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[Patch 4.12] RIP Lucian General Discussion - Page 54

Forum Index > LoL General
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VayneAuthority
Profile Joined October 2012
United States8983 Posts
July 24 2014 06:22 GMT
#1061
On July 24 2014 15:15 sob3k wrote:
Show nested quote +
On July 24 2014 15:08 VayneAuthority wrote:
its because ad ratios were never meant to be a thing, this game is modeled after classic mobas afterall. thats why all the old champs have random AP ratios. Then they started adding in AD ratios later


No, they still add random ass AP ratios to modern champions who will never build AP.

Yasuo E
Quinn Q lol
Vi E
Jayce hammer W

Khazix is the weirdest 50%AP ratio on his passive, 50% AP ratio on his E heal.




every skill would be like that if they kept it standard, but they decided to add ad ratios to the game
I come in for the scraps
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-07-24 06:25:56
July 24 2014 06:24 GMT
#1062
On July 24 2014 15:15 sob3k wrote:
Show nested quote +
On July 24 2014 15:08 VayneAuthority wrote:
its because ad ratios were never meant to be a thing, this game is modeled after classic mobas afterall. thats why all the old champs have random AP ratios. Then they started adding in AD ratios later


No, they still add random ass AP ratios to modern champions who will never build AP.

Yasuo E
Quinn Q lol
Vi E
Jayce hammer W

Khazix is the weirdest 50%AP ratio on his passive, 50% AP ratio on his E heal.


Yeah those are fairly random and I think many are just to justify triforce like he said but I've never heard an official reason.
Maybe they want every skill to have a ratio as well.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2014-07-24 06:38:02
July 24 2014 06:28 GMT
#1063
On July 24 2014 15:20 GolemMadness wrote:
I think every heal has an AP ratio, and every shield except for Riven's does as well. Then you get weird stuff like AP Tryndamere and they actually have to nerf it.


mostly

Aatrox heal (AD ratio)
Mundo ult (percent HP)
Gragas passive (percent HP)
Fiora passive (level scaling)
Maokai passive (percent HP)
Rengar W (level scaling plus percent HP missing)
Zac passive blob pickup (percent HP)


for Shields with no AP ratio

Blitz Passive (mana scaling)
Evelynn R (enemy hit scaling)
Jarvan W (enemy hit scaling)
Malphite passive (%HP scaling)
Naut W (%HP scaling)
Riven (AD)
Vi passive (%HP)
Yasuo Passive (level scaling)
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 24 2014 06:48 GMT
#1064
The way I see it, Riot wants basically (almost) every skill to have a ratio, but some skills would be too OP if they had an AD ratio, so they give it an AP one instead.
kongoline
Profile Joined February 2012
6318 Posts
July 24 2014 07:06 GMT
#1065
what about irelia's W !?
RouaF
Profile Joined October 2010
France4121 Posts
July 24 2014 07:53 GMT
#1066
Irelia's W has an attack speed ratio
benefluence
Profile Joined January 2010
United States158 Posts
Last Edited: 2014-07-24 08:25:29
July 24 2014 08:08 GMT
#1067
Back in DotA, spells scaled only with spell level (which was itself an artifact of the RTS engine the game was built on), which caused mages to typically fall off lategame, or at least devolve into a mainly supportive role. One of Riot's differentiating principles when they created LoL is that they wanted abilities to scale (which is why AP is a stat in the first place. It doesn't exist in DotA). Thus abilities have AP ratios. It's why so many older champs have had viable AP offbuilds - e.g. Kayle, Ezreal, Kogma, Poppy, Nasus, Alistar, Tryndamere, Yi, Tristana, Sion, Gragas (hell, Sion and Gragas were originally meant to be tanks).

As champion design patterns have evolved, we've seen the rise of AD scaling, as well the occasional HP or AR ratio (and Galio's getting MR ratios when he's reworked). However, it's still Riot policy that most abilities, and almost all damaging or healing/shielding abilities, should scale in some way or another. If none of the alternatives work for what they're trying to do with the champ, they'll tack on an AP ratio. Usually it's too low to be meaningful, but sometimes it still leads to hilariously abusive stuff like AP Rengar.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
July 24 2014 08:57 GMT
#1068
On July 24 2014 15:48 Ryuu314 wrote:
The way I see it, Riot wants basically (almost) every skill to have a ratio, but some skills would be too OP if they had an AD ratio, so they give it an AP one instead.

You just copied what I said and used more words
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-07-24 09:39:17
July 24 2014 09:38 GMT
#1069
Even AP Aatrox was tried out a bit when he came out. There's a video somewhere of an AP Aatrox getting a multi-man knock-up with Q then pressing RE and melting 3 of them.

I don't see much Gragas (God bless) but I'm perplexed by his W. When I played against it I'd walk out of range during his channel then he'd play his auto animation in the air and I'd take damage (which suggests I wasn't out of range since Naut shows very well how the auto just cancels then, but there's no mention of his range being extended like Vi's or Wukong's auto modifiers). When I played it whenever I used W when right next to a minion and right-clicking it during the channel it'd take the damage as soon as the channel was completed, without any animation from my model.
How does that skill work, I don't understand? @_@
Cant take LMS hipsters serious.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 24 2014 10:42 GMT
#1070
I do kind of wonder what League would have been like if there weren't AD ratios. Always made me wonder why since judging by the name AP ratios were/should have been the only ratios. AD casters always either too strong or too weak it feels because of the nature of attack damage. Maybe when we get a sandbox mode someone can try only have AP ratios lol
Slayer91
Profile Joined February 2006
Ireland23340 Posts
Last Edited: 2014-07-24 10:44:53
July 24 2014 10:42 GMT
#1071
There is NO way teemo should ever be able to freeze a lane against nasus. You shouldn't use E ever probably because if you push the lane then he can freeze. Most of the lane phase will be you farming melee creeps under tower, maybe you can snipe a few ranged ones.

To be honest most melees who can't all in teemo do worse because they have less sustain and don't support ganks half as well so it's not a terrible lane but you can just play malphite or something and throw rocks at him.
i don't think there is a single lane where E max chalice builds make any sense
the real problem is that Q Cd gets reduced a lot with levels so it rekts you more than losing 20 or more cs.
with shrooms and poison teemo is decent at holding back waves anyway

i guess if you go AP nasus and your E can clear the whole wave wtih a single cast it might be viable. You'd get drings though probably.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 24 2014 10:58 GMT
#1072
On July 24 2014 19:42 Slayer91 wrote:
There is NO way teemo should ever be able to freeze a lane against nasus. You shouldn't use E ever probably because if you push the lane then he can freeze. Most of the lane phase will be you farming melee creeps under tower, maybe you can snipe a few ranged ones.

To be honest most melees who can't all in teemo do worse because they have less sustain and don't support ganks half as well so it's not a terrible lane but you can just play malphite or something and throw rocks at him.
i don't think there is a single lane where E max chalice builds make any sense
the real problem is that Q Cd gets reduced a lot with levels so it rekts you more than losing 20 or more cs.
with shrooms and poison teemo is decent at holding back waves anyway

i guess if you go AP nasus and your E can clear the whole wave wtih a single cast it might be viable. You'd get drings though probably.

i agree
Artillery spawned from the forges of Hell
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-07-24 11:42:23
July 24 2014 11:35 GMT
#1073
http://www.twitch.tv/garenaesports
Meanwhile in SEA logitech fighter picks fiora vs ryze against neolution full louis
On July 24 2014 19:42 Numy wrote:
I do kind of wonder what League would have been like if there weren't AD ratios. Always made me wonder why since judging by the name AP ratios were/should have been the only ratios. AD casters always either too strong or too weak it feels because of the nature of attack damage. Maybe when we get a sandbox mode someone can try only have AP ratios lol

No blade would make me a very sad zed
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2014 12:07 GMT
#1074
I tought they were ahead, but then Kog+Ryze let game versus a dive comp that'd have trouble even blowing up one of them, and Ezreal's damage. :x
Cant take LMS hipsters serious.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2014-07-24 12:11:11
July 24 2014 12:10 GMT
#1075
On July 24 2014 19:42 Slayer91 wrote:
There is NO way teemo should ever be able to freeze a lane against nasus. You shouldn't use E ever probably because if you push the lane then he can freeze. Most of the lane phase will be you farming melee creeps under tower, maybe you can snipe a few ranged ones.

To be honest most melees who can't all in teemo do worse because they have less sustain and don't support ganks half as well so it's not a terrible lane but you can just play malphite or something and throw rocks at him.
i don't think there is a single lane where E max chalice builds make any sense
the real problem is that Q Cd gets reduced a lot with levels so it rekts you more than losing 20 or more cs.
with shrooms and poison teemo is decent at holding back waves anyway

i guess if you go AP nasus and your E can clear the whole wave wtih a single cast it might be viable. You'd get drings though probably.


If you want to play passive, never harass with E and be content with falling behind a ton, then go for it. If you want to win lane and be relevant in the mid game while keeping Teemo down, then max E first.

Here's an example from a D1 Nasus main:

http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35174 Posts
July 24 2014 12:16 GMT
#1076
Anybody know what's up with the trend of Korean ADs taking 4 AS glyphs?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 24 2014 12:46 GMT
#1077
On July 24 2014 20:35 Fusilero wrote:
http://www.twitch.tv/garenaesports
Meanwhile in SEA logitech fighter picks fiora vs ryze against neolution full louis
Show nested quote +
On July 24 2014 19:42 Numy wrote:
I do kind of wonder what League would have been like if there weren't AD ratios. Always made me wonder why since judging by the name AP ratios were/should have been the only ratios. AD casters always either too strong or too weak it feels because of the nature of attack damage. Maybe when we get a sandbox mode someone can try only have AP ratios lol

No blade would make me a very sad zed


Well the thing is you would then have items that give AD and AP or AP and Arpen etc. Think the game would maybe be easier to balance if they did this. Ability Power increases abilities and Attack damage increases attack. Wonder what made them also include AD ratios.
Alaric
Profile Joined November 2009
France45622 Posts
July 24 2014 12:57 GMT
#1078
Basically "Imagine doing more damage when you shove your sword in someone's body because you have this fancy mage hat in your inventory", flavour and all that. Not sure which red said that though, maybe Zileas.
DFG Pantheon or Talon definitely doesn't have the same flavour as DFG Akali.
Cant take LMS hipsters serious.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-07-24 13:01:19
July 24 2014 13:00 GMT
#1079
On July 24 2014 21:57 Alaric wrote:
Basically "Imagine doing more damage when you shove your sword in someone's body because you have this fancy mage hat in your inventory", flavour and all that. Not sure which red said that though, maybe Zileas.
DFG Pantheon or Talon definitely doesn't have the same flavour as DFG Akali.

DFG pantheon if it all scaled with AP would be something else, you could probably literally goombastomp squishies by the end.
Glorious SEA doto
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
Last Edited: 2014-07-24 13:26:05
July 24 2014 13:13 GMT
#1080
+ Show Spoiler +
[image loading]

FREEEEEEEEEEDOOOOOOOOOOOOOOOOM

Thresh is love. Thresh is life.



Edit: Your right, will put in spoiler.

On topic though, Whenever i see nasus my first pick isn't generally teemo but rather quinn. Blind slightly worse but the harrassment is ridiculous on nasus.
Forever ZeNEX.
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