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On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out?
Yes.
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On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? I don't recall Riot ever saying they try to even out which side you're on.
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On June 01 2014 12:30 Gahlo wrote:Show nested quote +On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? I don't recall Riot ever saying they try to even out which side you're on. It's assumed 50/50 chance.
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On June 01 2014 12:29 Nemireck wrote:Show nested quote +On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all?
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On June 01 2014 12:52 Frolossus wrote:Show nested quote +On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all? Because promo series don't have an even # of games.
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On June 01 2014 12:53 Gahlo wrote:Show nested quote +On June 01 2014 12:52 Frolossus wrote:On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all? Because promo series don't have an even # of games. i suppose, but even then you get more than one series to try and promote so it should still even itself out for you. also would it even be a 5% difference over a 3-5 game sample size? and it requires the assumption that all games are played out during the series to get an odd number.
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On June 01 2014 12:52 Frolossus wrote:Show nested quote +On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all?
Because people care about tournaments?
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Czech Republic11293 Posts
On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? theoretically you can dodge every time you get purple side
personally I think that having the option of flipping the map so that you can see your base in the bottom left whether you are purple or blue is a fantastic idea, if it is at all achievable (I know nothing about that)
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On June 01 2014 12:52 Frolossus wrote:Show nested quote +On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all?
Because that's bad game design and lame?
Thought experiment:
blue team wins 100% of the time, purple loses 100% of the time
players play equal games from each side, still have even winrates. Is this ok?
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On June 01 2014 12:30 Gahlo wrote:Show nested quote +On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? I don't recall Riot ever saying they try to even out which side you're on.
Yes but how could it be anything but a 50/50 chance? How would the game decide that player X versus Player Y was going to have more games as blue side? So long as the chance to get blue side is actually 50% over the long run people will play about half their games on blue side.
The only way around this is to dodge when you get purple side, which if the blue side advantage really is that strong (and we have reason to believe it is) is an MMR positive dodge. (I.E. you should be dodging purple side games)
If a significant number of people were dodging purple side games then the real win rate of blue side would be reduced. Basically assume that someone plays 100% of their games on blue side, MMR would dictate that they win about 50% of their games. If a lot of people did this the advantage of playing on blue side would actually go away. But we don't really have reason to believe that anyone (let alone enough) people dodge purple side games to have this effect.
On June 01 2014 13:18 Scip wrote:Show nested quote +On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? theoretically you can dodge every time you get purple side personally I think that having the option of flipping the map so that you can see your base in the bottom left whether you are purple or blue is a fantastic idea, if it is at all achievable (I know nothing about that)
This really is (If possible, i know nothing about this kind of geometry) the best possible solution that doesn't require changing the map
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On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out?
Yes, and this is what I am seeing. You pretty much have a 50% chance of being on blue side.
But:
1. Since I know at champion select if I am blue or purple, I can, say, troll at champion select if I am on the purple side. Hopefully someone will dodge for me, then I can possibly avoid a purple game.
2. Say Champion X is deemed OP by the community (reasonable or not) and became first pick first ban status. Then the win rate of that champion will become inflated simply because that champion is always played on the blue side.
3. Competitive. How do you decide who plays on blue on the final bo5, for example?
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I would hazard a guess that they aren't addressing this issue because it will be addressed in the SR graphic overhaul (probably with flipped cameras as everyone has mention). The only reason I can think of them not using flipped cams is that the backsides of the current SR elements that are hidden currently aren't up to par.
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On June 01 2014 12:55 Frolossus wrote:Show nested quote +On June 01 2014 12:53 Gahlo wrote:On June 01 2014 12:52 Frolossus wrote:On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all? Because promo series don't have an even # of games. i suppose, but even then you get more than one series to try and promote so it should still even itself out for you. also would it even be a 5% difference over a 3-5 game sample size? and it requires the assumption that all games are played out during the series to get an odd number. Rough math says +/-14.95%, assuming all noise is canceled on fully blue or fully purple series(which do happen).
Granted, this is an extreme, but that means that BBB wins a series ~26% more often than PPP.
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On June 01 2014 12:52 Frolossus wrote:Show nested quote +On June 01 2014 12:29 Nemireck wrote:On June 01 2014 12:15 Frolossus wrote: shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out? Yes. so why is this an issue in any non-tournament setting at all?
It would have an effect on some of your promo series, but in the long run the ladder would still work fine.
If your goal is simply to climb the ranked ladder then, sure, in SoloQ blue-side advantage not so much an issue as a curiosity. However, if your goal is to play a game where each team is given equal conditions to win, whether you are randomly placed on Blue or Purple, then it's of interest to be aware of where that challenge isn't being met, and offer solutions.
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I'm pretty surprised at the % difference on One For All, but what the fuck else could it be that causes the imbalance? Shit is crazy dudes, camera OP as fuck, more OP than even most 'OP' champions. Rito plz.
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On June 01 2014 15:11 red_ wrote: I'm pretty surprised at the % difference on One For All, but what the fuck else could it be that causes the imbalance? Shit is crazy dudes, camera OP as fuck, more OP than even most 'OP' champions. Rito plz.
I think Riot can at least somewhat fix this issue by changing the camera center position (no need to change angle). Just move the camera position slightly when the camera is locked.
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Riot's servers are blowing up. I can't even mine their data lol.
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On June 01 2014 15:16 Sufficiency wrote: Riot's servers are blowing up. I can't even mine their data lol. Maybe their servers are blowing up because you're mining their data! D:<
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Honest question. Has anybody dealt with a worse ranking system than mmr/tiers?
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