• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CEST 20:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4952 users

[Patch 4.8] RIP Pantheon General Discussion - Page 73

Forum Index > LoL General
Post a Reply
Prev 1 71 72 73 74 75 92 Next
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 01 2014 01:59 GMT
#1441
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok


Yes. Because there is a 10% difference for One For All Mirror Mode, where the map is symmetrical and only one champion is played.
https://twitter.com/SufficientStats
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:01:01
June 01 2014 01:59 GMT
#1442
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok


The fact the map isn't symmetrical has already been discarded as the primary source of the win-rate imbalance. We have Howling Abyss to help us with that. Again, you're not paying any attention to the actual facts being brought forward. We also have data suggesting that the win-rate advantage for blue is constant on a per-champion basis. Again, that argument has been dealt with.
Teamwork is awesome... As long as your team is doing all the work!
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 01 2014 02:03 GMT
#1443
On June 01 2014 10:56 arb wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.


On June 01 2014 10:44 arb wrote:
On June 01 2014 10:34 Badboyrune wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.
I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.



No one is claiming that is has a massive impact on the game. If the view angle actually turns out to be the cause for these statistics the actual impact is obviously so subtle no one has actually even noticed it yet. That doesn't mean it isn't there, nor that it is a massive advantage. Just that it's big enough to push blue side to win in like one game out of 20.

I feel like you can counter camera imbalance(which doesnt exist, i dont know why i said that) by using your map, that is what its there for.

It may be so subtle it makes it a .01% difference, but this is the league community and they will blow this up into the reason the game is imbalanced, the dinosaurs went extinct and why aliens don't exist.

til, 10% winrate difference is actually likely to equal .01%.

are we throwing 10% winrate difference on the camera angle now?
not champion choices, the fact the map isnt mirrored or something?
ok

yes
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Gahlo
Profile Joined February 2010
United States35174 Posts
June 01 2014 02:03 GMT
#1444
On June 01 2014 10:46 wei2coolman wrote:
Show nested quote +
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2014-06-01 02:06:14
June 01 2014 02:04 GMT
#1445
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it
Artillery spawned from the forges of Hell
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:08:32
June 01 2014 02:06 GMT
#1446
On June 01 2014 11:03 Gahlo wrote:
Show nested quote +
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.



If league showed an outline of your view on the minimap the way SC2 does it would be a similar shape. Just pointing that out for clarification.
Teamwork is awesome... As long as your team is doing all the work!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
June 01 2014 02:09 GMT
#1447
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it


Only if you are on purple side.
https://twitter.com/SufficientStats
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2014-06-01 02:09:49
June 01 2014 02:09 GMT
#1448
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it


You mean whenever you lose on Purple side. When you lose on Blue you'll have no one to blame but yourself... And your noob, feeding teammates.
Teamwork is awesome... As long as your team is doing all the work!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 01 2014 02:10 GMT
#1449
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.
RIP Ryan Davis / TL or Die / @onlywonderboy
arb
Profile Blog Joined April 2008
Noobville17922 Posts
Last Edited: 2014-06-01 02:16:07
June 01 2014 02:15 GMT
#1450
On June 01 2014 11:10 onlywonderboy wrote:
Show nested quote +
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-01 02:20:13
June 01 2014 02:18 GMT
#1451
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

holy shit, salty much?

also, i don't think anyone is calling it like it's a big deal, same imbalance levels shows up in chess too.. it's not a big deal.
liftlift > tsm
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 01 2014 02:18 GMT
#1452
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.
RIP Ryan Davis / TL or Die / @onlywonderboy
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
June 01 2014 02:20 GMT
#1453
Well somebody sure is mad about camera angles.
A backwards poet writes inverse.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 01 2014 02:20 GMT
#1454
On June 01 2014 11:18 onlywonderboy wrote:
Show nested quote +
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.
Artillery spawned from the forges of Hell
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 01 2014 02:21 GMT
#1455
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.

whether or not you blame the camera angle, has nothing to do with what is being shown statistically.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2014-06-01 02:23:41
June 01 2014 02:21 GMT
#1456
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

It might seem ridiculous to you, but that is what the Data says (which is actually worse than it seems, because Riot also tells us the "better" team is placed on Purple side). What you have done is: 1. Disagree with the data; 2. Create weak strawmen to "explain" the data; 3. Burn said weak strawmen; 4. Talk about anecdotes that support your position.

Edit: For an example of 4 see this:
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.


It has never crossed your mind, but the statistics tell us that your mind has been wrong several times.
Freeeeeeedom
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 01 2014 02:26 GMT
#1457
On June 01 2014 11:15 arb wrote:
Show nested quote +
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar



I think the analogy falls a little flat when you consider that there is much, MUCH more going on in a game of BW that you have to pay attention to compared to a game of League. And the MOST IMPORTANT aspect of BW has nothing to do with the viewing angle the game provides you. Moreover, it's been mentioned by BW pros that there is, in fact, a slight advantage to attacking UP the map rather than Down.


That's WORLDS different from a game where you control a single sprite, and have NOTHING else to do in the background mechanically. Other than pinging the map and communicating with your teammates you are, more or less, centered on your single sprite for 90%+ of the game while you play.
Teamwork is awesome... As long as your team is doing all the work!
iCanada
Profile Joined August 2010
Canada10660 Posts
June 01 2014 02:27 GMT
#1458
On June 01 2014 11:20 arb wrote:
Show nested quote +
On June 01 2014 11:18 onlywonderboy wrote:
On June 01 2014 11:15 arb wrote:
On June 01 2014 11:10 onlywonderboy wrote:
On June 01 2014 11:04 arb wrote:
Whenever I lose i'm just going to blame the camera from now on, you guys have showed me the light

before today it never even crossed my mind

On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
[quote]
It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.


I feel like the Koreans always talking about maps determining balance in SCBW/SC2 has more to do with than the camera angle. I guess Protoss never won a game on Mercury cause they couldnt see the entire map or something

but srsly i am done with this argument, because its causing my jaw to drag the floor and get carpet burn and i dont like it

That's not the point, it was never the point. I don't see why it's so hard for you to admit that camera angle MIGHT play a role in blue side advantage. No one ever said it was a valid excuse for losing a game on purple side.

It may play a role, but I don't see how its going to cause a 10% imbalance. That is utterly ridiculous to me.

Me and many other people on this site fought BW's ui and all that shit for years and the reason maps were broken was cause of builds/trends/maps themselves not because the camera got in our way in the top right corner of maps.
Literally complaining about the camera was the last thing on my mind when i lost a game in broodwar

Good thing BW and LoL are such similar games :p

There isn't complete data to back it up, but it's probably not as unreasonable as you make it sound. But you've clearly made up your mind based on your preconceived notions.


It may not be, but i'd rather blame losing on me being awful/making a bad decision or the map not being balanced correctly than the fact the camera got in my way, which im pretty sure has never even crossed my mind as a reason why i lost a trade or died to a gank or something.


Thats a good thing, imo. You shouldn't just accept losing a trade for that reason. That being said, the data is pretty convincing.

I wonder if we'll see Riotm will rotate the map/view 30 degrees so it is layed out east-west TT style, with top lane north mos being in middle of lane, and osouth most being middle of bot lane.

Would be interesting.
Gahlo
Profile Joined February 2010
United States35174 Posts
June 01 2014 03:06 GMT
#1459
On June 01 2014 11:06 Nemireck wrote:
Show nested quote +
On June 01 2014 11:03 Gahlo wrote:
On June 01 2014 10:46 wei2coolman wrote:
On June 01 2014 10:14 arb wrote:
On June 01 2014 10:02 sob3k wrote:
On June 01 2014 08:40 arb wrote:
On May 31 2014 22:24 Ketara wrote:
I feel like the people who are saying it must not be the camera angle missed Sufficiency's earlier post where Twisted Treeline has a perfect 50/50 winrate, and All for One ARAM has the exact same blue side advantage as Summoners Rift.

Given that, how can it not be the camera angle?

It's almost like TT is a mirror image on both sides or something and summoners rift isnt.
how strange.



yes but ARAM is mirror with camera imbalance and shows winrate imbalance

SR
-Cam imbalance
-Asymmetrical

-winrate imbalance

TT
-No cam imbalance
-Symmetrical

-winrate balanced

ARAM (HA)
-Cam imbalance
-symmetrical

-winrate imbalance

It would seem reasonable to conclude that the cam is the issue

im sure the camera is the reason people cant get out of bronze
this is literally the most retarded fucking thing ive ever heard.

I mean this would mean you would die more toplane on TT because yuo cant see shit coming from below you cause of the camera angle/hud in the way.

I feel like retards are going to use this to cry about because looking at the minimap(things i developed playing bw for years, but fuck all that was a lie cause the camera angle makes it if i get top im going to lose more games a hur hur hur)

Next im going to cry about the HUD causing me to die in an fps because i cant see the rock im stuck on, or something equally as retarded.


Despite your sarcasm, this is probably likely. the HUD eats a chunk of your lower amount of vision when you have your champion centered.

Whether or not retards going to cry about this, the side advantage is apparent in the highest tiers of play.

A prime example that I can point out that further supports this is the minimap in SC2. While not exact, it's at a similar angle and like the spectator client, shows the amount of the map "covered" on the screen. In SC2 it is less of a rectangle and more of a wobbly trapezoid that adjust to the map's topography.



If league showed an outline of your view on the minimap the way SC2 does it would be a similar shape. Just pointing that out for clarification.

I was agreeing. I was pointing it out because it's something I expect most people on TL to be aware of.
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2014-06-01 03:15:38
June 01 2014 03:15 GMT
#1460
shouldn't people theoretically be playing the same number of games from blue and purple side? meaning each player's individual win rate would average out?
Prev 1 71 72 73 74 75 92 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:00
FSLteamleaguePlayoffs STvs POG
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 408
Railgan 95
BRAT_OK 72
EmSc Tv 25
StarCraft: Brood War
Calm 4217
Shuttle 1087
Mini 427
Soulkey 150
Mong 148
ggaemo 81
ZZZero.O 65
Hyun 34
yabsab 14
scan(afreeca) 11
[ Show more ]
IntoTheRainbow 8
firebathero 0
Dota 2
qojqva3543
monkeys_forever265
Counter-Strike
fl0m4046
Heroes of the Storm
Liquid`Hasu422
Khaldor321
Other Games
Grubby3340
Beastyqt679
B2W.Neo626
Clem_sc2404
uThermal350
ToD143
ArmadaUGS131
C9.Mang0122
Livibee73
MindelVK21
Organizations
Other Games
gamesdonequick1311
StarCraft 2
EmSc Tv 25
EmSc2Tv 25
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1907
• WagamamaTV562
League of Legends
• Nemesis3046
Other Games
• imaqtpie567
• Shiphtur499
• tFFMrPink 18
Upcoming Events
RSL Revival
14h 22m
Clem vs ByuN
Rogue vs Lambo
OSC
17h 22m
Online Event
20h 22m
WardiTV Weekly
1d 16h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.