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[Patch 4.6] Twitch VU General Discussion - Page 6

Forum Index > LoL General
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Updated TL LoL policy in regards to the use of "lomo"
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
April 22 2014 03:21 GMT
#101
On April 22 2014 12:12 GolemMadness wrote:
Show nested quote +
On April 22 2014 12:08 Chrispy wrote:
Hopefully Riot does something about the Curse voice/timer thing. I guess the only practical solution is to put up their own timers on the client... so let's hope they do that. Because having those timers easily accessible like that is an unfair advantage.. without doubt.


They've responded to it: http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008


Huh... well looks like they're okay with Curse voice from then because it doesn't see through fog of war. Scrolling up through the chat trying to find that dragon/baron timer is really time consuming and distracting in a game where one slip up could cost you the game... and I think Curse voice has the enemy blue/red timers available too if you see it happen which doesn't show up anywhere on the chat.

Well, I'm actually confident that Riot will eliminate/alleviate this advantage soon enough.
Retvrn to Forvms
chalice
Profile Joined September 2010
United States1945 Posts
April 22 2014 03:27 GMT
#102
On April 22 2014 12:14 GolemMadness wrote:
Tried out Tristana in a ranked game. Tristana + Fiddle vs Caitlyn + Karma is no fun at all.

yeah i usually ban cait if i'm first pick and planning on playing trist and you really want a support with some all-in potential at lvl 2/3. whether or not your support gives you an opportunity for an early jump in can really make or break the lane.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 22 2014 03:28 GMT
#103
On April 22 2014 12:21 Chrispy wrote:
Show nested quote +
On April 22 2014 12:12 GolemMadness wrote:
On April 22 2014 12:08 Chrispy wrote:
Hopefully Riot does something about the Curse voice/timer thing. I guess the only practical solution is to put up their own timers on the client... so let's hope they do that. Because having those timers easily accessible like that is an unfair advantage.. without doubt.


They've responded to it: http://forums.na.leagueoflegends.com/board/showthread.php?p=46621008#post46621008


Huh... well looks like they're okay with Curse voice from then because it doesn't see through fog of war. Scrolling up through the chat trying to find that dragon/baron timer is really time consuming and distracting in a game where one slip up could cost you the game... and I think Curse voice has the enemy blue/red timers available too if you see it happen which doesn't show up anywhere on the chat.

Well, I'm actually confident that Riot will eliminate/alleviate this advantage soon enough.

They haven't really responded, just made noncommittal "no policy yet" posts.

From their posts on reddit/the forums i've read so far, they basically seem to be saying "unless it gives advantages impossible for a player to recreate like seeing through fog of war, we'll just let the community decide if it's good or not, then craft policy around that."
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 22 2014 03:42 GMT
#104
Does Curse voice show you the timer on baron and dragon if you cant see them? what about enemy buffs?
Artillery spawned from the forges of Hell
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
April 22 2014 04:05 GMT
#105
Well.... not a real patch if no nerfs are hitting multiple champions :D

Good to see Wriggles nerf, 1800g + 30 stacks? Not that much of a nerf IMO.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35125 Posts
April 22 2014 04:06 GMT
#106
On April 22 2014 13:05 739 wrote:
Well.... not a real patch if no nerfs are hitting multiple champions :D

Good to see Wriggles nerf, 1800g + 30 stacks? Not that much of a nerf IMO.

It's actually an awful nerf. Now you'll see even more people complaining about junglers ignoring lanes for even longer to make up for the changes.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 22 2014 04:07 GMT
#107
On April 22 2014 12:42 arb wrote:
Does Curse voice show you the timer on baron and dragon if you cant see them? what about enemy buffs?

Only if you have vision of them going down.

But its actually a pretty big multitasking skill to be able to keep up with this. I'd liken it to an auto-inject bot in SC2 (or an auto worker-rally bot in BW). It technically doesn't do anything that you couldn't achieve, but it's definitely a huge advantage to people who don't have it.

Riot's reasoning behind it is totally bogus, because "calculations based only on the info you have" could be applied to Flash timers (do a base stat calculation to figure out basic runes+masteries (or look it up via lolnexus h4h4)), Ultimate timers, etc.

Having to memorize buff times might be considered "unnecessary burden of knowledge" the same way that rallying workers is likely "unnecessary multitask taxing," but if that is the case then Riot should add it into their own game. 3rd party mods that affect how you play in game is terrible, and its double terrible if it is pushed through by Giant Esports Conglomerate Moneybags.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 22 2014 04:40 GMT
#108
Yeah I feel this is just Riot getting paid by Curse.
https://twitter.com/SufficientStats
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-04-22 04:45:48
April 22 2014 04:45 GMT
#109
Doesn't Rito have too much infinity of moneys to be moneypushed into something they don't agree with from principle tho?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 22 2014 04:48 GMT
#110


wow. just wow.
(╯°□°)╯︵ ┻━┻
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 22 2014 04:54 GMT
#111
On April 22 2014 13:48 ticklishmusic wrote:
https://www.youtube.com/watch?v=nxAabW7JfTQ

wow. just wow.

Please no cancerino.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 22 2014 04:56 GMT
#112
On April 22 2014 13:07 xes wrote:
Show nested quote +
On April 22 2014 12:42 arb wrote:
Does Curse voice show you the timer on baron and dragon if you cant see them? what about enemy buffs?

Only if you have vision of them going down.

But its actually a pretty big multitasking skill to be able to keep up with this. I'd liken it to an auto-inject bot in SC2 (or an auto worker-rally bot in BW). It technically doesn't do anything that you couldn't achieve, but it's definitely a huge advantage to people who don't have it.

Riot's reasoning behind it is totally bogus, because "calculations based only on the info you have" could be applied to Flash timers (do a base stat calculation to figure out basic runes+masteries (or look it up via lolnexus h4h4)), Ultimate timers, etc.

Having to memorize buff times might be considered "unnecessary burden of knowledge" the same way that rallying workers is likely "unnecessary multitask taxing," but if that is the case then Riot should add it into their own game. 3rd party mods that affect how you play in game is terrible, and its double terrible if it is pushed through by Giant Esports Conglomerate Moneybags.

honestly if its just keeping track of things you can see i literally dont see how its a problem, saves the hassle of scrolling up to get counters, but its not an advantage imo.

it doesnt take hardly any multi task to keep up with timers, add 5/6/7 do it while youre walking or in base, then say it, time buffs while youre doing them its not even difficult, but maybe all these years of broodwar have spoiled me who knows.

everyone can literally do the same thing as the client by adding 5/6/7, flash timers is a little more into the iffy zone, if it can track runes/cdr and all that though i think.
Artillery spawned from the forges of Hell
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 22 2014 04:57 GMT
#113
The obvious route to take is to have it cost RP
When in doubt, just believe in yourself and press buttons
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 22 2014 04:59 GMT
#114
On April 22 2014 13:45 Scip wrote:
Doesn't Rito have too much infinity of moneys to be moneypushed into something they don't agree with from principle tho?


This is not true.

First and foremost, Riot is owned by Tencent. Riot needs to be profitable to a certain extent to survive. Considering Riot is probably not going to be able to produce another popular game, it is just going to wither and die as Smite and Hearthstone take over. Riot needs to diversify its market and business model.

Secondly, Curse is probably seeing the potential with voice chat software and they want to dominate the market. I don't know what they perceive the value per user to be, but to make its software ubiquitous for LoL is the easiest and safest way to enter the market.

Also, I can't see how Curse would develop such software without some sort of nod from Riot. Curse is quite big and visible. To construct Curse Voice requires quite a bit of money and resources - they won't make it on a whim. They must have done some level of planning for this project. Now, when they considered adding the timers to theit software (which, from what I can tell, times buffs automatically so it requires reading into the memories used by the game from the client side - so it is 100% a hack by my book), they must have thought of the repercussions should Riot labels it as a "hack" - this would be suicidal for their brand. Hence Riot most likely has approved it already.

However, I don't see Riot approving this for free. Riot is not a charity and it wants profit. This is why I think some sort of deals is already made.
https://twitter.com/SufficientStats
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 22 2014 04:59 GMT
#115
Anyone watching Chrissy Costanza, famouz singer from youtubes streaming league right now?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
chalice
Profile Joined September 2010
United States1945 Posts
April 22 2014 04:59 GMT
#116
with the "only using information you already have" rule you can come up with all kinds of blatant cheating stuff like a flashing sign when an opponent is in execute range for champs like darius and garen.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 22 2014 05:01 GMT
#117
On April 22 2014 13:59 chalice wrote:
with the "only using information you already have" rule you can come up with all kinds of blatant cheating stuff like a flashing sign when an opponent is in execute range for champs like darius and garen.


You can also make bots. They only use the information you already have.
https://twitter.com/SufficientStats
arb
Profile Blog Joined April 2008
Noobville17920 Posts
April 22 2014 05:01 GMT
#118
On April 22 2014 13:59 Sufficiency wrote:
Show nested quote +
On April 22 2014 13:45 Scip wrote:
Doesn't Rito have too much infinity of moneys to be moneypushed into something they don't agree with from principle tho?


This is not true.

First and foremost, Riot is owned by Tencent. Riot needs to be profitable to a certain extent to survive. Considering Riot is probably not going to be able to produce another popular game, it is just going to wither and die as Smite and Hearthstone take over. Riot needs to diversify its market and business model.

Secondly, Curse is probably seeing the potential with voice chat software and they want to dominate the market. I don't know what they perceive the value per user to be, but to make its software ubiquitous for LoL is the easiest and safest way to enter the market.

Also, I can't see how Curse would develop such software without some sort of nod from Riot. Curse is quite big and visible. To construct Curse Voice requires quite a bit of money and resources - they won't make it on a whim. They must have done some level of planning for this project. Now, when they considered adding the timers to theit software (which, from what I can tell, times buffs automatically so it requires reading into the memories used by the game from the client side - so it is 100% a hack by my book), they must have thought of the repercussions should Riot labels it as a "hack" - this would be suicidal for their brand. Hence Riot most likely has approved it already.

However, I don't see Riot approving this for free. Riot is not a charity and it wants profit. This is why I think some sort of deals is already made.

never watched smite but hearthstone is suffering from lack of cards and the game is pretty unentertaining to watch at that. takes alot of grinding/paying to get any sort of advantage in hearthstone, since the "you can do it with shitty champions" doesnt apply there.

Artillery spawned from the forges of Hell
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 22 2014 05:07 GMT
#119
On April 22 2014 13:59 Sufficiency wrote:
Show nested quote +
On April 22 2014 13:45 Scip wrote:
Doesn't Rito have too much infinity of moneys to be moneypushed into something they don't agree with from principle tho?


This is not true.

First and foremost, Riot is owned by Tencent. Riot needs to be profitable to a certain extent to survive. Considering Riot is probably not going to be able to produce another popular game, it is just going to wither and die as Smite and Hearthstone take over. Riot needs to diversify its market and business model.

Secondly, Curse is probably seeing the potential with voice chat software and they want to dominate the market. I don't know what they perceive the value per user to be, but to make its software ubiquitous for LoL is the easiest and safest way to enter the market.

Also, I can't see how Curse would develop such software without some sort of nod from Riot. Curse is quite big and visible. To construct Curse Voice requires quite a bit of money and resources - they won't make it on a whim. They must have done some level of planning for this project. Now, when they considered adding the timers to theit software (which, from what I can tell, times buffs automatically so it requires reading into the memories used by the game from the client side - so it is 100% a hack by my book), they must have thought of the repercussions should Riot labels it as a "hack" - this would be suicidal for their brand. Hence Riot most likely has approved it already.

However, I don't see Riot approving this for free. Riot is not a charity and it wants profit. This is why I think some sort of deals is already made.


The clear solution is to bring back URF

#freeURF
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19573 Posts
April 22 2014 05:43 GMT
#120
On April 22 2014 13:56 arb wrote:
Show nested quote +
On April 22 2014 13:07 xes wrote:
On April 22 2014 12:42 arb wrote:
Does Curse voice show you the timer on baron and dragon if you cant see them? what about enemy buffs?

Only if you have vision of them going down.

But its actually a pretty big multitasking skill to be able to keep up with this. I'd liken it to an auto-inject bot in SC2 (or an auto worker-rally bot in BW). It technically doesn't do anything that you couldn't achieve, but it's definitely a huge advantage to people who don't have it.

Riot's reasoning behind it is totally bogus, because "calculations based only on the info you have" could be applied to Flash timers (do a base stat calculation to figure out basic runes+masteries (or look it up via lolnexus h4h4)), Ultimate timers, etc.

Having to memorize buff times might be considered "unnecessary burden of knowledge" the same way that rallying workers is likely "unnecessary multitask taxing," but if that is the case then Riot should add it into their own game. 3rd party mods that affect how you play in game is terrible, and its double terrible if it is pushed through by Giant Esports Conglomerate Moneybags.

honestly if its just keeping track of things you can see i literally dont see how its a problem, saves the hassle of scrolling up to get counters, but its not an advantage imo.

it doesnt take hardly any multi task to keep up with timers, add 5/6/7 do it while youre walking or in base, then say it, time buffs while youre doing them its not even difficult, but maybe all these years of broodwar have spoiled me who knows.

everyone can literally do the same thing as the client by adding 5/6/7, flash timers is a little more into the iffy zone, if it can track runes/cdr and all that though i think.


Hassle is like the essence of videogames. It imposes skill floors on being a high level players such as APM and pure reaction time. Its just like athleticism in sports. Do you think Lebron James is the most skilled and dedicated basketball player on Earth? No, he just happens to be a skilled and dedicated person who was blessed with essentially the perfect body for playing basketball (which likely is the reason he dedicated himself to the sport to begin with).

Would implementing league-wide timers turn LOL into a no-skill game? Absolutely not, but it is a way to stratify the playerbase, in a different way than pure mechanics, or purely good shotcalling.
Freeeeeeedom
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