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On June 01 2014 02:46 Celial wrote:Show nested quote +On June 01 2014 02:43 nafta wrote: So they could play the same resolution at home and wherever they go to a lan. the window size still changes based on LAN pc resolution and screen size
My understanding is that with a smaller screen, you require less eye movement to go from point A to point B on the screen.
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On June 01 2014 01:35 Slusher wrote:http://www.twitch.tv/zionspartan/b/532908581just checking the first game on this vod, Zion uses space bar to set the camera when a new wave comes in, and thats about it, ppl making it up as they go along as per usual K, watching bits of this vod now that i'm on my computer., he definitely holds cetner cam for fights, in that first riven game, he definitely keeps riven centered on his screen in fights. Just watch the teamfight at 48 minutes, he keeps it centered til the fight ends, then he uses free cam. then locks it again when he's being chased at 50 min, by the shyv and lee.
Look at his yasuo game, 2hour 31min. he keeps it centered. I really have no idea what the fuck you're talking about.
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http://www.twitch.tv/shooklol ALL Shook if anyone is interested but he is on pretty big lose streak+ tilt, last game locked orianna mid and went 1-12, almost as good as froggen haha
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A lot of people use spacebar to center their screen. Nothing wrong with that.
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On June 01 2014 02:46 Celial wrote:Show nested quote +On June 01 2014 02:43 nafta wrote: So they could play the same resolution at home and wherever they go to a lan. the window size still changes based on LAN pc resolution and screen size wat?I do it too on my pc which has a 22 inch monitor and the screen is same size as my 15 inch laptop on the same resolution.
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On June 01 2014 02:48 Sufficiency wrote: A lot of people use spacebar to center their screen. Nothing wrong with that. Yeah, that's my point. It's a useful tool I'm trying to incorporate holding my center screen during teamfights into my play.
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On June 01 2014 02:49 nafta wrote:Show nested quote +On June 01 2014 02:46 Celial wrote:On June 01 2014 02:43 nafta wrote: So they could play the same resolution at home and wherever they go to a lan. the window size still changes based on LAN pc resolution and screen size wat?I do it too on my pc which has a 22 inch monitor and the screen is same size as my 15 inch laptop on the same resolution.
rofl rito pls.
lets say you have 1920x1080 resolution on both devices. you play league in 640x480. so, league should take up 640 pixels of 1920 horizontally, and 480 of those 1080 pixels vertically. since your 15 inch laptop has a much smaller space to display those 1920x1080 than your 22" screen at your desktop, the league window should be about a third smaller.
if it isnt, its riots fault.
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On June 01 2014 02:53 Celial wrote:Show nested quote +On June 01 2014 02:49 nafta wrote:On June 01 2014 02:46 Celial wrote:On June 01 2014 02:43 nafta wrote: So they could play the same resolution at home and wherever they go to a lan. the window size still changes based on LAN pc resolution and screen size wat?I do it too on my pc which has a 22 inch monitor and the screen is same size as my 15 inch laptop on the same resolution. rofl rito pls. lets say you have 1920x1080 resolution on both devices. you play league in 640x480. so, league should take up 640 pixels of 1920 horizontally, and 480 of those 1080 pixels vertically. since your 15 inch laptop has a much smaller space to display those 1920x1080 than your 22" screen at your desktop, the league window should be about a third smaller. if it isnt, its riots fault. Its called windowed mode for a reason btw.I play on 1360x768 or something like that.
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That might happen due to random coincidence, but not systematically. If the native resolution of your 15'' Laptop is ~3/4 of that of your 22'' desktop, then of course a window with a set amount of pixels in any direction will be of similar size.
However, a 640:480 window on your 22'' 1920:1080 desktop monitor will be a lot smaller then a 640:480 window on my 27'' 1920:1080 monitor.#
Edit: My guess is that your laptops native resolution probably isn't 1920:1080, but something smaller instead (1280:800 or something like that), which would lead to a 640:480 window being of roughly similar size on both devices.
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Just tried a couple games with Jungle Olaf. It seems like it's just missing a tiny thing to make it quite strong; I guess you just have to draft it into/against the right team? His clears are amazing, his ganks are sick, his fighting is good, but I find myself going like 6-1 and then never being able to catch anyone anymore.
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On June 01 2014 04:06 ShaLLoW[baY] wrote: Just tried a couple games with Jungle Olaf. It seems like it's just missing a tiny thing to make it quite strong; I guess you just have to draft it into/against the right team? His clears are amazing, his ganks are sick, his fighting is good, but I find myself going like 6-1 and then never being able to catch anyone anymore. Gotta buy that ghostblade.
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Well yeah Olaf's lategame is suspect because people don't die in the 6s of his ult anymore, and scalers scale, while Olaf is worse damage-wise now than before unless he builds an offensive item, and if he does that then he's actually fairly squishy and shit like Shyvana outtanks him really hard when diving.
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On June 01 2014 04:29 Alaric wrote: Well yeah Olaf's lategame is suspect because people don't die in the 6s of his ult anymore, and scalers scale, while Olaf is worse damage-wise now than before unless he builds an offensive item, and if he does that then he's actually fairly squishy and shit like Shyvana outtanks him really hard when diving. Despite the popular perception, Olaf was never a "lategame monster" the way AD carries or Ryze is. If you look at his stats pre-nerf, his winrate always peaked around 30 min and starts to dip past 40 min. The reason is because past 40 minutes, when AD carries are approaching 6 slot status, literally nothing can stand up to a properly played AD carry. Olaf relied on his large timing window where defensive items are stronger (and cheaper) than offensive items to run over the enemy backline.
Olaf gets a ton of free damage from his ult. With his ult active, he does just as much, if not more damage, than pre-nerf Olaf. He's just somewhat squishier during his ult, but that can be mitigated by building full tank.
The problem with Olaf is that he absolutely requires ghost+flash as a summoner spells, otherwise he can't stick to the backline. With TP being basically mandatory on top laners, he's very gimped compared to other top lane options. When Sivir was super popular, Olaf did get picked reasonably often since Sivir ult meant Olaf could afford to not grab ghost plus he wasn't a slave to his summoner cooldowns.
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On June 01 2014 05:19 Ryuu314 wrote:Show nested quote +On June 01 2014 04:29 Alaric wrote: Well yeah Olaf's lategame is suspect because people don't die in the 6s of his ult anymore, and scalers scale, while Olaf is worse damage-wise now than before unless he builds an offensive item, and if he does that then he's actually fairly squishy and shit like Shyvana outtanks him really hard when diving. Despite the popular perception, Olaf was never a "lategame monster" the way AD carries or Ryze is. If you look at his stats pre-nerf, his winrate always peaked around 30 min and starts to dip past 40 min. The reason is because past 40 minutes, when AD carries are approaching 6 slot status, literally nothing can stand up to a properly played AD carry. Olaf relied on his large timing window where defensive items are stronger (and cheaper) than offensive items to run over the enemy backline. Olaf gets a ton of free damage from his ult. With his ult active, he does just as much, if not more damage, than pre-nerf Olaf. He's just somewhat squishier during his ult, but that can be mitigated by building full tank. The problem with Olaf is that he absolutely requires ghost+flash as a summoner spells, otherwise he can't stick to the backline. With TP being basically mandatory on top laners, he's very gimped compared to other top lane options. When Sivir was super popular, Olaf did get picked reasonably often since Sivir ult meant Olaf could afford to not grab ghost plus he wasn't a slave to his summoner cooldowns.
Jax shits on your six-item-ADC. Two seconds of dodging is more than enough to kill anything that thinks zero defenses and 1200 hp is enough.
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On June 01 2014 05:25 Celial wrote:Show nested quote +On June 01 2014 05:19 Ryuu314 wrote:On June 01 2014 04:29 Alaric wrote: Well yeah Olaf's lategame is suspect because people don't die in the 6s of his ult anymore, and scalers scale, while Olaf is worse damage-wise now than before unless he builds an offensive item, and if he does that then he's actually fairly squishy and shit like Shyvana outtanks him really hard when diving. Despite the popular perception, Olaf was never a "lategame monster" the way AD carries or Ryze is. If you look at his stats pre-nerf, his winrate always peaked around 30 min and starts to dip past 40 min. The reason is because past 40 minutes, when AD carries are approaching 6 slot status, literally nothing can stand up to a properly played AD carry. Olaf relied on his large timing window where defensive items are stronger (and cheaper) than offensive items to run over the enemy backline. Olaf gets a ton of free damage from his ult. With his ult active, he does just as much, if not more damage, than pre-nerf Olaf. He's just somewhat squishier during his ult, but that can be mitigated by building full tank. The problem with Olaf is that he absolutely requires ghost+flash as a summoner spells, otherwise he can't stick to the backline. With TP being basically mandatory on top laners, he's very gimped compared to other top lane options. When Sivir was super popular, Olaf did get picked reasonably often since Sivir ult meant Olaf could afford to not grab ghost plus he wasn't a slave to his summoner cooldowns. Jax shits on your six-item-ADC. Two seconds of dodging is more than enough to kill anything that thinks zero defenses and 1200 hp is enough.
Tell me more about these level 18 carries with 1200 base health.
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E base damage and cd are nerfed, as well as AD and cd from W, so the tanky 40% CDR Olaf is weaker. He got AS through his passive and that was swell. Now Olaf gets a fuckton of AS but if he doesn't build AD then it's worse, especially since without a gap closer or anything it's harder for him to stick to his targets. Sure, during his ult he gets additional AD (he got ArPen previously though, which worked better on squishies) and if he builds an offensive item then the additional AS makes him scale better off of it (also E), but most of the time he can't afford to do it simply because he'll die way too fast (his ult's passive does jack shit compared to Shyvana's or Renekton's, you'd have an easier time comparing Olaf building offensive first with Mundo who doesn't have 2 items yet).
In the midgame people have limited health pools and fights last a bit so if he gets to QE a squishy and get 1-2 autos on top of it they're half health, if he's used his ult and chains a Q to stick to them they're likely to die. Later on though they've got more HP, the summoner spells and defensive abilities (shields, etc.) are stronger, and his E has long since stopped growing stronger, so he doesn't do much when he reaches them, does much less for the duration of his ult, and afterwards he's just a sitting duck waiting to get popped. Of course if he had a gap closer he could get close to OP late game because he'd get to make full use of it and wouldn't need tankiness as much, but that's not a solution. Unless you can force him to stick to the targets, and get him so farmed that he's super tanky and still has enough for an offensive item, then sure, he can do his job in the lategame. But that means it's situational and you're reliant on team comps a lot.
I miss s2 Olaf, they gutted warmog's and nerfed 1-2 other tank items a bit later, but never did they consider reverting the nerfs somewhat and see how Olaf does without the meta and items favouring him. T_T Now he's just "I bring nothing special! And several others outdo what I do."
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But I loved him, it's so hard to let him go. ;_;
Also question for Vlanitak: + Show Spoiler +Is that the work of your new coaching group? Holy crap.
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i am getting so tired of lucian in every game
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Of course Olaf sucks now. They took a melee teamfight champion and made him autoattack-centric. People are probably watching LCS, if you are, you should count the number of autoattacks most melee champions are getting in during the teamfights. The answer is like 0-3 during the "teamfight" portion, then usually a few more if their team won and is chasing down kills. Even Jax or Irelia dont get in many autos (which is why they are built for splitpushing with Blade/TF).
edit. Also, regarding unlocked cam, even if you use it, which I do, purple sides default/spacebar view is much worse, so you need to adjust it in a more micro-intensive way than on blue side, which is IMO the real disadvantage.
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