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[Patch 4.12] RIP Lucian General Discussion - Page 9

Forum Index > LoL General
Post a Reply
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wei2coolman
Profile Joined November 2010
United States60033 Posts
July 16 2014 19:54 GMT
#161
On July 17 2014 04:32 Ghost-z wrote:
Show nested quote +
On July 17 2014 04:22 ticklishmusic wrote:
On July 17 2014 03:53 Ghost-z wrote:
On July 17 2014 03:46 wussleeQ wrote:
I wouldn't call that a 1v1 with irelia if she's under their tower doesn't decide to hit lucian once

I guess the point I was trying to make is how mobile Lucian can be in a 1v1 situation with a 2 second dash.


Thing is, he gets hit with a single bit of hard CC and it's over.

And how is that different from any other ADC in this game?

Other adc's have 50 to 150 more range so it's less likely to happen.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 16 2014 19:57 GMT
#162
I'm inclined to think new Lucian may be better than old. Worse laning but pros can make do. But the mid/late game play potential is even higher now.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 16 2014 19:59 GMT
#163
On July 17 2014 04:57 NeoIllusions wrote:
I'm inclined to think new Lucian may be better than old. Worse laning but pros can make do. But the mid/late game play potential is even higher now.


Think he'll be better against bruisers but get shit on by the ADC. In the vid that was linked it was vs a subpar ADC that never ever attacked lucian until the end.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 16 2014 20:02 GMT
#164
On July 17 2014 04:32 Ghost-z wrote:
Show nested quote +
On July 17 2014 04:22 ticklishmusic wrote:
On July 17 2014 03:53 Ghost-z wrote:
On July 17 2014 03:46 wussleeQ wrote:
I wouldn't call that a 1v1 with irelia if she's under their tower doesn't decide to hit lucian once

I guess the point I was trying to make is how mobile Lucian can be in a 1v1 situation with a 2 second dash.


Thing is, he gets hit with a single bit of hard CC and it's over.

And how is that different from any other ADC in this game?


Because he has to put himself at much more risk to do damage compared to other AD's
(╯°□°)╯︵ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 16 2014 20:03 GMT
#165
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 16 2014 20:04 GMT
#166
--- Nuked ---
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2014-07-16 20:06:41
July 16 2014 20:06 GMT
#167
On July 17 2014 04:36 ishboh wrote:
this might not be on topic with the most recent changes, but I have been away from LoL for a couple months, I come back and I hear people using the word "kappa". what does kappa mean?

kappa is the trollface for twitch.tv

On July 17 2014 04:54 wei2coolman wrote:
Show nested quote +
On July 17 2014 04:32 Ghost-z wrote:
On July 17 2014 04:22 ticklishmusic wrote:
On July 17 2014 03:53 Ghost-z wrote:
On July 17 2014 03:46 wussleeQ wrote:
I wouldn't call that a 1v1 with irelia if she's under their tower doesn't decide to hit lucian once

I guess the point I was trying to make is how mobile Lucian can be in a 1v1 situation with a 2 second dash.


Thing is, he gets hit with a single bit of hard CC and it's over.

And how is that different from any other ADC in this game?

Other adc's have 50 to 150 more range so it's less likely to happen.


50-150 range isnt going to stop it from happening when that angry [insert hero] decides to use their gapcloser to shit on your face
Artillery spawned from the forges of Hell
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 16 2014 20:06 GMT
#168
On July 17 2014 05:03 NeoIllusions wrote:
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.


Vayne doesn't really teamfight in mid game though, she's off splitpushing/dueling. Real problem comes in sieging towers which is what pro games are all about.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 16 2014 20:06 GMT
#169
On July 17 2014 05:04 JimmiC wrote:
if past experience have told us anything if most lol tl'rs complain that something sucks and will be bad within a matter of weeks it will be OP. Yet next change comes or new champ, they will still qq about dead champ.


you haven't had enough past experience i think

we're right about things about the same number of times we're wrong about them
(╯°□°)╯︵ ┻━┻
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 16 2014 20:07 GMT
#170
On July 17 2014 05:03 NeoIllusions wrote:
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.

Vayne also has invisibility to slip throughout the fight to make up for shit range, insanely strong steroid if she chooses to kite out tanks instead, and she still sucks balls at all levels of competitive play. Unless you bring out a full on early game strategy that focuses on sacrificing some early game objectives to get vayne to BotRK ASAP. And if you do such a strategy, you just sacrificed like 10 minutes of early game pressure just to maybe come out even in power level when Vayne gets her BotRK cuz of losing early game pressure.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
July 16 2014 20:11 GMT
#171
On July 17 2014 04:13 Ghost-z wrote:
Show nested quote +
On July 17 2014 04:05 Alaric wrote:
The 1v1 is dumb because she's underfed while he is a lot, she's near his tower so she's not gonna fiight him, and between the tower and the minions the pathing gives him a free culling to start it off. Not much to do with the range nerf or E change at first tbh. It's more about how with 20% (30%? I think he had blue buff), you can pretty much E-passive-E-passive because most of the remaining ~2.5s are taken by the E and autos' animations.

He had 35% CDR from items alone, probably 5% from masteries, and blue buff so he was capped in that 1v1. The fight is irrelevant. The point is look how fast he can E>aa>E>aa. And given that his Q is on a 3 second cooldown Lucian's passive has effectively a 100% uptime past the midgame if he itemizes for it.


Thank you. This is what I have been saying all day.

His E has close to 100% uptime and it cleanses slows. This is really broken.
https://twitter.com/SufficientStats
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-07-16 20:19:17
July 16 2014 20:16 GMT
#172
On July 17 2014 05:06 arb wrote:
Show nested quote +
On July 17 2014 04:36 ishboh wrote:
this might not be on topic with the most recent changes, but I have been away from LoL for a couple months, I come back and I hear people using the word "kappa". what does kappa mean?

kappa is the trollface for twitch.tv

Show nested quote +
On July 17 2014 04:54 wei2coolman wrote:
On July 17 2014 04:32 Ghost-z wrote:
On July 17 2014 04:22 ticklishmusic wrote:
On July 17 2014 03:53 Ghost-z wrote:
On July 17 2014 03:46 wussleeQ wrote:
I wouldn't call that a 1v1 with irelia if she's under their tower doesn't decide to hit lucian once

I guess the point I was trying to make is how mobile Lucian can be in a 1v1 situation with a 2 second dash.


Thing is, he gets hit with a single bit of hard CC and it's over.

And how is that different from any other ADC in this game?

Other adc's have 50 to 150 more range so it's less likely to happen.


50-150 range isnt going to stop it from happening when that angry [insert hero] decides to use their gapcloser to shit on your face

Need I mention Kennen again? 25 range was the exact amount of range that made him go from viable top laner against melee, to non existent.
On July 17 2014 05:11 Sufficiency wrote:
Show nested quote +
On July 17 2014 04:13 Ghost-z wrote:
On July 17 2014 04:05 Alaric wrote:
The 1v1 is dumb because she's underfed while he is a lot, she's near his tower so she's not gonna fiight him, and between the tower and the minions the pathing gives him a free culling to start it off. Not much to do with the range nerf or E change at first tbh. It's more about how with 20% (30%? I think he had blue buff), you can pretty much E-passive-E-passive because most of the remaining ~2.5s are taken by the E and autos' animations.

He had 35% CDR from items alone, probably 5% from masteries, and blue buff so he was capped in that 1v1. The fight is irrelevant. The point is look how fast he can E>aa>E>aa. And given that his Q is on a 3 second cooldown Lucian's passive has effectively a 100% uptime past the midgame if he itemizes for it.


Thank you. This is what I have been saying all day.

His E has close to 100% uptime and it cleanses slows. This is really broken.

I just don't see him having the brute force power if you itemize for too much CDR.

congrats you have 40% cdr with minimal crit chance, mean while the enemy trist already has shiv+IE.
Keep dashing away from people, and look cool, and then your entire team gets rolled cuz you don't do enough damage.

this is of course all assuming doesn't get caught cuz of his shit range, and get blown up right away.
liftlift > tsm
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-07-16 20:23:24
July 16 2014 20:22 GMT
#173
On July 17 2014 05:07 wei2coolman wrote:
Show nested quote +
On July 17 2014 05:03 NeoIllusions wrote:
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.

Vayne also has invisibility to slip throughout the fight to make up for shit range, insanely strong steroid if she chooses to kite out tanks instead, and she still sucks balls at all levels of competitive play. Unless you bring out a full on early game strategy that focuses on sacrificing some early game objectives to get vayne to BotRK ASAP. And if you do such a strategy, you just sacrificed like 10 minutes of early game pressure just to maybe come out even in power level when Vayne gets her BotRK cuz of losing early game pressure.

eh. to be fair, teams were playing Vayne with reasonable success by just lane swapping. she fell out of favor again cause Twitch/Lucian were just too strong to not pick.

Theoretically, Lucian can avoid bad lanes by lane swapping. While 50 range does hurt his fighting potential, Sivir did fine for a while with her 500 range and she has far less mobility than Lucian. Sivir eventually fell out of favor 'cause her ultimate was no longer so highly valued, but she could teamfight perfectly fine in the hands of a competent pro AD carry. I'm pretty sure Lucian would do fine, as well.

The only issue now is that Lucian occupies an entirely different niche than he did before, one that may not be ideally suited to compete with the current set of top ad carries.
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
July 16 2014 20:26 GMT
#174
On July 17 2014 05:22 Ryuu314 wrote:
Show nested quote +
On July 17 2014 05:07 wei2coolman wrote:
On July 17 2014 05:03 NeoIllusions wrote:
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.

Vayne also has invisibility to slip throughout the fight to make up for shit range, insanely strong steroid if she chooses to kite out tanks instead, and she still sucks balls at all levels of competitive play. Unless you bring out a full on early game strategy that focuses on sacrificing some early game objectives to get vayne to BotRK ASAP. And if you do such a strategy, you just sacrificed like 10 minutes of early game pressure just to maybe come out even in power level when Vayne gets her BotRK cuz of losing early game pressure.

eh. to be fair, teams were playing Vayne with reasonable success by just lane swapping. she fell out of favor again cause Twitch/Lucian were just too strong to not pick.

Theoretically, Lucian can avoid bad lanes by lane swapping. While 50 range does hurt his fighting potential, Sivir did fine for a while with her 500 range and she has far less mobility than Lucian. Sivir eventually fell out of favor 'cause her ultimate was no longer so highly valued, but she could teamfight perfectly fine in the hands of a competent pro AD carry. I'm pretty sure Lucian would do fine, as well.

The only issue now is that Lucian occupies an entirely different niche than he did before, one that may not be ideally suited to compete with the current set of top ad carries.


TBH I feel riot took a step back with the recent patches when they made the statement that they want ADCs to carry. I dunno it seems worse now for some reason.
Stop procrastinating
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 16 2014 20:27 GMT
#175
On July 17 2014 05:22 Ryuu314 wrote:
Show nested quote +
On July 17 2014 05:07 wei2coolman wrote:
On July 17 2014 05:03 NeoIllusions wrote:
Play and flank like Vayne. She's never had much problems vs other ADCs as long as she gets the first rotation off. Lucian has even better burst imo, possibly better mobility to boot.

I haven't watched the videos yet, I was just rereading the patch notes for Lucian.

Vayne also has invisibility to slip throughout the fight to make up for shit range, insanely strong steroid if she chooses to kite out tanks instead, and she still sucks balls at all levels of competitive play. Unless you bring out a full on early game strategy that focuses on sacrificing some early game objectives to get vayne to BotRK ASAP. And if you do such a strategy, you just sacrificed like 10 minutes of early game pressure just to maybe come out even in power level when Vayne gets her BotRK cuz of losing early game pressure.

eh. to be fair, teams were playing Vayne with reasonable success by just lane swapping. she fell out of favor again cause Twitch/Lucian were just too strong to not pick.

Theoretically, Lucian can avoid bad lanes by lane swapping. While 50 range does hurt his fighting potential, Sivir did fine for a while with her 500 range and she has far less mobility than Lucian. Sivir eventually fell out of favor 'cause her ultimate was no longer so highly valued, but she could teamfight perfectly fine in the hands of a competent pro AD carry. I'm pretty sure Lucian would do fine, as well.

The only issue now is that Lucian occupies an entirely different niche than he did before, one that may not be ideally suited to compete with the current set of top ad carries.

sivir only worked because it was so easy to grab a pick where it's 5v4 or 5v3, cuz of 5 man sprint. She offered so much team utility that it worked. Lucian does not.
liftlift > tsm
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-07-16 20:30:41
July 16 2014 20:29 GMT
#176
On July 17 2014 05:16 wei2coolman wrote:
Show nested quote +
On July 17 2014 05:06 arb wrote:
On July 17 2014 04:36 ishboh wrote:
this might not be on topic with the most recent changes, but I have been away from LoL for a couple months, I come back and I hear people using the word "kappa". what does kappa mean?

kappa is the trollface for twitch.tv

On July 17 2014 04:54 wei2coolman wrote:
On July 17 2014 04:32 Ghost-z wrote:
On July 17 2014 04:22 ticklishmusic wrote:
On July 17 2014 03:53 Ghost-z wrote:
On July 17 2014 03:46 wussleeQ wrote:
I wouldn't call that a 1v1 with irelia if she's under their tower doesn't decide to hit lucian once

I guess the point I was trying to make is how mobile Lucian can be in a 1v1 situation with a 2 second dash.


Thing is, he gets hit with a single bit of hard CC and it's over.

And how is that different from any other ADC in this game?

Other adc's have 50 to 150 more range so it's less likely to happen.


50-150 range isnt going to stop it from happening when that angry [insert hero] decides to use their gapcloser to shit on your face

Need I mention Kennen again? 25 range was the exact amount of range that made him go from viable top laner against melee, to non existent.
Show nested quote +
On July 17 2014 05:11 Sufficiency wrote:
On July 17 2014 04:13 Ghost-z wrote:
On July 17 2014 04:05 Alaric wrote:
The 1v1 is dumb because she's underfed while he is a lot, she's near his tower so she's not gonna fiight him, and between the tower and the minions the pathing gives him a free culling to start it off. Not much to do with the range nerf or E change at first tbh. It's more about how with 20% (30%? I think he had blue buff), you can pretty much E-passive-E-passive because most of the remaining ~2.5s are taken by the E and autos' animations.

He had 35% CDR from items alone, probably 5% from masteries, and blue buff so he was capped in that 1v1. The fight is irrelevant. The point is look how fast he can E>aa>E>aa. And given that his Q is on a 3 second cooldown Lucian's passive has effectively a 100% uptime past the midgame if he itemizes for it.


Thank you. This is what I have been saying all day.

His E has close to 100% uptime and it cleanses slows. This is really broken.

I just don't see him having the brute force power if you itemize for too much CDR.

congrats you have 40% cdr with minimal crit chance, mean while the enemy trist already has shiv+IE.
Keep dashing away from people, and look cool, and then your entire team gets rolled cuz you don't do enough damage.

this is of course all assuming doesn't get caught cuz of his shit range, and get blown up right away.


You don't need to sacrifice any crit.

You just need CDR boots, scaling CDR blues, and brutalizer or blue elixer.

Don't forget E reset auto now, so the attack speed loss is partially compensated with extra resets.
https://twitter.com/SufficientStats
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
July 16 2014 20:32 GMT
#177
Having high mobility doesn't really matter if you can't stay alive while doing stuff. Since Lucian's an ADC, which usually focus on full offense, getting caught once can end everything. Range increases the amount of distance you have to work with to do stuff without getting caught. Tankiness increases the amount of damage you can take when you're caught.
At least to my knowledge, assassins aren't as prevalent as they were before, so Lucian actually has a better time now than he would at other times. But high damage ADs like Kog and Twitch are popular, so the onus is on Lucian to get stuff done, i.e do work in the midgame (since the early game is worse now for him).
CUTE MAKES RIGHT
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
July 16 2014 20:41 GMT
#178
--- Nuked ---
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2014-07-16 20:45:43
July 16 2014 20:44 GMT
#179
On July 17 2014 03:34 Ghost-z wrote:
So this is the new Lucian in a mid-game teamfight.

+ Show Spoiler +


And this is the same Lucian a few minutes later in a 1v1 with Irelia.

+ Show Spoiler +

I just brought that video to front page :3 Ty for karma

Also TY for freelo as I dumpster Lucian and win every game as jinx/trist
Jaedong :3
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 16 2014 20:45 GMT
#180
rank 5 q on vayne has 2 second cooldown, with invisibility between each dash. You need to have like chinese level teamfight to make it work in full on teamfights, that doesn't even include the issue of getting vayne to the point where she can do that.
liftlift > tsm
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