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[Patch 4.7] Braum General Discussion - Page 19

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Updated TL LoL policy in regards to the use of "lomo"

In regards to theorycrafting and hyperbole, please have firsthand experience of the scenario before giving your input

Future of TL LoL, post Liquid`Dota standalone site
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 11 2014 08:44 GMT
#361
I'd think that support J4 would basically just be an inferior version of Leona. You'll do more damage early, but mid/late game you'll do little damage, won't be as tanky as Leona when her shield's up, don't have as much CC and the CC that you do have is a lot less reliable.
http://na.op.gg/summoner/userName=FLABREZU
chalice
Profile Joined September 2010
United States1945 Posts
May 11 2014 08:44 GMT
#362
would xin zhao fill that unconventional all-in support role better than j4?
Pantagruel
Profile Joined September 2011
United States1427 Posts
May 11 2014 08:50 GMT
#363
I dunno, I usually destroy lane so hard that I have a decent sized budget but if I don't do well then I can envision j4 falling off badly in the mid game. Thats a moot point however because even with eclipse the same can be said for Leona. In lane though j4 seems more tanky then Leona and also has a lot more mobility to escape. On top of that he has great poke with his Q.

As for Xin, he has a delayed knock up and a slow and cannot escape so I don't think he'd work as well. It would basically be a weaker Leona without the advantages of j4.
The_Unseen
Profile Joined March 2011
France1923 Posts
May 11 2014 08:53 GMT
#364
J4 support is legit but all-in as fuck, better win lane ! :D
I got five reasons for you to shut up
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 11 2014 08:56 GMT
#365
imo xinzhao is a better sp than j4, and rengar's zoning in the bush is strong too.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 11 2014 09:08 GMT
#366
On May 11 2014 17:50 Pantagruel wrote:
I dunno, I usually destroy lane so hard that I have a decent sized budget but if I don't do well then I can envision j4 falling off badly in the mid game. Thats a moot point however because even with eclipse the same can be said for Leona. In lane though j4 seems more tanky then Leona and also has a lot more mobility to escape. On top of that he has great poke with his Q.

As for Xin, he has a delayed knock up and a slow and cannot escape so I don't think he'd work as well. It would basically be a weaker Leona without the advantages of j4.


It's not the same with Leona at all. She has so much CC and innate tankyness with her W that she's always useful. J4 has his W for a bit of tankyness, but unless you're maxing it first, it has a massive cooldown and doesn't give a large shield. His EQ combo is also not very reliable, and if you miss it in a team fight, you're pretty much fucked. Leona has a stun that lasts half a second longer than J4's knock up that's on cooldown 6 seconds shorter than J4's flag and isn't a skill shot.
http://na.op.gg/summoner/userName=FLABREZU
Pantagruel
Profile Joined September 2011
United States1427 Posts
May 11 2014 09:39 GMT
#367
On May 11 2014 18:08 GolemMadness wrote:
Show nested quote +
On May 11 2014 17:50 Pantagruel wrote:
I dunno, I usually destroy lane so hard that I have a decent sized budget but if I don't do well then I can envision j4 falling off badly in the mid game. Thats a moot point however because even with eclipse the same can be said for Leona. In lane though j4 seems more tanky then Leona and also has a lot more mobility to escape. On top of that he has great poke with his Q.

As for Xin, he has a delayed knock up and a slow and cannot escape so I don't think he'd work as well. It would basically be a weaker Leona without the advantages of j4.


It's not the same with Leona at all. She has so much CC and innate tankyness with her W that she's always useful. J4 has his W for a bit of tankyness, but unless you're maxing it first, it has a massive cooldown and doesn't give a large shield. His EQ combo is also not very reliable, and if you miss it in a team fight, you're pretty much fucked. Leona has a stun that lasts half a second longer than J4's knock up that's on cooldown 6 seconds shorter than J4's flag and isn't a skill shot.


Not really. If you do poorly in lane as Leona you will also be squishy as hell for a front line champ. For the most part if I go even in lane then I am able to buy enough defensive items to be valuable in team fights. The big difference is mostly that I think Leona's CC is more valuable because it lasts longer on top of the fact that you can't just flash/dash out of her ultimate but she trades that off for mobility and some team utility.
Disengaged
Profile Joined July 2010
United States6994 Posts
May 11 2014 10:26 GMT
#368
So, I feel like Riots 1v1/2v2 Magma Chamber is never going to be released. DEAD IN THE WATER
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
May 11 2014 10:31 GMT
#369
On May 11 2014 19:26 Disengaged wrote:
So, I feel like Riots 1v1/2v2 Magma Chamber is never going to be released. DEAD IN THE WATER

Magma chamber is a promotional map to be released alongside detox and half-life 3
Glorious SEA doto
Disengaged
Profile Joined July 2010
United States6994 Posts
May 11 2014 10:33 GMT
#370
On May 11 2014 19:31 Fusilero wrote:
Show nested quote +
On May 11 2014 19:26 Disengaged wrote:
So, I feel like Riots 1v1/2v2 Magma Chamber is never going to be released. DEAD IN THE WATER

Magma chamber is a promotional map to be released alongside detox and half-life 3


Sad face
Alaric
Profile Joined November 2009
France45622 Posts
May 11 2014 11:08 GMT
#371
They already said Magma Chamber was discontinued a while ago.

On May 11 2014 09:56 NeoIllusions wrote:
Show nested quote +
On May 11 2014 08:09 Kenpark wrote:
Havent played in a while. Any suggestions for low mechanic junglers (not Elise, Lee)? I play Kha, Eve and Panth, but Panth seems weak dunno. Maybe Vi is she strong atm ?

Yi, Xin, Noc, Shyvana as feral junglers. First 2-3 are ban status, depending where you are in solo q. Vi is still a good pick. There's nothing like a CC-immune initiation for team fights.

One of the times I first picked Vi the enemy team subsequently picked Nocturne, Sivir and Morgana. Fuck 'em. :[ We still won because we managed to get a huge lead but I felt a bit bitter when was team was all "omg Vi y u no initiate under their inhib tower while spellshields and Banshee's are up".

Noc jungles pretty fast, can be built equally tanky or damage-oriented (although I haven't really played him this patch, so I don't know how much losing the heal per stack on Flare hurts his ability to stay in the thick of the fights) and can also invade pretty early, which is nifty.
Vi's level 1 is a bit too slow to be able to invade reliably, sadly, and she misses out on burst (either no Q for gap-closing/burst, or no E for aa-reset and quick triggering of W), so it's hard for her to go aggressive at these points. She can usually win 1v1s against the likes of Xin or Nocturne if she gets the jump on them (and her Q doesn't get spell-shielded) because of the initial burst, but if she gets jumped on she'd even lose to Sejuani (difference between fully charged Q-auto-E combo as an opener and partly-charged Q on Sej who activated her passive's buff is huge), so I find her better as a counter-ganker if you know the enemy's near.
I wouldn't gank while knowing Lee or Xin is nearby unless I know we can take the enemy laner out of the fight first (ideally burning his flash or forcing a back from low health so the gank held some value on my end).

I find Xin harder "mechanically" because the positioning is more important on him, without MS buffs or anything, to make sure you get the 3rd hit from Q even if your target has a dash, use your ult well, etc. compared to Nocturne's MS buff and point'n'click E.
Vi shouldn't be too hard to use, although her Q is plagued with weird stuff (mostly the hitbox, the freezing/fizzling bugs only happen very rarely) and early on she's very dependant on hitting it so you must not telegraph it (although it burns flashes pretty nicely).
Shyvana doesn't have cc pre-6 but she jungles so fast that you can pretty much be wherever you need at anytime if you look at the lanes and plan your route a bit, and she's got the dps to make up for it if you flank your target to stay on them.

Or you could do like Scip and go 20-0-6 on Skarner, making him look OP.
Cant take LMS hipsters serious.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
Last Edited: 2014-05-11 11:14:49
May 11 2014 11:14 GMT
#372
autoattack junglers aren't necessarily mechanically easier than non autoattacking ones. Animation cancelling can be difficult when there are lots of creeps around and when it's in the middle of a fight. If you got one less auto in than you could have it can pretty much be like missing a spell.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
May 11 2014 11:24 GMT
#373
I feel like if you want to play J4 support, you're better off pairing him with someone like Panth rather than an ADC. Snowball that early damage to a win, or at least completely gimp their ADC.
Alaric
Profile Joined November 2009
France45622 Posts
May 11 2014 11:26 GMT
#374
Yeah that's why I said that Xin is harder than something like Nocturne, whose animation cancelling is made way easier by all the bonus MS he gets (and, as you mention getting screwed by pathing, the removal of unit collision). Xin gets bonus range (175 while most melees have 125) but he has trouble sticking to people once his dash is on cd.
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
May 11 2014 11:31 GMT
#375
how is xin hard lol, hes one of the most faceroll champions in game
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 11 2014 12:28 GMT
#376
Xin is the jungler I see fail the most at lower level. I think it's because they all think they are men and go deep constantly for no reason.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-05-11 12:49:47
May 11 2014 12:49 GMT
#377
He also farms more slowly than the others so even before the Flare nerf he couldn't abuse it as much, and I'd argue he isn't as strong a teamfighter as others (pre-Flare Noc admittedly didn't seduce me at all).
Cant take LMS hipsters serious.
ParadeofMadness
Profile Joined February 2014
United Kingdom1027 Posts
May 11 2014 15:17 GMT
#378


Apparently sOAZ claims to be one of the best toplaner in EU. If true I fear for EU toplane lol
See Noob, Flame Noob. Top Lane main. 120ping master race Aspire to be one man rape train : choo-choo- yamedie~ mothafucka
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-05-11 15:20:42
May 11 2014 15:19 GMT
#379
Yeah, I feel the hardest part as a jungler isn't raw mechanics - that part is actually fairly easy and even if you "missed an auto" it is rarely going to make a huge difference in a team.

The hardest part is making the decision to go in. Unlike a midlaner, say, you can't calculate how much your "burst" is. The amount of damage you do depends on how long you can survive and how your teammates react. To me, that is far more difficult to estimate.
https://twitter.com/SufficientStats
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
May 11 2014 15:52 GMT
#380
On May 12 2014 00:17 ParadeofMadness wrote:
https://twitter.com/Fnatic_sOAZ/status/465473455790387201

Apparently sOAZ claims to be one of the best toplaner in EU. If true I fear for EU toplane lol

Well it must be some kind of a joke, I think he's the weakest link in Fnatic. Both him and Cyanide. But sOaZ especially, he's been sucking much lately.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
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