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On January 23 2014 07:25 Alzadar wrote: They probably meant remove ranged manaless targeted harass. TBH I never found that very annoying since either he maxes it and is shit at fighting or he doesn't and it doesn't hurt. Shen is worse since it's his main skill but it's fine there too really.
I'd like to Unseen Predator require you to be unseen. It's really strong even if he's maxing it, it'll sacrifice the Q Q rape thing, but ferocity E-> reg E or vice versa still does a shit ton of damage.
Also what do they mean by PBAOE on his w?
On January 23 2014 07:26 Shiznick wrote:Show nested quote +On January 23 2014 07:25 arb wrote:On January 23 2014 07:11 Alzadar wrote: Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame. Makes it much less of a decent item now that it doesnt give bonus Ad either. Really depends on if it has the same ward thing as in not 120sec with 120sec cd @ lvl 9 or if its a legit 180sec ward. cause that means rango is no longer really gankable and always has vision. probably is just the same as the trinket ward.
If it scales like the trinket ward it'll def be okay, but if not i can already see tons of bitching in rangos future.
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its ok #1 esport company knows wat tehy are doing np
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I wonder what people would say if they moved Viktor's Hex Core to trinket slot.
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On January 23 2014 07:22 turdburgler wrote: goals of rework: remove resourceless harras.
outcome: change his resourceless harras but leave it in the game
are riot this silly? even if they like new rengar or whatever, to outright state something that isnt true.... There is now counterplay to it besides herpaderp throw it on you everytime it comes off CD and HEY LOOK double bolas funnnnnn. The bola was the main issue imo. You can juke it or hide behind minions now.
Bonetooth trinket makes me lol.
Making it based on level as opposed to spell skilling is prob a good change all things considered. It was an important part of the Leblonk rework, as it allows them to give the base skills more power when you level them up without allowing their ferocity versions from being fking ridic. Also more choice on what to use your ferocity stacks on.
On January 23 2014 07:47 Ketara wrote: I wonder what people would say if they moved Viktor's Hex Core to trinket slot. rita pls
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On January 23 2014 07:33 arb wrote:Show nested quote +On January 23 2014 07:25 Alzadar wrote: They probably meant remove ranged manaless targeted harass. TBH I never found that very annoying since either he maxes it and is shit at fighting or he doesn't and it doesn't hurt. Shen is worse since it's his main skill but it's fine there too really.
I'd like to Unseen Predator require you to be unseen. It's really strong even if he's maxing it, it'll sacrifice the Q Q rape thing, but ferocity E-> reg E or vice versa still does a shit ton of damage. Also what do they mean by PBAOE on his w? Show nested quote +On January 23 2014 07:26 Shiznick wrote:On January 23 2014 07:25 arb wrote:On January 23 2014 07:11 Alzadar wrote: Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame. Makes it much less of a decent item now that it doesnt give bonus Ad either. Really depends on if it has the same ward thing as in not 120sec with 120sec cd @ lvl 9 or if its a legit 180sec ward. cause that means rango is no longer really gankable and always has vision. probably is just the same as the trinket ward. If it scales like the trinket ward it'll def be okay, but if not i can already see tons of bitching in rangos future.
PBAOE=Point blank area of effect. So I'd guess it's essentially the same as before.
These changes kinda ruin the jungle aspect with the furor? fury? change.
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From what I read, Rango is still silly. Even without ult you can go Q>Emp Q (3 stacks refunded) W/E>E/W>Emp E/W. That is even stupider than Triple Q.
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Resource systems Good - mana Decent - energy. Energy is strong short term, but has a tradeoff of running out in a hurry in longer engagements if the other person plays better than you did. Poor - health costs - They either matter, or don't depending on what time of the game it is. Very difficult to find a balance because their kits must have sustain, and if that sustain is too powerful, they become unstoppable, if too weak, they get wrecked. Bad - resourceless/CD based. - bad. Terrible - Rengar - Rewards spamming skills
I swear riot doesn't even like mana as a resource even though it's the best one. Might as well just implement an infinite resource mode.
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The 3 points back on empowered Q thing does seem dumb. It makes empowered Q better than the other empowereds because if you Q you can get two empowered abilities quickly instead of one.
If you stealth up to somebody with 5 points and everything on cooldown, couldn't you Q>Q>W>W>E all at once?
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Watching WoDx playing Kayle atm makes me wish I played her while she was able to 2 shot people. Oh well she deserved the nerf i guess.....
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Thing is right now empower Q is terrible for top lane Rengar except for towers. Seriously if you play standard top rengar you never empower Q in a fight or in a lane so with appropriate numbers nerfs its would probably kill tank rengar and make another all in assassin instead of a never ending splitpusher.
I like empower as resource because it changes the normal cd based lane dynamic that all other resource systems use except rage which doesn't mean shit in lane vs Renekton while Tryndamere almost always has full anyway as the heal is shitty.
He becomes an AD assassin (because we need more especially with no escape) and they remove a viable tanky top. Changes will make him a FotM assassin that will be nerfed to shit as every single one without escape has been.
Also Rengar is currently a free elo train people don't play vs him/as him. He is however a part of the holy top lane meta of Mundo, Shyvanna, Renekton. He is however never picked in LCS/OGN because he is always banned.
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Well the difference is that ferocity decays out of combat so it'd be much harder to chain crazy combos out of nowhere.
In other words, the theorycrafted scenarios you guys are coming up with that has everything off cd and Rengar at full or near full ferocity may not be possible depending on the cds of his skills.
Assuming that the reworked Rengar will have the same cooldowns as live Rengar, it's honestly going to be really hard to have all your skills off cd along with full ferocity. There's also the caveat that using Rengar's ult doesn't generate ferocity nor does it grant a movespeed bonus until after the stealth wears off or is broken. Meaning that Rengar can't really do the ult->walk to squishy->instagib with combo. Now, you're going to have to build ferocity, which will take a reasonable amount of time of you sitting near minions/monsters just spamming spells. Then when you have your desired ferocity level, you have 10 seconds to get your combo off.
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Not a new one. Old one, new thread.
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On January 23 2014 07:50 Parnage wrote:Show nested quote +On January 23 2014 07:33 arb wrote:On January 23 2014 07:25 Alzadar wrote: They probably meant remove ranged manaless targeted harass. TBH I never found that very annoying since either he maxes it and is shit at fighting or he doesn't and it doesn't hurt. Shen is worse since it's his main skill but it's fine there too really.
I'd like to Unseen Predator require you to be unseen. It's really strong even if he's maxing it, it'll sacrifice the Q Q rape thing, but ferocity E-> reg E or vice versa still does a shit ton of damage. Also what do they mean by PBAOE on his w? On January 23 2014 07:26 Shiznick wrote:On January 23 2014 07:25 arb wrote:On January 23 2014 07:11 Alzadar wrote: Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame. Makes it much less of a decent item now that it doesnt give bonus Ad either. Really depends on if it has the same ward thing as in not 120sec with 120sec cd @ lvl 9 or if its a legit 180sec ward. cause that means rango is no longer really gankable and always has vision. probably is just the same as the trinket ward. If it scales like the trinket ward it'll def be okay, but if not i can already see tons of bitching in rangos future. PBAOE=Point blank area of effect. So I'd guess it's essentially the same as before. These changes kinda ruin the jungle aspect with the furor? fury? change. Figured that was what it was but i cant remember ever seeing PBAOE before lol
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PBAOE is player-based area of effect. Point-blank does work for some things, but then you have stuff like amumu or galio ulti where it doesn't quite fit.
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On January 23 2014 07:55 Amui wrote: Resource systems Good - mana Decent - energy. Energy is strong short term, but has a tradeoff of running out in a hurry in longer engagements if the other person plays better than you did. Poor - health costs - They either matter, or don't depending on what time of the game it is. Very difficult to find a balance because their kits must have sustain, and if that sustain is too powerful, they become unstoppable, if too weak, they get wrecked. Bad - resourceless/CD based. - bad. Terrible - Rengar - Rewards spamming skills
I swear riot doesn't even like mana as a resource even though it's the best one. Might as well just implement an infinite resource mode. Health costs work but they need to be steep like Mordekaisers early game costs imo. He has no sustain and the only thing that hurts him is lack of escape. Energy is as good as mana since you wont be able to go all out at the same time.
Resourceless is good if its something like renektons where your skills are kinda lackluster without fury but pretty decent with it, even though you wont be able to use but a couple at a time
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http://www.reignofgaming.net/news/27094-unofficial-pbe-patch-notes-for-1-22-2014-scorched
![[image loading]](http://media-titanium.cursecdn.com/loldiffs/AirClientDiff_1_22_2014_12_58_PM/media/Renekton_Splash_5.jpg) + Show Spoiler + Irelia
Ionian Fervor [ Passive ] - Tooltip now says 'Reduces the duration of all disables for each nearby enemy champion.' (Changed from 'Reduces the duration of stuns,slows,taunts,fears,snares,and roots for each nearby enemy champion.' Transcendent Blades [ R ] - Now heals for 10% of the damage dealt to monsters as well (previously was minions only)
Jinx
Flame Chompers! [ E ] - Now deals 60/120/180/240/300 damage ( down from 80/135/190/245/300 compared to last PBE patch) Flame Chompers! [ E ] - Now costs 70 mana (up from 50 compared to last PBE patch) Flame Chompers! [ E ] - Range is now 850 (down from 900 compared to last PBE patch)
Kassadin
Nether Blade [ W ] - Active now restores a percentage of Kassadin's MISSING mana (changed from "maximum" mana) Nether Blade [ W ] - Active now restores 6% of Kassadin's missing mana (changed from 4% of his maximum mana) Nether Blade [ W ] - Mana restore still triples against champions, but the limit "to 0.7 * Mana" is removed Nether Blade [ W ] - Cooldown is now 10/9/8/7/6 Seconds (up from 9/8/7/6/5 compared to last PBE patch) Riftwalk [ R ] - Each subsequent Riftwalk within the next 8 seconds now costs 100/150/200 additional Mana (up from 100 additional Mana at all ranks)
Kha'Zix
Taste Their Fear [ Q ] - Active now deals 70/90/110/130/150 damage (up from 50/80/110/140/170 compared to last PBE patch) Taste Their Fear [ Q ] - If the target is isolated, now the damage is increased by 50 % (up from 45% compared to last PBE patch) Leap [ E ] - Damage now scales with 0.8*AD (up from 0.4*AD compared to last PBE patch) Void Assault [ R ] - Active now increases Kha'Zix's Movement speed by 40% (down from 50% compared to last PBE patch) Void Assault [ R ] - Evolved Active Camouflage: Added to the tooltip: "Void Assault's movespeed buff doubles" Void Assault [ R ] - Damage taken while in stealth now is reduced by 50% (down from 60% compared to last PBE patch)
Renekton
Cull the Meek [ Q ] - Damage is now 20/40/60/80/100 ( down from 60/90/120/150/180 compared to last PBE patch). Also, make sure to check the relevant and important red post quoted below "Champion changes"! Slice and Dice [ E ] - Slice: Now deals 30/60/90/120/150 damage (changed from 40/60/80/100/120 compared to last PBE patch) Slice and Dice [ E ] - Dice: Now deals 30/60/90/120/150 damage (changed from 40/60/80/100/120 compared to last PBE patch)
Skarner
Crystalline Exoskeleton [ W ] - Movement Speed increase is now 16/20/24/28/32 % (down from 20/24/28/32/36 % compared to last PBE patch) Fracture [ E ] - Now costs 50/55/60/65/70 Mana (down from 40/45/50/55/60 compared to last PBE patch)
Vi
Vault Breaker [ Q ] - Second Cast: Now deals 50/75/100/125/150 damage (down from 50/80/110/140/170 compared to last PBE patch) Vault Breaker [ Q ] - Second Cast: Damage now scales with 0.8*AD (up from 0.7*AD compared to last PBE patch) Vault Breaker [ Q ] - Second Cast: Maximum possible damage is now 100/150/200/250/300 (down from 100/160/220/280/340 compared to last PBE patch) Vault Breaker [ Q ] - Second Cast: Maximum possible damage now scales with 0.8*AD (up from 0.7*AD compared to last PBE patch) Assault and Battery [ R ] - Cooldown is now 140/110/80 seconds (down from 130/105/80 compared to last PBE patch)
Xerath
Ascended Form [ Passive ] - Tooltip now says: 'Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts 15% of his Ability Power into Armor.' Has to be verified in-game though
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Just a note, Renekton's Q now scales with total AD from 0.5 to 0.9 iirc. I still think the removal of his armor shred on E for a shitty 25% slow is a terrible change.
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I had 7 leavers on my team in my games today out of 10 total! Oh well #lifebefore30
Is top lane as hotly contested in ranked? Its by far the most requested lane I've seen so far. Does Draft Pick change that fact either?
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On January 23 2014 08:37 Klonere wrote: I had 7 leavers on my team in my games today out of 10 total! Oh well #lifebefore30
Is top lane as hotly contested in ranked? Its by far the most requested lane I've seen so far. Does Draft Pick change that fact either?
Generally speaking, people love playing solo lanes ie. top and mid. Support and Jungle are usually the least liked roles. Draft pick/ranked doesn't really change that fact, but the higher up you go in ranked I find that people tend to be less stubborn about roles.
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On January 23 2014 08:37 Klonere wrote: I had 7 leavers on my team in my games today out of 10 total! Oh well #lifebefore30
Is top lane as hotly contested in ranked? Its by far the most requested lane I've seen so far. Does Draft Pick change that fact either?
I see more struggle for mid than top, but top is definitely desired more than the other non-mid positions.
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