuned he would be absolutely useless.Being unable to control forms is incredibly limiting.
Comparing skills separately on champions that have nothing in common is stupid.Also 8% true damage is infinite time stronger than 14% on a champ that doesn't have any reason to build mpen.
Like, two things.
First, on targets with less than 100 MR (most people for most of the game) Hyper will do similar or more damage than Silver Bolts. At level 18 Silver Bolts probably does more, that's true.
But second, you say that being unable to control forms is limiting now. And it's a limitation sure. That doesn't mean that we aren't going to see some KR pro toplaner in a month or two completely stomp with him and usher in a round of nerfs. I can see that happening with this guy.
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On August 17 2014 01:04 Ketara wrote:Show nested quote +On August 17 2014 00:51 nafta wrote: If he wasn't slightly overtuned he would be absolutely useless.Being unable to control forms is incredibly limiting.
Comparing skills separately on champions that have nothing in common is stupid.Also 8% true damage is infinite time stronger than 14% on a champ that doesn't have any reason to build mpen. Like, two things. First, on targets with less than 100 MR (most people for most of the game) Hyper will do similar or more damage than Silver Bolts. At level 18 Silver Bolts probably does more, that's true. But second, you say that being unable to control forms is limiting now. And it's a limitation sure. That doesn't mean that we aren't going to see some KR pro toplaner in a month or two completely stomp with him and usher in a round of nerfs. I can see that happening with this guy. You also need to compare mobility and who you are going to be hitting with those 2 passives.It isn't straight up superior.
I never said he isn't overtuned btw.Just that he has to be.If it is too much I dunno since I haven't seen people who play him well yet.
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I really like Gnar. Is so fun to play, feels strong right now, and I know for a fact that I could be 100x better at this guy. He might be a touch overtuned, definitely hard to play though.
I dunno about top-gnar, I been jungling him and it feels good.
W-Q-E, R>W>E>Q (I like the lower CD on E more than I like the lower CD on Q... feels important to me. You probably do a lot more damage to champs with Q second, as E scales with HP, and you Q twice in a typical fight, but I think E is better for jungle clear with the attack speed and having E up more frequently just lets you do more things. Only thing is Q kinda ends up just being a hyper-stacking mechanic and a slow, that being said I never really feel pushed for more damage, so /shrug))
Been building Madreds - > dblade (x1, x2, x3... however much I feel, typ 1) into just tanky stuff.
I usually finish a big tank item at around 20 minutes and get FF about the same time. If you just hard farm, you can just go straight for FF in like 12 minutes or so, but sometimes you'll just lose due to team falling apart around you due to "AFK jungle rage."
Ideal teamfight is Transform E into full team R-E, but I've only really had that once. Usually you end up as more of a counter initiate (Think Half Janna, half Amummu), soak up as much damage as you can, before transforming back and cleaning up the fight in mini-form Vayne-style with Hyper and FF procs. If they dont have any big MR you'll kill things shockingly fast, actually.
Any one else been trying out Jungle Gnar? What you guys think?
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Gnar definitely seems like he's in a feel out period as the people I've played with have been like 5-0 or 0-5 on him, the fact that his winrate is pretty decent seems to suggest this period will end with him being super strong
he's been in every game that I can recall where not banned in the last 2 days so I've seen a decent amount of him, have not played with jungle version, have played against, not going to say we won because of it but I personally felt 0 pressure including after 6.
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On August 17 2014 00:21 Numy wrote:Show nested quote +On August 17 2014 00:16 Ketara wrote: I feel like if you want to see how overtuned Gnar is, just compare the numbers on Hyper to Silver Bolts.
Hyper: 6-14% max HP magic damage on third hit, effects multiple targets, gives a 30% speed boost, and has a skill that AoE stacks it.
Silver Bolts: 4-8% max HP true damage only on one target at a time and does nothing else.
I'm totally convinced that once people figure him out (he's fairly complicated) he's going to get nerfed. Yea true. Feel he's someone that they may never be able to get into a "balanced" state due to his ulti. It's a fun idea sure but it's a nightmare to get right. Think he'll either be really strong in the right hands or just weak. This x 10. You got the difficult to control transform, the harass, how his stats change so much in each form. That plus no mana means he seems to get really oppressive 1v1 if ahead. I have yet to see one really transform at the right time during big fights, but if people figure that out >instant OP, if not he is kinda worthless.
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if he has 47% winrate right now despite the fact every gnar i played with sucked and ended laning phase feeding i think its safe to say he will be top winrate soon, even braum had relatively bad winrate at release before he become top3 next week
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I am waiting for a bit to get more data then I'll do the same kind of counter analysis I did months back on Gnar.
I am hoping for at least 100k Gnar games before I proceed.
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euw going nuts, play at your own risk
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Just played on EUW and it seemed perfectly fine to me
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Sadly Scip isn't streaming otherwise you could see a game that even Dignitas would be proud of.
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Bearded Elder29903 Posts
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