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[Patch 4.1] Season 4 Start General Discussion - Page 84

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Alaric
Profile Joined November 2009
France45622 Posts
January 22 2014 23:45 GMT
#1661
Their formatting regarding Vi is pretty bad: her Q's damage is 50/80/110/140/170 + 0.7 bonus AD, scaling up to twice the amount depending on charge time.
As is, we don't know if it's 50/75/100/125/150 + 0.8 bonus AD scaling up to twice, or 50/75/100/125/150 scaling up to twice + 0.8 bonus AD, which is a huge difference. She'd need 200 bonus AD to make up for the damage nerf at max level so it'd be a very slight buff at level 1 and 2 (where she won't fight anyway) and a nerf afterwards.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
January 22 2014 23:48 GMT
#1662
On January 23 2014 08:45 Alaric wrote:
Their formatting regarding Vi is pretty bad: her Q's damage is 50/80/110/140/170 + 0.7 bonus AD, scaling up to twice the amount depending on charge time.
As is, we don't know if it's 50/75/100/125/150 + 0.8 bonus AD scaling up to twice, or 50/75/100/125/150 scaling up to twice + 0.8 bonus AD, which is a huge difference. She'd need 200 bonus AD to make up for the damage nerf at max level so it'd be a very slight buff at level 1 and 2 (where she won't fight anyway) and a nerf afterwards.

From ff@20's:
Vault Breaker ( Q ) damage changed to 50/75/100/125/150 ( +.8 bonus AD ) - 100/150/200/250/300 (+1.6 bonus AD ) FROM 50/80/110/140/170 ( +.7 bonus AD ) - 100/160/220/280/340 ( +1.4 bonus AD )
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 22 2014 23:49 GMT
#1663
Skarner nerfs sound so random, I havent seen one in months
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Gahlo
Profile Joined February 2010
United States35174 Posts
January 22 2014 23:52 GMT
#1664
On January 23 2014 08:49 MooMooMugi wrote:
Skarner nerfs sound so random, I havent seen one in months

It has to do with the rework, which is on the PBE.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
January 23 2014 00:03 GMT
#1665
Irelia nerfs? Lol
"His father is pretty juicy tbh." ~WaveofShadow
Gahlo
Profile Joined February 2010
United States35174 Posts
January 23 2014 00:05 GMT
#1666
On January 23 2014 09:03 Lord Tolkien wrote:
Irelia nerfs? Lol

Irelia

Ionian Fervor [ Passive ] - Tooltip now says 'Reduces the duration of all disables for each nearby enemy champion.' (Changed from 'Reduces the duration of stuns,slows,taunts,fears,snares,and roots for each nearby enemy champion.'
Transcendent Blades [ R ] - Now heals for 10% of the damage dealt to monsters as well (previously was minions only)

Read much?
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
January 23 2014 00:20 GMT
#1667
On January 23 2014 09:05 Gahlo wrote:
Show nested quote +
On January 23 2014 09:03 Lord Tolkien wrote:
Irelia nerfs? Lol

Irelia

Ionian Fervor [ Passive ] - Tooltip now says 'Reduces the duration of all disables for each nearby enemy champion.' (Changed from 'Reduces the duration of stuns,slows,taunts,fears,snares,and roots for each nearby enemy champion.'
Transcendent Blades [ R ] - Now heals for 10% of the damage dealt to monsters as well (previously was minions only)

Read much?


Still super salty about the Korean thing I see.
Hey! How you doin'?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
January 23 2014 00:50 GMT
#1668
I play Support and Jungle, so I almost always get the role I want. <3
(╯°□°)╯︵ ┻━┻
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2014-01-23 01:36:39
January 23 2014 00:50 GMT
#1669
On January 23 2014 09:05 Gahlo wrote:
Show nested quote +
On January 23 2014 09:03 Lord Tolkien wrote:
Irelia nerfs? Lol

Irelia

Ionian Fervor [ Passive ] - Tooltip now says 'Reduces the duration of all disables for each nearby enemy champion.' (Changed from 'Reduces the duration of stuns,slows,taunts,fears,snares,and roots for each nearby enemy champion.'
Transcendent Blades [ R ] - Now heals for 10% of the damage dealt to monsters as well (previously was minions only)

Read much?

1) That is just a tooltip change. They're basically referring to the tenacity she gets (which is her passive). She doesn't get any special resistance to knockups, nor do I expect them to try and code that in for her.

2) Are they trying to say that it's a bugfix? Because I'm pretty certain she healed off monsters anyways from her R (not that you ever used it on jungle monsters unless you were going for some super sketchy jungle Irelia), and is either just a tooltip change, or an ultimately meaningless change (since if you ever R, it's in a teamfight or on lane minions because way more heal anyways). Doesn't address anything that she actually needs. My initial assumption was it was a nerf from the 25% on champion value down to the minion value (10%).
"His father is pretty juicy tbh." ~WaveofShadow
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
January 23 2014 01:08 GMT
#1670
Is anyone else having serious performance issues now? I have to turn all my video settings all the way to very low, and lower my resolution just to play...

I seriously want to uninstall and quit.
Support your esport!
Thinasy
Profile Joined March 2011
2856 Posts
Last Edited: 2014-01-23 01:13:21
January 23 2014 01:12 GMT
#1671
On January 23 2014 04:48 Gahlo wrote:
Show nested quote +
On January 23 2014 04:39 kongoline wrote:


mind blown

Amazing, Koreans can hit skillshots!


Agreed, even though the "DIAMOND 1 - X CHAMPION" videos are even worse.

Also, Korean SoloQ is better then NA LCS
Jaedong & Faker
Eppa!
Profile Joined November 2010
Sweden4641 Posts
Last Edited: 2014-01-23 01:23:48
January 23 2014 01:19 GMT
#1672
On January 23 2014 08:30 Ryuu314 wrote:
Well the difference is that ferocity decays out of combat so it'd be much harder to chain crazy combos out of nowhere.

In other words, the theorycrafted scenarios you guys are coming up with that has everything off cd and Rengar at full or near full ferocity may not be possible depending on the cds of his skills.

Assuming that the reworked Rengar will have the same cooldowns as live Rengar, it's honestly going to be really hard to have all your skills off cd along with full ferocity. There's also the caveat that using Rengar's ult doesn't generate ferocity nor does it grant a movespeed bonus until after the stealth wears off or is broken. Meaning that Rengar can't really do the ult->walk to squishy->instagib with combo. Now, you're going to have to build ferocity, which will take a reasonable amount of time of you sitting near minions/monsters just spamming spells. Then when you have your desired ferocity level, you have 10 seconds to get your combo off.

I missed that...

Anyway there is no place in high level game where you have no escape, where your root need time to build up (as a jungler) and no sustain. UNLESS he is released with OP numbers. They should definitely make his E snare on base and buff lantern to make him "viable".

Also why is lantern made such a shitty item stats wise? What is the point of having the item in the game at all?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 23 2014 01:23 GMT
#1673
On January 23 2014 06:38 Fusilero wrote:
Show nested quote +
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious


it still does %hp damage, i think the problem was the base damage (like mundo cleaver, %current hp with a minimum of x)
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
January 23 2014 01:26 GMT
#1674
On January 23 2014 10:23 ShaLLoW[baY] wrote:
Show nested quote +
On January 23 2014 06:38 Fusilero wrote:
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious


it still does %hp damage, i think the problem was the base damage (like mundo cleaver, %current hp with a minimum of x)

It didnt have a minimum, it had a base damage + % scaling
Artillery spawned from the forges of Hell
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2014 01:37 GMT
#1675
+ 100% AD scaling and basically no mana cost and a sort cooldown.
Oh, and if his ult was leveled as soon as possible it also made him the tankiest champion in the game in melee mode save for those with resistances steroids like Shyvana (or Olaf if he'd been like the current iteration), maybe Taric and Jarvan had more armour at the time with their auras.
Cant take LMS hipsters serious.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 23 2014 01:59 GMT
#1676
On January 23 2014 10:26 arb wrote:
Show nested quote +
On January 23 2014 10:23 ShaLLoW[baY] wrote:
On January 23 2014 06:38 Fusilero wrote:
On January 23 2014 06:36 Dark_Chill wrote:
On January 23 2014 06:22 Alzadar wrote:
Fuck Jayce please nerf him more. No matter how hard you destroy him in lane he still just safely clears the wave from off screen. Give it 1/3 damage to minions and he can have his Tear and even the ridiculous release E back.

No, please not the E. When he came out, that was, to me, his most annoying part. He could go in, deal damage and knock you away, AND THE KNOCK AWAY WAS STRONG AS FUCK AS WELL.

Remember when the knock away dealt % health damage, his hammer form gave him defensive stats and tri was core on jayce. That was hilarious


it still does %hp damage, i think the problem was the base damage (like mundo cleaver, %current hp with a minimum of x)

It didnt have a minimum, it had a base damage + % scaling


yeah, that's what i meant, a base damage + scaling, which made it too strong at early levels?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-01-23 02:31:56
January 23 2014 02:30 GMT
#1677
On January 23 2014 09:50 Lord Tolkien wrote:
Show nested quote +
On January 23 2014 09:05 Gahlo wrote:
On January 23 2014 09:03 Lord Tolkien wrote:
Irelia nerfs? Lol

Irelia

Ionian Fervor [ Passive ] - Tooltip now says 'Reduces the duration of all disables for each nearby enemy champion.' (Changed from 'Reduces the duration of stuns,slows,taunts,fears,snares,and roots for each nearby enemy champion.'
Transcendent Blades [ R ] - Now heals for 10% of the damage dealt to monsters as well (previously was minions only)

Read much?

1) That is just a tooltip change. They're basically referring to the tenacity she gets (which is her passive). She doesn't get any special resistance to knockups, nor do I expect them to try and code that in for her.

2) Are they trying to say that it's a bugfix? Because I'm pretty certain she healed off monsters anyways from her R (not that you ever used it on jungle monsters unless you were going for some super sketchy jungle Irelia), and is either just a tooltip change, or an ultimately meaningless change (since if you ever R, it's in a teamfight or on lane minions because way more heal anyways). Doesn't address anything that she actually needs. My initial assumption was it was a nerf from the 25% on champion value down to the minion value (10%).

So if 1 is a tooltip change and you think 2 is as well...where does the "nerf" part come in?

On January 23 2014 10:19 Eppa! wrote:
Also why is lantern made such a shitty item stats wise? What is the point of having the item in the game at all?

Because it's getting an upgrade.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 23 2014 03:18 GMT
#1678
Really? People actually complain about Jayce?
https://twitter.com/SufficientStats
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 23 2014 03:19 GMT
#1679
On January 23 2014 12:18 Sufficiency wrote:
Really? People actually complain about Jayce?

They're talking about release Jayce with the bonkers hammer E numbers.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 23 2014 03:24 GMT
#1680
On January 23 2014 12:19 Ryuu314 wrote:
Show nested quote +
On January 23 2014 12:18 Sufficiency wrote:
Really? People actually complain about Jayce?

They're talking about release Jayce with the bonkers hammer E numbers.


Those were glorious times...
https://twitter.com/SufficientStats
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