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[Patch 4.1] Season 4 Start General Discussion - Page 155

Forum Index > LoL General
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ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 01 2014 06:50 GMT
#3081
the benchmark is to have more cs than your lane opponent (unless you're support). if you are horribly counterpicked or get ganked or whatever, it is still your benchmark-- you just need to improve so you can hit it ore often than not.

if you're a jungler, it's a little more difficult to say though.
(╯°□°)╯︵ ┻━┻
MattBarry
Profile Joined March 2011
United States4006 Posts
February 01 2014 06:57 GMT
#3082
On February 01 2014 12:47 wei2coolman wrote:
Show nested quote +
On February 01 2014 12:43 DaBears57 wrote:
Yo, who the fuck beats yasuo 1v1? Any tips/champions?

most tanky toplaner can beat him. Renekton can wreck him pretty hard, but those lanes you have totally dominate him, otherwise if he actually gets shiv+ie combo, he fucking absolutely wrecks face.

Zed absolutely destroys him at like level 11 at least in my experience. You gotta make sure there are no friendly minions around though so you can actually hit q. Laning directly against him is pretty hard early game but it's not like anyone can stop zed from farming
Platinum Support GOD
Goumindong
Profile Joined February 2013
United States3529 Posts
February 01 2014 07:33 GMT
#3083
On February 01 2014 15:46 Amui wrote:
Cs is relative, but unless the lane has been an absolute bloodbath(which does happen from time to time) 100/10m is benchmark without jungle, with 80+ being good.
For nasus, with absolute free farm and tp I think 150-180 for first 10m and ~300 for every 10m after that is around the maximum. For most lanes though,100 for first 10 and 150+ for every 10 after is fine.


Suppose that you aren't able to take your jungle as well

There are a total of 12 CS every minute heading to lane(6 CS per wave every 30 seconds) with one extra CS every 3 waves. Minions get to the middle of the lane around 2:00 for side lanes and about 1:50 for mid.This means that if you never have to go back, you can achieve 101 CS after clearing the wave which arrives at 10 minutes. Because of the mechanics of most champions, going to farm the jungle, unless you're very fast, will almost guarantee missing some creeps. Its possible for some mids and tops but generally is something you do as you move through the jungle rather than as a dedicated tactic. This is especially true now that junglers all have conservation stacks and really need their big creeps to be available in order to maximize their gold.

If you've made 80 CS while also actually laning against an enemy, you're doing really well because you're almost guaranteed to miss a wave or two due to backing and you're almost guaranteed to miss a creep or two due to trading.

In general though, looking at your creep score as a general benchmark isn't valuable. While you need to get every CS you can, and you need to farm the jungle as you're moving through it (so long as it won't delay you to a fight) the defining metric of how you're doing on CS depends entirely on how the enemy is doing on CS.

Additionally it depends on the champions you're using. Are you playing Cait against Vayne? If you're even, you're losing. If you don't have more tower damage than her (or haven't taken it) you're losing. It doesn't even matter how much actual CS you have. If you have 50 CS at 10 minutes but you've taken their tower and Vayne has 10 you're still winning. If you had to give up 50 CS in order to prevent vayne from getting 80 then you're doing amazing, you won that trade

Most importantly though it whether or not the CS that was gained was not gained at the expense of other things. Slayer's post "There and Back Again" explains why using your CS as a metric can be poor. If you're in a game and saying "i need to get more CS because i don't have enough" then you are likely making a poor choice about what is happening in the game.

So here is how you actually determine whether or not your CS is as good as it ought to be

Count every CS you miss due to poor mechanics. Count every CS you miss due to poor decision making. Count every CS you miss because you were doing something pointless. Ignore your CS score at the end of the game. A low number is good, a high number is bad.

Now some of the better players can tell me what a "low number" is and what a "high number" is.


sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 01 2014 07:43 GMT
#3084
Just concentrate on not wasting time (always be doing something, CSing/roaming/getting objectives), and not missing any CS you go for (due to bad mechanics). The most solid CS goal is to not miss any CS you attempt.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 01 2014 07:51 GMT
#3085
On February 01 2014 15:57 MattBarry wrote:
Show nested quote +
On February 01 2014 12:47 wei2coolman wrote:
On February 01 2014 12:43 DaBears57 wrote:
Yo, who the fuck beats yasuo 1v1? Any tips/champions?

most tanky toplaner can beat him. Renekton can wreck him pretty hard, but those lanes you have totally dominate him, otherwise if he actually gets shiv+ie combo, he fucking absolutely wrecks face.

Zed absolutely destroys him at like level 11 at least in my experience. You gotta make sure there are no friendly minions around though so you can actually hit q. Laning directly against him is pretty hard early game but it's not like anyone can stop zed from farming


Garen. It's so easy.
Hey! How you doin'?
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
February 01 2014 07:56 GMT
#3086
Riven crunches him too.
Retvrn to Forvms
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2014-02-01 07:58:48
February 01 2014 07:57 GMT
#3087
On February 01 2014 16:33 Goumindong wrote:
In general though, looking at your creep score as a general benchmark isn't valuable.


So here is how you actually determine whether or not your CS is as good as it ought to be

Count every CS you miss due to poor mechanics. Count every CS you miss due to poor decision making. Count every CS you miss because you were doing something pointless. Ignore your CS score at the end of the game. A low number is good, a high number is bad.

Now some of the better players can tell me what a "low number" is and what a "high number" is.




You contradict yourself in the same post. You say CS "isn't valuable", but then go on to explain how you keep track of it.

What really annoyed me is that someone said that cs is "not a good indicator of anything". This is blatantly false. What the fuck kind of advice is that?? What kind of game are people playing that you'd recommend not to look at cs? What the fuck? How can anyone recommend that to anyone else looking to improve or play this game better? Anyone who says cs doesn't matter is not paying attention here. To simplify, it matters because it is your primary income source. That's ALL the reason anyone should need to properly last hit, and to keep up with last hitting throughout the game. I don't care how good you think you are or how many kills you are capable of getting. There should never ever be anyone saying that a player should not pay attention to their last hits.

I don't mind if people are discussing things about what situation it is okay for you to be behind on last hits, and that each game needs to be adjusted accordingly. To oversimplify this, and say that "looking at your cs score is not valuable" is just plain bad advice, and I have no idea why anyone would attempt to defend that position.
Omnishroud
Profile Blog Joined November 2013
1073 Posts
Last Edited: 2014-02-01 08:11:12
February 01 2014 08:09 GMT
#3088
On February 01 2014 15:46 Amui wrote:
Cs is relative, but unless the lane has been an absolute bloodbath(which does happen from time to time) 100/10m is benchmark without jungle, with 80+ being good.
For nasus, with absolute free farm and tp I think 150-180 for first 10m and ~300 for every 10m after that is around the maximum. For most lanes though,100 for first 10 and 150+ for every 10 after is fine.


Wtf are you smoking? 150-180 in the first 10 minutes? There is 100 available in the damn lane.

I mean, the first statement was bad enough with 100/10m being benchmark and all. Bitches if u aint only missing 1 CS in 10 minutes, ur a scrub.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 01 2014 08:11 GMT
#3089
On February 01 2014 17:09 Omnishroud wrote:
Show nested quote +
On February 01 2014 15:46 Amui wrote:
Cs is relative, but unless the lane has been an absolute bloodbath(which does happen from time to time) 100/10m is benchmark without jungle, with 80+ being good.
For nasus, with absolute free farm and tp I think 150-180 for first 10m and ~300 for every 10m after that is around the maximum. For most lanes though,100 for first 10 and 150+ for every 10 after is fine.


Wtf are you smoking? 150-180 in the first 10 minutes? There is 100 available in the damn lane.

I think he's talking about overall stack #. So around 50 to 60 q stacks.
liftlift > tsm
Goumindong
Profile Joined February 2013
United States3529 Posts
February 01 2014 08:11 GMT
#3090
On February 01 2014 16:57 ketchup wrote:
Show nested quote +
On February 01 2014 16:33 Goumindong wrote:
In general though, looking at your creep score as a general benchmark isn't valuable.


So here is how you actually determine whether or not your CS is as good as it ought to be

Count every CS you miss due to poor mechanics. Count every CS you miss due to poor decision making. Count every CS you miss because you were doing something pointless. Ignore your CS score at the end of the game. A low number is good, a high number is bad.

Now some of the better players can tell me what a "low number" is and what a "high number" is.




You contradict yourself in the same post. You say CS "isn't valuable", but then go on to explain how you keep track of it.

What really annoyed me is that someone said that cs is "not a good indicator of anything". This is blatantly false. What the fuck kind of advice is that?? What kind of game are people playing that you'd recommend not to look at cs? What the fuck? How can anyone recommend that to anyone else looking to improve or play this game better? Anyone who says cs doesn't matter is not paying attention here. To simplify, it matters because it is your primary income source. That's ALL the reason anyone should need to properly last hit, and to keep up with last hitting throughout the game. I don't care how good you think you are or how many kills you are capable of getting. There should never ever be anyone saying that a player should not pay attention to their last hits.

I don't mind if people are discussing things about what situation it is okay for you to be behind on last hits, and that each game needs to be adjusted accordingly. To oversimplify this, and say that "looking at your cs score is not valuable" is just plain bad advice, and I have no idea why anyone would attempt to defend that position.


Your CS score is not a valuable metric.

Your CS missed score is a valuable metric.

These things are not the same. In the first part, i explain why your CS score is not a valuable metric. It should be self evident why your "CS missed" score is a valuable metric
Omnishroud
Profile Blog Joined November 2013
1073 Posts
February 01 2014 08:12 GMT
#3091
On February 01 2014 17:11 wei2coolman wrote:
Show nested quote +
On February 01 2014 17:09 Omnishroud wrote:
On February 01 2014 15:46 Amui wrote:
Cs is relative, but unless the lane has been an absolute bloodbath(which does happen from time to time) 100/10m is benchmark without jungle, with 80+ being good.
For nasus, with absolute free farm and tp I think 150-180 for first 10m and ~300 for every 10m after that is around the maximum. For most lanes though,100 for first 10 and 150+ for every 10 after is fine.


Wtf are you smoking? 150-180 in the first 10 minutes? There is 100 available in the damn lane.

I think he's talking about overall stack #. So around 50 to 60 q stacks.


That would make more sense if he didnt look like he was talking entirely about CS.
Omni = Capped (RIP TL Account) - LoL EUW: Capped92 - EU Bnet: Capped#1137 - Steam: Capped92
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 01 2014 08:13 GMT
#3092
Cs missed is an impossible metric to measure.
liftlift > tsm
FinestHour
Profile Joined August 2010
United States18466 Posts
February 01 2014 08:17 GMT
#3093
when the fuck does this game get its own sandbox mode like really
thug life.                                                       MVP/ex-
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2014-02-01 09:12:46
February 01 2014 08:21 GMT
#3094
been stuck with everyone dc'd in game for over an hr now. wish they'd just drop our game :l
[image loading]
and counting

edit: game disappeared after 2 hours. some guy saying it was a drop hack. i have no clue but that was a waste of time
BW -> League -> CSGO
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-02-01 09:10:47
February 01 2014 09:10 GMT
#3095
On February 01 2014 17:13 wei2coolman wrote:
Cs missed is an impossible metric to measure.


Eh, you can kind of keep track of it yourself or watch replays? I don't know how useful of a metric it is, as it seemingly only measures your mechanical skills and ability to last hit. There's a lot of things that are hard to measure like positioning and such that affect it,

I noticed Aphro had pretty terribad CSing on Ziggs when I was watching the last of his Diamond promos yesterday though.

(╯°□°)╯︵ ┻━┻
Fildun
Profile Joined December 2012
Netherlands4123 Posts
February 01 2014 10:12 GMT
#3096
@Scip and Unseen
Buildorder + skillorder for jungle Kayle pls.
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
Last Edited: 2014-02-01 10:29:43
February 01 2014 10:28 GMT
#3097
On February 01 2014 19:12 Fildun wrote:
@Scip and Unseen
Buildorder + skillorder for jungle Kayle pls.


I already won a game with it, used 28/0/3 masteries (huehue no need defense with ult) and AP quints, AS reds, armor yellows + mr blues. Build order was spirit stone+boots>Sorcs+Nashor's>Lich Bane/Deathcap>Void Staff and whatever defensive item you want.

I don't know if that's the best way, but it worked for me

Skill order I went Q>E>W>R, first level E.
- TEAM LIQUID - doctorbeat on LoL
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
February 01 2014 10:32 GMT
#3098
Thing about cs is that it should be a mindless, mechanical process. As recently discussed in euw inhouse thread, some people sometimes need to check their cs to remind themself to focus on it more, while others just go for every lasthit with the same effort, regardless of how many they hit before. That's why it's actually really bad to "try to hit benchmarks" in game, focus on having better cs than your lane opponent in actual games, and practice getting every cs on empty custom games instead.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Fildun
Profile Joined December 2012
Netherlands4123 Posts
February 01 2014 10:52 GMT
#3099
On February 01 2014 19:28 Doctorbeat wrote:
Show nested quote +
On February 01 2014 19:12 Fildun wrote:
@Scip and Unseen
Buildorder + skillorder for jungle Kayle pls.


I already won a game with it, used 28/0/3 masteries (huehue no need defense with ult) and AP quints, AS reds, armor yellows + mr blues. Build order was spirit stone+boots>Sorcs+Nashor's>Lich Bane/Deathcap>Void Staff and whatever defensive item you want.

I don't know if that's the best way, but it worked for me

Skill order I went Q>E>W>R, first level E.

Holy shit you have 31 mastery points????????????
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
February 01 2014 10:59 GMT
#3100
On February 01 2014 19:52 Fildun wrote:
Show nested quote +
On February 01 2014 19:28 Doctorbeat wrote:
On February 01 2014 19:12 Fildun wrote:
@Scip and Unseen
Buildorder + skillorder for jungle Kayle pls.


I already won a game with it, used 28/0/3 masteries (huehue no need defense with ult) and AP quints, AS reds, armor yellows + mr blues. Build order was spirit stone+boots>Sorcs+Nashor's>Lich Bane/Deathcap>Void Staff and whatever defensive item you want.

I don't know if that's the best way, but it worked for me

Skill order I went Q>E>W>R, first level E.

Holy shit you have 31 mastery points????????????


I was trying to recall from memory ;..;

27/0/3 then
- TEAM LIQUID - doctorbeat on LoL
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