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[Patch 4.8] RIP Pantheon General Discussion - Page 73

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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 01 2014 01:59 GMT
#1441
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok


Yes. Because there is a 10% difference for One For All Mirror Mode, where the map is symmetrical and only one champion is played.
https://twitter.com/SufficientStats
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:01:01
June 01 2014 01:59 GMT
#1442
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok


The fact the map isn't symmetrical has already been discarded as the primary source of the win-rate imbalance. We have Howling Abyss to help us with that. Again, you're not paying any attention to the actual facts being brought forward. We also have data suggesting that the win-rate advantage for blue is constant on a per-champion basis. Again, that argument has been dealt with.
Teamwork is awesome... As long as your team is doing all the work!
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 01 2014 02:03 GMT
#1443
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok

yes
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Gahlo
Profile Joined February 2010
United States35152 Posts
June 01 2014 02:03 GMT
#1444
On June 01 2014 10:46 wei2coolman wrote:
Show nested quote +
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-06-01 02:06:14
June 01 2014 02:04 GMT
#1445
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it
Artillery spawned from the forges of Hell
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:08:32
June 01 2014 02:06 GMT
#1446
On June 01 2014 11:03 Gahlo wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.



If league showed an outline of your view on the minimap the way SC2 does it would be a similar shape. Just pointing that out for clarification.
Teamwork is awesome... As long as your team is doing all the work!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 01 2014 02:09 GMT
#1447
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it


Only if you are on purple side.
https://twitter.com/SufficientStats
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:09:49
June 01 2014 02:09 GMT
#1448
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it


You mean whenever you lose on Purple side. When you lose on Blue you'll have no one to blame but yourself... And your noob, feeding teammates.
Teamwork is awesome... As long as your team is doing all the work!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 01 2014 02:10 GMT
#1449
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.
RIP Ryan Davis / TL or Die / @onlywonderboy
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2014-06-01 02:16:07
June 01 2014 02:15 GMT
#1450
On June 01 2014 11:10 onlywonderboy wrote:
Show nested quote +
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-01 02:20:13
June 01 2014 02:18 GMT
#1451
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

holy shit, salty much?

also, i don't think anyone is calling it like it's a big deal, same imbalance levels shows up in chess too.. it's not a big deal.
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 01 2014 02:18 GMT
#1452
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.
RIP Ryan Davis / TL or Die / @onlywonderboy
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
June 01 2014 02:20 GMT
#1453
Well somebody sure is mad about camera angles.
A backwards poet writes inverse.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 01 2014 02:20 GMT
#1454
On June 01 2014 11:18 onlywonderboy wrote:
Show nested quote +
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 01 2014 02:21 GMT
#1455
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.

whether or not you blame the camera angle, has nothing to do with what is being shown statistically.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-06-01 02:23:41
June 01 2014 02:21 GMT
#1456
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

It might seem ridiculous to you, but that is what the Data says (which is actually worse than it seems, because Riot also tells us the "better" team is placed on Purple side). What you have done is: 1. Disagree with the data; 2. Create weak strawmen to "explain" the data; 3. Burn said weak strawmen; 4. Talk about anecdotes that support your position.

Edit: For an example of 4 see this:
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.


It has never crossed your mind, but the statistics tell us that your mind has been wrong several times.
Freeeeeeedom
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 01 2014 02:26 GMT
#1457
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar



I think the analogy falls a little flat when you consider that there is much, MUCH more going on in a game of BW that you have to pay attention to compared to a game of League. And the MOST IMPORTANT aspect of BW has nothing to do with the viewing angle the game provides you. Moreover, it's been mentioned by BW pros that there is, in fact, a slight advantage to attacking UP the map rather than Down.


That's WORLDS different from a game where you control a single sprite, and have NOTHING else to do in the background mechanically. Other than pinging the map and communicating with your teammates you are, more or less, centered on your single sprite for 90%+ of the game while you play.
Teamwork is awesome... As long as your team is doing all the work!
iCanada
Profile Joined August 2010
Canada10660 Posts
June 01 2014 02:27 GMT
#1458
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.


Thats a good thing, imo. You shouldn't just accept losing a trade for that reason. That being said, the data is pretty convincing.

I wonder if we'll see Riotm will rotate the map/view 30 degrees so it is layed out east-west TT style, with top lane north mos being in middle of lane, and osouth most being middle of bot lane.

Would be interesting.
Gahlo
Profile Joined February 2010
United States35152 Posts
June 01 2014 03:06 GMT
#1459
On June 01 2014 11:06 Nemireck wrote:
Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.



If league showed an outline of your view on the minimap the way SC2 does it would be a similar shape. Just pointing that out for clarification.

I was agreeing. I was pointing it out because it's something I expect most people on TL to be aware of.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2014-06-01 03:15:38
June 01 2014 03:15 GMT
#1460
shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out?
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