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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

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obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-19 22:51:23
June 19 2014 22:48 GMT
#441
On June 20 2014 05:51 Goumindong wrote:
I think i am about to drop this in Riot NA GD

+ Show Spoiler +
In the last patch, Riot did a once over on AD itemization and they did some pretty interesting and valuable things for AD's. And at the same time they did a pretty bad thing for supports. In this thread i want to talk about why that is and about how Riot needs to think about itemization, and support itemization in particular, in the future.

Generally we can think that there are three types of efficiency a) gold efficiency b) slot efficiency and c) build efficiency. Efficiency is a statistic which is relative, defined not by absolute values, but by the relative value compared to other items. Typically we want to think about stats like health, resistances, ability power, and attack damage as more valuable than things like HP/5 and MP/5 because sustain items aren't valuable now. After all if you spend a lot of gold and slots on MP/5 and HP/5 someone who has only a handful of immediate power will out fight you and be able to use that advantage to snowball

1) Gold efficiency: Raw Power per point of gold. Items which are very gold efficient are things like Doran's items. Things that are very inefficient are things like Ardent Coin, or Tear of the Goddess.

2) Slot efficiency: Raw power per point of slot. Items which are very slot efficient are things like Triforce, Infinity Edge, Mercurial Scimitar, Bloodthirster, Deathcap, DFG... Pretty much most big completed items and the more expensive it is the more slot efficient it is. Items which are very slot inefficient are things like Rejuv beads.

3) Build Efficiency: This one is a bit harder to define. It is basically the amount of deadspace in the build leading up to the item. This comes in two ways, slot and gold. An item which uses up more slots before its purchased is build inefficient and an item which costs large amounts of gold between value is build inefficient

A great example of an item which is build efficient is Twin Shadows. It takes up at most two items in your inventory at any time in its build path and the largest price jump is 630 gold. Which means that if you ever have to go back with >630 gold you can progress towards the item so long as you have the slots.

A good example of an item which is build inefficient is Warmog's Armor. Warmog's armor takes up at most 4 slots of space and its highest component cost is 1050 gold (1410 if you don't purchase the very slot inefficient. A good example of an item which is gold build inefficient is Deathcap. The smallest portion is 840 gold and the largest is 1600.

-----

Obviously different efficiencies matter more at different points in the game. Gold efficiency matters most early when you have a bunch of open slots. Build efficiency matters more in the mid game where you have to balance your ability to build into an item with gold and slot considerations both about equally important. And of course slot efficiency matters most in the end game when you're finalizing builds.

Similarly different champion types have different efficiency concerns at all points in the game. Carries are most concerned with slot efficiency, because they're concerned mainly about purchasing multiplicative stats (E.G. AP, Mpen, DFG Active, Deathcap Bonus Scaling damage) for the end of the game. Because they get the most gold on average due to farm priority they're less concerned with having to wait for a big item. Supports are more concerned with gold and build efficiency similarly, because they never have all that much gold and waiting for a big purchase leaves a very large hole in your power.

Additionally some item types have systematic efficiencies which represent this. AP and AD damage items are the highest slot efficiency items in the game. While there do not exist particularly any slot efficient tank items as the most expensive pure tank item in the game costs 3000 gold (Randuin's Omen) while the most efficient pure damage items cost upwards of 3830 gold. At the end of the game when slots matter most an AD carry can hold upwards of 3000 extra gold worth of items. That is pretty big, and part of that was accomplished by making Scimitar and BT partially defensive while still being good AD items so that an AD can forgo a traditional 6th defensive item in favor of a mixed option.

OK so what does this have to do with Supports? Well if you have three kinds of item efficiency and efficiency is a relative stat then some obvious structure about how items should be balanced should appear. The problem is that support items do not conform to this structure and the needs of support champions

A) An item which is slot efficient, build efficient, and gold efficient will be OP. After all it has no downsides at any point in its build path. You can buy it early, without sacrificing potions and wards, and then end up with an item which you never need to get rid of. Because its gold efficient and build efficient you don't suffer at all for having a superior 6 item build. More or less everyone who can make use of an item like this will buy it early

B) An item which is slot inefficient, build inefficient, and gold inefficient will be terrible. After all it has no upsides at any point. You can't buy it early without sacrificing potions and wards, there are long periods with no power increases and when you do get power increases they're weak.

C) An item which has only one efficiency has to have it in spades and so two is the gold standard of efficiencies for most items. Items should be slot efficient and gold efficient, but not gold efficient. Good examples of these are the big AD/AP carry items, all of which have significant build lulls due to the 1500-1600 per unit cost of BF Sword and NLR.

So while ADC's need items which are gold efficient and slot efficient. Supports need items which are gold efficient and build efficient. Slot efficiency doesn't much matter because you're almost never going to fill up. For this reason the change to Mikaels was terrible. While it used to be gold efficient and build efficient and very slot inefficient (because it only had some MR and MP/5 on it besides the active) now its gold inefficient (more MP/5 than you could possibly use filled with other items which give MP/5, CDR which caps, and ok some MR that isn't too bad) and almost build inefficient as well (870 to upgrade). Maybe the active still makes it worth it, its a pretty good one. But in terms of our structure of items the exact opposite of what we would want happen to items happened to Crucible.

So why don't support items fit this mold? Besides specific problems with specific items* the answer comes down largely to Cooldown Reduction and MP/5. A significant chunk of the gold efficiency of every support item is tied up in CDR and many have MP/5. Support masteries emphasize CDR. Oh and of course there is a hard CDR and effective MP/5 cap. So all the items which supports should consider building, that is the build and gold efficient items which end up being slot efficient, that is items which a carry or tank would not consider past the very early game are suddenly gold inefficient as well. And 1 out of 3 isn't good enough unless the 1 is amazing. The only way to make a really good build efficient item given that its gold inefficient and slot inefficient is if it builds yourself in your inventory as you gain gold, letting you effectively shop from the middle of the lane.

Clearly that isn't going to happen. And because of it, the support items need a complete redesign:

1 )There can only be a few support oriented items which have high amounts of CDR on them. Maybe they can be, more or less, mutually exclusive items that you would not tend or want to buy together because their only stat is CDR and they don't build into anything but 20% CDR and an active for 1000 gold.

2) There can only be a few support oriented items which have high amounts of mana sustain on them. They need to be more or less mutually exclusive with each other so that you probably aren't going to stack them

3) Other items need to not have CDR or sustain and provide immediate "now" stats. Sustain stats for supports should not be smattered around on all of the items, because when this happens the gold you're paying for the sustain rapidly becomes as worthless as gold you're paying for CDR when you're capped.

4) All of these items need to be gold efficient and build efficient but not slot efficient.



*Like the 1700 gold gulf between the valuable part of Zeke's Herald and the finished item. A finished item which offers a decent amount of team power but holy lord when are you going to have the time to wait on a 1700 gold item on a support with zero farm priority? And holy lord how do you use the massive 20% CDR on it without capping later in the game? The carries who would use this most would probably have Talisman which means they're now capped at 40% CDR with two items not counting and 2 other slots worth of support items which have CDR which they're probably going to build and the fact that they also are probably strongest with CDR boots because they don't get much out of the other options. If they have 0% CDR in masteries the items they would otherwise want to build at 6 items would give them 75% CDRwhich is a whole mess of wasted stats



Comments?

edit: updated it a bit

You spoilered it so I don't have to.

An item which is slot efficient, build efficient, and gold efficient will be OP. After all it has no downsides at any point in its build path.

There are plenty of items like this. Ghostblade for one. It just makes a great first item. Botrk is another great gold efficient item until you need the 1k for the combine cost and you're just building pickaxes, boots, and upgraded trinkets till you have enough for the combine.

While supports may have itemization problems it's more because Riot can't design good support items than anything else. So we end up building tank items like frozen heart so we don't get picked off every time we get in vision range of Master Yi.
And a lot of people, myself included, do not feel zekes is a support item as it does not fit as one. It belongs on maybe support ashe at best.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Alaric
Profile Joined November 2009
France45622 Posts
June 19 2014 22:58 GMT
#442
Nothing to do with Irelia. Oo
Vi isn't restricted to a cd for her dps (no Hiten Style), is very susceptible to cc (stops charging Q and she doesn't stick once ult is down), her dash isn't targeted, she has no sustain... Irelia can dash, stun, hit, Vi telegraphs when she wants to engage unless she ults (and then it's very risky because a single cc post-ult can waste your (long) cd) or if you try to play the bush vision game to fake out charging in a bush, and this case requires you to be ahead.

Vi is plain shit when she's behind because like Xin Zhao or Pantheon she's all-in once she commits, no escapes, nothing. Several of Irelia's match-ups are about starting behind and then outscaling/hitting power timing. Apart from 6 for lane Vi...
Cant take LMS hipsters serious.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-06-19 23:17:06
June 19 2014 23:14 GMT
#443
Neither Ghostblade or BotRK are slot efficient. They're pretty good on gold efficiency though, so long as you count their active/on-hits. Their value pales in comparison to the more expensive AD items like Scimitar and IE and BT (unless you're twitch)

Edit Even if you think BotRK is slot efficient its hard to say its build efficient with 1000 gold after 2 daggers in its combine. Ditto the Avarice in Ghostblade.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 19 2014 23:16 GMT
#444
BotRK isn't slot efficient? What?
http://na.op.gg/summoner/userName=FLABREZU
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-19 23:30:01
June 19 2014 23:26 GMT
#445
On June 20 2014 07:44 Goumindong wrote:
Oh I agree, but the same thing would happen if there was an AD cap or a bonus health cap. Suppose there was a max AD at 300. But every ADC item that had attack speed and crit also gave AD such that it was more or less impossible to buy the stats you wanted (crit/attack speed) without wasting money on AD as you finished your build

It's not really the same, because every stat other than CDR scales linearly with itself. CDR scales nonlinearly with itself, which is why what xes mentions is true. In fact, this is WHY CDR has a cap in the first place--because of the self-synergistic nature of the stat making stacking it so strong.

A possible solution to this is to make the % CD reduction from CDR scale the way armor and magic resist do--armor is scaled such that each point of armor provides 1% of your HP as EHP vs. physical--likewise CDR could be scaled that 1 point of "CDR rating" provides 1% increase in spellcasting output.
Moderator
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2014 23:26 GMT
#446
On June 20 2014 08:16 GolemMadness wrote:
BotRK isn't slot efficient? What?


Its not. It has 40% attack speed and 25 AD plus its on hit plus its active.

That isn't a lot of stats since the proc cannot crit. Its still very gold efficient (the passive is worth around 50-80 "can't crit" AD depending on the enemys HP).

But the total stats on BotRK is 2650 before the active and passive.

The total stats on BT is 4905 with a full shield. You would have to value the active and passive on BotRK at 2255 gold in order for BotRK to be as slot efficient as BT
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 19 2014 23:26 GMT
#447
On June 20 2014 08:14 Goumindong wrote:
Neither Ghostblade or BotRK are slot efficient. They're pretty good on gold efficiency though, so long as you count their active/on-hits. Their value pales in comparison to the more expensive AD items like Scimitar and IE and BT (unless you're twitch)

Edit Even if you think BotRK is slot efficient its hard to say its build efficient with 1000 gold after 2 daggers in its combine. Ditto the Avarice in Ghostblade.

I think since LW and PD (cheaper ADC items) are staples of ADC builds, they're both pretty slot efficient. Avarice sucks though, ok.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2014 23:33 GMT
#448
On June 20 2014 08:26 obesechicken13 wrote:
Show nested quote +
On June 20 2014 08:14 Goumindong wrote:
Neither Ghostblade or BotRK are slot efficient. They're pretty good on gold efficiency though, so long as you count their active/on-hits. Their value pales in comparison to the more expensive AD items like Scimitar and IE and BT (unless you're twitch)

Edit Even if you think BotRK is slot efficient its hard to say its build efficient with 1000 gold after 2 daggers in its combine. Ditto the Avarice in Ghostblade.

I think since LW and PD (cheaper ADC items) are staples of ADC builds, they're both pretty slot efficient. Avarice sucks though, ok.


I could see the argument for Ghostblade being slot efficient so long as you only needed the active for a short burst because it has about as much crit as Shiv but also has AD and pen, which are great. Its slot efficiency when you've got the active popped is pretty good, something like 4600 gold. Besides the CDR which you won't use much of that looks good for a top end AD item... so long as you don't have PD/Shiv. (or you get a lot from the pen and active like twitch)

But because of the multiplicative scaling, crit value in the middle of the range is more valuable than it is at the top end (and more valuable once you have IE). As is your first attack speed item due to how attack speed scaling works. The unique aspects of the crit/as items make them very powerful as a single item despite having otherwise lower "raw stat price" values.

But BotRK doesn't really have a saving grace in terms of slot efficiency because its only got AD and because the on-hit can't crit and so when you look at its raw value compared to the really slot efficient AD items it falls behind.

TheYango
Profile Joined September 2008
United States47024 Posts
June 19 2014 23:41 GMT
#449
There is a different aspect of what you call "build efficiency" that you haven't mentioned--not just a matter of component buildup, but how strong the item is on it's own as a single item timing. For example, Infinity Edge isn't just bad for this because of it's poor buildup--but because it provides very lopsided stats, which require an attack speed source and another crit source to reach full potential. It's a mediocre item timing on it's own, but a strong 2-item timing with something like PD.

Conversely, BotRK and Triforce are good for this--not necessarily because of their buildup--but because they are strong single-item timings because they provide well-rounded stats on their own. If you had two items that gave identical gold value in stats and identical buildup, but one gave a balanced mix of AD and AS, while the other gave ONLY AD, the one that gave the balanced mix would be the superior single item timing, because you wouldn't need a second item to take advantage of multiplicative scaling--because the item is giving you both stats already.
Moderator
cLutZ
Profile Joined November 2010
United States19573 Posts
June 19 2014 23:47 GMT
#450
I think that underrates the burst aspect of (at least the old version) of BOTRK. A % max HP drain with no casting animation is pretty dirty for quite a few champions, whether you are trying to deal burst, or survive it.
Freeeeeeedom
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2014 23:47 GMT
#451
True. I will consider adding that, though i was primarily writing with intent to discuss support items, which have or should have very little multiplicative value
Gahlo
Profile Joined February 2010
United States35118 Posts
June 19 2014 23:48 GMT
#452
On June 20 2014 08:26 Goumindong wrote:
Show nested quote +
On June 20 2014 08:16 GolemMadness wrote:
BotRK isn't slot efficient? What?


Its not. It has 40% attack speed and 25 AD plus its on hit plus its active.

That isn't a lot of stats since the proc cannot crit. Its still very gold efficient (the passive is worth around 50-80 "can't crit" AD depending on the enemys HP).

But the total stats on BotRK is 2650 before the active and passive.

The total stats on BT is 4905 with a full shield. You would have to value the active and passive on BotRK at 2255 gold in order for BotRK to be as slot efficient as BT

Hold up buddy. You literally can't ignore BotRK's active and passives while accounting for BT's shield as if it was flat health and expect anybody with half a brain to take it seriously.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2014 23:48 GMT
#453
On June 20 2014 08:47 cLutZ wrote:
I think that underrates the burst aspect of (at least the old version) of BOTRK. A % max HP drain with no casting animation is pretty dirty for quite a few champions, whether you are trying to deal burst, or survive it.


Sure, but even if its worth 1000 by itself, the item is still nearly 1000 gold short on BT.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 19 2014 23:52 GMT
#454
On June 20 2014 03:28 Goumindong wrote:
Show nested quote +
On June 20 2014 02:45 nafta wrote:
On June 20 2014 02:41 Goumindong wrote:
On June 20 2014 02:06 nafta wrote:
On June 20 2014 02:00 arb wrote:
On June 20 2014 00:58 Uldridge wrote:
+ Show Spoiler +
On June 20 2014 00:43 Gorsameth wrote:
Show nested quote +
On June 20 2014 00:40 Uldridge wrote:
anyone with natural lifesteal or shielding will do pretty well with new BT, and sion...


Yeah I guess and it's cool since essence reaver simply makes Vi's mana problems in lane dissapear, although you do have to be careful untillyou have the item ofcourse, but when you have it, spam dat q&e mang.

I haven't been able to try the new bt in a human game. They made it sound like it'd be shitty when you just got it but its shield scaling is pretty linear.


To be honest I've never found the BT rework that bad, because now you don't have to build it up for 30 stacks (that's 5 waves man, or less if you kill some jungle camps with it, but it does take a long time, and chances are, if you're in a skirmish or a teamfight you will lose all the stacks). The now 10 more ad from the start makes it actually a stronger item when you buy it, even if it does cost like 300 more gold.

A problem with BT is the shield decaying. Sure it will be there in lane but lategame I expect the shield will often not be up when a fight starts and your either building it up during the fight, which means you don't get hit and as such probably win the fight anyway, or you take damage right away and it will not build until the fight is already over.


But the BT shield actually stays for quite a while, so it's actually not that bad as you make it sound. And IF the adc positions well he can get a hit off before he gets damaged and gets the shield around when the fight breaks out. I would still think about going BT first on Caitlyn for example even though IE might be a stronger opener now that it has gained 10 ad and lifesteal is back to dorans

Dont get why people are saying the shield has no use, literally every game ive played tonight(diamond/plat mixtures) the adcs have got bt and the shield is always up pre fight lol. Not having to stack it but getting a 430 hp shield is fucking great.

Thats lvl 18.Basically you are paying 3100 gold for 80 ad and ls and a ruby crystal in mid game instead of just getting ie or bork.That is just a waste.Seen a few people go bt and they do no damage every time.


Yea, but as a 4th big item in complement with Scimitar it seems great.

So you get IE, PD, LW, BT, Scimitar in that order. Which is huge for lategame AD itemization because they no longer need an explicitly defensive item.

Its pretty bad early though

Flat hp is the most underwhelming defensive stat by far.Only reason I would get it if bork doesnt really work in that situation.


Uhh no. Flat HP is almost by far the most efficient defensive item in the game unless you have a lot of sustain. And the key is that the flat HP gives you a necessary buffer that allows you to forgo the traditional defensive 6th item in favor of a mixed offensive/defensive item which while more expensive on the whole is a lot more slot efficient.

BV is 450 HP, 55 MR and is 83% gold efficient without its passive at 2750 gold. Scimitar is 45 MR, 80 AD, and is 99.5% gold efficient without its active at 3800 gold.

Blade of the Ruined King is 3200 gold and is 83% gold efficient without its passive and active at 3200 gold. BT is 105% gold efficient without its passive at 3500 gold. Counting the HP but not the lifesteal its 110% efficient, counting both its 140% efficient.

Sure BotRK and BV are good, but BT and Scimitar are just plain bigger items are a point when you care about slot efficiency more than gold efficiency


Your logic is based too much on math and you completely ignore the stuff that you can't put a gold value on like banshee's passive or bork.Like sure bt is not a horrible item later in the game but it is better than bork only in some particular situations in which you don't need the self peel that bork offers and enemy has damage that there is no way to avoid like syndra ult or some shit.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-06-19 23:56:21
June 19 2014 23:54 GMT
#455
On June 20 2014 08:48 Gahlo wrote:
Show nested quote +
On June 20 2014 08:26 Goumindong wrote:
On June 20 2014 08:16 GolemMadness wrote:
BotRK isn't slot efficient? What?


Its not. It has 40% attack speed and 25 AD plus its on hit plus its active.

That isn't a lot of stats since the proc cannot crit. Its still very gold efficient (the passive is worth around 50-80 "can't crit" AD depending on the enemys HP).

But the total stats on BotRK is 2650 before the active and passive.

The total stats on BT is 4905 with a full shield. You would have to value the active and passive on BotRK at 2255 gold in order for BotRK to be as slot efficient as BT

Hold up buddy. You literally can't ignore BotRK's active and passives while accounting for BT's shield as if it was flat health and expect anybody with half a brain to take it seriously.


I did not ignore BotRK's active and passive. I simply don't have a way to put any kind of equivalent price on them which is why i explained the gold difference value required to be even. When you're considering lategame slot efficiency it nearly is flat health, you can almost always deal damage within 15-20 seconds. If you consider its value as zero then BotRK's active and passive still needs to be worth 1055 gold which they may be combined. But then you're ignoring BT's shield entirely when you say that BotRK is slot efficient

I don't think BotRK is a bad item in any sense, its just not a particularly slot efficient item (which is one reason why its purchased first/second by the champions which do purchase it, because slot efficiency matter less when you want the gold efficiency)
Goumindong
Profile Joined February 2013
United States3529 Posts
June 19 2014 23:55 GMT
#456
On June 20 2014 08:52 nafta wrote:
Show nested quote +
On June 20 2014 03:28 Goumindong wrote:
On June 20 2014 02:45 nafta wrote:
On June 20 2014 02:41 Goumindong wrote:
On June 20 2014 02:06 nafta wrote:
On June 20 2014 02:00 arb wrote:
On June 20 2014 00:58 Uldridge wrote:
+ Show Spoiler +
On June 20 2014 00:43 Gorsameth wrote:
Show nested quote +
On June 20 2014 00:40 Uldridge wrote:
anyone with natural lifesteal or shielding will do pretty well with new BT, and sion...


Yeah I guess and it's cool since essence reaver simply makes Vi's mana problems in lane dissapear, although you do have to be careful untillyou have the item ofcourse, but when you have it, spam dat q&e mang.

I haven't been able to try the new bt in a human game. They made it sound like it'd be shitty when you just got it but its shield scaling is pretty linear.


To be honest I've never found the BT rework that bad, because now you don't have to build it up for 30 stacks (that's 5 waves man, or less if you kill some jungle camps with it, but it does take a long time, and chances are, if you're in a skirmish or a teamfight you will lose all the stacks). The now 10 more ad from the start makes it actually a stronger item when you buy it, even if it does cost like 300 more gold.

A problem with BT is the shield decaying. Sure it will be there in lane but lategame I expect the shield will often not be up when a fight starts and your either building it up during the fight, which means you don't get hit and as such probably win the fight anyway, or you take damage right away and it will not build until the fight is already over.


But the BT shield actually stays for quite a while, so it's actually not that bad as you make it sound. And IF the adc positions well he can get a hit off before he gets damaged and gets the shield around when the fight breaks out. I would still think about going BT first on Caitlyn for example even though IE might be a stronger opener now that it has gained 10 ad and lifesteal is back to dorans

Dont get why people are saying the shield has no use, literally every game ive played tonight(diamond/plat mixtures) the adcs have got bt and the shield is always up pre fight lol. Not having to stack it but getting a 430 hp shield is fucking great.

Thats lvl 18.Basically you are paying 3100 gold for 80 ad and ls and a ruby crystal in mid game instead of just getting ie or bork.That is just a waste.Seen a few people go bt and they do no damage every time.


Yea, but as a 4th big item in complement with Scimitar it seems great.

So you get IE, PD, LW, BT, Scimitar in that order. Which is huge for lategame AD itemization because they no longer need an explicitly defensive item.

Its pretty bad early though

Flat hp is the most underwhelming defensive stat by far.Only reason I would get it if bork doesnt really work in that situation.


Uhh no. Flat HP is almost by far the most efficient defensive item in the game unless you have a lot of sustain. And the key is that the flat HP gives you a necessary buffer that allows you to forgo the traditional defensive 6th item in favor of a mixed offensive/defensive item which while more expensive on the whole is a lot more slot efficient.

BV is 450 HP, 55 MR and is 83% gold efficient without its passive at 2750 gold. Scimitar is 45 MR, 80 AD, and is 99.5% gold efficient without its active at 3800 gold.

Blade of the Ruined King is 3200 gold and is 83% gold efficient without its passive and active at 3200 gold. BT is 105% gold efficient without its passive at 3500 gold. Counting the HP but not the lifesteal its 110% efficient, counting both its 140% efficient.

Sure BotRK and BV are good, but BT and Scimitar are just plain bigger items are a point when you care about slot efficiency more than gold efficiency


Your logic is based too much on math and you completely ignore the stuff that you can't put a gold value on like banshee's passive or bork.Like sure bt is not a horrible item later in the game but it is better than bork only in some particular situations in which you don't need the self peel that bork offers and enemy has damage that there is no way to avoid like syndra ult or some shit.


The trick is that the other amazingly slot efficient lategame AD item is Mercurial Scimitar
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-06-19 23:59:40
June 19 2014 23:59 GMT
#457
On June 20 2014 08:55 Goumindong wrote:
Show nested quote +
On June 20 2014 08:52 nafta wrote:
On June 20 2014 03:28 Goumindong wrote:
On June 20 2014 02:45 nafta wrote:
On June 20 2014 02:41 Goumindong wrote:
On June 20 2014 02:06 nafta wrote:
On June 20 2014 02:00 arb wrote:
On June 20 2014 00:58 Uldridge wrote:
+ Show Spoiler +
On June 20 2014 00:43 Gorsameth wrote:
Show nested quote +
On June 20 2014 00:40 Uldridge wrote:
anyone with natural lifesteal or shielding will do pretty well with new BT, and sion...


Yeah I guess and it's cool since essence reaver simply makes Vi's mana problems in lane dissapear, although you do have to be careful untillyou have the item ofcourse, but when you have it, spam dat q&e mang.

I haven't been able to try the new bt in a human game. They made it sound like it'd be shitty when you just got it but its shield scaling is pretty linear.


To be honest I've never found the BT rework that bad, because now you don't have to build it up for 30 stacks (that's 5 waves man, or less if you kill some jungle camps with it, but it does take a long time, and chances are, if you're in a skirmish or a teamfight you will lose all the stacks). The now 10 more ad from the start makes it actually a stronger item when you buy it, even if it does cost like 300 more gold.

A problem with BT is the shield decaying. Sure it will be there in lane but lategame I expect the shield will often not be up when a fight starts and your either building it up during the fight, which means you don't get hit and as such probably win the fight anyway, or you take damage right away and it will not build until the fight is already over.


But the BT shield actually stays for quite a while, so it's actually not that bad as you make it sound. And IF the adc positions well he can get a hit off before he gets damaged and gets the shield around when the fight breaks out. I would still think about going BT first on Caitlyn for example even though IE might be a stronger opener now that it has gained 10 ad and lifesteal is back to dorans

Dont get why people are saying the shield has no use, literally every game ive played tonight(diamond/plat mixtures) the adcs have got bt and the shield is always up pre fight lol. Not having to stack it but getting a 430 hp shield is fucking great.

Thats lvl 18.Basically you are paying 3100 gold for 80 ad and ls and a ruby crystal in mid game instead of just getting ie or bork.That is just a waste.Seen a few people go bt and they do no damage every time.


Yea, but as a 4th big item in complement with Scimitar it seems great.

So you get IE, PD, LW, BT, Scimitar in that order. Which is huge for lategame AD itemization because they no longer need an explicitly defensive item.

Its pretty bad early though

Flat hp is the most underwhelming defensive stat by far.Only reason I would get it if bork doesnt really work in that situation.


Uhh no. Flat HP is almost by far the most efficient defensive item in the game unless you have a lot of sustain. And the key is that the flat HP gives you a necessary buffer that allows you to forgo the traditional defensive 6th item in favor of a mixed offensive/defensive item which while more expensive on the whole is a lot more slot efficient.

BV is 450 HP, 55 MR and is 83% gold efficient without its passive at 2750 gold. Scimitar is 45 MR, 80 AD, and is 99.5% gold efficient without its active at 3800 gold.

Blade of the Ruined King is 3200 gold and is 83% gold efficient without its passive and active at 3200 gold. BT is 105% gold efficient without its passive at 3500 gold. Counting the HP but not the lifesteal its 110% efficient, counting both its 140% efficient.

Sure BotRK and BV are good, but BT and Scimitar are just plain bigger items are a point when you care about slot efficiency more than gold efficiency


Your logic is based too much on math and you completely ignore the stuff that you can't put a gold value on like banshee's passive or bork.Like sure bt is not a horrible item later in the game but it is better than bork only in some particular situations in which you don't need the self peel that bork offers and enemy has damage that there is no way to avoid like syndra ult or some shit.


The trick is that the other amazingly slot efficient lategame AD item is Mercurial Scimitar

And?How is having both a bad thing?
cLutZ
Profile Joined November 2010
United States19573 Posts
June 20 2014 00:01 GMT
#458
No one buys merc, so there is obviously something wrong. In fact, IMO Blade is probably better for purely defensive purposes in today's metagame (unless a wild Zed appears).
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-06-20 00:03:26
June 20 2014 00:01 GMT
#459
If you are talking about a first item on a bot laner, why not just get ghostblade, AD arpen crit atk speed move speed cdr. good buildup with GP5 avarice and bruta.

On June 20 2014 09:01 cLutZ wrote:
No one buys merc, so there is obviously something wrong. In fact, IMO Blade is probably better for purely defensive purposes in today's metagame (unless a wild Zed appears).

I think his point is that merc scimitar is getting a ton of free AD and now gives 80 AD, before it didn't give nearly as much so it was unused.
Goumindong
Profile Joined February 2013
United States3529 Posts
June 20 2014 00:04 GMT
#460
On June 20 2014 08:59 nafta wrote:
Show nested quote +
On June 20 2014 08:55 Goumindong wrote:
On June 20 2014 08:52 nafta wrote:
On June 20 2014 03:28 Goumindong wrote:
On June 20 2014 02:45 nafta wrote:
On June 20 2014 02:41 Goumindong wrote:
On June 20 2014 02:06 nafta wrote:
On June 20 2014 02:00 arb wrote:
On June 20 2014 00:58 Uldridge wrote:
+ Show Spoiler +
On June 20 2014 00:43 Gorsameth wrote:
Show nested quote +
On June 20 2014 00:40 Uldridge wrote:
anyone with natural lifesteal or shielding will do pretty well with new BT, and sion...


Yeah I guess and it's cool since essence reaver simply makes Vi's mana problems in lane dissapear, although you do have to be careful untillyou have the item ofcourse, but when you have it, spam dat q&e mang.

I haven't been able to try the new bt in a human game. They made it sound like it'd be shitty when you just got it but its shield scaling is pretty linear.


To be honest I've never found the BT rework that bad, because now you don't have to build it up for 30 stacks (that's 5 waves man, or less if you kill some jungle camps with it, but it does take a long time, and chances are, if you're in a skirmish or a teamfight you will lose all the stacks). The now 10 more ad from the start makes it actually a stronger item when you buy it, even if it does cost like 300 more gold.

A problem with BT is the shield decaying. Sure it will be there in lane but lategame I expect the shield will often not be up when a fight starts and your either building it up during the fight, which means you don't get hit and as such probably win the fight anyway, or you take damage right away and it will not build until the fight is already over.


But the BT shield actually stays for quite a while, so it's actually not that bad as you make it sound. And IF the adc positions well he can get a hit off before he gets damaged and gets the shield around when the fight breaks out. I would still think about going BT first on Caitlyn for example even though IE might be a stronger opener now that it has gained 10 ad and lifesteal is back to dorans

Dont get why people are saying the shield has no use, literally every game ive played tonight(diamond/plat mixtures) the adcs have got bt and the shield is always up pre fight lol. Not having to stack it but getting a 430 hp shield is fucking great.

Thats lvl 18.Basically you are paying 3100 gold for 80 ad and ls and a ruby crystal in mid game instead of just getting ie or bork.That is just a waste.Seen a few people go bt and they do no damage every time.


Yea, but as a 4th big item in complement with Scimitar it seems great.

So you get IE, PD, LW, BT, Scimitar in that order. Which is huge for lategame AD itemization because they no longer need an explicitly defensive item.

Its pretty bad early though

Flat hp is the most underwhelming defensive stat by far.Only reason I would get it if bork doesnt really work in that situation.


Uhh no. Flat HP is almost by far the most efficient defensive item in the game unless you have a lot of sustain. And the key is that the flat HP gives you a necessary buffer that allows you to forgo the traditional defensive 6th item in favor of a mixed offensive/defensive item which while more expensive on the whole is a lot more slot efficient.

BV is 450 HP, 55 MR and is 83% gold efficient without its passive at 2750 gold. Scimitar is 45 MR, 80 AD, and is 99.5% gold efficient without its active at 3800 gold.

Blade of the Ruined King is 3200 gold and is 83% gold efficient without its passive and active at 3200 gold. BT is 105% gold efficient without its passive at 3500 gold. Counting the HP but not the lifesteal its 110% efficient, counting both its 140% efficient.

Sure BotRK and BV are good, but BT and Scimitar are just plain bigger items are a point when you care about slot efficiency more than gold efficiency


Your logic is based too much on math and you completely ignore the stuff that you can't put a gold value on like banshee's passive or bork.Like sure bt is not a horrible item later in the game but it is better than bork only in some particular situations in which you don't need the self peel that bork offers and enemy has damage that there is no way to avoid like syndra ult or some shit.


The trick is that the other amazingly slot efficient lategame AD item is Mercurial Scimitar

And?How is having both a bad thing?


How is Having Scimitar and BV a bad thing? What is your final build? IE, Shiv/PD, LW, Scimitar, BV? No lifesteal at all?

BotRK, IE, LW, Scimitar, BV? Only one crit item?

BT, LW, Shiv/PD, Scimitar, BV? No IE?



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