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[Patch 4.1] Season 4 Start General Discussion - Page 82

Forum Index > LoL General
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Prev 1 80 81 82 83 84 232 Next
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
January 22 2014 21:27 GMT
#1621
On January 23 2014 06:20 Carnivorous Sheep wrote:
Show nested quote +
On January 23 2014 06:16 Gahlo wrote:
On January 23 2014 05:50 arb wrote:
On January 23 2014 04:48 Gahlo wrote:
On January 23 2014 04:39 kongoline wrote:


mind blown

Amazing, Koreans can hit skillshots!

you sound awful salty

Mostly because anything a Korean player does is circlejerked to infinity on reddit. It's gotten old.


definitely salty

Well it totally is though. Remember that video "The Koreans have discovered Yasuo" and all the Reddit comments were like "ohshit so genius what play holy god" but it was just a fed Yasuo doing fed Yasuo things that weren't very interesting.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
phathom321
Profile Blog Joined March 2011
United States1730 Posts
January 22 2014 21:30 GMT
#1622
On January 23 2014 06:18 arb wrote:
Show nested quote +
On January 23 2014 06:10 IamPryda wrote:
On January 22 2014 23:23 cLutZ wrote:
On January 22 2014 15:58 Ryuu314 wrote:
On January 22 2014 15:37 ZataN wrote:
I think the Renekton nerfs are totally needed. How is it OK that one champs whole purpose is to win laning phase without fail.

Edit: That post on reddit right now about the Renekton changes is ridiculous.

It's ok because he's not very good late. Personally, I think it's good for the game if you have champions/strats that peak at different times of the game. If every champion peaks or have the same power level throughout the game it gets boring plus it lowers variety of viable champions.

If every champion has the same power levels throughout the game, competitive teams will only pick the champions with the highest overall impact.

The problem I have observed with this is that riot really doesn't believe it. Like, imagine a Renekton that does "his job" something like winning lane, taking tower, and roaming for a dragon or a kill. That isn't that great of a job by Renekton, but it is good enough for him to be ahead of say, a Jax or Olaf pretty deep into the game. That is the real problem, IMO, they don't really get punished until super late.

If Rene can't out right win lane vs jax then it's pointless to play him. Sunfire cap/SV already hurt him anything more then a small nerf to his first 2/3 points in q and he will be benched like jayce

The only thing hurting Jayce is the not stacking tear on form change nerf, if that was reverted you'd see him again pretty sure

I don't think there can be a middle ground with Jayce, or any champion with a transform at level 1. They'll either be stupid good or irrelevant. If tear stacked on transform he would go back to being stupid good and everyone would bitch and whine about him one shotting kids then he would get nerfed again and would practically be useless.
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
January 22 2014 21:36 GMT
#1623
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.
CUTE MAKES RIGHT
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
January 22 2014 21:38 GMT
#1624
On January 23 2014 06:36 Dark_Chill wrote:
Show nested quote +
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious
Glorious SEA doto
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-01-22 21:44:01
January 22 2014 21:42 GMT
#1625
On January 23 2014 06:38 Fusilero wrote:
Show nested quote +
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious

it still does % dmg, i think it was the gate cd which killed him, i played some jayce recently and i felt ok in lane but in teamfights 16s poke even with 40% cdr just doesnt seem enough
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
Last Edited: 2014-01-22 21:45:56
January 22 2014 21:45 GMT
#1626
On January 23 2014 06:42 kongoline wrote:
Show nested quote +
On January 23 2014 06:38 Fusilero wrote:
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious

it still does % dmg, i think it was the gate cd which killed him, i played some jayce recently and i felt ok in lane but in teamfights 16s poke even with 40% cdr just doesnt seem enough

Gate CD hurt more than I expected, the far later muramana timing I could deal with but the gate made everything more frustrating, feels like outside of siege you get one E + Q before it's all over.
Glorious SEA doto
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 22 2014 21:45 GMT
#1627
first pick and second pick in my game were plat 1/2 last season, third pick was diamond 1.

is this the real life?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 22 2014 21:46 GMT
#1628
On January 23 2014 06:42 kongoline wrote:
Show nested quote +
On January 23 2014 06:38 Fusilero wrote:
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious

it still does % dmg, i think it was the gate cd which killed him, i played some jayce recently and i felt ok in lane but in teamfights 16s poke even with 40% cdr just doesnt seem enough

It was def the tear nerfs that killed him dude.

Lategame you dont even need to Q/E all that much, muramana active + w = someone is going to die.

Q/E poke is nice but the 130% damage auto attacks with muramana ona like 3 sec cd is what made him ridiculous
Artillery spawned from the forges of Hell
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-22 21:53:00
January 22 2014 21:51 GMT
#1629
Actually yeah I thought more about release E max Jayce and that was pretty stupid to fight.

Jayce is tricky to fix because he is just packed to the brim with little things. Mana back on auto attack (why? his mana costs are tiny), 2 second slow on his jump, damage multiplier on his W auto attacks (wasn't a 6s CD max attack speed steroid enough?), % damage + a ministun on his knockback, don't forget Armor/MR shred when he transforms and bonus damage on next hit. He's all over the place.

I think ideally if you were going to change Jayce you'd make his Hammer form much more relevant, presently you spend like 90/10% of your time in cannon/hammer respectively.
I am the Town Medic.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
January 22 2014 22:05 GMT
#1630
http://forums.na.leagueoflegends.com/board/showthread.php?p=44622319#post44622319
New attempt at reworking rango
Glorious SEA doto
cLutZ
Profile Joined November 2010
United States19574 Posts
January 22 2014 22:08 GMT
#1631
On January 23 2014 07:05 Fusilero wrote:
http://forums.na.leagueoflegends.com/board/showthread.php?p=44622319#post44622319
New attempt at reworking rango


Still uses Furor? Still not workable.
Freeeeeeedom
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
January 22 2014 22:11 GMT
#1632
Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame.
I am the Town Medic.
wei2coolman
Profile Joined November 2010
United States60033 Posts
January 22 2014 22:11 GMT
#1633
Not sure I like damage being based champ level
liftlift > tsm
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
January 22 2014 22:11 GMT
#1634
additional defogging required
When in doubt, just believe in yourself and press buttons
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 22 2014 22:14 GMT
#1635
Rengar still gets rewarded for spamming skills in a way that no other champion does, in addition to being manaless. Still not a fan of his design.
Porouscloud - NA LoL
turdburgler
Profile Blog Joined January 2011
England6749 Posts
January 22 2014 22:22 GMT
#1636
goals of rework: remove resourceless harras.

outcome: change his resourceless harras but leave it in the game

are riot this silly? even if they like new rengar or whatever, to outright state something that isnt true....
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 22 2014 22:25 GMT
#1637
On January 23 2014 07:11 Alzadar wrote:
Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame.

Makes it much less of a decent item now that it doesnt give bonus Ad either. Really depends on if it has the same ward thing as in not 120sec with 120sec cd @ lvl 9 or if its a legit 180sec ward.
cause that means rango is no longer really gankable and always has vision.

Artillery spawned from the forges of Hell
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-01-22 22:27:37
January 22 2014 22:25 GMT
#1638
They probably meant remove ranged manaless targeted harass. TBH I never found that very annoying since either he maxes it and is shit at fighting or he doesn't and it doesn't hurt. Shen is worse since it's his main skill but it's fine there too really.

I'd like to Unseen Predator require you to be unseen.
I am the Town Medic.
Shiznick
Profile Joined December 2008
United States2200 Posts
January 22 2014 22:26 GMT
#1639
On January 23 2014 07:25 arb wrote:
Show nested quote +
On January 23 2014 07:11 Alzadar wrote:
Looks pretty good other than Bonetooth Trinket, I don't see how that makes it more interesting. All it does is limit Rengar to vision trinket? Kind of lame.

Makes it much less of a decent item now that it doesnt give bonus Ad either. Really depends on if it has the same ward thing as in not 120sec with 120sec cd @ lvl 9 or if its a legit 180sec ward.
cause that means rango is no longer really gankable and always has vision.


probably is just the same as the trinket ward.
Haiq343
Profile Joined August 2011
United States2548 Posts
January 22 2014 22:33 GMT
#1640
It's like there's this blindspot that refuses to recognize that manaless (or essentially in a few cases), and definitely resourceless champions are all frequent problem cases. Like maybe there's a trend here...
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
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