• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:21
CEST 04:21
KST 11:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho0Code S RO8 Preview: ByuN, Rogue, herO, Cure3[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15
Community News
Dark to begin military service on May 13th (2025)20Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
Code S RO8 Preview: Classic, Reynor, Maru, GuMiho Dark to begin military service on May 13th (2025) Official Ladder Map Pool Update (April 28, 2025) 2024/25 Off-Season Roster Moves Code S RO8 Preview: ByuN, Rogue, herO, Cure
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Monday Nights Weeklies [GSL 2025] Code S:Season 1 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
BW General Discussion BGH auto balance -> http://bghmmr.eu/ ASL 19 Tickets for foreigners RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A [Megathread] Daily Proleagues BSL Nation Wars 2 - Grand Finals - Saturday 21:00
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Iraq & Syrian Civil Wars UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Racial Distribution over MMR …
Navane
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13643 users

[Patch 4.13] Sona Update General Discussion - Page 46

Forum Index > LoL General
Post a Reply
Prev 1 44 45 46 47 48 76 Next
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-08-07 09:28:29
August 07 2014 08:57 GMT
#901
+ Show Spoiler +
On August 07 2014 17:35 Ryuu314 wrote:
Show nested quote +
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

yeahno I somewhat disagree with Morello and the people talking about "bring back old jungle" are complete idiots who don't remember what old jungle was like.

Season 1 jungle had probably the least jungle diversity since the jungle was so damn brutal. If you weren't a super sustain jungler you were fucked - if you translate that to modern play, it'd probably be even worse and junglers would be even more marginalized since teams are a lot more coordinated nowadays.

Season 2 jungle had two metas so to speak. One where aoe junglers were insanely strong and one where junglers were pure supports. In the meta where aoe is king, variety is also low since if you don't have good aoe, you simply can't compete.

Season 3 onwards had mostly jungles who have strong early game power or were support-y because farm is finite and teams realize that you simply can't have 4 farmed champions on the team so junglers get marginalized and only the support (ie naturally tanky with large amounts of base utility) or strong early game (Lee Sin, Elise, etc...) junglers get played.

Imo, Riot is never going to be able to create a jungle where any option is viable and if they keep trying to, all they're gonna do is continuously rotate the pool of top tier "viable" junglers. Reverting the jungle and going backwards isn't going to help jungle champion variety, it'll just change the jungler pool to what it was in the past.

S1 you couldn't even jungle until fairly high up the mastery/rune tree without being on either WW or nunu. Also if you weren't an experienced jungler, you'd fall behind and take ages to ever reach a point where you could do something. Not a fan of that. I do like making the jungle harder aspect, but you'd need to find a way to do it without crowding out junglers who simply can't clear any more.

S2. Gp10+tanky support 2, with oracles. Weakest iteration of the jungle, could clear with almost anything, so you just went double Gp10 and camped lanes, because you would get enough money to be relatively tanky anyways. Killing jungle creeps was non-essential. Pretty much nothing useful to learn here, other than if you make it so jungling is optional, snowballing lanes will win you games far more than simply farming.

S3-4. decent. Probably the most dueling heavy era of jungling, partially due to improvements on meta. Currently 2 competitive "farming" junglers in rengar and nocturne, and the rest are strong duelists/fast junglers. While it is possible to shift power into machete to further differentiate laners from the jungler, While it is possible to simply make the jungle so difficult(like S1), that you'd clear a camp, base, and that was a good run, I don't think that's necessary or healthy for the game. Conservation/bonus gold is a mechanic I'm mixed on. I don't think it does enough for you while behind, and it plateaus after a certain point because you can't gain gold any faster if you're ahead.


IMO S4 with junglers not having to base very often just from clearing camps after they pick up some items is better. But you can tweak where that line is by adjusting monster stats and jungle item stats. I honestly think the tank line of spirit stone should just make it so you take very minimal damage in jungle(maybe -10-15 flat?), because where they get counterjungled the most is when they are at low HP from killing creeps against a duelist with strong burst damage, who might be low themselves.

That leaves the farm jungler problem remaining. How do you make farming a viable playstyle, without making it so you can ignore lanes for 20 minutes before going out to 1v2/3? Noct and rengar have the potential to snowball and hard carry games if you can make the first couple of ganks count, but there isn't enough gold in the jungle for them to scale without it.
Porouscloud - NA LoL
Gahlo
Profile Joined February 2010
United States35118 Posts
August 07 2014 09:00 GMT
#902
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

Show nested quote +
. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

What a shitter.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
August 07 2014 09:05 GMT
#903
I tested it pre 4.13, flat AD had pretty significantly faster first clear (several seconds)+less lost hp, pretty significant because you weren't full hp at the end of a clear either way. Still the case right now (just tested), the first clear with flat AD quints is about 4 seconds faster, whether it scales better later into the game is arguable, but it's probably better in early fights because you get more autoattacks off, and that's the only other thing besides clear that matters.
used these masteries
+ Show Spoiler +
[image loading]

tested flat AD reds, flat armor yellows, flat AP blues, flat AP quints vs.
tested flat AD reds, flat armor yellows, flat AP blues, flat AD quints

I can make a recording of the runs if you request but it's a bit bothersome
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 07 2014 09:24 GMT
#904
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

Show nested quote +
. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

It's too late. I'm a dota player now. Stop trying to woo me back morello. It's not going to work...

well maybe I can try out the new jungle.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-08-07 09:47:45
August 07 2014 09:45 GMT
#905
http://www.twitch.tv/nicegametv
Jin Air's trace is running top ali vs najin shield (save on shyv)
And dring start shyv
Glorious SEA doto
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 07 2014 09:50 GMT
#906
On August 07 2014 18:05 Scip wrote:
I tested it pre 4.13, flat AD had pretty significantly faster first clear (several seconds)+less lost hp, pretty significant because you weren't full hp at the end of a clear either way. Still the case right now (just tested), the first clear with flat AD quints is about 4 seconds faster, whether it scales better later into the game is arguable, but it's probably better in early fights because you get more autoattacks off, and that's the only other thing besides clear that matters.
used these masteries
+ Show Spoiler +
[image loading]

tested flat AD reds, flat armor yellows, flat AP blues, flat AP quints vs.
tested flat AD reds, flat armor yellows, flat AP blues, flat AD quints

I can make a recording of the runs if you request but it's a bit bothersome


If it's 4 seconds faster now it must have been less before, since the AP ratio on Q got nerfed while the AD ratio stayed the same. I just tested with those same runes and the same masteries (except 1 point in spell weaving instead of CDR, arcane blade instead of dangerous game and block instead of enchanted armour) and the speeds were basically the same going red > wolves > blue.

I think AD quints could be be slightly better for the early ganks/skirmishes, but I don't think it makes any difference for the clear speeds.
http://na.op.gg/summoner/userName=FLABREZU
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-08-07 09:57:17
August 07 2014 09:56 GMT
#907
It doesn't matter that much. but why'd you test Red->Wolves->Blue when you pretty much never go that route (Red->Wraiths->Blue would be the more standard one). By first clear I meant full clear to lvl4, sorry if that wasn't clear (the most standard of paths, Blue-Wolves-Red-Golems-Wraiths-Wolves-Wight). But yes, it does make difference for clear speeds, upload a video of your own clear or at the very least request I upload a video rather than asserting something false.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 07 2014 10:07 GMT
#908
On August 07 2014 18:45 Fusilero wrote:
http://www.twitch.tv/nicegametv
Jin Air's trace is running top ali vs najin shield (save on shyv)
And dring start shyv

That top cow holy shit.

It actually makes a lot of sense as a pro pick.

1. 2v1 and 3v1 dives are dangerous at best if ali is level 1, and deadly if ali is level 2.
2. All trace looks to be doing as far as 1v1 laning is rush sheen and abuse the headbutt auto combo for one sided trading. Saves Q for disengage.
3. One of the few picks that can survive fed XXXX so long as his ultimate is active beforehand.
Porouscloud - NA LoL
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 07 2014 10:15 GMT
#909
Ali's solo laning has always been really fun. surprised it's taken this long.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 07 2014 10:25 GMT
#910
On August 07 2014 18:56 Scip wrote:
It doesn't matter that much. but why'd you test Red->Wolves->Blue when you pretty much never go that route (Red->Wraiths->Blue would be the more standard one). By first clear I meant full clear to lvl4, sorry if that wasn't clear (the most standard of paths, Blue-Wolves-Red-Golems-Wraiths-Wolves-Wight). But yes, it does make difference for clear speeds, upload a video of your own clear or at the very least request I upload a video rather than asserting something false.


I hit level 3 at 2:54 with AP quints going red > blue > wolves. My concern is generally hitting level 3 and getting out to gank as quickly as possible, so I don't really care about the level 4 clear speed. Also, unless you micro and position perfectly every single time, speeds are always going to vary, so if you just do each clear once and it's a 4 second difference, that doesn't necessarily mean it's just 4 seconds faster. You could very easily do it again and have it be 4 seconds faster the other way.
http://na.op.gg/summoner/userName=FLABREZU
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-08-07 10:37:34
August 07 2014 10:36 GMT
#911
I do position perfectly. I made sure of that during the test.
+ account for when buff spawns (during one test I had my first buff spawn at 1:58 ?!?!?)
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 07 2014 10:37 GMT
#912
On August 07 2014 18:24 obesechicken13 wrote:
Show nested quote +
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

It's too late. I'm a dota player now. Stop trying to woo me back morello. It's not going to work...

well maybe I can try out the new jungle.


They have been saying they want farming "carry" junglers for 3 seasons now. Pretty sure nothing will change with new jungle either. I'm not even sure why they think it's a good idea in the first place.
zodde
Profile Joined October 2010
Sweden1908 Posts
August 07 2014 10:54 GMT
#913
What build is trace going on ali? What skillorder?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 07 2014 10:56 GMT
#914
The s4 jungle is by far the best one even if it isn't perfect it still is going in the right direction.

All it took for alistar to get popular>get a huge buff.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-08-07 11:25:38
August 07 2014 11:01 GMT
#915
I can do Red-Wolves-Blue in 2:48 with AD quints zzz, you're probably doing something really wrong in your tests, 6s disparity is too big for only 3 camps.
Buff spawned at 1:54 as usual

yeah, there is pretty much 0 difference between AP and AD during the first 3 camps. AD gets an advantage on small golems and wight camp it looks like. AD's probably better for early skirmishes too if that's your thing.
flat AP gives you: 15dmg on E, 6dmg on Q (assuming lvl2 Q)
flat AD gives you: 6.8dmg on E, 3.74dmg on Q (assuming lvl2 Q) and 6.8dmg on autoattack. So estimating that if you get about 3 autoattacks without disproportionate amount of Qs then flat AD is better, which should be most of the time. That+faster clear if you don't want to just lvl3 gank makes it better.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
August 07 2014 11:11 GMT
#916
--- Nuked ---
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 07 2014 11:42 GMT
#917
On August 07 2014 20:01 Scip wrote:
I can do Red-Wolves-Blue in 2:48 with AD quints zzz, you're probably doing something really wrong in your tests, 6s disparity is too big for only 3 camps.
Buff spawned at 1:54 as usual

yeah, there is pretty much 0 difference between AP and AD during the first 3 camps. AD gets an advantage on small golems and wight camp it looks like. AD's probably better for early skirmishes too if that's your thing.
flat AP gives you: 15dmg on E, 6dmg on Q (assuming lvl2 Q)
flat AD gives you: 6.8dmg on E, 3.74dmg on Q (assuming lvl2 Q) and 6.8dmg on autoattack. So estimating that if you get about 3 autoattacks without disproportionate amount of Qs then flat AD is better, which should be most of the time. That+faster clear if you don't want to just lvl3 gank makes it better.


I probably mispositioned a bit, but I don't know if that'd make up for a 6 second disparity. That's strange. Video? I'll try to play some games tomorrow with AD quints and see how it feels. I want to try experimenting with some triforce builds as well.
http://na.op.gg/summoner/userName=FLABREZU
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-08-07 11:59:26
August 07 2014 11:56 GMT
#918
http://www.twitch.tv/scipaeus/b/555487583 skip to 3:10
I was explaining some stuff but music too loud, w/e not important
going by feel is the wrong approach for runes/masteries and sometimes items, the differences are often too small to notice, math is better. I did it in 2:49 in the video, w/e you can clearly see I can squeeze an extra second out on wolves.
Also autoattacked red 1 too many times, coulda just went off and finish it with 2 Qs, I could maybe get it down to 2:47 is I tried a few times.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
cLutZ
Profile Joined November 2010
United States19573 Posts
August 07 2014 15:08 GMT
#919
On August 07 2014 17:35 Ryuu314 wrote:
Show nested quote +
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

yeahno I somewhat disagree with Morello and the people talking about "bring back old jungle" are complete idiots who don't remember what old jungle was like. I think Morello's wrong in the sense that there was never "different ways to succeed" in the jungle. There was only ever one way, it just so happens that in the past, the ways to succeed were different than what they are now. Furthermore, jungling is definitely not a "chain-gank fest" nowadays. The "chain-gank fest" days were what? Season 2 with the nonstop tower dives?

Season 1 jungle had probably the least jungle diversity since the jungle was so damn brutal. If you weren't a super sustain jungler you were fucked - if you translate that to modern play, it'd probably be even worse and junglers would be even more marginalized since teams are a lot more coordinated nowadays.

Season 2 jungle had two metas so to speak. One where aoe junglers were insanely strong and one where junglers were pure supports. In the meta where aoe is king, variety is also low since if you don't have good aoe, you simply can't compete.

Season 3 onwards had mostly jungles who have strong early game power or were support-y because farm is finite and teams realize that you simply can't have 4 farmed champions on the team so junglers get marginalized and only the support (ie naturally tanky with large amounts of base utility) or strong early game (Lee Sin, Elise, etc...) junglers get played.

Imo, Riot is never going to be able to create a jungle where any option is viable and if they keep trying to, all they're gonna do is continuously rotate the pool of top tier "viable" junglers. Reverting the jungle and going backwards isn't going to help jungle champion variety, it'll just change the jungler pool to what it was in the past.


I kind of disagree with you in this respect: S2 did have a much more diverse jungle. At Worlds alone I can recall Maokai and Shyvana in the same game, with Nocturne, Skarner, Lee, Shen, Cho, maybe even Mundo, Amumu, and Udyr.

Now, this could be because of the lack of real optimizing by players, but it shows all sorts of junglers: Powerfarmers, Gankers, "Farm to 6" champs, single target and AOE based. The only real issue with S2's jungle was that the rewards were too low so ganking even on champs like Shyvana was typically better, and that lategame you were really far behind in gold. (Also some people didn't like midlaners taking wraiths).

The gold problem has been fixed, the issue is that in giving the jungle more rewards they stupidly assumed that they should buff the difficulty of the jungle (particularly earlygame). The only way to have real jungle diversity is to basically make jungle camps into "capture the flag" type objectives like they were in S2. Not wasting all 5 pots to stay above 20% hp (with super dangerous Lee, Elise, etc sneaking around), is one of the main reasons pros don't pick anything but those types.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35118 Posts
August 07 2014 15:27 GMT
#920
On August 08 2014 00:08 cLutZ wrote:
Show nested quote +
On August 07 2014 17:35 Ryuu314 wrote:
On August 07 2014 17:22 JazzVortical wrote:
In other jungle news, Morello says recent jungle direction has been completely wrong.

. In fact, I think our jungle direction has been completely backwards over the last few seasons. That's our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I'll give more details on this in the coming months, but directionally we're totally in agreement.



Thread: http://forums.na.leagueoflegends.com/board/showthread.php?t=4759361

yeahno I somewhat disagree with Morello and the people talking about "bring back old jungle" are complete idiots who don't remember what old jungle was like. I think Morello's wrong in the sense that there was never "different ways to succeed" in the jungle. There was only ever one way, it just so happens that in the past, the ways to succeed were different than what they are now. Furthermore, jungling is definitely not a "chain-gank fest" nowadays. The "chain-gank fest" days were what? Season 2 with the nonstop tower dives?

Season 1 jungle had probably the least jungle diversity since the jungle was so damn brutal. If you weren't a super sustain jungler you were fucked - if you translate that to modern play, it'd probably be even worse and junglers would be even more marginalized since teams are a lot more coordinated nowadays.

Season 2 jungle had two metas so to speak. One where aoe junglers were insanely strong and one where junglers were pure supports. In the meta where aoe is king, variety is also low since if you don't have good aoe, you simply can't compete.

Season 3 onwards had mostly jungles who have strong early game power or were support-y because farm is finite and teams realize that you simply can't have 4 farmed champions on the team so junglers get marginalized and only the support (ie naturally tanky with large amounts of base utility) or strong early game (Lee Sin, Elise, etc...) junglers get played.

Imo, Riot is never going to be able to create a jungle where any option is viable and if they keep trying to, all they're gonna do is continuously rotate the pool of top tier "viable" junglers. Reverting the jungle and going backwards isn't going to help jungle champion variety, it'll just change the jungler pool to what it was in the past.


I kind of disagree with you in this respect: S2 did have a much more diverse jungle. At Worlds alone I can recall Maokai and Shyvana in the same game, with Nocturne, Skarner, Lee, Shen, Cho, maybe even Mundo, Amumu, and Udyr.

Now, this could be because of the lack of real optimizing by players, but it shows all sorts of junglers: Powerfarmers, Gankers, "Farm to 6" champs, single target and AOE based. The only real issue with S2's jungle was that the rewards were too low so ganking even on champs like Shyvana was typically better, and that lategame you were really far behind in gold. (Also some people didn't like midlaners taking wraiths).

The gold problem has been fixed, the issue is that in giving the jungle more rewards they stupidly assumed that they should buff the difficulty of the jungle (particularly earlygame). The only way to have real jungle diversity is to basically make jungle camps into "capture the flag" type objectives like they were in S2. Not wasting all 5 pots to stay above 20% hp (with super dangerous Lee, Elise, etc sneaking around), is one of the main reasons pros don't pick anything but those types.

To be fair, I feel that S4 jungle came really close to where it needed to be. There was that one point where 7 Lizard junglers were strong, then after Flare got it's initial nerf there was at least 3-4 champions from there that worked really well. Because of that Nunu had enhanced time in the limelight as he provided something other than safe smiting and hypercarry support. If we toss Rengar on top of that because people learned to play him and if Riot was more aggressive in their tank band-aid, it could have been really diverse.

But alas they went on the nerf fest on the champions and mucked around with other systems in the jungle(I want to say they took out gold too?)
Prev 1 44 45 46 47 48 76 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #11
CranKy Ducklings83
LiquipediaDiscussion
The PiG Daily
23:55
GSL Ro8 Replay Cast
Rogue vs ByuN
herO vs Cure
PiGStarcraft494
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft494
RuFF_SC2 183
NeuroSwarm 131
Nina 99
ProTech76
CosmosSc2 67
Ketroc 47
StarCraft: Brood War
Artosis 896
NaDa 53
Sexy 15
Icarus 9
Britney 0
League of Legends
JimRising 575
Counter-Strike
Fnx 1762
Stewie2K577
Foxcn478
Super Smash Bros
C9.Mang0436
Heroes of the Storm
Khaldor140
Other Games
summit1g8873
tarik_tv8294
hungrybox1260
shahzam476
Maynarde243
ViBE234
Organizations
Other Games
gamesdonequick1177
BasetradeTV233
StarCraft 2
ESL.tv116
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH225
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4763
Upcoming Events
GSL Code S
7h 10m
Classic vs Reynor
GuMiho vs Maru
The PondCast
7h 40m
RSL Revival
20h 40m
GSL Code S
1d 7h
herO vs TBD
TBD vs Cure
OSC
1d 21h
Korean StarCraft League
2 days
RSL Revival
2 days
SOOP
2 days
HeRoMaRinE vs Astrea
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Invitational
3 days
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
RSL Revival
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.