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On January 19 2014 04:30 ArchAngelSC wrote: Thinking of learning either Orianna or Syndra. Which would you guys suggest? Pros and cons? Ori: Stable power level and laning Versatility and fairly strong durability Strong team synergies (Rango with Ori ball on him true terror) Strong scaling
Syndra: Lane bully instagibbing squishies teh burst dmgz
Both are good to learn, and have pretty high skill caps. I'd suggest Ori if you want something stable and a champion that will never be "bad", and excels in the proper team comp (with any major initiators like Malphite/Wukong). Syndra is risky but good; DFG instagibs are stronk. Think of her like a viable Veigar who actually has lane presence.
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Bearded Elder29903 Posts
I've never played Syndra to be honest, I have no idea how to play her and how to use skills properly lol.
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I'd recommend Orianna. She has great utility, lane presence, and map pressure provided you know how to roam with W. Her shield becomes a life saver late game and a proper shockwave will win you games straight up. Even if she falls behind you can play smart with her and just provide speed boosts/slow downs as needed along with ball vision.
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If the Gragas changes go through I'd pick up Orianna
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With the soft reset, did they expand challengers to be top 250 now instead of top 50?
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On January 19 2014 04:45 AsnSensation wrote:If the Gragas changes go through I'd pick up Orianna  Good point. Gragas is one of her worst matchups of the popular mids currently.
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On January 19 2014 04:45 739 wrote: I've never played Syndra to be honest, I have no idea how to play her and how to use skills properly lol. With a recent change to her Q, her abilities are pretty forgiving.
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On January 19 2014 04:48 wei2coolman wrote: With the soft reset, did they expand challengers to be top 250 now instead of top 50?
Top 200
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Just saw the changes... are... are they buffing Kassadin?
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On January 19 2014 04:13 Swords wrote:Cue long Alaric post. Damn Soniv playing Smite and Annie instead of picking up the slack.
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On January 19 2014 05:15 Promises wrote: Just saw the changes... are... are they buffing Kassadin?
The changes where they "buffed" him were only after they gutted Q and completely changed W and in the latest patch (in the air client not in PBE gameplay atm) they nerfed his W and reverted the buff to E.
IMO lately Riot has been better with letting changes simmer on the pbe for awhile before unleashing them on the populace, once or twice they even scrapped the changes entirely.
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On January 19 2014 04:25 Ketara wrote:Show nested quote +On January 19 2014 03:54 clickrush wrote:On January 19 2014 03:40 Ketara wrote:On January 19 2014 02:44 clickrush wrote:On January 19 2014 01:43 Ketara wrote:On January 19 2014 01:29 sylverfyre wrote:On January 19 2014 00:01 turdburgler wrote: ye but everyone here said i was dumb saying iceborn is best on nasus because he already has a slow, and since this place is smug central it helps to remind people that other opinions can be useful sometimes :O The question never was about "which sheen item do I buy" but more "do I buy a sheen item at all" - cause if you're not getting a sheen item, you probably aren't even buying an offensive item at all. Nasus doesn't need any offensive items to do sick damage. And at some point late in the game, LW is going to do way more damage than any other offensive item you tack onto him. This is probably not true for a typical game. Triforce probably adds more damage than LW unless you're at some stupid 70 minute long 1000 stacks point. Just a guess. ok by just guessing you don't get anywhere. let us estimate: assumption: 400 damage on Q total (thats about 200 cs + base damage) enemy 150 armor (about 1 armor item + runes + base etc.) damage with triforce on Q: ~400 + ~180 ~= 580 after reduction taking spirit fire into account you deal half damage against a 100 armor target: ~580 / ~2 ~= 290 damage with lw: ~400 + 40 ~= 440 damage after reduction + spirit fire is against a 57.5 armor target which reduces damage for about 25%: ~440 * 0.75 = 330. You definitely get more damage/gold from LW after just 1 bigger armor item. squishy champions often have 1 minor armor item like zonyas or GA which gives them about 130 armor in total so you still deal more damage with your Q. Things only get better in favor of LW the more stacks you get on Q and the more armor some of the bruisers get. This is so very wrong. Nasus has 116 AD at level 18. 200 stacks would give him 310 bonus Q damage. So a Triforce Q would do 703 damage after averaging 10% crit, and a LW Q would do 466 damage. Spirit Fire is armor reduction, not armor pen, so is counted before % penetration. Your 150 armor target has 110 armor vs. Trinity and 71.5 armor vs. LW. So your Trinity Q does 330 damage and your LW Q does 270 damage. Factoring the attack speed and assuming 40% CDR since that's good on Nasus, your DPS vs. this target: With Trinity: 234 With LW: 202 Not to mention the 30 AP on Trinity increases your E damage by 36 and your R damage by 4.5% max HP. I obviously did not assume lvl 18 stats at all (200 cs, 150 armor, mentioning how LW gets more costefficient later in the game etc.). you are comparing the lvl 18 base damage against 150 armor which you only get vs squishies at lvl 18 where at least two opponents will have randuins+some other major armor item (randuins also lowers the dps of triforce more). my spirit fire calculation is apparently false in the other hand you have it up only for not even half of the time which favors LW more in this case. but again your numbers show about the same result: about the same damage for 1500 more gold even with the lvl 18 base damage against a squishy target. while more Q stacks + more opponent armor favors LW. vs. a 150 armor target you'd need about a 900 stack Q for a LW Q to do more damage than a Trinity Q. You'd need even more for your overall damage to be higher with LW. Obviously the more armor they have the fewer stacks you need, but even at 300 armor you'd need around 500 stacks for a LW Q to do more than a Trinity Q, and more than that to do more overall damage with LW. In terms of cost efficiency, is 250 HP, 200 mana, 30 AP, 8% movespeed and a Phage passive worth 1500g to you? Also I know it's not that big of a deal but Nasus does autoattack otherwise and the LW pen helps with that... but so does the damage we can't calculate from phage/zeal.
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On January 19 2014 05:15 Promises wrote: Just saw the changes... are... are they buffing Kassadin? + Show Spoiler [This is the current, overall, changes…] +Null Sphere ( Q ) damage reduced to 80/100/120/140/160 from 80/115/150/185/220
Nether Blade ( W ) reworked - Now reads: Passive - deals 10/15/20/25/30 ( 0.1 AP ) bonus magic damage on hit. Deals double damage to minions and monsters. Active - next basic attack increases Nether Blade's damage to 60/95/130/165/200 ( +.8 AP ) and restores 4% of maximum mana. Mana restore triples against champions." Nether Blade ( W ) mana cost reduced to 0 from 25 mana Nether Blade ( W ) cooldown reduced to 9/8/7/6/5 seconds from 12 at all ranks
Force Pulse ( E ) damage reduced to 115/150/185/220 from 80/130/180/230/280
Riftwalk ( R ) cooldown reduced to 7/5/3 from 7/6/5
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2 sec flash (with cdr) who thought its a good idea LOL
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Kassadin generally doesn't have more than 15% (masteries+blue)
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Blitzcrank no longer perma-banned? Time to hit diamond.
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On January 19 2014 07:46 Zdrastochye wrote: Blitzcrank no longer perma-banned? Time to hit diamond. You've only just realized he's not being perma-banned NOW?
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wow these placement games have been pretty god damn toxic
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On January 19 2014 07:53 ArchAngelSC wrote:Show nested quote +On January 19 2014 07:46 Zdrastochye wrote: Blitzcrank no longer perma-banned? Time to hit diamond. You've only just realized he's not being perma-banned NOW?
Even when I was still in the high bronze/low Silver MMR range it wasn't banned all the time, hell when I play normals with my friends who are all low silver/bronze it's usually not banned, maybe once in like 40 games, lol.
Too many other champions to ban, rengo/nasus/shyvana/mundo/annie/leona etc
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